I.C.#8 From: dpierce@erinet.com (Daniel Pierce) Date: Mon, 08 May 1995 00:00:00 +0000 Interstellar Communicator Issue 8 Stardate 1042 --------------------------------------------------------------------------- Copyright 1995 by Daniel Pierce dpierce@erinet.com --------------------------------------------------------------------------- Daniel Pierce, 17 Dean Place, Dayton Ohio 45420 USA We need your articles. Your comments. Your ideas. Your gripes. Statistics: There are 858 suns, 493 planets, 124 Bases, 45 Starports, 25 Beacons, 3 Battle stations. There are 152 Tramps, 291 Transports, 496 Warships. There are 62 Merchantman, 103 Scouts, 0 Shuttles, 0 Monitors. There are 31 Merchants, 19 Empires, 36 Live players, 14 Computer players. Federation 109 planets, 43 starbases, 0 colonies, 1 starport. 4650000 people, 1947000 industry, 10 scouts, 116 warships, 157 transports. Star League 0 planets, 0 starbases, 0 colonies, 28 starports. 1941000 people, 285000 industry, 7 warships, 2 transports, 121 tramps. Antares Confederacy 42 planets, 8 starbases, 0 colonies, 1 starport. 2449000 people, 968000 industry, 5 scouts, 12 warships, 75 transports. Dreenoi 31 planets, 13 starbases, 0 colonies, 1 starport. 39110000 people, 3618000 industry, 5 scouts, 18 warships, 48 transports Cyborg 33 planets, 3 starbases, 0 colonies, 3 starports. 552000 people, 718000 industry, 15 scouts, 15 warships, 45 transports. Mechs 0 planets, 0 starbases, 0 colonies, 3 starports. 339000 people, 300000 industry, 15 scouts, 9 warships, 15 transports. Imperial Empire 51 planets, 26 starbases, 0 colonies, 1 starport. 699000 people, 388000 industry, 20 scouts, 80 warships, 96 transports. What's going on? Weyland-Yutani is on the move to corner the trade at Terminus and Earth. What system doesn't have one of their beacons? Caladan is growing strong, and soon W-Y and Caladan will be on the top ten list. The largest empires are now building their high Tech.Level items and will soon have them for sale. The Cyborgs and Mechs almost have their Starcities built and will break out of their main locations. Star League Associated Press Release: Salutations and well wishes, We the leaders of our humble empire seek traders interested in prosperous trade and honest dealings. Interested traders or empires please contact our human representative at "claypool@getnet.com". May your hand never miss your seed-mate's throw, High Octogon of the Veiled Society. (Translated by WK Associates, 98% accurate... we think). Questions: Q) I presume that if I tradeup, all of the contents of my vessel will be transfered, including the ION Cannon being put in cargo, so I can actually TRADEUP, Sell stuff, JUMP? A) Fuel, fighters, torpedoes, military, people, resources, and credits are transfered. The cargo you will have to sell, move to another place, or lose with the ship. The best way is to Buy a ship, Load what you want on it, then next turn Sell the old one. Q) It is a little unclear what I needed to build to get a Starport so I gave the order build basehull. A) You need to BUILD BASEHULL NEW for the first turn to get the new base created. Then on following turns Load/Build people, industry, defenses, and resources. Then use the UPGRADE STARPORT to make it a port. Q) This question involves settling a completely empty type M planet. How do you build industry on the planet when there is none there to begin with. Odviously I have to supply the planet with people, fuel, organics, and metals. Can a build industry on another planet and then ship to the new planet with a transport? A) With a virgin planet you need to get almost everything from somewhere else to get things started. You need to import people, industry, resources, credits, and military. You will have to build at the new planet production facilities for fuel ore, organics, and metals. Industry can be loaded from your homeworld and shipped. Q) I am not sure about the orders I need after build basehull new to create a StarPort. How many build basehull orders do I need before I can create a StarPort and do I have to issue the UPGRADE order to build it? A) A Starport can be any size. You can UBGRADE a base as soon as it has hull. Q) Do you need cash on a ship to buy materials or will it automatically be withdrawn from the bank? A) Credits will not be automatically withdrawn. All buy/sell orders for a base or ship will use credits from the unit and not touch the bank. You may need to Transfer funds to your ship in order for it to buy things. � Q) I.C.#7 mentions the HUNT SHARKS order. Is that a new order - it is not in my rules. Are there any other new orders? A) All new orders are posted in the Interstellar Communicator. If you don't have the back issues (1-6) then just ask and they will be e-mailed. Q) I have 50 military with my ship. What can I do with them. Can I SELL them anywhere? Do I have to DUMP them? Do they help with the PIRATE order? A) Military are used to repell borders in case someone trys to Pirate your ship. They are used to Conquer planets and bases. You can Sell them to any base. You cannot Dump them but they can be Loaded onto anything (except Beacons). They do not directly help in Pirating except that you cannot take someone else's ship without them. --------------------------------------------------------------------------- Notes from above: One of the easiest ways for a small empire to grow is to set up colonies in someone else's system. Set up a base at your homeworld, buy some Freighter class Trampships, load basehull onto the ships, and set up a small base at an ally's homeworld. Upgrade it to a colony, buy what you can locally, and start building Luxury goods. Dump them onto the ally's planet and Starport, and use the credits to build up more or buy more Freighters. Do this at a half dozen places and you will soon have an income of 50-100 million credits a stardate. Upgrade the Colony to a Starport and build large capacity Shuttles locally. Use the Shuttles to MINE or HUNT and sell the resources to your ally's base/Starpot. ========================== End of Transmission =========================== ----- ---------------------------------------------------- : \ | / : Programming Services, Unit 16 : :-- * --: dpierce@erinet.com - Daniel Pierce : : / | \ : Pacunium-non-fumo! - Money doesn't stink : ---------------------------------------------------- Up