BSE Digest v195 #173 From: kerry@io.com (Kerry Harrison) Date: Mon, 08 May 1995 00:00:00 +0000 BSE Digest Monday, 8 May 1995 Volume 195 : Number 173 Welcome to the BSE Digest, the place to discuss all the myriad aspects of life Beyond the Stellar Empire with other denizens of the Greater Periphery. In this issue: + Re: BSE: Back from Leave.... + BSE: IND Baseship + BSE: Research Proposal + BSE: Research problems + BSE: Cargo Cargo Bids Update 4 + RE: BSE: IND Baseship + Re: BSE: Wedding Bells + Re: BSE: A present for Loud P... + BSE: Fissionables ANYWHERE + Re: BSE: IND Baseship + Re: BSE: Research Proposal + BSE: Structural Units + Re: BSE: Research Proposal + Re: BSE: IND Baseship + Re: BSE: Research problems (BOUNCED MESSAGE) + Re: BSE: Structural Units See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: "Cap'n Scragg" <scragg@infi.net> Date: Mon, 8 May 1995 06:59:54 +0000 Subject: Re: BSE: Back from Leave.... Get a grip man. The rules you read where the rules not the proposed new rules. Hold on to all those suggestions for the next revision in three or four years. ------------------------------ From: David Isaac <76170.2705@compuserve.com> Date: 07 May 95 20:14:45 EDT Subject: BSE: IND Baseship Northcape/Hammerfest 16/195 An IND Baseship takes on two AFT Ship 'o the Line over Hammerfest Round 1 IND Headhunter (2431) fired at the AFT Barister (4659) Main Section (Shields=400/0/400) 500 Photon Guns - 384 Hits - 7680 damage -79% AFT Barister (4659) fired at the IND Headhunter (2431) Main Section (Shields=3250/3250/0) 270 Positron Guns - 263 Hits - 2630 damage -97% AFT Vissuvius (1712) fired at the IND Headhunter (2431) Engine Section (Shields=3250/3250/0) 270 Positron Guns - 262 Hits - 2620 damage -98% Round 2 IND Headhunter (2431) fired at the AFT Barister (4659) Main Section (Shields=400/0/400) After trying to flee and having no engines 500 Photon Guns - 217 Hits - 4340 damage -41% AFT Barister (4659) fled from the battle due to excessive damage to the Main section AFT Vissuvius (1712) fired at the IND Headhunter (2431) Command Section (Shields=3250/620/0) 270 Positron Guns - 270 Hits - 2700 damage -100% Round 3 IND Headhunter (2431) retargeted to AFT Vissuvius (1712) Main Section (Shields=400/0/400) After trying to flee and having no engines 500 Photon Guns - 408 Hits - 8160 damage -82% AFT Vissuvius (1712) fired at the IND Headhunter (2431) Main Section (Shields=550/620/0) 270 Positron Guns - 270 Hits - 2700 damage -100% Round 4 IND Headhunter (2431) Fired at the AFT Vissuvius (1712) Main Section (Shields=400/0/400) After trying to flee and having no engines 348 Photon Guns - 143 Hits - 2860 damage -41% AFT Vissuvius (1712) fled from the battle due to excessive damage to the Main section The Headhunter fried an AFT Yacht which was in the space square of Hammerfest just before this battle so this ship came in from deep space. There is a large IMP fleet in orbit with our two Ship 'o the Line but due to some minor targeting glitches failed to support the AFT. The Barister and Vissuvius are essentially two Command and Engine sections held together by a couple of girders and a few plates of Thorlium armor. We rigged a response squadron to capture the Baseship which launched the same night that I recieved the battle report (OOC; Saturday of week 17). Unfortunately the Headhunter attacked the IMP fleet on week 17 (OOC; apperantly the owner lives a lot closer to RTG than I do) and was subsequently blown to dust. I'm reporting all of this so that you'll be informed enough to help me answer the question...What was this guy thinking? And was the report "After trying to flee and having no engines" generated because of damage to Engine (which wasn't that much) or were his orders to flee on round two? M Lloyd ------------------------------ From: chazz@cais.cais.com (Charles Meredith) Date: Sun, 7 May 1995 20:54:09 -0400 Subject: BSE: Research Proposal First, scrap the specialized research points as items. The research points should only reflect the two things common to all research projects -- power and time. It seems the program is currently geared to measure time as production capacity