ATLANTISv2 atl-players-digest #67 From: csd@microplex.com (Christian Daudt) Date: Sat, 20 May 1995 00:00:00 +0000 I thought I was going to get thousands of responses asking me to keep this digest (maybe I just wanted to massage my ego ;-)) But I received enough responses, so I'll keep the digest going. ---------------------------------------------------------- Date: Fri, 19 May 1995 08:46:01 -0700 (PDT) From: "Joseph J. Strout" <jstrout@UCSD.EDU> Subject: Better Faction Bureau? Most Heartfelt Salutations, Again, I am new to the land -- still wet behind the ears, some might say -- and ignorant of the ways of the mighty. I am lost and bewildered by the many factions, their alliances, and their policies. I wonder, does there exist some "Better Faction Bureau" which keeps track of dealings & reputations of the various factions? This Bureau I might consult to determine whom I can safely trust, and whom I might be wise to avoid. Moreover, as I was raised with a strong sense of Honor and Forthrightness, I would not want to unwittingly aid or abet any of those involved in unjust actions. Any advice from me esteemed elders will be gratefully and thoughfully accepted. Once again, I am Your Humble Servant, Shikkari ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ /_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\ ---------------------------------------------------------- Date: Wed, 17 May 1995 09:42:45 -0400 From: lam@diamond.eng.tridom.com (Larry Morris) Subject: Re: ATL2 : WAR !!! The Crimson Robes simply *must* comment: > I do not agree with this attitude ! > NON-WAR FACTIONS ARE NOT SLAVES !!! > *chuckle*. Of course not! They're just factions that live and die at the whim of War factions, that have no useful goods to produce that aren't military in application, and that depend absolutely on some War faction for their survival. Us Magic factions aren't slaves either, we just beg money because it's fun. I'm sure that next spell would let us whoop the butts of 400+ orcs with swords ;-) > So, if you think I'm right, TELL IT ! I think the question is, is you a Happy slave, or is you a Not Happy slave? > Do not claim the lands, but claim the right to live and produce peacefuly, > with a total freedom of trade. Until some other War faction claims the lands, that is. Fear not, I'm sure some competent enemy will test the Free Companions "land claims", to tell whether they're hot air or enforceable. It won't be a loud Trade faction, though. > I won't win this war, but I'll shout my anger till the end... > Geez, if *I* was the War faction in your area and you refused to make my swords, I'd make sure the end was pretty darn soon... > Pseudo > (My faction's name is a secret...) I 'spect the faction number may be retired as well ;-) Crimson Robes. ---------------------------------------------------------- Date: Fri, 19 May 1995 11:31:05 -0500 From: jobollin@iumsc4.chem.indiana.edu (John Bollinger) Subject: Re: Buying Crap >>>You start with one leader! You didn't buy him!!! >>> >>>If you have insufficient funds, the WHOLE order fails! It's that simple! >>> >>>Regards >>> >>>Dave >> >> >> Merry Meeting! >> >> No I made 3 new units each requesting 10 LDR and in each one >> I recieved 1 LDR and an error that said they couldn't afford to buy >> thier requested amount. >> >> Blessed Be! >> >> Guild of the Tesseract (556) >> Member of TRUST > >Mail me your first turn so I know what you are talking about! It has to be >noticed that the first turn was FULL of bugs that Geoff has since fixed. One of >them may have been a buy order for the first turn! > >In any regard, NOW if the unit doesn't have sufficient funds to buy the >requested amount, the WHOLE order fails, so don't spew balloney! > >This is correct, and current, standing on the buy order - Read ot and Weep!!! > > >Regards to all > >Dave Dave, Look at his faction number. Faction 556 was not around for _the_ first turn. He is referring to _his_ first turn, which cannot have been too many turns ago. Faction 556 is not the first to confirm that it is as I said: if you try to purchase more men than you can afford, then the parser adjusts the request down to the number you can afford, and the number that you actually get is calculated from there, based on the total demand. I think that Geoff wrote something to that effect on this list, but perhaps I am misremembering. I don't understand why you are objecting so vehemently. There is certainly no reason to yell. I presume that you have some sort of evidence supporting your interpretation of the rules -- is it possible that that is bugged? Cheers, John Bollinger Melvin's Marauders (105) ---------------------------------------------------------- From: "D.J. McGaw" <u3djm@csc.liv.ac.uk> Subject: Re: Buying Crap Date: Fri, 19 May 1995 18:16:42 +0100 (BST) > > Look at his faction number. Faction 556 was not around for _the_ first > turn. He is referring to _his_ first turn, which cannot have been too > many turns ago. > > Faction 556 is not the first to confirm that it is as I said: if you try to > purchase more men than you can afford, then the parser adjusts the request > down to the number you can afford, and the number that you actually get is > calculated from there, based on the total demand. I think that Geoff wrote > something