Legends NIC item list part1 From: phy6drhj@ast.leeds.ac.uk (Dean Johnson) Date: Tue, 27 Jun 1995 00:00:00 +0000 TERRAIN ABBREVIATIONS G Grassland F Forest HF Heavy Forest FH Forest Hills FM Forest Mtns BH Barren Hills BM Barren Mtns M Moor S Swamp D Desert SO Sea/Ocean DW Defend Walls AW Attack Walls IC In City C Confined AM Any Mountain OTHER ABBREVIATIONS RK Runeknowledge EX Examine AF Melee Attack Factor Bonus RF Runeform RD Read MiAF Missile " " " RM Runemind OBS What I observe.. CF Combat Factor SV Sighting Value DF Defence Factor ALL RK+RM+RF Familars ID nos Welcome Demonhound +5STR, +5CC, +25CF, +2DF, +2MAR, Stealth increase, +3INF vs Troll Barbarian, -5.6 sighting modifier Spells@strength 16@3, 17@3, 140@3, 173@5, 215@5, 223@2, 229@2 Gives 50SA (NIC2+NIC3, USA) Golden Caterpillar(NIC3, US;NIC1 UK) UK: +1DEX, +2CON, +2MAR +2INF, +5CF, +2INF vs. Maratasen Barb, Stealth increase. Spells@strength 1@10, 6@10, 21@3, 52@5, 31@4, 219@5, 215@3 Gives 25SA (NIC3, USA) Blue Hawk (NIC2, UK) +1MAR, +5INF vs Dak Spells@strength 151@5, 148@8. 53@9, 219@3, 1@4, 152@3, 217@6 Blue Worm (NIC, US) Increased stealth. INF +2 with Human Nomads Spells@strength 242@6, 228@8, 237@2, 223@6, 218@4. Green Owl(NIC2, UK) Increased STR, +4INF if Orc Barb Spells@strength 127@3, 1@6, 40@8, 147@4, 242@1, 143@6, 22@2, 156@1 Meredragon (NIC1, UK) +2MAR, +3STR, +8CF, +2INF vs. Hu. Barbarian Spells@strength 55@10, 195@10, 123@1, 224@1 Gives 50SA (Fear) (NIC1, UK) Spells@strength (Second report)55@10,60@5,80@6,123@1,166@5,195@10,224@1 Raven (NIC, USA) +1INF, (+2 vs. Dwarven Barbarian), +1DF, +8CF, +2MAR Spells@strength 36@6, 52@6, 205@1, 213@5, 215@6, 243@5, 244@1 Snake (NIC1, UK) +5STR, +5PC, +2MAR, -3INF, +7INF vs. Saurians Spells@strength 130@3, 31@3, 66@3, 43@12 Gives 75SA Stoner (NIC, US) Spirit (NIC1, UK) Spells@strength 213@6, 243@5, 244@2, 205@1, 206@1, 142@1, 1434@10, 29@3 Spotted Owl (NIC2, US) +2INF,(another +3INF vs. Daks), +4CF, +1DF, +2MAR Spells@strength 219@5, 205@1, 40@8, 147@4, 242@1, 143@1, 148@2,156@2 Tiger Rat (NIC2, US; NIC1, UK) +2CON, +2CF, +1DF, +2MAR, +2INF vs Orcs, Stealth increase Spells@strength 205@2, 229@8, 171@8, 38@6, 6@1, 36@2, 237@2, 223@10 UK:50SA Wolf (NIC1, UK) +10CF, +2MAR, +5STR, +5CON, +2INF vs. Human Nomad Spells@strength 224@3, 232@5, 60@2, 162@8, 223@10, 217@4, 3@2, 57@3 25SA Falcon (NIC1, UK) +2STR, +3ish MAR, more to follow Spells@strength 37@9, 141@4(eye of patterns), 151@8, 151@3, 153@9, 217@6(charm of move), 219@3(charm of silence) General Info from USA NIC4 All Mithril Swords + Axes give +1MAR to the wielder, NO SAR. (not in UK) Regular Mithril weapons are 1DAM P1 Mithril weapons are 3DAM P2 Mithril weapons are probably 4DAM P4 Troll Hammer gives 6DAM (UK NIC1). DAMAGE OF A POWER WEAPON = POWER RATING + 2 Blessed Soldiers of Religion 2 are called "Blessed of Barosa" Blessed Soldiers of Religion 3 are called "Blessed of God" Blessed Soldiers of Religion 5 are called "Blessed of Her" Blessed Soldiers of Religion 4 are called "Blessed of Shanah" Blessed Soldiers of Religion 8 are called "Blessed of the Soil" General Info from USA NIC3 Dark Elves have a base 1SA (soldiers + characters) Saurians have a base 2SA (soldiers + characters) Giants, Elves, Humans, Dwarfs and Orcs have 0SA by default. Assassin Troops have 2SA (*****NOT MENTIONED IN RULE BOOK) NIC2 USA Halflings have a racial INV of 1. General Info from UK NIC1 All magic weapons give +1MAR to the user, soldiers + characters. Dwarves have +1 MAR/SAR After a period of the rings of power loosing their abilities they are now working again. Some details have changed and where known have been added to the list. Troop Type SA CF SAR MAR INV/DAM AF DF Module Werewolf ? +25 +2 +2 1/1 ? ? NIC1 UK Werewolf 0 +25 +2 +2 1/1 +100 +6 NIC2 USA Wererat ? +18 +3 +4 1/1 ? ? NIC1 UK Werelion 20 +30 +2 +2 2/3 ? +8 NIC2 USA Ghoul(training type) 35 +18 +5 +1 0/0 ? ? NIC2 USA Shade 2 Morghoul 6 Wraith 10 Zombie 0 +12 +1 +1 1/0 +100? +30? NIC1 UK Blessed of Mankind 0 +5 +3 +3 1/- ? ? NIC2 USA Blessed of the Soil 0 +2 +2 +1 1/1 ? ? NIC2 USA Blessed of Barosa 0 +5 +2 ? ?