and power we have as an item. To keep the numbers down, I suggest that 1 Mets, 100 power and 100 production units (a non-Strion enhanced factory's monthly output. Next, change the specializations into more of a tier. Under general would be Alloys, Energy Systems, Control Systems, BioScience, and perhaps some other categories. Under Alloys would be Thorlium, Jacium, Strion, Mets, etc. Under Control systems, ship controls, industrial controls, weapons systems controls, etc. Not all categories need be known at the beginning of the game. Most projects will require multiple bits of knowledge to make the whole project complete. The feasability study might indicate that exterior fighter docks need the completion of a Thorlium/Strion alloy project of level 3 and a Ship controls project level 4. The project levels are adjusted up one level for each step (up or down the tiers) to get to the correct category. If a General Research Facility attempts this project, then the levels would be 5 and 6 respectively. If an Alloy Research Facility attempted this, it would be 4 and 7; for either a Thorlium or Strion Research Facility, 3 and 8. And so on. A project can have many parts and those parts can be spread around the entire Aff. The completed project then becomes a Master Tech Tape for the colony that started the research or the Homeworld if that colony does not exist within the Aff at time of completion. Lastly, at the onset of the project, special materials (other than Research Points) that are deemed needed are consumed on the outset of the project (non-refundable). ------------------------------ From: ccharnle@m-net148.arbornet.org (Chip Charnley) Date: Sun, 7 May 95 21:56 WET DST Subject: BSE: Research problems Thad, I have to say that I am surprised that NO ONE including you has responded to my post about the research rules. I fully expected (and hoped for) someone poking some big hole in it with something that I had missed. The fact that there has been no response from you or any one else scares me as either I am right on the money and you fully intend things to be impossible or things are so complex no one has the first clue whether I am right or wrong. Either one is a serious problem and I HOPE that you will respond to my research message ASAP in one way or another. Chip ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Sun, 7 May 1995 21:15:25 -0500 (CDT) Subject: BSE: Cargo Cargo Bids Update 4 Bidder 1 ======== 2000 Jacium 5000 Strion 5000 Processed Thorlium Bidder 2 ======== 2,000,000 Stellars 4,000 Strion Class-2 Colony right of first refusal on Class-7 Colony system maps of the Draconian Region GPI info for most of the worlds in the Draconian Region Bidder 3 ======== 5,250,000 Stellars Class-3 Colony 10,000 Other Intoxicants 10,000 Processed Thorlium 5,000 Jacium 5,000 Strion 500,000 manufactured goods Bidder 4 ======== 300,000 Stellars Bidder 5 ======== 1,500,000 Stellars 200 Collidium 1000 Fibrillium 100 Pulsar Tanks 10 Teleporters Bidder 6 ======== 1,000,000 Stellars Bidder 7 ======== 480,000 manufactured goods Bidder 8 ======== 2 Baseships (triple coated, armed with Photon Guns & Cyberminds) Bidder 9 ======== 4 Devastators 1500 Pulsar Tanks 50 Teleporters 500 Jacium Class-5 Colony Bidder 10 ========= 16 weeks of license of pulsar tank tech 10 Myrships info on accessing the new region Bidder 11 ========= 500,000 Stellars 100 Ionic Acid 100 Hermadite 1 Artifact ------------------------------ From: scragg@infi.net Date: Mon, 8 May 95 10:35:29 PDT Subject: RE: BSE: IND Baseship He probably had engines but not enough to flee from you. Just my guess. Joe ------------------------------ From: v176@rex.uokhsc.edu (Todd D. Clapp) Date: Sun, 7 May 1995 22:25:10 -0500 (CDT) Subject: Re: BSE: Wedding Bells ICN Press Release Adm Allen Landover, ICN PD, announced today that he will be married to his long time sweetheart, JaNae on June 10. Following the wedding he will be honeymooning in the Inner Empire before returning to active duty in the periphery. During his abscence, ICN business will be handled by the APD (Charles Rayburn) and the ISP PD, SAdm von Ludendorf. Anyone wishing to have