BSE Digest v195 #200 From: kerry@freeside.fc.net (Kerry Harrison) Date: Tue, 30 May 1995 00:00:00 +0000 BSE Digest Monday, 29 May 1995 Volume 195 : Number 200 Welcome to the BSE Digest, the place to discuss all the myriad aspects of life Beyond the Stellar Empire with other denizens of the Greater Periphery. In this issue: + Re: BSE: WCE Honor + Re: BSE: QSN OOC Statement + Re: BSE: Who should I join.-R... + BSE-list Question + Re: BSE: BSE-list Question + Re: BSE: QSN OOC Statement + Re: BSE: WCE Honor + Re: BSE: BSE-list Question + Re: BSE: BSE-list Question + Re: BSE: Who should I join.-R... + The Problem With New Players + Re: BSE: The Problem With New Players + Re: BSE: Double Life Support at EEM Eagle (1822) + Re: BSE: The Problem With New Players + Re: BSE: The Problem With New Players + Re: BSE: Who should I join ? See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: tandmb@sierra.net (Josh Knapp) Date: Sun, 28 May 1995 15:50:02 +0000 Subject: Re: BSE: WCE Honor {snip} >> 5. They have ruthlessly nuked two WCE colonies, killing thousands of >> innocent colonists, all for the accidental loss of a few thousand >> Securitybots. > >Innocent? That is what war is all about. We attacked your colonies. ^^^^^^^^^^^^^^^^^^^^^^^^^^ {snip} >War of agression? Let see in the time that RTG has owned BSE, how many >WCE assets have been attacked by the QSN? How many FGZ assets? NONE. A >QSN on the other hand has had multiple assets attacks. Who is the agressor? I'm afraid I don't understand. Was the attack on our colonies before RTG bought the game? Josh ** Famous Last Words #17: "Dammit, this thing won't die!" ** ------------------------------ From: "Cap'n Scragg" <scragg@infi.net> Date: Sun, 28 May 1995 18:54:02 +0000 Subject: Re: BSE: QSN OOC Statement very OOC >The QSN started as a measly luxury good source for the SSL. After some >effort, the QSN established its sovereignty over its homeland (enter Joe >Eckout). The QSN then tried to claim the Drell system by force. The IMP >kicked our butts. The QSN leadership was overthrown and a new attitude >of non-agression was taken (exit Joe Eckout, enter Tom Jackson). The new Just for the record. No one was over thrown. Tom Jackson and friends took over the QSN because they where GM run. I had left the race several months prior. You werent there when I was playing the QSN and you don't know what really happened or why things really happened so quit flonting your ingnorance and stick to things you know the facts about. The TCA where going to help the QSN and vice versa. Unfortunantly a little thing popped up and threw a wrench in the works. The SAM attacked the TCA. There was a short skirmish between the QSN and the IMP/GTT and a few other company ships (yes the GTT, the same people you guys are so buddy buddy with). The skirmish was between Unitredd and a fleet of ships that showed up to flatten the colony. Not one but three space battles later a good number of the ships sent to flatten where damaged or destroyed. I had no choice but to sue for peace. My allies where tied up with the SAM, I had used all the tricks I had in store (a second space military ring in a GP in the starport and several ships in orbit to split the enemies fire). I did what I had to do to keep the IMPs from getting control of Unitredd. and Odduds. I surrendered and let them have the system (but the QSN got to keep the planets). I kept Unitredd out of enemy hands and Odduds soverign. Had I not done that their would have been no QSN for Tom Jackson to take over from the IMPs. Those are the FACTS from a primary source. Believe them if you want I don't care. I'm a pirate now and I don't give a crap about politics, history or the sneaky underhanded stuff the QSN did out of game to gain power. Joe Eckhout ------------------------------ From: VirHorizon@aol.com Date: Sun, 28 May 1995 19:10:29 -0400 Subject: Re: BSE: Who should I join.-R... Kerry, I am a new player to the game and wanted to let you know that I didn't receive anything other that the rulebook with its short info on each AFF. I would venture a guess that this is true with all the new players. I joined WCE only after talking directly with its PD. That's about the only way to really make a decision with what little is given. David B. ------------------------------ From: VirHorizon@aol.com Date: Sun, 28 May 1995 19:10:29 -0400 Subject: BSE-list Question As I said in my last post, I'm new to the game and to this list. I have a really stupid question. What does OOC mean? Smart remarks are expected and will be endured if the answer is resides somewhere along with them. Thanks, David B. ------------------------------ From: Paul Schneider <pauls@realm.net> Date: Sun, 28 May 1995 15:26:05 -0700 (PDT) Subject: Re: BSE: BSE-list Question On Sun, 28 May 1995 VirHorizon@aol.com wrote: > > As I said in my last post, I'm new to the game and to this list. I have > a really stupid question. What does OOC mean? Smart remarks are expected > and will be endured if the answer is resides somewhere along with them. > > Thanks, > David B. > OOC = Out of Character. BSE is a roleplaying game. To