BSE Digest v195 #149 From: kerry@freeside.fc.net (Kerry Harrison) Date: Tue, 18 Apr 1995 00:00:00 +0000 BSE Digest Tuesday, 18 April 1995 Volume 195 : Number 149 In this issue: + Re: BSE: EEM Hiport -Reply + Re: BSE: IND Positions + Re: BSE: Recent Posts + Re: BSE: IND Positions + Re: BSE: QSN=Brain Trust :> + Re: BSE: IND Positions + Re: BSE: IND Positions + Re: BSE:IND/Anonymous + Re: BSE: QSN - FGZ Hostilities + Re: BSE:IND/Anonymous + BSE: QSN + Re: BSE: IND Positions + Re: BSE: QSN - FGZ Hostilitie... + Re: BSE: Flashman Sweeps To Victory See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: PKRAUSKOPF@FALCON.AL.WPAFB.AF.MIL Date: Tue, 18 Apr 1995 10:52:49 -0400 Subject: Re: BSE: EEM Hiport -Reply >>Well put. Missile launcher arent very economical >>for colony defense from starships anyway. Have >>you ever wondered why the GTT has so many >>missile launchers on a planet with the EEM HQ? >>Hmmmmm.................. Shades of GTT Starport! (is there, by chance, an AFT colony on-planet there <g>?) ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Tue, 18 Apr 1995 11:41:42 EDT Subject: Re: BSE: IND Positions Actually it doesn't matter. If you are going to attack a PERSON for the actions of a POSITION you are just as guilty of poor roleplaying as the hypothetical folks you are worried about. There are plenty of existing in game possibilties to discover who (in the in-game sense), if anyone, is "responsible" for the attack. Then again, as in "real life", there are going to have to be plenty of minor terrorist attacks that end up being untraceable. The acts of a single ship will, in most cases, be of minor consequence. Major "IND" actions will undoubtably be very traceable, just as with major acts of terrorism in the world today. This "problem" is something that's easily handled in-game by anyone with a reasonably creative imagination. Let's keep the GMs & game mechanics changes out of it. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 18 Apr 1995 08:42:32 -0700 (PDT) Subject: Re: BSE: Recent Posts On Mon, 17 Apr 1995 Jackmyster@aol.com wrote: > <I think they want us to come to blows and beat each other senseless so they > can pick up the scraps <g>. > > Richard> > > You know...I think your right! I think the FGZ and QSN should team up...what > da' think? > > Right... > > J. > The question is not should we, but against whom. That is the real question. Richard (hmm. maybe I should start signing just R as my wrist isn't completely better) ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Tue, 18 Apr 1995 11:45:52 EDT Subject: Re: BSE: IND Positions Kerry, I disagree. The player data information on turns is for desired player contact ONLY. It simply facilitates things like "oh, this guy just sold me 2K proc. thor. - I could really use more, I wonder if he has a supply and wants to set up a deal?" It should never be used as a vehicle for personal vendettas. Therefore, as a rational way to prevent such nonsense, if you know you are going to be running a position that might possibly incur such a response you might elect to run the position anonymously. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 18 Apr 1995 08:48:44 -0700 (PDT) Subject: Re: BSE: QSN=Brain Trust :> On Mon, 17 Apr 1995 Jackmyster@aol.com wrote: > Give me a freaken break! Gee, guys, which would you rather have...a 70-200-50 > BS or a little 31-90-29 DV??? Besides, want to talk about those QSN DVs??? > (Didn't think so!) The FGZ's were all upgraded! Probably a baseship for a colony buster, but you probably would always want a baseship. If this is true, then why have devastators. As for QSN Devastators, the QSN does not currently have any. But I would personally like to get my hands on some. Richard ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Tue, 18 Apr 1995 11:48:37 EDT Subject: Re: BSE: IND Positions Steve Marte, Well said. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Tue, 18 Apr 1995 11:51:32 EDT Subject: Re: BSE: IND Positions Pat, Actually, the MU cost of a Hiport isn't really that great, particularly when compared to the MU cost of even a moderate research venture. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Tue, 18 Apr 1995 12:07:49 EDT Subject: Re: BSE:IND/Anonymous Richard L., Exactly right. This requires genuinely playing the game. Folks who think nothing of building a ship, not bothering to name either it nor the captain, and then sending it on a single mission (like a hauling run) only to discard it because it's easier for them to build another ship than to "bother" to run it home have absolutely no feel for the RPG nature of BSE. To those lacking the adequate intellectual resources to understand how to do this: You take a ship, properly equipped, to the scene of the battle. You spend at least one turn probing, making scans, and collecting samples. You analyze those samples to the best of the ship's abilites. If need be, you take the samples to a properly equipped colony for further analysis. You go to other places, based on what the samples tell you, and investigate further. (Example: You discover that the ship was built at Hypso. You go to Hypso. You spend time investigating, buying rounds of drinks, etc. until you find out that the IND Urine People was originally built as QSN Pink Whale...). You continue until you discover to your satisfaction who was behind the attack. Note: at no time need you discover a "who" in the sense of a player. This may rile some folks, but the person behind the position is NONE OF YOUR GODDAMN BUSINESS, if that's the way the player wants it. Actually, the player names, etc. on turns provide a "cheater's shortcut" to playing the game. Nearly all attacks should have to be investigated to some degree. Few, if any, ever are. Play the game, people. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 18 Apr 1995 09:12:19 -0700 (PDT) Subject: Re: BSE: QSN - FGZ Hostilities On Mon, 17 Apr 1995 HarryFlash@aol.com wrote: > OOC > > Dear Richard, > > And by the way, could you tell me what IND positions you have (and also > your QSN mole positions in the PFM, SMS, GTT, etc)? > > Regards, > > Steve D. > Dear Steve D., Woops. I just sent a pretty nasty OOC. If you want to change Werth feel free. But please do not criticize the QSN for our growth. It is really hypocritical. The QSN has not gotten a sweetheart deal on a colony as far as I can see. As for moles, I am not sure what you mean. If you mean fake players in other affliations, we do not do that (at least while I am QSN). The deals we have made have been the result of negoiation. We give good deals and make good friends. If you want to take civilized about anything, then feel free to email me privately as this really should be a private conversation and I think most people are sick of it by now. Richard PS. The price offered for Viking is probably more than 5 affliations put together in stellars (even more maybe) ------------------------------ From: Scragg@infi.net (Joe Eckhout) Date: Tue, 18 Apr 1995 13:01:53 -0400 Subject: Re: BSE:IND/Anonymous > >Actually, the player names, etc. on turns provide a "cheater's shortcut" to >playing the game. Nearly all attacks should have to be investigated to some >degree. Few, if any, ever are. Play the game, people. > >Be seeing you, > > I like that. Just being able to find out what affiliation origionally built the ship not WHO built the ship. Getting some information about the IND Snot Ragg at the EEM Shipyards after paying some yard worker a hefty bribe or getting him plastered at the Resteraunt complex would actually be fun. ------------------------------ From: PKRAUSKOPF@FALCON.AL.WPAFB.AF.MIL Date: Tue, 18 Apr 1995 13:12:00 -0400 Subject: BSE: QSN Richard, You're missing a point here. It doesn't matter if the Qumans pay a good price for something. Much of what has gone on with the Qumans appears to have run completely counter to affiliation profiles, and under very suspicious circumstances. Many things that have taken place, perhaps, should never have done so, for any price. Let me show you how many view this situation: 1. A friend of a QSN player is told by that player to take over the GTT. Suddenly the GTT sells major colonies to the Qumans. 