Seeking playtesters From: barnett@ecs.umass.edu Date: Mon, 10 Apr 1995 00:00:00 +0000 Greetings, As the subject says, I'm looking for some happy-go-lucky gamers who would be interested in playtesting a new game of mine. The game is called GLOBAL WARFARE and it's a game of stragegy and combat set right here on good old planet Earth in the mid to late 20th century. This is a game for 8 players and the object of the game is pretty basic. You use your standard machines of war such as Fighters, Bombers, Tanks, Subs and Armies to crush your enemies underfoot while slowly taking over the world. If someone really starts to cause you concern....you can always nuke the crapola out of 'em! This is not a "historical" game in any way. No attempt is being made to "reenact" any given war or time period. It can be more likened to a Chess game (with Nukes!). Each unit type in the game performs a certain way and the key is to make the most of each unit type to waste your enemy and take over his or her territory. Last person left standing is the winner! This game has no nifty graphics that can be run on your VGA screen. It does not contain a billion different unit types that can be manipulated by a zillion different commands. Things like "Air Interdiction", "Supply lines" and "Fatigue" mean nothing here. (Now that the word "lame" is dancing on your mind...read on.) My goal was to design a game that involved a lot of strategy without excessive complexity. There are 14 different unit types in the game and only 12 different orders with which to control game activity. The printouts are fairly well organized to give you all the info you need each turn to make all those important decisions on how to reduce your opponents to rubble. With your time freed up from having to peruse pages and pages of rules to find that perfect command you can instead make those important choices like deciding between attempting to take Alaska by force or reducing it to a nuclear wasteland! If this sounds like something for you, drop me a line and I'll get a copy of the rules out to you. After that, we'll see how many people want to play and figure out how many games I'll run. Thanks for your time! John W. Barnett, Gaming guy barnett@ecs.umass.edu Up