BSE Digest v195 #175 From: kerry@io.com (Kerry Harrison) Date: Wed, 10 May 1995 00:00:00 +0000 BSE Digest Tuesday, 9 May 1995 Volume 195 : Number 175 Welcome to the BSE Digest, the place to discuss all the myriad aspects of life Beyond the Stellar Empire with other denizens of the Greater Periphery. In this issue: + Re: BSE: Structural Units + Re: BSE: Structural Units + BSE: Messages for Chip, Todd, & John + BSE: FGZ Posts Gaspree + BSE: Feasability studies + Re: BSE: Re: BSE :Research Ru... + Re: BSE: Structural Units + Re: BSE: Re: BSE :Research Ru... -Reply + BSE: Recruitment + BSE: Research + BSE: FGZ Posts Gaspree + BSE: Cargo Carrier Bids Update 5 + BSE: KZK Policy on Cargo Carriers See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: Henry4633@aol.com Date: Tue, 9 May 1995 01:19:20 -0400 Subject: Re: BSE: Structural Units Alan Use permanent structural units only take 0.10 of mets 0.01 of jacium to build and to 1 mets to build plain ole vanilla structural units . You can 100 psu out of 10 mets and 1 units of jacium so you see Alan can get more psu then su Hope this help you peter ------------------------------ From: Henry4633@aol.com Date: Tue, 9 May 1995 01:19:20 -0400 Subject: Re: BSE: Structural Units ------------------------------ From: Shannon Rundquist <75477.1627@compuserve.com> Date: 09 May 95 03:17:37 EDT Subject: BSE: Messages for Chip, Todd, & John Multiple messages - destination to: Chip, Todd, and John Chip I agree with your concerns on the feasibility studies - they need to be clarified a little more. I disagree on your numbers for research because they are unfounded. RTG did not list the numbers for each class for a reason - each category will have differing requirements. For example, a class 4 teleporter research may take 10,000 points (a number grabbed from thin air), but that value is not indicative of what the other classes will cost. 10,000 points in propulsion research could be a class 2 while 10,000 points in biological warfare could be a class 7. I did not ask, but I gather the formula has not yet been finalized on how many points for each class depending on research type. Furthermore, I realize you may have already considered this - when would Pete and Thad have time to process turns if they have to program every one of our ideas in? The Myr research team has come up with around 30 different stuff for research. Half are most certainly duplicates of what other people want to research. But assuming only 5 get down in one year (and we have few colonies for research of any kind, much less major research), that becomes quite a few different things to add to the game - each year - if each affiliation decided to just limit themselves to just 5 (not likely). Even top notch programmers make mistakes and have to keep redoing things sometimes. (Let us be thankful Pete and Thad were not trained at MicroSquishy.<g>) Also, BHT research should fall under propulsion. BHT - Blackhole Transition (YES, I know you know) - transition is movement which means propulsion of some type (in this case, passive propulsion through the use of an existing gravity well). This is a surmise, not a known decision like the previous para. Shannon ************ Todd Yeah, I live in Phoenix (3.2 miles north of where you will be at), but I do not yet know of any internet providers. Haven't looked, but I can if you like. By the way, concerning your new location, I hope you remember to bring a Club(tm) for your car <g>. Carob Tree apartments, right? The Good Sam hospital that you are going to - is that the one on McDowell and 7th Street? Nice looking hospital. Have a safe move. Later. Shannon *************** John Ship building cannot be licensed out to others. Ship building tech is maintained in a different fashion from other tech. That is why all ship designs that will come out in the future will be affiliation tech, while everything else that is researched will become a tech tape. It is definately good that ship building cannot be licensed out. Anyone care to consider looking at the weapon barrels of a ship design that was licensed to the MYR for construction? Baseships, Devastators, Dreadnoughts, etc. with 100 mu hull shift - ah, yeah, right. Who wants the first nightmare! That hull shift would be possible because even though the shift is now tied to the ship 'permanently', ANY ship built by the affiliation will have the hull shift that the affiliation has. Other tech is kept in a seperate data file which can easily be added to. Ship building tech is handled differently. I forget what Pete said the problem was, but ship tech IS handled differently, and therefore cannot be licensed out. Shannon ------------------------------ From: Jackmyster@aol.com Date: Tue, 9 May 1995 11:13:23 -0400 Subject: BSE: FGZ Posts Gaspree To: All From: Lord Den of Earth After careful consideration the Ataman has decided to post GTT Gaspree. Under various leaders the GTT have enjoyed the FGZ's "Open Hand" policy, that is why we expected the new GTT PD to continue in this vein of "trust" and "Honor". Many weeks ago, when the GTT PD decided to sell various colonies within the Per. the Ataman aprouched the GTT and offered various things for the colonies: BSs, PGs and a charter should the GTT ever loose theirs. The *only* condition that was placed on the "trade" was that the conversation be keep in complete confidence, both IC and OOC. Soon after I was informed by the QSN Leadership (Tom Jackson) that the GTT PD had broken his word to me OOC by going