ATLANTISv2 atl-players-digest #74 From: csd@microplex.com (Christian Daudt) Date: Tue, 30 May 1995 00:00:00 +0000 I thought I was going to get thousands of responses asking me to keep this digest (maybe I just wanted to massage my ego ;-)) But I received enough responses, so I'll keep the digest going. ---------------------------------------------------------- Date: Mon, 29 May 1995 17:34:00 +1000 (EST) From: Vaughan Latimer <vlatimer@hilbert.maths.utas.edu.au> Subject: Re: orders 706 Why the HELL did you send this to the All players list????????? Fool!!!!! Don't do it again, send it to atlantis@rahul.net On Sun, 28 May 1995, Bruce Onder wrote: > #ATLANTIS 706 > > UNIT 638 > NAME FACTION "Trennig Industries" > NAME UNIT "Trennig" > DESCRIBE UNIT "a man with a plan" > STUDY OBS > CLAIM 3500 > ; Leader > > FORM 1 > BUY 20 HEL > BUY 20 HOR > NAME UNIT "Trennig's Guard" > STUDY COM > ; These guys will fight! > END > > FORM 2 > BUY 1 HEL > NAME UNIT "Corim" > ; This guy will stay behind and recruit more men > END > > GIVE NEW 1 2500 SIL > GIVE 1133 35 SIL > > #END > > > Bruce Onder | But the hip hop and the white funk > Digital Arcana | just blew away my puppy's mind > bonder@earthlink.net | I don't understand what you did to my dog > 70703,2711 | Youth culture killed my dog > > ---------------------------------------------------------- From: Lewis Haddow <9235367@arran.sms.ed.ac.uk> Date: Mon, 29 May 1995 10:48:07 +0000 Subject: atlantis: new exits could anyone tell me the hexes of the new Atlantis city exits? ---------------------------------------------------------- From: Lewis Haddow <9235367@arran.sms.ed.ac.uk> Date: Mon, 29 May 1995 11:04:43 +0000 Subject: atlantis: skullduggery/language Yes! No swearing in this mailing list. But anyone who puts an apostrophe in 'doubt' has a cheek to complain about the misuse of the English language. ;) ---------------------------------------------------------- From: Mark Keen <mark@keen.demon.co.uk> Date: Mon, 29 May 1995 12:00:40 +0000 Subject: Atlantis - Hey, this is really interesting... Hey! This is really interesting... Unit (3822): Collects $17 in taxes. (2 High Elves) This is all the silver they have. Unit (3822): Rides from Rantlu (54,2) to Sorisdale (55,1). Unit (3822): Rides from Sorisdale (55,1) to Sorisdale (55,0). They enter a hex where I have no other units. It looks as though they haven't enough silver to live... But here they are - as healthy as ever... * Unit (3822), Ershwin's Troop (399), 2 high elves, horse. Skills: combat 1 (31). Where did they get the extra 3 silver from? Unclaimed silver: 47. Ah! I didn't know that my units would automatically draw on unclaimed funds... But I'm glad they did :) It's a very good rule... or a very lucky bug :) Regards Mark Ershwin's Troop ---------------------------------------------------------- Date: Mon, 29 May 1995 16:35:15 GMT From: Rab@robert-e.demon.co.uk (Robert Eccleston) Subject: Atlantis - Komarken To Mayor Hatred and his Grand Alliance. We are a small and insignificant trade faction that has found itself trapped in the city of Komarken. Now that you have dispatched the oppressive tyranny of the city guards what are your intentions toward the City and its inhabitants. We seek only reassurance and wish you a long a prosperous reign. Faction 664 - The Institute of New Science (rab@robert-e.demon.co.uk) -- Rab E ---------------------------------------------------------- From: Lewis Haddow <9235367@arran.sms.ed.ac.uk> Date: Mon, 29 May 1995 17:53:05 +0000 Subject: atl: seeking items in Kashmar I am looking for someone who can sell me bows (especially), swords or chainmail in Kashmar (3,17) or nearby (3,18), (3,19), (4,18). ---------------------------------------------------------- Date: Mon, 29 May 1995 13:13:09 -0400 From: roy@acasun.eckerd.edu (Jonathan Roy) Subject: Raise population? Is there anything that can be done to raise the population of a territory? (To increase taxable income...) Thanks. ---------------------------------------------------------- Date: 29 May 1995 11:06:21 -0400 From: "Stuart Miller" <stuart_miller@qmrelay.mail.cornell.edu> Subject: Payment is due Subject: Time:12:01 PM OFFICE MEMO Payment is due Date:5/29/95 OK, I run the risk of being "shafted" here thanks to my amnesia and lightning quick "delete" reflex.......who owns the Unit 846 "Tiny" that I taught last turn ? You owe me some money bub ! Pay up promptly and I'll give you the spell....for a price of course. Thanks. Watchers of The Mournful Mound ---------------------------------------------------------- Date: Mon, 29 May 1995 19:33:48 +0100 (BST) From: "J.P. Harvey" <u3jph@csc.liv.ac.uk> Subject: Re: Raise population? On Mon, 29 May 1995, Jonathan Roy wrote: > > Is there anything that can be done to raise the population of a > territory? (To increase taxable income...) Thanks. > The population has a rough maximum. However, any units in the hex remove their size from the population. For example, in Atlantis City it says there are about 1600 peasants. If everyone left, it would go back up to its original which I expect was quite big! The seasons may also affect population. Pillaging *really* damages it (I assume) Taxation? Doubt it. Magic? Maybe. Jon. 217 ---------------------------------------------------------- Date: Mon, 29 May 1995 22:26:19 GMT From: Rachel@bunyan.demon.co.uk (Rachel L Hutton) Subject: TAX and RECRUIT hello several times I have tried to recruit men whilt my unit has been taxing. the turn checker says everythings ok but the turn reports say cant buy that. I have checked in the rules and there is nothing saying the only thing you can do in a turn is TAX althought it does take a month to do. My unit does have enoguh money and none else in recruiting in the hex to use up the resouces ------------------------------------------------------------------------ Rachel L Hutton(421) rachel@bunyan.demon.co.uk Stockport, UK ---------------------------------------------------------- Date: Mon, 29 May 1995 11:52:39 -0400 (EDT) From: Dail Rowe <dail@nippawas.gso.uri.edu> Subject: a conference Hi, Would the owners of Units 3293, 633, and 754, located in hex (75,54) please contact me? We need to discuss the future of the hex. Dail The Red Eagle Express - 514 ------------------------------------------------------------------------------- Dail Rowe URI/GSO dail@nippawas.gso.uri.edu South Ferry Road Phone: 401 792 6512 Narragansett, RI 02882 Fax: 401 792 6728 ---------------------------------------------------------- Date: Mon, 29 May 1995 23:47:17 -0400 From: StrapMatt@aol.com Subject: Faction 684 Faction 684, Contact me immeadiately to discuss your Unit 548 & 4094. The Don Don of Rio, Inc. StrapMatt@aol.com ---------------------------------------------------------- Date: Mon, 29 May 1995 23:50:06 -0500 (CDT) From: Lazarus <llong@io.com> Subject: Re: orders 706 This looks like harrassment of a player, not the player's character or unit in the game. Isn't this against the rules? LL On Mon, 29 May 1995, Vaughan Latimer wrote: > Why the HELL did you send this to the All players list????????? > Fool!!!!! > Don't do it again, send it to atlantis@rahul.net > > On Sun, 28 May 1995, Bruce Onder wrote: > > > #ATLANTIS 706 > > > > UNIT 638 > > NAME FACTION "Trennig Industries" > > NAME UNIT "Trennig" > ---------------------------------------------------------- From: targon!andre@relay.nl.net (Andre van Dalen) Subject: Atlantis: Study vs experience Date: Tue, 30 May 95 8:48:26 DST Hello Atlanteans, Last week it dawned upon me that Atlantis 2 does not give player units experience while executing a task like that is done in Atlantis 1.1. Why is that? I thought it a good idea that you learn by doing also, like in real life, but not as fast as by studying. For those who do not know the Atlantis 1.1 rules, when you study the unit gets 30 days of experience just like in Atlantis 2, but when you produce or execute another action you need a skill for, you gain 10 days worth of experience. Maybe this is something that could be (re-) build into Atlantis 2.0? The Guild P.S. It is possible that you read this for the second time now, but the first time I didn't see any replies (because I wasn't on the list anymore) -- The mail| Andre van Dalen demon...|uucp: andre@targon.uucp Tel: ++31 3473 65240 Siemens Nixdorf inf sys hits!.@&| adalen.via@sni.de Fax: ++31 3473 65212 Mijlweg 7, 4131 PJ --more--|nerv: adalen.via Vianen, The Netherlands -- The mail| Andre van Dalen demon...|uucp: andre@targon.uucp Tel: ++31 3473 65240 Siemens Nixdorf inf sys hits!.@&| adalen.via@sni.de Fax: ++31 3473 65212 Mijlweg 7, 4131 PJ --more--|nerv: adalen.via Vianen, The Netherlands ---------------------------------------------------------- Date: Tue, 30 May 1995 03:28:55 -0400 (EDT) From: Paul Defenbaugh <paul-d@tigerden.com> Subject: Couple o' questions... If a buy order fails for a unit that has nothing it in. Is the unit number given still valid to purchase units into the next turn? Secondly. What is the number after a skill used for? IE I studied CONSTRUCTION magic and have Construction 1 (30) I am reffering to the 30. I just wannamake sure I get the orders right this time. Its amazing how a failed order in this game can cascade your entire turn into nothing. "Spectrum Vigilance" Up