2. A friend of a QSN player takes over the DTR. Suddenly the DTR sell a colony in their home system to the QSN. 3. A friend of a QSN player takes over the PGJ. The Qumans are sold hundreds of teleporters, when very few others have access to them at all. The PGJ player quits; you, yourself consider going PGJ. Instead, another friend of a QSN player takes over. Now this friend sells the QSN a Cargo Carrier (and the QSN already have one or two others), directly counter to any profile the Samillian species and subspecies have ever been under. Rumors abound that the QSN are building the PGJ a colony in Drell, for the sole purpose of building CCs for the QSN. When viewed in this light, you've got to admit that things look fishy, regardless the price you pay for things. I'm not making accusations here; I just want you to see the other side. It could well be that there are "in-game" reasons and profile justifications for these activities. If so, and if possible, it would be nice if you could make those reasons public. If can't make them public for security reasons (or whatever), I just want to caution you many see the role-playing aspect of BSE as, not just a primary reason for playing, but as the ONLY reason for playing. To these folks, violating role-playing integrity is much more serious than murder. Phil K. ------------------------------ From: "JASON GOFF" <JGOF4P1@S1.csc.peachnet.edu> Date: Tue, 18 Apr 1995 13:15:09 EST Subject: Re: BSE: IND Positions >GM meddling is what killed BSE when [CENSORED] had it. > Steve Marte > Please! Be more carefull! You've caused several major doglegquakes by mentioning that name! ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 18 Apr 1995 08:40:57 -0700 (PDT) Subject: Re: BSE: QSN - FGZ Hostilitie... On Mon, 17 Apr 1995 Jackmyster@aol.com wrote: > <Our base actions? Up to this date, no QSN ship has fired upon any FGZ ship > initially.> > > Who else but the QSN would brag about going to war against someone, and not > *firing* a shot! > > Lord Den of Earth > For the last time, the QSN does not consider itself currently at war with anyone (unless you consider a unresolved non-agression pact with the WCE). If we were at war with someone then you would know it. The FGZ are currently posted at QSN colonies in the Transhole and Periphery and that is all. We consider the FGZ attacks on QSN assets as insults and will obtain out proper revenge. Lord Anton Qutroh Minister of Propaganda ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 18 Apr 1995 09:03:25 -0700 (PDT) Subject: Re: BSE: Flashman Sweeps To Victory On Mon, 17 Apr 1995 HarryFlash@aol.com wrote: > The vote was non-binding, but Lord Protector Flashman has summoned the > new House of Commons to a special legislative session tomorrow. Sources > indicate that a vote to join the WCE will be taken then. > "Werth will either join the WCE tomorrow or become a EEM Sex Haven ruled > by the Man-God Rlo," said Willis. "I consider the former the more likely > possibility". > Dateline: Neptula, Quoda Governor Flashman has finally shown his true colors. We knew there was something decisively different about him. He is obviously a traitor to the long history of Werth by affliating himself. My understanding was that he promised a return to the days of neutrality, but we can see his vile comments on the QSN were made not because of some outsider looking in but because of other loyalities. If my understanding is correct, Werth becoming WCE would be in violation of the current treaty between the Imperials and the WCE, unless a zoning variance was obtained. Lord Anton Qutroh Minister of Propaganda ooc I am thinking hypocrite. Maybe I don't understand the situation. Werth was given back to you. So because you decide to join the WCE (and had considered it a long time ago if my information is correct), you take Werth with you (contrary to game history) by using some bs game reason. Nice role playing. Do not even think of criticizing the QSN about our rapid growth again. I am tired at the hypocrisy. Steve, I don't mean to be too harsh, but do you really think this action is okay? So Kerry would have been okay to take Issac Neutin with him into the KZK? To the GMs: Before you give away another IND colony, please make sure they are committed to it. Otherwise I will gladly quit the QSN temporily and tak over the Alliponians. No really, I am committed to the race. I don't just want some free assets. ------------------------------ End of BSE Digest V195 #149 *************************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". 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