to that effect on this list, but perhaps I am misremembering. > > I don't understand why you are objecting so vehemently. There is certainly > no reason to yell. I presume that you have some sort of evidence supporting > your interpretation of the rules -- is it possible that that is bugged? > > > Cheers, > > John Bollinger > Melvin's Marauders (105) > Fine! If the parser has been changed to shoot me down, so be it! If this is a better system, so be it! This is just a playtest to work out the bugs anyway.The reason I am blowing a fuse, is because My experience, and interpretation of the rules, stated exactly my point. If there is insufficient funds, the orders will fail! This is what happened to me! This is in the rules, from my experience, and from friends and allies all giving me the same response. If things have changed, ok. SO STOP MAIL BOMBING MEFOLKS! If you have gripes about the game and possible bugs, see the almighty one, NOTME! I DON'T RUN THIS THING!!! I JUST PLAYTEST IT!!!! Regards as ever Dave ---------------------------------------------------------- Date: Fri, 19 May 1995 19:13:40 +0200 (MET DST) From: Jakob Eriksson <jakob_e@algonet.se> Subject: Re: Forgetting Skills On Thu, 18 May 1995, Laurent ROCHETTE wrote: > Could S'one enlightne me how to forget skills. > For example, a pure magic faction with 5 mages wishes to become war/magic, > with a max of 2 mages. How do I forget the other mage spells so I am left > with the magic-users of my choice. One way is to use the FORGET order. Another, much more preferable way is to sell you magicians (provided that they are wise), to someone wanting a few... ---------------------------------------------------------- Date: Fri, 19 May 1995 18:16:30 +0100 (BST) From: "M.L. Wilson" <M.L.Wilson@newcastle.ac.uk> Subject: Times Subj What order/subj line is needed for a Times submission. Thanks Steve Dillon ---------------------------------------------------------- Date: Fri, 19 May 1995 19:31:15 +0100 (BST) From: "M.L. Wilson" <M.L.Wilson@newcastle.ac.uk> Subject: Times Subj (fwd) ---------- Forwarded message ---------- Date: Fri, 19 May 1995 18:16:30 +0100 (BST) From: M.L. Wilson <n252263@mere1.ncl.ac.uk> To: Atlantis Mailing List <atl-players@tango.rahul.net> Subject: Times Subj What order/subj line is needed for a Times submission. Thanks Steve Dillon ---------------------------------------------------------- Date: Fri, 19 May 1995 15:03:04 -0400 (EDT) From: Glenn Harvel <g8512580@mcmail.CIS.McMaster.CA> Subject: Re: ATL2 : WAR !!! On Wed, 17 May 1995, Larry Morris wrote: > The Crimson Robes simply *must* comment: > > > I do not agree with this attitude ! > > NON-WAR FACTIONS ARE NOT SLAVES !!! > > > *chuckle*. Of course not! They're just factions that live and die at the > whim of War factions, that have no useful goods to produce that aren't > military in application, and that depend absolutely on some War faction > for their survival. Us Magic factions aren't slaves either, we just beg > money because it's fun. I'm sure that next spell would let us whoop the > butts of 400+ orcs with swords ;-) What? You don't have that spell yet? You must be studying the wrong foundation. ---------------------------------------------------------- Date: Fri, 19 May 95 11:57:46 PDT From: "GDUNBAR.US.ORACLE.COM" <GDUNBAR@us.oracle.com> Subject: Re: Times Subj (fwd) --Boundary-10465828-0-0 The subject you should use is: Subject: Times <faction number> This information, and much more, is in the Player Instructions file. Read it! Geoff --Boundary-10465828-0-0 X-Orcl-Content-Type: message/rfc822 Received: 19 May 1995 11:47:40 Sent: 19 May 1995 11:47:09 From:"M.L. Wilson" <owner-atl-players@tango.rahul.net> To: Atlantis,Mailing,List,atl-players@tango.rahul.net Subject: Times Subj (fwd) Reply-to: owner-atl-players@tango.rahul.net X-Orcl-Application: Mime-Version: 1.0 X-Orcl-Application: Content-Type: TEXT/PLAIN; charset=US-ASCII ---------- Forwarded message ---------- Date: Fri, 19 May 1995 18:16:30 +0100 (BST) From: M.L. Wilson <n252263@mere1.ncl.ac.uk> To: Atlantis Mailing List <atl-players@tango.rahul.net> Subject: Times Subj What order/subj line is needed for a Times submission. Thanks Steve Dillon --Boundary-10465828-0-0-- ---------------------------------------------------------- Date: Fri, 19 May 1995 15:14:42 -0400 From: lam@diamond.eng.tridom.com (Larry Morris) Subject: Re: ATL2 : WAR !!! From the Crimson Robes. > > for their survival. Us Magic factions aren't slaves either, we just beg > > money because it's fun. I'm sure that next spell would let us whoop the > > butts of 400+ orcs with swords ;-) > > What? You don't have that spell yet? You must be studying the wrong > foundation. > Sshhh! Quiet! We're *trying* not to let the orcs know! You know 'em, studly but not too bright. As far as foundation, I'm doin' Bawdy. Look what I found at Bawdy 4: There was a young lass from Komarken, Who had a penchant... Nah, let 'em find it themselves ;-) Crimson Robes. ---------------------------------------------------------- From: yaj@cc.gatech.edu (Jay Luo) Subject: ATL2: Pseudo Date: Fri, 19 May 1995 17:24:07 -0400 (EDT) > > Do not claim the lands, but claim the right to live and produce peacefuly, > > with a total freedom of trade. > > Until some other War faction claims