/? ? ? NIC2 USA Touched by Garm 0 +10 +3 ? 0/0 ? ? NIC2 USA Dark Elf 1 Assassin 2 Netherworld 2 +13 +1 +1 0/1 +25 +20 NIC1 UK (approx AF and DF) Training Type SA CF SAR MAR INV/DAM AF DF Module Knights of Shanah 10 +10 +2 +2 -/- ? ? NIC1 UK 1 Broadsword (NIC2, US) [1.2] 3 Battleaxe (NIC2, US) 4 Greataxe AF +85% Charge Bonus +10% Weight 2.0 needs Strength 10 Dex 6, no missile, no shield not mounted 5 Halberd AF +55% Charge Bonus +45% Route Modifier -15% Weight 2 needs Strength 10, Dex 6, no missile, not shield, not mounted. 6 Pike (NIC5, US) [1.6] 7 Spear (NIC2, US) 8 Javelin AF +25% CB +15% RM 0 Weight 0.6 Strength 3 dex 6 needed, Missile 0%, shield and mounted. 9 Mace Charge Bonus 0 Route Modifier +5% Weight 1.6 Strength 8 dex 6 no missile, may use shield and be mounted. 10 Cavalry Saber (NIC5, US) [1.6] 11 Cutlass (NIC1, UK) OBS: +70%AF, +10%CB, Terrain +25%SO, +15%AW, -25%AM When used as armor the cutlass gives +14SAR ans +13DF!!! 12 Lance (NIC2, US) 12 Claymore AF +80 Charge Bonus +20 Route Modifier -10% Weight 2 needs 10 Strength, 6 Dex, no missile, no shield, not mounted. 13 Bow (NIC5, US) [0.8] 14 Longbow (NIC2, US) 15 Horsebow AF+5% CB+0 Route Modifier Weight 1,2 needs Strength 6, Dex 10 Missile +75%. No missile, used only when mounted. 16 Crossbow (NIC2, US) 17 Shortbow/shortsword (NIC5, US) [1.6] 18 Elven Longbow AF+5% CB 0 Route Modifier 0 Weight 1.2 Needs Strength 6, Dex12, Missile +150%, no shield, not mounted. 19 Dwarven Axe (NIC2, US) 20 Troll Hammer AF +125% CB +50% Route Modifier -25% Weight 4.0 Strength 20, Dex 6, no missile, no shield, not mounted. 21 Mithril Sword USA: 1DAM 22 Mithril Axw USA: 1DAM 23 Dart & Shortsword AF +50% CB +10% Route modifier +5% Weight 1.6, Strength 6, Dex 10, missile bonus +50% no shield, not mounted. 24 Magic Broadsword 25 Magic Claymore 26 Magic Battleaxe (NIC5, US) [1.6] 27 Magic Greate axe (NIC5, US) [2] 28 Magic Halberd 29 Magic Pike 30 Magic Spear 31 Magic Javelin 32 Magic Mace (NIC2, US) 33 Magic Dagger 33 Magic Cavalry Saber (NIC1, UK) 34 Magic Cutlass (NIC5, US) [1.6] 35 Magic Lance (NIC2, US) 36 Magic Bow 37 Magic Longbow 38 Magic Horsebow 39 Magic Crossbow 40 Magic Shortbow/Knife 41 Magic Elven Longbow (NIC1, UK) 2DAM, +1MAR 42 Magic Dwarven Axe (NIC2, US) 43 Magic Troll Hammer (NIC2, US) [4] 44 Magic Mithril Sword 45 Magic Mithril Axe (NIC2, US) 46 Magic Dart/shortsword (NIC1, UK) [0.8] 1DAM 47 Dwarven Plate (S) (NIC2, US) 48 Poison I Claymore 49 Poison I Battleaxe 50 Poison I Greataxe 51 Poison I Halberd 52 Poison I Pike 53 Poison I Spear 54 Poison I Javelin 55 Psn I Mace (NIC5, US) [3.2] 56 Poison I Dagger 57 Poison I Quarterstaff 58 Poison I Lance 59 Poison I Bow 60 Poison I Longbow 61 Poison I Horsebow 62 Poison I Horsebow 63 Poison I Shortbow 64 Poison I Elven Longbow 65 Psn I Dwarven Axe (NIC1, UK) [3.4] 66 Poison I Trollhammer 67 Psn I Mithril Sword (NIC2, US) 68 Poison I mithril axe 70 Poison II Broadsword 71 Poison II Claymore 72 Poison II Battleaxe 73 Poison II Greataxe 74 Poison II Halberd 75 Poison II Pike 76 Poison II Spear 77 Poison II Javelin 78 Poison II Mace 79 Poison II Dagger 80 Poison II Quarterstaff 81 Poison II lance 82 Poison II Bow 83 Poison II Longbow 84 Poison II Horsebow 85 Psn II Crossbow (NIC1, UK) 86 Poison II Shortbow/Knife 87 Poison II Elven Longbow 88 Poison II Dwarven Axe 89 Psn II Trollhammer (NIC2, US) 90 Poison II Mithril Sword 91 Poison II Mithril Axe 93 P-1 Elven Long Bow (NIC1, UK) 94 P-1 Dwarven Axe (NIC2, US) 95 P-1 Troll Hammer (NIC2, USNIC1, UK) 96 P-1 Mithril Sword (NIC1, UK) 3DAM, +140%AF (90% Sword + 50% P-1), +1MAR 97 P-1 Mithril Axe (NIC1, UK) 3DAM 98 P-2 Elven Bow (NIC1, UK) 99 P-2 Dwarven Axe (NIC1, UK) [2.4] 4DAM, +1MAR 100 P-2 Troll Hammer (NIC1, UK) [4] 101 P-2 Mithril Sword (NIC1, UK) [1.2] 4DAM, first calculation implies, +90%AF (m.sword), +190% P-2. 