Re: Legends: Combat (general) From: jgairns@emr1.emr.ca Date: Thu, 11 May 1995 00:00:00 +0000 >I would say this is outright bad advice. Yes, soldiers have INV/DAM >handicaps when fighting tough monsters. But it is *far* easier to take >a lair with an army than it is with a party. You can take 305 troops, stick >one troop in each front slot and 100 troops in each back slot, attack the >lair, and probably be guaranteed of taking the force while losing only >two or three soldiers. If you attack with a party, you get the same >guarantee - only losing two or three *characters*. YOW! GOod point. Unless your characters are demi-gods or better. ;) So, the back three slots are on tactical reserve or opportunity charge? >Do the math. Say a monster has INV 6, DF 30, CF 500. Say it's fighting DAM 0 >troops. That gives it an effective DF of 30*4 = 120. That means you need to Where did the '4' come from? Was it a typo, should it be '6'? Just for clarity. >do 120*500 = 60,000 AF to kill it. This is compared to needing 30*500 = 15000 >AF to kill it with characters. It is *far* easier to come up with 60,000 >worth of soldier AF than it is to come up with 15,000 character AF, because >you're limited to 8 characters, but you can use an unlimited number of >soldiers. 15,000 character AF means eight characters each with an AF of 1875. Now that is a sobering thought. >Early in a game, it's more reasonable to take out lairs with characters, >because positions are weaker and they have less soldiers. Later in the game, >most positions can assemble a few thousand soldiers in a few turns, and even >a few hundred troops will take out the average dragon. Thanks for the advice. Actually, this sort of forum for discussion really helps out us combat-virgins a lot. Gracias, Jamie -- Tout est possible, tout est placebo - ngoma and me Referenced By Up