any dealings with the Landover clan should plan to initiate these communications soon as the whole family will be occupied with the wedding after May 25. Anyone who is currently dealing with the Landovers can expect all deals/projects to be wrapped up by the end of the month. (OCC - I will be married on June 10 and will also be moving to Phoenix to start my residency at Good Samaritan Hospital. I will lose my internet access on May 25, 1995 and will be out of touch until I am able to re-establish this service in Phoenix. My new address which will be effective on June 21 is 8330 North 19th Ave #3139, Phoenix, AZ 85021.) ------------------------------ From: wamp@indy.net Date: Sun, 7 May 1995 22:25:56 -0500 (EST) Subject: Re: BSE: A present for Loud P... Flaming Nazi Gasbag, er, Harry - Push your puny little primate brain to the limits and try to come up with a more, ah, intellectually powerful response, huh? On Fri, 5 May 1995 HarryFlash@aol.com wrote: > Dear Alistair Haldane, > > Tsk-tsk, such an ill-tempered outburst! Still, it is what one expects > from the SMS these days. You are in a foul mood, girlie-boy. Is your girdle > too tight? Or was your quiche cold? > > Regards, > > Harry > ------------------------------ From: fk490@cleveland.Freenet.Edu (Paul D. Postak) Date: Mon, 8 May 1995 00:51:47 -0400 Subject: BSE: Fissionables ANYWHERE The USS will deliver 100,000 fizz to ANYWHERE in under 4 weeks time. Send bids to fk490@cleveland.freenet.edu USS Robotic Sheep Express pdp ------------------------------ From: SBach11@aol.com Date: Mon, 8 May 1995 00:53:47 -0400 Subject: Re: BSE: IND Baseship Joe- Nope....he hit 100% of the time after the engine hit... he got em all. From the high shielding and lack of battle comp's on the BS I would say no Thorlium. He wasn't retargeting not firing so he intended to blow the targets. I doubt intentional fleeing was likely. It appears he wanted a hit and run of the AFT ships and he would have got it too if the battle program was slightly modified. Mike- I hope you understand you got reeeaallll lucky with that ENG hit, since it appears you were targeting command. My congradulations too the AFT crews! But I don't think they'll be looking for BS to 2 SOL type fights too often.<g> On the side you might want to consider how well informed the intruder was about the situation. He wasn't suicidal when he came in..he intended to leave. I assume he was looking for you and knew the IMP wouldn't be in the fight. If you hadn't hit the ENG you would have lost, he would have been gone with little damage and he expected that to be the case. There aren't too many reasons for that good of intell. Good luck-Steve ------------------------------ From: SBach11@aol.com Date: Mon, 8 May 1995 00:54:21 -0400 Subject: Re: BSE: Research Proposal Charles- I read your points ...both messages. They're not bad ideas but it is to late NOW. Over complexity and instability kill off PBM games. When the laymen comes across a chart for his starcaptain to blow his nose, with a random roll and mathmatical formula or simply if the rules change on even a monthly basis, he packs up. Perhaps on the next go-around in times to come, but for now I'm afraid you missed the boat..... Sorry, Steve ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Mon, 08 May 95 02:54:36 CDT Subject: BSE: Structural Units Can someone tell me why one would want to use Permanent Structural Units at a colony instead of plain ole vanilla Structural Units? I can't really see an advantage other than the fact that PSU's can't be moved if someone takes over your colony and starts stripping it down. Alan Hatcher ------------------------------ From: chazz@cais.cais.com (Charles Meredith) Date: Mon, 8 May 1995 05:08:16 -0400 Subject: Re: BSE: Research Proposal At 12:54 AM 5/8/95 -0400, bse-list@io.com wrote: > I read your points ...both messages. They're not bad ideas but it is to >late NOW.... > Perhaps on the next go-around in times to come, but for now I'm afraid >you missed the boat..... Well, as I understand, the rules have not changed yet. The new rules were scheduled to kick in on 1 June last I heard. Some of the