102 P-2 Mithril Axe (NIC2, US) [1.6] 103 P-3 Elven Bow (NIC1, UK) 104 P-3 Dwarven Axe (NIC2, US+UK) 105 P-3 Troll Hammer (NIC2, US+UK) [4] 107 P-3 Mithril Axe (NIC1, UK) 108 P-4 Elven Longbow (NIC1, UK) [1.2] 109 P-4 Dwarven Axe (NIC1, UK) 110 P-4 Troll Hammer (NIC1, UK) [4] 6DAM, +2MAR 111 P-4 Mithril Sword (NIC1, UK;NIC2 US) NIC2 US: 6DAM, +2MAR, +380%AF 112 P-4 Mithril Axe (NIC1, UK;NIC2, US) NIC2 US: 6DAM, +2MAR, +380%AF 113 Staff of Recovery [0.6] +35%AF, +3mana rec. 115 Wizard's Staff (NIC1, UK) [1.2] 116 P-1 Staff (NIC1, UK) [0.6] 117 P-2 Staff [0.6] (NIC1, UK) 4DAM, +125%AF (NIC2, USA) Spells cost -1pt. 118 P-3 Staff [0.6] 5DAM, +220%AF, +9mana rec. for WIZARD, possibly for Arcane 1-9. OBS UK: 1 free mana point equipped on a Percival Priest. 119 P-4 Staff (NIC2, US;NIC1, UK) [0.6] OBS UK1: +320%AF, 6DAM, 2 recovery and 2 free points 120 P-5 Staff 120 Power 5 Staff (NIC2, US) RK&RF: Same as #121 except base +420%AF 121 P-6 Staff [0.6] (NIC1, UK+USA) UK+USA: 8DAM, +2MAR, +520%AF, 200SA, 3 free points, 100+?S RK US2: miscellaneous item. +520%AF, 10%RB, no shield, may be mounted. Wielder needs 3STR 3DEX, Terrain 25%G, +15%M, -25%S. RF US2: No magical enhancement for specific character or soldier. No bonuses against specific targets. 122 P-1 Druids Staff (NIC2, US) [0.6] 124 Seer's Crystal {crystal} (NIC2, US) As per rule book. +3pts to ANY spell for a Seer. 125 Dread Axe (NIC1, UK;NIC2, US) US:+175% AF Damage 2 SAR +6 126 Saurian Net/Trident (NIC1, UK) 127 Wyvern Lance (NIC, USA) [1.6] May use with shield, has a missile attack and good charge bonus. 128 Dark Scimitar (NIC, USA;NIC1, UK) RK UK1: 95%AF, 0%MiAF, 10%CB, 5%RB, Shield-yes, Mount-Yes, Need 6STR, 6DEX 15%S, 25%C, -25%D, Item is magical by nature. 129 Unicorn Bow (NIC5, US,NIC1 UK) [1.2] EXA UK1: Need 9STR, 15DEX, No shield, +70%AF, +200%MiAF 130 Darkelf Longbow (NIC, USA+UK) [1.2] OBS UK1: +15%AF, +150%AF, no mount, no shield OBS UK1: +15%AF, 1DAM, +1MAR 131 Shield (S) [1.8] 132 Shield (M) (NIC4, USA) [2.3] 133 Shield (L) (NIC4, USA;NIC1 UK) [5.1] 134 Soft Leather (S) (NIC2, US) 136 Soft Leather (L) (NIC5, US) [3] 137 Studded Leather (S) [2.0] 138 Studded Leather (M) (NIC2, US) 138 Studded Leather (L) (NIC5, US) 141 Scale Armor (M) (NIC2, US) 144 Chain Mail (M) (NIC2, US) [6.9] 145 Chain Mail (L) (NIC1, UK) [12.5] 146 Laminated Armor (S) (NIC1, UK) [7.20] 147 Laminated Armor (M) (NIC2, US) 148 Laminated Armor (L) (NIC4, USA;NIC1, UK) [16.2] 150 Plate Armor (M) (NIC2, US) 151 Elf Lt. Chain (NIC, USA) +1MAR, +1SAR, 0INV. 150 Elf Lt. Chain (S) (NIC2, US) 153 Elf Lt. Chain (M) (NIC4, US) [5.6] +1SAR/MAR 0INV, +8DF 154 Elf Lt. Chain (L) (NIC, UK) +1MAR, +1SAR 157 Dwarven Plate (L) (NIC5, US) [11] 158 Mgaic Shield (NIC1, UK) [1.8] 159 Magic Shield (NIC2, US) 160 Magic Shield (L) (NIC2, US) 167 Magic Scale (S) (NIC5, US) [3.5] 168 Magic Scale (M) (NIC5, US) [5.3] 171 Magic Chain Mail (M) (NIC4, USA;NIC1 UK) [6.9], UK:1INV, +1MAR/SAR 174 Magic Laminated (M) (NIC2, US) 175 Magice Laminated (L) (NIC5, US) [16.2] 176 Magic Plate (S) [7.3] (NIC, USA+UK) +1MAR, +1SAR, 1INV 177 Magic Plate (M) [11.0] (NIC1, UK) +1MAR, +1SAR, 1INV 178 Magic Plate (L) (NIC1, UK) [11.0]; (NIC6, US) [22.0] 180 Magic Elf Light Chain (M) [5.6] 181 Magic Elf Light Chain (L) (NIC1, UK) [8.4] 182 Magic Dwarf Plate (S) (NIC1, UK) [5.5] 183 Magic Dwarf Plate (M) (NIC1, UK) [7.3] 184 Magic Dwarf Plate (L) (NIC1, UK) 185 P-1 Elven Light Chain (S) (NIC1, UK) 186 P-1 Elven Light Chain (M) (NIC1, UK) 188 P-1 Dwarf Plate (S) (NIC1, UK) 189 P-1 Dwarf Plate (M) (NIC1, UK) [7.3] 192 P-2 Elf Light Chain (M) (NIC1, UK) 194 P-2 Dwarf Plate (S) (NIC1, UK) 195 P-2 Dwarf Plate (M) (NIC2, US) 196 P-2 Dwarf Plate (L) (NIC2, US+UK) OBS NIC2 UK: +12 DF, 3INV, 1MAR, 1SAR. 197 Dragon Armor (S) (NIC1, UK) [5.25] +16DF,+15%CB,+0.5SV,4INV,+2MAR,+3MAR 198 Dragon Armor (M) (NIC1, UK) [7.3] 199 Dragon Armor (L) (NIC1, UK) [11.0] 4INV, +16DF, +2MAR, +3SAR 205 Dak 1MAR, 2SAR, 3DF, 18CF, 1.30SV 215 Halfling 2MAR, 2SAR, 1DF, 5CF, 0.20SV 222 Orc Barb 1MAR, 1SAR, 2DF, 10CF, 0.65SV 237 Ghost (NIC1, UK) OBS: When Star Child's Ressurect