straight to the Quoomans and informing them of these "talks". This was very dishearting to me. (Jack) but, as of yet, Den of Earth had no idea that this had happened. A week or so ago, the FOE High Priest informed Den of Earth that the GTT had broken their word to the Ataman and in fact were activally "supporting" the QSN in their suicide attempt against the FGZ. (And yes, I will take the "word" of a Deamon over the word of an already "questionable" human...Remeber Viking?) It is for this reason that the FGZ have decided to take the stance they have. So, why the long explaination? The Ataman (and Jack) wants it *clearly* understood that the FGZ will act more "agressively" towards a group that "lies" than one that does not. The QSN have made no attempts to cover their actions. They have, at least in this sence been "foreright" in their desire to attack the FGZ. The GTT on the other hand have not dealt with the FGZ with Honor, and that is something that the Ataman will not tolerate. This will also serve as a "warning" to any other AFFs who may be trying to "play both sides of the fence". The FGZ have no problem with "trade"...the AFT and SMS are fully aware of this...but lie to the Ataman and pay the price. The FGZ had not put the GTT in a position to "choose sides"...however, by their own actions, they have. Whether or not the FGZ will "act" on this posting is up to the Imperials and GTT. As far as the Ataman is concerned, the GTT are "worse" than the Quoomans and can rot in hell before their is any type of "trade" or "peace" between our two groups. ------------------------------ From: jstanton@qualcomm.com (John Stanton) Date: Tue, 9 May 1995 08:41:35 -0700 Subject: BSE: Feasability studies Thad, Is it true that feasability studies require NO research points to be expended? This is what I infer from the rules. John ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Tue, 09 May 95 10:55:05 CDT Subject: Re: BSE: Re: BSE :Research Ru... >shipping. Shipping becomes the key. Someone is going to have to prove to me >that the shipping exists to support any significant level of research. That >level of shipping capacity has never existed in BSE in the past either when >I was playing or while I was out and watching. However, things can change. >Since Thad seems determined not to make any public comment or make any >changes in the foreseeable future, I guess we'll just have to hope that he >is right. > >Chip Chip, The AFT is making an effort to provide cost effective shipping, as I know are other AFF's. I have always said and still continue to think that what the game really needs is more players. I think you would see a lot of the problems disappear once 200-300 more players jumped in. Also, since stellars should be on the rebound soon, inflation should start up and there will be more stellars to pay people to haul stuff around. Alan Hatcher ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Tue, 09 May 95 11:10:20 CDT Subject: Re: BSE: Structural Units I originally was going off a chart that listed the building cost for a PSU at 1 met and 1 jacium, so you can see why I wondered why one would want to build one. Thanks for the corrections guys. Alan ------------------------------ From: PKRAUSKOPF@FALCON.AL.WPAFB.AF.MIL Date: Tue, 09 May 1995 12:32:28 -0400 Subject: Re: BSE: Re: BSE :Research Ru... -Reply >> The AFT is making an effort to provide cost >>effective shipping, as I know are other AFF's. Spoken like a true AFTer! What are AFT hauling prices these days? ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Tue, 9 May 1995 09:33:00 -0700 (PDT) Subject: BSE: Recruitment I am issuing a recruitment notice for some active players to discuss an unique opportunity. Should be a lot of fun. We are looking for players who are interested building assets and taking new ones if necessary. There are going to be a lot of challenges and a lot of unique opportunities and resources to play with. Contact me directly at 510-644-3708 for more info. Richard PS. This is not being done for the QSN ------------------------------ From: jstanton@qualcomm.com (John Stanton) Date: Tue, 9 May 1995 12:27:46 -0700 Subject: BSE: Research Chip said: >2) The whole research concept as implemented MAY work. I said at the outset >that I couldn't SEE how it would work because it did not appear to me that >there was a) the shipping capacity to support it and b) (although less >clearly stated) the incentive for people to haul all those raw materials. >Some discussions with Thad this evening have opened my eyes to some facts >that I did not know or believe to be true such that maybe a) is not an >issue. I still think b) is but we'll see. I would be interested in hearing a summary of what Thad told you, but I am glad to see that you think that there is at least a chance that research will work. Things might not seem so overwhelming if there were outposts cranking out 10,000 mus of FFs and PT per week and there were people with Cargo Carriers specialized to level 5 so that they could haul 60,000 MUs of ores at a shot. That is not going to happen overnight, but it is good to see that it is at least a possiblity to work towards. RTG has stated in the past that research of bigger ships is something that they expect to happen with research and I think that help a lot. And now that RTG has decided not to cap the number of mines at an outpost, I think that large mineral outposts are something that will happen. And maybe the SMS will develop a mine with double