Stabsblatt 82 (wargame by Email) From: kolley@worldaccess.nl (Thomas Kolley) Date: Fri, 19 May 1995 00:00:00 +0000 Stabsanzeiger 82, "Deparment Internet" Officer�s Club c Thomas Kolley INTRODUCTION to Officers Club For PBM "Experts": Type: historical wargame System: Handmoderated with computer assistence (Windows, PB,Write). Due date: biweeckly Characteristics: Limited Intellelgence, no rules except common sence, some histroic and military basiscs knowledge. no order froms but historical designed "Armeebefehle" or orders. Communication with other players by signals, motor ordonnance, field telphon and under certain circumstances by real world phone, letter or by Email if possible. As far as a game combat, weather, movement or supply system exist it is hidden for the players to give a more simulation feeling. Campaigns of the past: OC 1: Grebbeberg (Netherlands 1940: Platoon level, blue (German team) won. OC 2: La Gleize (Kampfgruppe Peiper Ardennen 1944: Company level). Red team (Allied) won. OC 9: Huehnerwasser (1866 Prussia against Hanover), Red team( Hanover) won. Special: Game played according to the original Prussian Kriegspiel rules). OC 4: Oder - Weichsel operations 1945 (Russian Offensive/Corps Level) Red team won. OC 5: Arnheim-Nimwegen (Battalion level). Red team seems to win. Choose this team for a medal in the player lsit. Shure thing. OC 7: Wacht am Rhein (Westfront October 1944 - January 1945). Teams: GER, UK, CAn, Fr. First due date: End of OC 4. Never played, because my player want only WWII Camerone, Jutland, Leuthen, ST.Privat/Gravelotte, Koeniggraetz. Mayby one time. Now time for some background: INTRODUCTION AND CONCEPTS Officers Club is a flexibel PBM wargame system which will player allow to act as Formation or Unit commanders in historic battles. Several scenarios will be played by teams of player. A wargame is like a chess game which originally was a training exercise of battlefield tactics and analytic thinking for chinese officer. But while a game of chess maintains a highly abstract view on combat, a wargame in the tradition of the Prussian "Kriegspiel" tries to simulate the tactical, operational or strategic battlefield reality for training purposes or for the prediction of further military events . The Wargames offered try to simulate historic military battles just because of interest in military history and for fun. While we play we have not in mind to glorify war, military aggression or ideologies of the past. In the games it is tried to maintain the highest accuracy ("purist") in research and in the development of presentation and execution. In OC scenarios the common "rules" or "charts" of common "wargames" are not used by the players as they would not be used by a military commander in the field such like a "combat effect chart" or a "movement points chart". They are not able to conduct military operations as purely mathematical exercises of some game mechanism. The game systems are entirely run by the gamemaster/umpire (Leitende). But the "Officer Manual" will give the basic military information needed. The player uses only "real" means of conducting a battle like maps, a pair of compasses, orders and other means of communication, his own "eyes" and his personal knowledge of commanding an formation or a unit. The scenarios include also an element of roleplaying. Players can get involved in personal combat or have for example, to hassle with superiors about artillery support. The scenarios cover on the time scale from a minute up to a historic day in large campaigns per game turn. Time can be manipulated by the gamemaster to slow down or fasten up the game. The largest formations are divisions and exceptionally corps while the smallest units represented are squads or Commando's. The terminology will change according to the periode played. The Games will be designed as team games of 16 or more player. In most game player can join later on. An disadvantage as in most PBM Games is not given. Playing components The following will be provided to you: 1. The Officers Manual in some szenario�s. Most importantd data via SB (Stabsblatt). 