dead chars. they are converted to this race. 261 Human Slaves (NIC1, UK) 264 Dwarven Slaves (NIC1, UK) 265 Dak Slaves (NIC1, UK) 268 Troll Slave (NIC1, UK) 289 Spirit (NIC1, UK) OBS: Can buy in Rich Point Market for 951Cr. 290 Snake (NIC1, UK) OBS: Can buy in Rich Point Market for 321Cr. 291 Horse (NIC1, UK)+(NIC2, US) 292 Wolves (NIC1, UK) 295 Griffons (NIC1, UK) 297 Greathawk (NIC2, US) 298 Drakes (NIC1, UK) 299 Greathorse (NIC1, UK) 300 Mammoth (NIC1, UK) 324 Lamassu (NIC1, UK) OBS: Druid council members can morph to this. 340 Chimera (NIC1, UK) OBS: Druid council members can morph to this. 350 Sea Serpent (NIC1, UK) OBS: Druid council members can morph to this. 358 Vampyre (NIC1,UK+USA) 5/8 INV/DAM +10STR,+6PC,+100%AF,+2MAR,+3SAR,+2TAC,-5INF,125SA,+5Move OBS: Reduction in chance of success in practising Influence 364 Blessed of Shanah (NIC USA) As stated in the module plus 1/1 INV/DAM +2 Move. 375 Greater Vampyre (NIC1, UK) 7/14 INV/DAM +2STR,+8PC,+3TAC,+3INF,+5DF,+3MAR,+4SAR,+5Move,-0.,250SA 385 Dark Minion training type 390 Raider (NIC1, UK) 391 Light Warship (NIC1, UK) [2500] 392 Warship (NIC1, UK) 393 Dreadnaught (NIC1, UK) 394 Small Merchant (NIC1, UK) [2000] 395 Merchant (NIC1, UK) 400 Mandra Poison I (NIC1, UK) 401 Belladon {potion} (NIC1, UK) 402 Healing Draught I (NIC1, UK) 403 Healing Draught II (NIC1, UK) 404 Mandra Antidote (NIC1, UK) [0.02] 405 Belladon Antidote (NIC1, UK) 406 Silversheen {potion} (NIC1, UK;NIC4 US) US: +5Dex when equipped 407 Invisibility potion (NIC1, UK) Activation gives 0SV, +5stealth. 408 Wagon (NIC1, UK) CC300 409 Crowns 410 Food (NIC1, UK) [1] 411 Soft Materials (NIC2, US+UK) 412 By Products (NIC1, UK) [0.5] 413 Lumber (NIC2, US+UK) 414 Stone (NIC4, USA) 415 Ship Units (NIC1, UK) 416 Iron (NIC2, US+UK) 417 Precious Gems (NIC1, UK)+(NIC2, US) 418 Gold (NIC2, US) 419 Silver (NIC1, UK) [0.2] 420 Precious Stone (NIC1, UK) 421 Yew (NIC1, UK) [5] 422 Mithril (NIC1, UK) 423 Mandrake (NIC4, USA) 424 Ginger Root (NIC2, US) 425 Nightshade (NIC1, UK) 426 Silverleaf (NIC4, USA+UK) 427 Asarum (NIC4, USA+UK) 428 Cinderoak (NIC1, UK) 429 Meldorian (NIC4, USA) 430 Warhorse (NIC4, USA) 431 Warwolf (NIC2, US) CC30 432 Warunicorn CF +18 CB +30% RT+35% Movement 38 CC 40 Special Attack 10. Carries small & medium. 433 Warpony CF +12 Charge +50% Route 40% Movement 40 CC 45. Small and medium 434 Wargriffon CF+60% Charge +20% Route 70% Movement 52 CC 40 small and medium 435 Warsahar CF+30% Charge +25% Route 50% Movement 32 CC 45 small and medium 436 Wargreathawk CF+35% Charge +20% Route +70% Movement 52 CC 55 small and medium 439 Warmammoth CF +70% Charge +100% Route 0 Movement 20 CC 300 medium and large 440 Warsandlizard CF+15% Charge 35% Route 50% Movement 32 C 40 Small and medium 441 Warhippogriff CF +40% Charge +2-% Route +70% Movement 52 CC 35 small & medium 437 Wardrake (NIC1, UK) CC150 438 Wargreathorse (NIC4, USA+UK) 442 War Land Dragon (NIC, USA+UK) USA:CC220, UK:CC200, +90CF, 40SA NIC2 US: +80CF, +40SA, 200CC 444 War Silver Dragon (NIC, USA+UK) CC180 US NIC2: 180CC, 200SA, Adds free missile attack w/o Miss weapon equipped 445 Diplomat's Elixir (NIC2, US) +1INF on Equipping 446 Redmist Potion (NIC2, US) 447 Greydust Salve (NIC1, UK;NIC4 US) US: -1MAR when equipped 448 Almonquava Wine (NIC1, UK) OBS: 10% Bless, -2INF 449 Fairydust (NIC1, UK) [0.00] +8MAR on equipping. 450 Elixir of Strength (NIC1, UK) +5STR on Equiping [0.02] 451 Dragon Scales (NIC1, UK) Convert to 500Cr or 100T.goods 452 Wyvern Tail (NIC1, UK) [0.2] Convert to 150Cr or 40T.Goods 453 Unicorn horn 460 Desert Armor (NIC7, US) (M) -40 sighting value 502 Sea Serpent (NIC1, UK) OBS: Druid Council members can morph to these. 580 Flying Carpet (NIC1+NIC2, UK;NIC7 US) UK OBS: CC120,US OBS: 90move 120CC 583 The Endless Ring [0.25] Universal Holy Symbol (NIC4, US) 584 Shanah's Symbol [0.25] (gives everything stated in NIC guide). RK UK1: The Sword and the Flames leave little doubt that the Hands of Shanah were set to work on this {jewel}. USA: As in the module book but also +1 Priest Level 586 The Cross of Peace Perceval`s Holy Symbol {medallion} (NIC1, UK;NIC2,4 US) [0.25] OBS UK1: +2Priest, +3SAR, +2MAR, +5DF, +1INF, +2DEX, 588 White Leaf (NIC1, UK) Druidic Cuncil Holy Symbol 589 The Dark Skull {skull} (NIC1, UK) Holy symbol of SARN, as per module. 