BSE Digest v195 #118 From: kerry@io.com (Kerry Harrison) Date: Sun, 26 Mar 1995 05:24:31 +0000 BSE Digest Saturday, 25 March 1995 Volume 195 : Number 118 In this issue: + Re: BSE: database + BSE: Terrain Types + BSE: Items list + Re: BSE: Terrain Types + BSE: Crew? + BSE: Colonists for sale? + BSE: Weapons listing + BSE: Korondite coating + BSE: Morale items? + BSE: Real World + Re: BSE: database (BOUNCED MESSAGE) + Re: BSE: Drugs, Addiction, Etc + BSE: FGZ-QSN War? + Re: BSE: More Questions for RTG + Re: BSE: Terrain Types + Fwd: Re: BSE: Drugs, Addictio... See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: Kerry Harrison <kerry@io.com> Date: Sat, 25 Mar 1995 09:16:04 -0600 (CST) Subject: Re: BSE: database On 3 Jan 2000, Vickie Lloyd wrote: > I'll do the database this weekend and mail it out to those who send me > their info. I would like to update once a month. Here ya go: Kerry Harrison 11441 IH-35 North #23104 Austin, TX 78753-2851 Home: 512-837-5553 Work: 512-728-6912 Email: kerry@io.com various KZK ships & colonies PD Position: K'zk Kasrith-kazereckii (3420) ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Sat, 25 Mar 1995 12:22:30 -0600 (CST) Subject: BSE: Terrain Types Anybody came across any other terrain types on the in-turn world maps? / Ice, Tundra o Craters, Broken, Crust . Sea, Shallows, Molten Rock * Urban or Special > Mountains | Flat, Desert, Grasslands, Plains, Mud, Dust, Cultivated, Sand, Smooth # Swamp, Forest, Jungle Kerry ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 25 Mar 95 13:31:30 EST Subject: BSE: Items list Kerry, Thanks for the weapons listing and info on the ftp site. Unfortunately, you have to have one of the CIMs to access their ftp gateway, which I don't have. Looks like I'll have to get CIM. <g> Kevin ------------------------------ From: chazz@cais.cais.com (Charles Meredith) Date: Sat, 25 Mar 1995 15:15:16 -0500 Subject: Re: BSE: Terrain Types >Anybody came across any other terrain types on the in-turn world maps? >/ Ice, Tundra >o Craters, Broken, Crust >. Sea, Shallows, Molten Rock >* Urban or Special >> Mountains >| Flat, Desert, Grasslands, Plains, Mud, Dust, Cultivated, Sand, Smooth ># Swamp, Forest, Jungle Actually, I was wondering which of the four surface movement rates that each of these belong to. ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 19 Mar 95 16:00:51 EST Subject: BSE: Crew? Steve, Thanks. Kevin ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 19 Mar 95 16:01:04 EST Subject: BSE: Colonists for sale? Does anyone know of any colonies selling colonists? Kevin ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 19 Mar 95 16:01:01 EST Subject: BSE: Weapons listing Does anyone have a weapons list, listing the various weapons, their damage and accuracy ratings, and their MUs, that they could post here? Also, an ASCII items list would be great if anyone has it. Kevin ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 19 Mar 95 16:00:55 EST Subject: BSE: Korondite coating Kerry, >>Korondite coating (not to be confused with using korondite for cloaking ships) is a special tech owned by 2 or 3 colonies in the game (SSL Ax, SMS Canton, and one other I think).<< Thanks. Indeed I *was* confusing Korondite for cloaking ships with Korondite coating. Kevin ------------------------------ From: Kevin Curnutt <76114.3576@compuserve.com> Date: 19 Mar 95 16:00:58 EST Subject: BSE: Morale items? Does anyone here know what all is covered by the line, "Morale increase for items given to colonists & special bonuses:" in the morale section of my colony printout? I know (at least I'm pretty sure <g>) it covers luxury goods and consumer goods, but I'm not sure what else. Does it cover the morale bonus for Restaurant/Gambling/Recreation complexes? Anything else? Kevin ------------------------------ From: Jackmyster@aol.com Date: Sun, 19 Mar 1995 17:20:05 -0500 Subject: BSE: Real World Hey Guys: I sent this in Thurs. or so, but I think that was back when we were still having problems with the "List"...anyway, I got laid off from my job, so you guys forgive me if I don't call you back...Just e-mail me, and I'll be happy to get it answered.... Sorry for interupting the game...now back to your usual enjoyment...<g> Bests- J. ic- To: All From: Den of Earth The FGZ have recently been "given" some information which may change our current plans with the QSN...this does not mean that we will not be taking action against the QSN, but instead that we may not do it in Drell...Either way, it is advisable that the those not wishing to be fired on should avoid Drell for now.... ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Sat, 25 Mar 1995 16:33:32 -0600 (CST) Subject: Re: BSE: database (BOUNCED MESSAGE) - ---------- Forwarded message ---------- From: PROTHORAX@aol.com Date: Sat, 25 Mar 1995 15:53:58 -0500 Subject: Re: BSE: database (ooc) a data base of colonies would help trade. later david ------------------------------ From: PEllisCaz@aol.com Date: Sat, 25 Mar 1995 19:45:37 -0500 Subject: Re: BSE: Drugs, Addiction, Etc My theory on this is that colonists are aways getting drugs though their own distribution network. For example,(starts talking twice as fast) what would the bars in the Rec Complexes do when the govenor stoped giving grassjuice or stembrew, go out of business. To be realistic they would find other sorces or brew there own. When the colony govenor gives drugs or any other item to the colonist they are just making that item easier and cheaper to get. It seems very unrealistic to me that if consumer goods are not givin to colonists that hundreds or thousands of families don't have tables, chairs, beds, or other basic nessesities of a household. To put it simply, when a colony govrenor stops giving a item to the colonists the private sector see's the potential for profit and takes over making and selling that item. The reason the colonist moral does not increase is that to buy these items from the private sector they have to pay three to five times what it would cost them if the govrenor was giving it to them. Capt. Darkwind Ret. ------------------------------ From: PEllisCaz@aol.com Date: Sat, 25 Mar 1995 20:05:43 -0500 Subject: BSE: FGZ-QSN War? A recent rumor states something to the nature of the FGZ joining forces with three other AFF. Is this another example of the FGZ tactic of let them fight it for us. Awaiting a repley from any FGZ personal who would deny this rumor of UNHONORABLE Tactics. Capt. Darkwind Ret. ------------------------------ From: rboggs@isisph.com (Russ Boggs) Date: Sat, 25 Mar 1995 18:42:39 -0800 Subject: Re: BSE: More Questions for RTG >Concerning morale: >I do not think robotic ground combat items should be affected by morale - >robotic items are not affected in space combat. I'd argue that the >>morale<< of robotic units on the ground reflects the amount of maintenance and care that goes into them. Continued survival on a starship depends on maintenance, so crews always maintain things well, even if they can't stand the captain. >I also think troops and >colonists should have separate morale, affecting combat and production >respectively - and make it reasonable to bring the morale of both to high >levels. Seems like a good idea. - --Russ ------------------------------ From: RFN2@aol.com Date: Sat, 25 Mar 1995 23:16:51 -0500 Subject: Re: BSE: Terrain Types Kerry: Got one for your list: ASH. Often found on a planet where prolonged battles have taken place in the past. Don't know if RTG is going to continue to use it. Basically, from what I understand, it is the change from another type of atmosphere to this one due to combat. Rob ------------------------------ From: RFN2@aol.com Date: Sat, 25 Mar 1995 23:30:21 EST Subject: Fwd: Re: BSE: Drugs, Addictio... I'd agree with this, more than I do with Chazz' recent post. It seems to me that most drugs that I'm familiar with (in the game!) are things that are fairly common, yet not covered by either Consumer or Luxury Goods. The exception being the ones which are addictive. Of course, it would be neat to play from the point where Con and Lux Goods can only be produced by a special complex, or on certain worlds or at colonies that have researcheid a special type of good made from something at the planet where they're located. This seems a little simular to what "He whose name cannot be spoken" said he was going to do by introducing eight classes of Con Goods. My greater opinion, however, is that there should be no changes to colony moral until at least six months after the new rules go into affect. Too much change at one time scares me.....of course, anarchy is cool, so long at I'm in charge. <EWG>. Rob --------------------- Forwarded message: From: PEllisCaz@aol.com Sender: owner-bse-list@pentagon.io.com Reply-to: bse-list@io.com To: bse-list@io.com Date: 95-03-25 20:00:59 EST My theory on this is that colonists are aways getting drugs though their own distribution network. For example,(starts talking twice as fast) what would the bars in the Rec Complexes do when the govenor stoped giving grassjuice or stembrew, go out of business. To be realistic they would find other sorces or brew there own. When the colony govenor gives drugs or any other item to the colonist they are just making that item easier and cheaper to get. It seems very unrealistic to me that if consumer goods are not givin to colonists that hundreds or thousands of families don't have tables, chairs, beds, or other basic nessesities of a household. To put it simply, when a colony govrenor stops giving a item to the colonists the private sector see's the potential for profit and takes over making and selling that item. The reason the colonist moral does not increase is that to buy these items from the private sector they have to pay three to five times what it would cost them if the govrenor was giving it to them. Capt. Darkwind Ret. ------------------------------ End of BSE Digest V195 #118 *************************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". 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