AG stuff From: aly@bdt.com (Alan Yip) Date: Wed, 21 Jun 1995 00:00:00 +0000 In response to Mr. Woods comments : > > > Exactly. You have to be part of a particular "group" to get that info. > Well, of all the players that play AG who would be interested in knowing > what the Glowing Topaz scroll did, what percent do you think know what > the scroll actually does? What percent got that for free? What percent > got that for free who don't play high power level characters? See a > recurring pattern here? I doubt belonging in any group made any difference. I had been talking to Rip's boss long before joining BC. If you want to know information, get to know the managers... This is a play by mail game, why would someone want to divulge information to some 'stranger' just because the 'stranger' asked? I think this is the heart of doing well in any PBM... having a good relationship with other managers. Paz excels at this (I did in DM, but never really put the effort in for AG). And BTW, a good first diplo to someone isn't something like, "Hi, my name is XXXX. I was just wondering what the Glaring Topaz Scroll does." Now, if I had all the time in the world, I may respond to this diplo, however, most of the time, I'm just cramming my turns together all at the last minute and writing diplos to managers that I already have a friendly relation with. About the lower power level thing... In DM, the sages (old managers) pretty much divulged just about everything one would need to know about the game. This was all well and good, but after a couple of years, all the younger managers began creating the perfect warriors and raced to the top of the rankings. Meanwhile, most of the old warriors saw that they were no longer competitive and retired. I don't want to see this happen in AG. Older characters should have some sort of advantage, simply put, because they earned it. > > > > Part of the fun of AG is learning what Hugh has thought of next. > Also it's sort of like the quest for the Holy Grail. You may not be able > to ever REALISTICALLY get it, but knowing that it's out there lends some > hope, faith, or inspiration. Maybe it's just me, but I get really bored > doing the same things with the same characters. I like fighting new > creatures, go to new places, learning new things (even start new > characters) . Other people feel the same way. My guess is that's why > Hugh is always adding new things to the game, to keep it fresh. So when > you say no big deal that I don't know something that really won't help my > character anyway I say it is a big deal. This is one of the reasons why I > play AG. > I agree that Hugh introduces new things well into the game, but it seems that not all managers are quite as patient as you are. Usually, if someone hears about a new item, most managers think, "I gotta get that!", and proceed to bombard the original finder with "how did you get that" notes. After a few turns, they then start to complain to Hugh that they can't find it... This is what happened when Hugh restricted the availability of scrolls. People started complaining that they weren't finding anything worth while on adventures. Yes, we are greedy little bastards. Al Referenced By Up