590 Bell of the Dead {Bell} (NIC1, UK) [0.25] Temple of the Dead Holy Symbol Gives all the stuff indicated at setup. 591 Cross of Man {book} Gemidiahist Holy Book (NIC1, UK)+(NIC2, US) 592 Barosa Holy Book (NIC1, UK) 593 Universal Holy Book (NIC1, UK) 594 Warriors Way (NIC1, UK+USA+AUST) given to all Priests of Shanah (Rel#4) OBS AUST: Equip +1STR, +1CC 595 Hahsandra's Code {book} (NIC1, UK) 596 Perceval's Path (NIC1, UK+USA) given to Priests of Perceval (Rel#6) 597 Garm's Will (NIC1, UK) 598 The White Tree {book} (NIC1, UK) 599 Fallen Star {book} (NIC1, UK) Sarn Holy Book 600 The Gate (NIC1, UK) given to Priests of The Temple Of The Dead (Rel#10) 601 P-1 Comp Horsebow (NIC, USA) [1.4] 602 P-2 Comp Horsebow (NIC, USA) [1.4] 4DAM, +170%AF, ~150%MAF, +2MAR RK UK1: 175%AF, 225%MiAF, 50%CB, 50%RB, shield-no, mount-only, Need 10STR, 10DEX; 25%G, -25%All Forest, 15%D 603 Mongol GD. Horsebow (NIC1+BIC2, UK) [1.4] 5DAM, +175%AF, +150%MiAF USA: 5DAM, +175%AF, +150%MAF 604 P-3 Comp Horsebow (NIC1, UK;NIC7, US) 605 P-4 Comp Horsebow (NIC, USA) [1.4] Need 10STR, 10DEX;no Shield,Mntd only. +250%AF, +450%MAF, +50%CB, +50%RB,+25% Grass,+15% Desert,-25% All Forest 606 Goran Dwarven Axe (NIC1 UK+USA) 5DAM, +300%AF vs. Non-Dwarves USA: 5DAM, +290%AF RK UK1: +250%AF, +50%CB, 0%RB, Can be used with shield and mounted. Need 12STR and 6DEX. +25%AF Barren and Forest Mtns, -25%AF in swamp, +15%AF confined, rest +-0%. 607 Blue Dart and Sword (NIC, USA; NIC1 UK) [1.2] RK UK1: 250%AF, 250%MiAF, 50%CB, 0%RB, Poison Weapon, Shield-no, Mount-yes Need 6STR, 12DEX; -25%Def/Att Walls, 25%IC, 15%C RF UK1: Markings read "The Doom of many a superhero". Misc. type weapon. +50%AF if user is Assassin. +400%AF and 5DAM if target Super Hero. 608 Black Javelin (NIC1, UK;NIC7 USA) UK: 40SA Fear USA:39SA, 5DAM, Psn II, 350%AF, 200%AF, OBS: needs >7DEX to use. RK UK1: 250%AF, 300%MiAF, 100%CB, 10%RB,Poison Weapon,shield-yes,mount-yes Need 10STR, 10DEX. 25%Any Hill, -25%F, -25%HF, 25%Any Mtns, 15%M RF UK1: Marking read "humanous ist doom mit stealth". +100%AF if user has Stealth. +100%AF and 5DAM if target Human Barbarian. 609 Centaur Wind bow (NIC1, UK) [0.0] UK1:100%AF for Centuars 610 Centaur Magic Sword (NIC1, UK+AUST) RK UK1: +250%AF, 0%MiAF, 50%CB, 0%RB, shield Y, mount N, Need 15STR, 8DEX +AUST: Terrain +25%G, +15%BH, -25%S 611 Ogre's Spiked Club (NIC, USA;NIC1, UK) OBS UK1: +450%AF, 4DAM. OBS UK1: +250%AF, no shield, no mont, need 40STR. 612 Civil Giant Sword (NIC1, UK) [2] OBS UK1: Equipped on Giant Morghoul, +1MAR, 50SA, +300%AF(approx), 3DAM 612 Giant Nomad Scimitar (NIC2, UK;NIC7,US) [2] 613 Haflings Grey Dagger (NIC, USA) [0.5] RK UK1: +50%AF, with shield, no mount 614 Gargoyle Mountain Axe {axe} (NIC1, UK+USA) [4.0] RK UK1: 250%AF, +50%CB, +0%RB, Can be used with shield but not mounted Need 20STR and 15DEX. +15%FH, +25%BM, -25%D, +25%FM, +15%BH 615 Soratatan's pick (NIC, AUST;NIC1 UK) RK UK1: +70%AF, 0%MiAF, 5%CB, 0%RB, shield N, mount N, need 10STR, 5DEX +AUST Terrain: +25%C, +15%AM, -25%S 616 Soratatan's Axe (NIC1, UK) [2] Casts 94 and 104 @STR10 617 Soratatan's Scythe (NIC1, UK;NIC, OZ) RF+RK UK1: +50%AF, No Shield, no mount, +50%AF if Admin Engineer Rumor UK1: Casts increse SEI and gather food @STR10 (approx) 618 Engineering Studies {book} (NIC1, UK+Holl) RD UK1:"There is nothing to read in this Book" RK UK1: Activation gives Admin/Eng at level 8. 619 Teleporting Basics {scroll} (NIC1, UK+USA) [0.10] Teaches spell 26 619 Recall of Shame {ring} (NIC2, UK;NIC, OZ) [0.10] 619 Aeriel Investigations {book} (NIC5, US) [0.10] 619 Centaur Wind Bow (NIC7, US) 620 Champion's Ring (NIC5, US;NIC, OZ) [0.10] RUMOR UK1: +7PC, casts 162, 166, 181 @ STR10 621 Fire Wand {wand} (NIC1, UK+USA) US+UK: Gives #16 Firestorm, #17 fireball and #106 Summ Fire Ele At STR3. 