IL: Secret Groups From: bryg@cup.hp.com (Bill Bryg) Date: Fri, 26 May 1995 00:00:00 +0000 Since Illuminati is a conspiracy game, it seems players are uncomfortable discussing strategy and tactics in a public forum where people listening in can use that information discussed to the discussers' disadvantage. I hope the following can be a sufficiently safe topic, however, that useful information can be passed. At the very least, it should be safe to pass information from previous games, since that should not seriously affect one's position in one's current games. I am interested in finding out which are the worthwhile secret groups, and also which are the interesting secret groups. I have seen the lists in FBQ and in the Illuminati newsletter as to which groups are held in how many games, which gives a rough approximation of which groups are popular, but not necessarily why. Also, it is interesting in finding out about weird groups. Does anybody know what are the group types, special powers, or useful characteristics of any of the following secret groups?: Soldiers of Fortune India Little Green Men Men in Black Modem Marauders Devil's Disciples Kali Cultists Killer Satelites Cetaceans SMERSH Credit Unions Israeli Commandos Street Gangs Ideally, this discussion will get into an exchange of full probe data for secret groups, similar to the probe data that seems to go around on the non-secret groups. To hold up my end, I already have useful probe information on: Clone Arrangers Tongs Locksmiths' Guild Auto Mechanics Drug Terrorists Pot Growers Designer Drug Designers Zombies Dead Rock Stars Orbital Mind Control Lasers Watchers Jerry's Kids and other not so interesting ones. I am also willing to exchange information via e-mail, instead of through notes, to maintain confidentiality, prevent non-contributing eavesdroppers from benefitting, etc. Any takers? Bill Bryg, IL-149 Up