Duelmasters VS Adventurer's Guild From: WCK93001@UConnVM.UConn.Edu (WILLIAM CLINTON KIDA) Date: Sun, 21 May 1995 00:00:00 +0000 I'd be very interested in hearing what the differences are between DM and AG. I've played DM before, so am familiar with the turn results and game mechanics (if you haven't already, check out the DM www site). I have not seen a turn for AG yet. If somebody could post a battle scene from their turn, I'd appreciate it. Here are some problems I found with DM: 1. You get random character stats and can change these stats very little. In other words, it IS possible to get a poor character right from the start that is really doomed to the Dark Arena. 2. DM turns read very poorly. The results are single lines of strikes and parries, with an occasional sentence from the combatants. I'd like more detail in combat. 3. There are no races in DM. Okay, there is a size stat and you can view that as a kind of race stat. Other than that everyone is human. 4. Like Basic D&D, there are only suits of armor. You can't wear different armor types on different parts of your body, except for helmets. How does AG differ with respect to this list? Any and all information on AG is greatly appreciated. William Clinton Kida MI: Heoroweard, Beowulf Referenced By Up