622 Bronze Medallion (NIC, USA+UK) US+UK:Gives #16 Firestorm,#17 fireball and #106 Summ Fire Ele @3, +2CON 623 Ogre Champion Crown {crown} (NIC1, UK) OBS UK1: +1STR, +2CON, Cast 1 at STR 10. OBS US10: On HU Nomad +10STR, +2DEX, +5CON, Spell 2@10 624 Fire Whip (NIC, USA) [0.8] STR 16 NOT enough to wield it. Can morph to Dark Warrior status. 625 Flaming Sword (NIC, USA+UK) [1.6] US+UK : 7DAM, +2MAR, +450%AF, 150SA RK UK1: +225%AF, +50%CB, +50%RB, +25%F, +15%AW, -15%SO, Others zero. Need 20STR, 14DEX, with shield but not mounted.+25%F,+15%AW,-15%SO 626 Shadow Shield (S) (NIC1, UK+USA+AUST) [0.5] RK UK1: Maker unknown, but obviously hated Orc Barbarians. +3DF. Sighting Value -1, magical by nature..., No terrain Mods. RM UK1: Must have stealth, 2%chance morph to Local Hero UK OBS: Equipped on Orc Barb Seer, +6DF, +7MAR, +2SAR, 2INV, 2MAR AUST: +5MAR, +2SAR, 2INV -1.5/-1.6SV 627 Asir Shield (S) [1] (NIC, USA+UK) [1.0] +9DF, +2MAR, +2SAR, 2INV 628 Black Shield (M) (NIC1, UK) [1.0] RF+RM UK1: 5INV,+4DF,+2MAR/SAR,must have stealth,+2 sp.rec,5%-->echanted 629 Astral Shield (M) (NIC2, USA,NIC1,UK) [1.0] USA NIC2: +5MAR, +1SAR, +4DF, +?spell points. 630 Shadow Shield (L) (NIC, USA+UK+AUST) OBS UK1: Equipped on a Dark Warrior Troll Barb TOD Priest +3DF, +1MAR/SAR RF AUST: Must have Stealth skill, then +3DF, +2SAR, +1MAR, 2INV +200 DF (sic!) if target is Priest RM AUST: +4DF in Winternight; +1 MAR; in combat 2% morph -> Local Hero 631 St. Lukas Shield (M) (NIC1, UK+USA) [1.2] USA: Gives #288 (Cure Black Death), #289 (Cure Pox) at STR10. +2DF, +0.5 Sight. 632 St. Lukas Shield (S) (NIC, Holl) 633 St. Lukas Shield (L) (NIC2, US;NIC1, UK) 634 Seba's Gloves {gauntlet} (NIC, USA+UK) 635 Rison's Jangles {braclet} (NIC1, UK) 636 Porin's Sceptre (NIC1, UK) ALL Rune spells: +1PC, +3 Universal Priest, 15%Bless, Casts 80,81,82 @ STR10. Cause insanity, 50%cure poison. 637 Storm Axe (NIC, USA+UK) [5.0] RK UK1: +200%AF, Need 25STR,No shield or mount, 100%CB. 638 Storm Sword (NIC1, UK;NIC Holl) [3.6] RK UK1: +400%AF, +100%CB, No terrain mods. Not with shield, not mounted. Need 25STR and 10DEX OBS UK1: 6DAM, +1-2MAR? 639 Saurian Blue Robe (M) (NIC, USA;NIC1,UK) [0.0] RK/F/M UK1: +6DF, +2MAR,Must be Saurian,+1mana and Rec,+3spell,+1 sp.Rec 639-Storm Sword (NIC1, Holl) 640 Desert Armor (M) (NIC1, UK+USA) [1.2] USA: 3INV, +14DF, +3MAR, +2SAR, Cast #53, #164 at STR6. USA NIC2: 3INV, +12DF, +3MAR, +2SAR, Casts 53,164 at STR 6 USA: No spells for civilised Humans but Nomads get them. 641 Desert Armor (S) 642 Shield of Barosa (M) 643 Shield of Barosa (S) [0.60] (NIC1, UK) 644 Shield of Barosa (L) [1.6] (NIC, USA;NIC1, UK) OBS UK1: +2DF, For Barosan worshiper who is barbarian; +4DF,6INV,+1MAR/SAR If target is an elf hashandra worshiper; +25DF. Cast 164,166@STR10 if Barosan 645 Gemidiah Plate (M) (NIC1, UK)[7.0] 7INV,but zero DF (NIC, US),(NIC, Holl) 646 Crusader Shield (NIC1,UK) RK/F/M UK1: +6DF,5INV,+1MAR/SAR,must be Knight, casts cure pox/BD @ STR10 +300DF vs Undead. 647 Griffon Shield (S) (NIC, USA;NIC1, UK) US: +4DF, +2MAR, +2SAR, 5INV 648 Griffon Shield (M) (NIC, USA) +4DF, +2MAR, +2SAR, 5INV 649 Griffon Shield (L) (NIC, USA+Holl+UK) USA: +4DF, +2MAR, +2SAR, 5INV RK/F/M UK1: +5DF, 4INV, +2MAR/SAR 650 Dragon Shield (S) 651 Dragon shield (M) (NIC1, UK+USA) [2] USA: 4INV, plus to DF, MAR and SAR. Chance of morphing to enchanted per combat. RF UK1: +200DF if target is ancient dragon 651 Draconian Shield (M) (NIC7, US) 6INV 652 Dragon Shield (L) (NIC1, UK,NIC7 US) US7: Spell 213@5 RK/M UK1: +4DF,+4MAR, 5% morph ---> Enchanted 653 Shield of Faith (M) (NIC1, UK;AUSTRIA+USA,NIC2 identical info) US+AUST:Equiping shows: +10DF, +2MAR, 5INV USA NIC2: For Priest of Shanah also get: +15DF, +3MAR/SAR, 5INV 654 Blood Shield (L) (NIC1, UK) 655 Blood shield (S) (NIC7, US) [1.25] 656 Blood Shield 657 Lears Shield (L) (NIC1+NIC2, UK:NIC7, US) RK/F/M UK1: +4DF, +4MAR/SAR, 6INV, cast153,149@STR10,Precival