the lands, that is. Fear not, I'm sure > some competent enemy will test the Free Companions "land claims", to tell > whether they're hot air or enforceable. It won't be a loud Trade faction, > though. Actually, I think Pseudo (My faction's name is a secret) is at least a partly War faction. I had originally invited him into some plains under my control along with another Trade faction in order to produce horses. Pseudo, however, instead of producing horses, took advantage of my declaring him friendly by sending scouts far and wide through my lands, posted guards in a hex I had men in already and declared me unfriendly. Then he told me that he thought there was enough land for us to share. I really could not allow this sort of behavior in areas which I control, so I forcibly removed his guards and scouts from my territory. Trade factions and allied War factions have nothing to fear from me; the other Trade faction I invited into these plains is still there, despite some initial contractual disputes on the price of horses, and we are still doing business. Non-allied War factions, however, will generally be treated less gently. I continue to welcome the operations of Trade and Magic factions in my areas, however. the Captain faction 109 Free Companions ---------------------------------------------------------- Date: Fri, 19 May 1995 18:56:59 -0800 From: jbaclask@adnetsol.com (Jeff Baclaski) Subject: Atlantis 2 - Dueling Consider this: Two mages agree to duel. The winner gets all the losers spells. The loser dies, or loses memory of all or some spells. This would obviously require an enhancement to the magic system, with specialized dueling spells and the like. Perhaps one rock-paper-scissor-stone type of spell in each foundation (scissors cut paper, paper covers stone, etc.) Victory depends upon type of spells going against each other, and the difference in levels... High stakes enough? -jb ---------------------------------------------------------- Date: Fri, 19 May 1995 22:20:22 -0400 (EDT) From: Marc Siegel <ae485@freenet.toronto.on.ca> Subject: Re: Atlantis 2 - Dueling I think were getting a little carried away with all these add ons; sp far w ehave a Lottery, a bank, a stock Marke,t a Duel. Why dont we add horse racing, and than car racing and perhaps our own base ball legue, and then we can have a rotisery league out of that. I think we should stick to the basis of the game. ---------------------------------------------------------- Date: Fri, 19 May 1995 22:08:21 -0500 (CDT) From: Lazarus <llong@io.com> Subject: Re: ATL2 : WAR !!! Sure, it looks like the WAR has it all, but you need to look at who actually produces things in the game. It is the Trade that will win out in the end. They can obtain more money than war, can obtain more troops than war, can train more than war, and will woop war. They just can not TAX, but they don't need to. War needs to tax to get a quick start in the game, but they will qluickly loose the advantage if you run your trades properly. LL On Wed, 17 May 1995, Larry Morris wrote: > The Crimson Robes simply *must* comment: > > > I do not agree with this attitude ! > > NON-WAR FACTIONS ARE NOT SLAVES !!! > > > *chuckle*. Of course not! They're just factions that live and die at the > whim of War factions, that have no useful goods to produce that aren't > military in application, and that depend absolutely on some War faction > for their survival. Us Magic factions aren't slaves either, we just beg > money because it's fun. I'm sure that next spell would let us whoop the > butts of 400+ orcs with swords ;-) > > > So, if you think I'm right, TELL IT ! > > I think the question is, is you a Happy slave, or is you a Not Happy slave? > > > Do not claim the lands, but claim the right to live and produce peacefuly, > > with a total freedom of trade. > > Until some other War faction claims the lands, that is. Fear not, I'm sure > some competent enemy will test the Free Companions "land claims", to tell > whether they're hot air or enforceable. It won't be a loud Trade faction, > though. > > > I won't win this war, but I'll shout my anger till the end... > > > Geez, if *I* was the War faction in your area and you refused to make my > swords, I'd make sure the end was pretty darn soon... > > > Pseudo > > (My faction's name is a secret...) > > I 'spect the faction number may be retired as well ;-) > > Crimson Robes. > ---------------------------------------------------------- Date: Sat, 20 May 1995 09:56:16 -0400 From: Timothy Ireland <tireland@mc1adm.uwaterloo.ca> Subject: Re: Atlantis 2 - Dueling On Fri, 19 May 1995, Marc Siegel wrote: > I think were getting a little carried away with all these add ons; sp > far w ehave a Lottery, a bank, a stock Marke,t a Duel. Why dont we add > horse racing, and than car racing and perhaps our own base ball legue, > and then we can have a rotisery league out of that. I think we should > stick to the basis of the game. > > > Good Idea about the baseball teams... Then there could be special skills... Study cat (catching) Study sli (sliding) Study hit... And so on... just think of how many new teachers we would need... Then there could be teams from each town or city... And the traders could sell hotdogs and whatever... You might be on to something.... Up