2. The Scenario Information, called General Idea. Mostly via SB./ 3. Your personal position information called Special Reports with general and personal order of battle, maps, and graphical representation of your surroundings, so that you can actually "see" what is going on. also including a "narrative". Part 3 will be updated every turn . Literatur: Chochenhausen, F.E.E.A, Anleitung f�r Planaufgaben und Kriegspiel kleinerer Verb�nde,1926. Dupuy, T.N. Understanding War Griepenkerl, Taktische Unterrichtsbriefe, 1892 H�rnauf, v.,Generalmajor a.D., Das Kriegspiel. Seine Anlage und Leitung, 1935 Herzig, K., Der Sandkasten, 1971 Jane's Naval Wargame, 1912 Knoll,W.,Die Entwickelung des Kriegspiels in Deutschland bis 1945, Milit�rgeschichte,1981,H.2 Knoll,W.,Kriegspiele der faschistischen Wehrmachtf�hrung als Vorbereitung des �berfalls auf die UdSSR,Milit�rgeschichte,1982,S.459 Reisswitz, von, B.,"Instruction for the representation of Military Maneuvers with the Kriegsspiel Apparatus",1828 (�bersetzung von Bill Leeson, 5 St Agnell's Lane Cottages, Hemel Hempstaed, Herts.HP2 HJ, UK Tschischwitz,von, W., Anleitung zum Kriegsspiel, 1862 Schmidt, Hauptmann, Das preussische Kriegsspiel, 1873 Tschischwitz, M.v. Anleitung zum Kriegsspiel,1874 Verdy du Vermois, J.v., Beitrag zum Kriegspiel, 1877 About War: Clausewitz, Carl von, Vom Kriege,1832 Chandler,D.G., The military Maxims of Napoleon,1987 Friedrich der Gro�e, Generalprinzipien des Krieges, 1747/48 Madness of War: Werth,G.,Verdun, die Schlacht und der Mythos,1984 Now a less interstring but important part; Costs (yet estimated): 1 biweekly move, except setup: a. Mail: 11 Dutch Guilders (FL) + Express costs overseas (Fl 3) b. Diskette: FL 9 + Express costs overseas (Fl 3) c. Fax: FL16+ Dutch Guilders (Europa), overseas don't know yet. d. Internet (experitmental): Dutch Guilders 7 (The "Stabsblatt" probably must be send by mail as also sometimes more paper work, maps, etc. will ev. arrive to late and will be for a significant part in German. Setup OC 5: Just Stamps and some photocopies of the 1 : 25000 US Army Map. Setup OC 7: FL 25 or more, with lots of 1:200000 historical maps of NL,Belg. and F. You can send mony in your own currencie except of course rubels, lira and such. Clup members are at this moment: Klasse: Magnificant Seven (Die glorreichen Sieben) No 1 61 003 Jens Zahn, Witzfeldstra�e 75, D40667 MEERBUSCH 1, 02132-70303 RK,Ostmed., EB) No 2 47 015 Markus Finger, Postfach 64, CH-3604 THUN, 033-369285 (Victoria Cross) No 3 46 010 D.Andriese, St. Norbertuslaan 2, 5643 PN Eindhoven,, 040 - 122312. (Victoria Cross) No 4 44 007 J.Kasperzak, Am Pannofen 5, D47595 GELDERN 02831-88886, Fax 80866 (DSC, VwAbz) No 5 38 005 Thomas Golser,Hubstr. 45, CH-8303 BASSERDORF, 018369878 (Roter Condor Orden) No 6 20 019 Markus Jonda, Theodor-Heuss-Stra�e 17, D-71672 Marbach , 07144/13763 (EK1 Ostmedaillie) No 7 13 027 Markus Fleck, Sch�naicherstr. 24, 72631 AICHTAL, Tel: 07127/59475 (DSO) Email: flecki@studbox.uni-stuttgart.de Klasse: Dirty Dozens (Das dreckige Dutzend) 5 034 Guido Lux, Karl-Elsasser-Str. 17, 12347 BERLIN, 030-6253411 EK II 5 032 Matthias Widdenl�bbert, Talstra�e 40, D-51702 BERGNEUSTADT, 02261,49269. EK II 3 035 Frank Wolter, Togostr.7, 13351 BERLIN, Tel.: 030/451 75 25. IfStAbz 2 017 Ferdinant Knau�, Universit�tsstra�e 60, D-40225 D�SSELDORF, Telf. 0211/319759 EK 1 O 2 031 Bob v. Dijk, TASCHKENT, Center 14; dom 10; kwartiera 45 , Usbekistan. O Klasse: Kelly�s Heros (Sto�trupp Gold) 2 031 H.Venema, Gagelstraat 9, 7601 CL ALMELO (O) 1 036 U.Kasperzak, Am Pannofen 5, D47595 GELDERN 02831-88886, Fax 80866 0 037 Clinton ...... Officer`s Club,Thomas Kolley, Eburonenpoort 63, NL 3991 JV HOUTEN (0)340375470 Immer au�er nach 20.00 Uhr und zwischen 18.00 und 19.15. Email: Kolley@WorldAccess.nl If you like this kind of games, this could be your place, Would be nice to here from you. Thomas Kolley (no native english writer) Up