Giant only get +10DF 658 Cloak of Letters (S) (NIC2, UK) 658 Robin Cloak (S) (NIC1, UK) 659 Robin Cloak (M) (NIC, USA) [2] 660 Robin Cloak (L) (NIC1, UK) UK1: +8DF, -0.5SV, 1INV, +25%F, +50%HF, +15%FH, +15%FM. 661 Hair Coat (NIC1, UK) 662 Bone Shield (S) (NIC1, UK) Demon 1216 Garcontha wields one. 663 Crossbones Shield (M) (NIC2, UK) [1.95] 663 Bone Shield (S) (NIC5, US) [1.5] RM UK1: +1 mana rec. RK CAN1: Medium shield, +1DF, no terrain modifiers 664 Bone Shield (L) (NIC, USA,UK) 665 Mithril Shield (S) (NIC5, US) [1.5] OBS UK1: 4INV 666 Shield of the Beast (NIC1, UK;NIC, OZ)# OBS UK1: 6INV, +10DF, +1MAR, +9SAR, 25SA, Cast 130, 247 @ STR10 667 Mithril Shield (L) (NIC1, CAN) [3.0] 668 Dak Wing Shield (NIC, USA) Equipped as shield, -3DF, +2MAR 669 Mithril Shield (NIC1, UK) 670 The Beast Sword (NIC1, UK) [4.0] OBS UK1: 8DAM, +300%AF, +some MAR RM UK1: If Priest and Mark of Evil, +800%AF teleport + summon winternight @ STR15 671 Half Blade (US, NIC5) OBS UK1: +50%AF 672 Skull Club (NIC1, UK) Demon 1216 Garcontha wields one. OBS 4DAM 673 Dragon Lance (NIC, AUST;NIC1, CAN) [4] RF AUST: +100%AF if user is Knight; +800%AF and DAM 6 if target is Ancient Dragon RM AUST: +4 MAR; in combat 5% chance of morph -> Local Hero OBS UK1: +140%AF, Cast RK @ STR15. 674 Ice Wand (NIC1, UK;NIC3 USA) [0.5] USA NIC3: 200SA, +300%AF, 6DAM, +5DF, +2MAR, Spells 128, 109 at STR 6. OBS: 12STR can equip this. One player equipped with shield, another got an error saying NO shield. OBS UK1: Equipping on Dak Seer gave 4DAM and +250%AF (approx) RF UK1: +100%AF if Summoner. 800%AF & 4DAM if target is Fire Drake. 675 Rusty Old Sword (NIC1, CAN) [1] 676 Rusty Old Axe (NIC, USA+UK) [1.2] 677 Catsbane Great Axe 678 Troll Bane Mace (NIC, USA+Holl;NIC1, UK) [2.0] USA: Need 12STR and 12DEX, +200%AF. UK1: +200%AF,+50%CB, +25%RB, no shield/mount, Need 12STR/DEX +15%G, +25%BH -25%S 679 Orcish Assault Bow (NIC1, UK+USA;NIC7, US) [2.0] RK/F UK1: 4DAM, +25%AF, +175%AF, +25%AF if Orc. 680 Black Robe (M) (NIC1, UK) 681 Black Robe (S) (NIC1, UK, NIC?, US) [2.5] RK USA4:"The Black folds hide a dim shadow of a grim skull, giving just the hint that those who work with the dead may have designed this or themselves." -0.5SV +6DF, No terrain, charge or route. RK/F UK1: 4INV, +6DF, +1MAR/SAR RM UK1: +10DF in winternight. +1MAR, 1 magic recovery, will cast spell #360 Rubystar Fire @STR 3. 2% chance of morphing to Morghoul in combat. 682 Black Robe (L) (NIC, Holl) 683 Purple Robe (L) (NIC1+NIC2, UK) [5.0] OBS UK2: Casts spell #249 at STR 2, +12DF, 6INV, +2SAR, +4MAR. RM UK1: As for UK2 + 2% morph--> Blessed of Sarn,+2Mana. 684 Purple Robe (M) (NIC1, UK;NIC2,7, USA) USA+UK: Morps wearer in battle to Blessed of the Blade (Religion 9) UK: +5DF, 4INV, 1DAM, +1SAR OBS US2: +5DF, 4INV, 1DAM OBS US2: Works irrespective of religion of Character OBS US2: Didn't work on Priest of Rel#4. (Maybe %chance of morphing that was missed, or may only work on Priests if of Rel#9). OBS US2: 6INV, spell 181@STR1 685 Purple Robe (S) (NIC, Holl;NIC1, UK) 686 Rainbow Cape (M) (NIC1, UK;NIC3, USA) [1.3] USA NIC3: +16DF, 5INV, +2MAR, -2SAR, +5SM USA NIC3 OBS:Either cape or Greater Enchanted Status gives -3 spell cost USA NIC2 RK: "Displaying as if some wild peacock, the cloak radiates all colors of the arcane colleges from the darkest necromancer black to the.. +4DF for medium. CB 0% Route 0% 0% in all terrain. SV 1.000 Weight 1.250 687 Paladin's Shield (M) (NIC1, UK,USA+AUST) USA: 2INV, Casts 288 Cure Black Death and 289 Cure Pox at STR 10. RF AUST: Must be Knight, then +5DF, +10SAR, +8MAR, 2INV 688 Ranger's Longbow (NIC1, UK) [1.2] OBS: 5DAM, +1MAR, +155%AF, ?MiAF. 689 Murat's Saber (NIC5, US;NIC, AUST) [1.2] Note: Real Life (what?), Murat was Napoleon's Chief of Cavalry! RF AUST: +200%AF if wielder is swordmaster RM AUST: +1 arcane rec, +2MAR, in combat 10% chance of morph -> Local Hero 690 Haunted Bow (NIC1, UK;NIC1, CAN) OBS UK1: +250%MiAF,+50%AF,3DAM, ?