Richard's PBeM Server (Monthly Posting) From: rognlie@lute.gcr.com (Richard W. Rognlie) Date: Thu, 20 Apr 1995 00:00:00 +0000 Richard's Play-By-eMail (PBeM) Server Monthly Posting A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It currently supports the following games: Trax, TwixT, Hex, Abalone, Terrace and C++Robots. Other games will be added in the future. To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the subject line. Games Currently Supported Trax ((c) David Smith) Trax is a game played with square tiles. Each tile is identical to all other tiles, one side has a white line connecting opposite edges and a black line connecting the other edges, and the other side has a white line connecting 2 adjacent edges and a black line connecting the other edges. The object of the game is to create a loop of your color while preventing your opponent from doing the same. An alternate winning condition is to create a line extending from one edge of the board to the opposite edge of the board when the board is at least 8 tiles wide (or tall). TwixT ((c) Avalon Hill) On a 24x24 board, players take turns placing pegs of their color on the board. Any time a peg is placed a "knight's move" from another peg of the same color, a strut is placed, connecting them. A strut can not cross over (through) another strut. The object is to connect your sides of the board while preventing your opponent from doing the same. Hex On a 11x11 diamond board, players take turns placing stones of their color on the board. The object is to connect your sides of the board while preventing your opponent from doing the same. Abalone On a hexagonal board (radius 5) two to six players have armies of marbles. Players take turns "pushing" 1, 2 or 3 linearly connected marbles, attempting to push their opponents' marbles off the board. Terrace ((c) Siler&Siler Industries) On a terraced 8x8 board, 2 to 4 players take turns attempting to either capture their opponents' key pieces or moving their own key piece to the opposite low corner. The board is terraced so that two opposite corners are low (level 1), and two corners are high (level 8). Unusual movement and capture rules make this game interesting. C++Robots ((c) 1994 Richard Rognlie) An ongoing "King of the Hill" (KotH) tournament in which players use the C++ language to create a control program for a robot. Your robot then fights each of the other robots "on the hill". If you do well enough, your robot will "make the hill", bumping the lowest robot from the hill. Robots have the ability to scan for opponents, fire a cannon, move, and determine current position and status. Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter. -- /\/\/\ | Richard Rognlie / Sr. Computer Analyst / PRC Inc. / McLean, VA / \ \ \ | E-Mail: rognlie@gcr.com rrognlie@vtsu.prc.com \ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458 \/\/\/ | (Fax) (703) 556-1174 Up