points are just inconsistencies in the currently provided rules. Others, I was asked to wait as the 'new rules' would be coming out soon and they should fix everything. Although I think Thad/Pete did a fine job reprinting the manual, when you take the document as a whole, it falls short in many places. It was my desire to document for RTG where I think the current rules fall short. I leave it up to RTG to figure out if any of the points need to be addressed. I did all of the first message while out-of-comms while on leave. As I was catching up on my E-Mail reading, I noticed that some things got addressed. My main reason for posting it to the list was to solicite comments from the players to support or shoot down the ideas and why. So far, I've read two messages that summarily wiped them under the carpet because they are 'too late'. Well, if RTG wants that, then fine; but until I get a message from them saying not to send more ideas, I will continue to do so. And as long as I'm not the only player, I'll continue to ask the other players what they think of the ideas that might effect their play. I welcome comments and try to address the points that they bring out -- even if it means to scrap the idea entirely. ------------------------------ From: Jackmyster@aol.com Date: Mon, 8 May 1995 09:58:43 -0400 Subject: Re: BSE: IND Baseship Lloyd: A few thoughts on the IND BS: 1) It is obvious that the IND ship was not commanded by anything over an Ens. (ie. Targeting) Just as the AFT ships were commanded by probably Lt.s or Lt. Com.s? Because PGs are more acurrate than that, unless he had very few BCs, which, I doubt. It is also obvious that the BS was not coated. I would put one BS up against 3 SoLs and "win" every time. Even more so if they were armed with Positrons. 2) He was not planning a suicide run, as this was the second "attack". He obvioulsy didn't decide to destroy himself until the second battle against the IMPs. 3) Why weren't the IMPs defending/support AFT in an action? No one has asked this question and the answer should be revealing. I am not trying to "stir" anything up...But it is curious. 4) What were "sworn Neutrals" doing at Hammerfest anyway? What, Farm Tech is *that* important to free trade? I don't think so. I have no wish to "debate" the issues, but I am curoius. Everyone's actions in Northcape, from the AFT, FOE and IMP are rather "curious". Much Honor Lord Den of Earth ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Mon, 8 May 1995 09:52:02 -0500 (CDT) Subject: Re: BSE: Research problems (BOUNCED MESSAGE) - ---------- Forwarded message ---------- From: SBach11@aol.com Date: Mon, 8 May 1995 00:53:37 -0400 Subject: Re: BSE: Research problems Chip- Maybe this will help. If you read my message to Charles Meredith about missing the boat...well this one hasn't arrived yet. People are just happy to have the rules and now they want a little fun before getting back too it. The problem you mentioned will be OK for months and can be dealt with at case level till the full scope of research problems materializes in the game. Like that 3 hour session we had at the Atlanta Origins for the Orion Neb. players and only discussed outposts!...it was Origins... that was about the most boring time there. Not that it didn't need to be done...but its a timing thing. Steve ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Mon, 8 May 1995 13:28:31 -0500 (CDT) Subject: Re: BSE: Structural Units On Mon, 8 May 1995, Alan Hatcher wrote: > Can someone tell me why one would want to use Permanent Structural Units > at a colony instead of plain ole vanilla Structural Units? I can't really > see an advantage other than the fact that PSU's can't be moved if someone takes > over your colony and starts stripping it down. Because some of us find them easier to build then SUs. <g> Kerry ------------------------------ End of BSE Digest V195 #173 *************************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". To unsubscribe from the bse-digest send the command: unsubscribe bse-digest in the body of a message to "Majordomo@io.com". 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