the normal yield. People who trust each other will be probably be willing to trade huge amounts of materials and lots of hauling in exchange to a license or master data tape to a cool tech. Also in five years, we can expect colonies to be about five times their current sizes (RTG only knows how big they will be in ten years;). The huge amounts of production and minerals won't seem so huge then. And as to the fact that it will take a long time to get a new tech, it can't be any worse than in the past. I have submitted at least 20 research projects over the last ten years. Two or three passed, only one was implemented as I really intended. The new rules should provide for better than that. >I can certainly say that Izac Neutin is in poor enough shape that I don't >know what >it possibly has that can be offered for those raw materials. >Perhaps others are in >better shape. We'll see. Hopefully, this is where the teamwork of you government/affiliation will come in. It gives your organization something to work on as a group. It might be a pain in the ass but it can be done, but maybe it won't be most efficient at your colony -- you are a long way off from the rest of your government. There are some colony sites in the game that will be able to produce huge numbers of research points. And maybe Izac Neutin is not one of those sites. Maybe you could trade colonies with such a person and run your research from a different site. (I would not mind running Viking under the new rules and Gaspree would be a truely excellent research colony.) Probably most affiliations have a few really excellent sites. Of course you have to then make the hard decision about whether you can afford to make the colony specialize in research. I like the fact that research gives a use to large stock piles of materials. Research also requires the use of large amounts of stellars to implement the items. All of this will stimulate the economy. Except for one thing (my personal pet peeve with the rules;) there are too many black holes of stellars introduced in the rules and the one white hole (the private sector) is not bright enough, I doubt that we will have enough stellars to pay for everything, but I am willing to wait and see. I have enough stellars in the bank so that I don't have to worry about it for a while, but in general I think that the private sector should generate a full stellar per MU sacrificed, I think we will need stellars to pay for all this good stuff -- but I am willing to wait and see how things go for now. John P.S. If I read the rules correctly there are no expenditures of research points required for a feasability study. So you can always use Izac Neutin for that purpose. Thad, please clarify if I am wrong on that point. ------------------------------ From: LUDENDORF@delphi.com Date: Tue, 09 May 1995 22:11:12 -0400 (EDT) Subject: BSE: FGZ Posts Gaspree Jack, this whole thing sounds like an OOC incident. You want my char., the ISP PD, to respond IC to something that occured OOC? [player A tells player B who tells player C, etc] Steve ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Tue, 9 May 1995 21:17:08 -0500 (CDT) Subject: BSE: Cargo Carrier Bids Update 5 Reminder bidding expires tomorrow (May 10th). Top three bids are 11, 3, and 9. Bidder 1 ======== 2000 Jacium 5000 Strion 5000 Processed Thorlium Bidder 2 ======== 2,000,000 Stellars 4,000 Strion Class-2 Colony right of first refusal on Class-7 Colony system maps of the Draconian Region GPI info for most of the worlds in the Draconian Region Bidder 3 ======== 5,250,000 Stellars Class-3 Colony 10,000 Other Intoxicants 10,000 Processed Thorlium 5,000 Jacium 5,000 Strion 500,000 manufactured goods Bidder 4 ======== 300,000 Stellars Bidder 5 ======== 1,500,000 Stellars 200 Collidium 1000 Fibrillium 100 Pulsar Tanks 10 Teleporters Bidder 6 ======== 1,000,000 Stellars Bidder 7 ======== 480,000 manufactured goods Bidder 8 ======== 2 Baseships (triple coated, armed with Photon Guns & Cyberminds) Bidder 9 ======== 1,500,000 Stellars 4 Devastators 1500 Pulsar Tanks 50 Teleporters 1,500,000 stellars 300 collidium 3000 fibrillium 500 Jacium Class-5 Colony Bidder 10 ========= 16 weeks of license of pulsar tank tech 10 Myrships info on accessing the new region Bidder 11 ========= 500,000 Stellars 100 Ionic Acid 100 Hermadite 1 Artifact ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Tue, 9 May 1995 21:29:31 -0500 (CDT) Subject: BSE: KZK Policy on Cargo Carriers Since the demand was greater then we anticipated we have decided to offer an additional Cargo Carrier w/Cloaking Device for a total of two. Top two bidders win. At this time was have decided it's not in our best interest to offer Cargo Carriers for sale on the open market - we expect this situation to change within the next 6 months, but now these are the only Cargo Carriers that will be offered. As for Cloaking Device artifacts, the two offered in this auction will be the only ones the KZK will ever offer. For anyone curious the CD allows you to cloak for 6 TU's currently and has several other abilities that will become apparent with the new space combat system. K'zk Kasrith-kazereckii (Kazereckii Central Command) ------------------------------ End of BSE Digest V195 #175 *************************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". To unsubscribe from the bse-digest send the command: unsubscribe bse-digest in the body of a message to "Majordomo@io.com". 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