distinguish real world events from in game events, OOC is used. Paul ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Sun, 28 May 1995 16:37:42 -0700 (PDT) Subject: Re: BSE: QSN OOC Statement On Sun, 28 May 1995, Cap'n Scragg wrote: > You werent there when I was playing the QSN and you don't know what > really happened or why things really happened so quit flonting your > ingnorance and stick to things you know the facts about. > Relax Joe. My comments were not meant as a criticism. You were not overthrown OOC, but IC. I tried to do a really brief history, not a finger pointing as to who's fault or not. > > Those are the FACTS from a primary source. Believe them if you want > I don't care. I'm a pirate now and I don't give a crap about > politics, history or the sneaky underhanded stuff the QSN did out of > game to gain power. > I believe you concerning the facts. As for sneaky underhanded things, I am also tired of people accusing us such actions, when QSN growth is based on good game play. Tom and Co. did a great job with the QSN and some people have a hard time admitting it. Richard ------------------------------ From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Sun, 28 May 1995 16:42:29 -0700 (PDT) Subject: Re: BSE: WCE Honor On Sun, 28 May 1995, Josh Knapp wrote: > {snip} > > >> 5. They have ruthlessly nuked two WCE colonies, killing thousands of > >> innocent colonists, all for the accidental loss of a few thousand > >> Securitybots. > > > >Innocent? That is what war is all about. We attacked your colonies. > ^^^^^^^^^^^^^^^^^^^^^^^^^^ > {snip} > > >War of agression? Let see in the time that RTG has owned BSE, how many > >WCE assets have been attacked by the QSN? How many FGZ assets? NONE. A > >QSN on the other hand has had multiple assets attacks. Who is the agressor? > > I'm afraid I don't understand. Was the attack on our colonies before RTG > bought the game? > Josh, The war with the WCE occurred under ABM. I was not in the QSN at the time so I can't speak to the exact motivation. I do know that some WCE player transported the AIS to some of our colonies and reprogrammed our security bots which at the time was are primary source of ground defense. As for the reasons we attacked, some speculated that we attacked because the WCE were weak at the time. This may or may not be true, but you shouldn't piss people off when you are weak or complain when you get attacked after you do. Since RTG took over, no QSN position has fired upon a WCE or FGZ position of any sort in the Transhole. On the other hand, QSN positions have been attacked many times from both those parties. We have excercised restrainst up to now. Richard ------------------------------ From: "Cap'n Scragg" <scragg@infi.net> Date: Sun, 28 May 1995 20:50:06 +0000 Subject: Re: BSE: BSE-list Question > As I said in my last post, I'm new to the game and to this list. I have >a really stupid question. What does OOC mean? Smart remarks are expected >and will be endured if the answer is resides somewhere along with them. David Not a dumb question at all. OOC means out of character. My Character Cap'n Scragg (a mean, greedy pirate) might call someone a name or make some kind of announcement as part of the game. When I want to direct a coment to a player or make a general coment about the game I write OOC so no one confuses role playing with real life communication. Joe ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Sun, 28 May 1995 21:10:55 -0500 (CDT) Subject: Re: BSE: BSE-list Question On Sun, 28 May 1995, Cap'n Scragg wrote: > Not a dumb question at all. OOC means out of character. My Character > Cap'n Scragg (a mean, greedy pirate) might call someone a name or > make some kind of announcement as part of the game. When I want to > direct a coment to a player or make a general coment about the game I > write OOC so no one confuses role playing with real life communication. David, Also some of us use both OOC and IC (in character) comments but don't bother to indicate which is which other then by the way we sign the message and possibily the tone of the message. Kerry ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Sun, 28 May 1995 21:13:30 -0500 (CDT) Subject: Re: BSE: Who should I join.-R... On Sun, 28 May 1995 VirHorizon@aol.com wrote: > I am a new player to the game and wanted to let you know that I > didn't receive anything other that the rulebook with its short info on each > AFF. I would venture a guess that this is true with all the new players. I > joined WCE only after talking directly with its PD. That's about the only > way to really make a decision with what little is given. David, Okay, thanks for the note. Kerry ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Sun, 28 May 1995 21:18:51 -0500 (CDT) Subject: The Problem With New Players All, Judging from some of the information gathered here and several phone conversations with new players it seems we've got a couple of problems with new players in the game that need to be addressed. 1. Not enough information is being provided on the affiliations for a new player to make an informed choice. RTG can correct this by including the affiliation profiles with the new rules packets they send out. 2. New players don't have a feel for what's going on in the game. This could addressed by a neutral party (i.e. RTG) writing up a short history of the game thus far and sending it out with the rules. Kerry ------------------------------ From: "Hendrick,Bill;=9462771" <BHENDRICK@kean.ucs.mun.ca> Date: Mon, 29 May 1995 00:27:26 +0200 (IST) Subject: Re: BSE: The Problem With New Players [ooc] I would also like to add to this discussion that the short blurbs in the New rules don't state which affs are NPC. I can just see someone getting really confused looking for the address for the PD of the AIS or CAT which are also included. Bill ------------------------------ From: NoaKrieger@aol.com Date: Sun, 28 May 1995 23:58:23 -0400 Subject: Re: BSE: Double Life Support at EEM Eagle (1822) [OOC] Brad, I'll respond to your request for this type of information one time for two (2) reasons: 1) Because the GMs didn't do anything wrong and 2) to set the record straight. IND Eagle was NOT a Gregos colony, it was a human colony that was used, sometimes, as a IMP retirement community. The Gregos number less than 1% of the population of the colony. The Gregos were evacuated to Eagle after the conculsion of the Canally nova by the ISS. I know because I was the second ISS ship into Canally after it opened. The late Harold Van Ummerson assigned the captain of the first ship, Mark Moffet the job of helping him evacuate the Gregos. I was assigned to keep going deeper into Trans-Canally and keep exploring. A short time after that I took over as IMP Exploration Coordinator. Now, set the clock to the current time frame, when myself and three other players came back into the game and got the EEM, we also got a couple of colonies that were not being run and had little chance of anybody coming back in and claiming them. I picked Eagle and Deathbird without knowing much about them, I didn't have colony printouts, just a general idea of what was there. I totally forgot about the Gregos and didn't know that they were at Eagle until AFTER I got the colony and got my first printout. I also forgot about the Double Life Support ability until I got a call from, I think, Kerry who asked me how much I was charging for it. I contacted the GMs and asked if I could have the ability back because it wasn't listed anywhere on my turnsheet. They agreed to do it. Now everyone knows how I ended up with the Double Life Support tech. Jim G. ------------------------------ From: tandmb@sierra.net (Tony & Marcia Baldacci) Date: Sun, 28 May 1995 21:12:01 +0000 Subject: Re: BSE: The Problem With New Players >1. Not enough information is being provided on the affiliations for a new >player to make an informed choice. RTG can correct this by including the >affiliation profiles with the new rules packets they send out. Good idea - and might I suggest they make it a point to indicate which affils are NPC or inactive at present. Or another way would be to indicate which ones are accepting new players...? >2. New players don't have a feel for what's going on in the game. This >could addressed by a neutral party (i.e. RTG) writing up a short history >of the game thus far and sending it out with the rules. Maybe someone ought to write one up (Kerry? - grin) and submit it to RTG for editing & distribution. It's a great idea, but I imagine Thad & Pete have their hands pretty full right now. ** Famous Last Words #17: "Dammit, this thing won't die!" ** ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Mon, 29 May 1995 00:43:07 -0500 (CDT) Subject: Re: BSE: The Problem With New Players On Sun, 28 May 1995, Tony & Marcia Baldacci wrote: > Good idea - and might I suggest they make it a point to indicate which > affils are NPC or inactive at present. Or another way would be to indicate > which ones are accepting new players...? I think indicating which ones are accepting new players would be preferred over which are NPC. > Maybe someone ought to write one up (Kerry? - grin) and submit it to RTG > for editing & distribution. It's a great idea, but I imagine Thad & Pete > have their hands pretty full right now. Heh heh. I've got too many other bloody things to do and I'm anything but neutral on most topics. Kerry ------------------------------ From: LUDENDORF@delphi.com Date: Mon, 29 May 1995 03:30:03 -0400 (EDT) Subject: Re: BSE: Who should I join ? > Steve, > > An ex-grunt you may be, but let's face, your in the Navy now. > > ICN = Imperial Capellan Navy. > > Wade. Wade, Actually, I don't own a single ICN position. I own ISS, but I don't act as ISS PD. I own ITS, but I run them thru my "Hoffa" character. Most of my stuff is ISP. Steve ------------------------------ End of BSE Digest V195 #200 *************************** BSE Digest - All items Copyright (c) 1995, by their respective authors, permission is granted to redistribute as long as proper credit is given. To subscribe to BSE Digest, send the command: + subscribe bse-digest in the body of a message to "majordomo@fc.net". 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