% morph--> Netherworld per combat. OBS CAN1: casts 335 Eye of the Archer @ str5 691 Golden Pike (NIC2, UK) 691 Land's Knight Pike (NIC1, UK,NIC1, USA) 5DAM 692 Singala Cutlass (NIC1, UK+USA) [1.2] USA: 4DAM, +150%AF, 2 handed weapon RF/M UK1: +1MAR, No shield,Thief +300%AF,+150%AF vs. Saurain,4DAM 5% morph-->local hear. 693 Dragon Bane Axe (NIC2, USA; NIC1, UK) [1.6] OBS UK1: +200%AF, 4DAM 694 Shanah Saber (NIC1, UK+USA) USA: 4DAM, +275%AF RK UK1: 4DAM, 125%AF, with shield and mount. 695 Shanah Horsebow [1.2] 4DAM, +200%AF (NIC, USA) +200%MAF, 25SA, equiping/activating does nothing extra for priest of Shanah. 696 Lion Shield (M) (NIC1, UK) RF/RM UK1: +2DF, +2MAR,for Maratasen(+4DF,+1SAR/MAR,1INV),+100DFvs.Lycan 697 Dwarf shield (NIC1, UK) RF+RM UK1: 1INV,+6DF,+1MAR/SAR,for dwarves +50DF vs Orcs. 698 Troll Guard Hammer (NIC1, UK+Holl) [4] RF UK1: +200%AF for any troll, +100%AF and 4DAM vs. any scout. RM UK1: 50SA, +50%AF in Winternight, +1 mana to cast, +1 rec for arcanist, +1MAR, Casts; 60,148@STR6, 2% chance morph --> Darkling ?? UK1: 50SA for trolls only 699 Dryad's Flail (NIC1, UK) [3.0] UK1: For Druid Arcanist; +100%AF, +25%CB, No shield/mount, Need 10STR/DEX +25%F, +15%HF, -25%SO RF+RK+RM UK1:+300%AF, +1MAR, No sh, Druid @ Druidic Council 100SA, cast Incr Fert,Incr Rec @ STR10,+1mana/rec,+2magic/rec 700 Ayeisha's Ring {ring} RF USA7: A small crystal lies within a larger crystal, all set in a golden ring. The name name Ayeisha is inscribed in the rear. Item type: Ring. When in use Constitution modifier +1. RM USA7: Message as for RF + Gives #55@10. No other adjustments. RF UK1: Learn 55, +1CON 700 Neconza's Ring (NIC2+6, USA) 702 Wizard's Charm {medallion} (NIC1+2, AUST) +1DEX, Cures Psn I+II at 10% chance, Arcane: -1mana cost to cast, +1 mana rec, +5 Wizard Activation teaches spells; 4,11,213,336 and cures insanity. Casts spell 1@10 and 339 in battle. Spell 339 Greater Dragonfury is a wizard level 9 battle spell, no items needed! Caster gets; -1DF, +5MAR,15*level SA, 50*level Magic Attack vs. opposing slot; minus Moral and AF?, curse of 25%. 703 Vega Charm (NIC1, UK)+(NIC2, US) OBS US2: Teachs 41(Mind Clear) on equiping/activation 705 Tiger Eye (NIC1, UK;NIC1, AUST) {jewel} [0.02] OBS UK1: Equiping on Dak Seer has no effect, Activation gives bad feeling RK: UK1: "The classic Tiger Eye jewel is shaped in the form of a loin emerging from an egg." RF AUST: User must be any Maratsen. 706 Black Skull {jewel} (NIC1, UK,NIC2, USA) OBS US2: Activation --> Wraith, insanity, 15%damage. 707 Marshall's Rebuke {scroll} (NIC1, UK) 708 Symbolic Studies {scroll} (NIC, USA;NIC1, UK) [0.06] UK1 RM: Must be wizard, teaches 3,11,15,18. Activation causes insanity. US2 RD: No info. 709 Treatise/Servitude {book} (NIC7, USA) [0.5] RF US7:"There is an inscription that is certainly in need of a little study and may inspire you to settle down and read it. Only a character with skill of Summoner may use. In Use; -2INF, Lev5 Curse 710 Ideals of Ignorance {book} (NIC1, UK) 711 Mithril Anvil Guide {book} (NIC2, USA; NIC1 UK) [0.5] RD US2: No info 712 Dryad's Art of Earth {book} (NIC1, UK;NIC2, USA) OBS USA:Activation does nothing for human assassin/knight/summoner UK+USA: If activated by druid gives spells 241+207 and cures insanity. Equiping gives increase fertility @ STR6. OBS UK:+1 spell point. 713 Morose Subjects (NIC1, UK) OBS UK1:Activation does nothing for Dak Seer. UK1 RD: Doom and depression seems to sift through of a rather disturbed and troublesome fellow of ancient days. Despite the minor headaches such association gives you, the knowledge contained herein is clearly of value to those of the Dark Arts of Necromancers or those for whom the Undead is a problem...yet research in the Old Arcana may be possible, at least in the low levels through some tricks you've now read. OBS UK1:Activation gives spells 77,83,97 (Repel Undead III, Emphatic Self Cure, Increase Underground city size) 714 Repulsive Behaviors {book} (NIC1, UK) [1] OBS UK1: Cures insanity and gives 76,80,82 @ STR5 716 Gemdiah's Call {scroll} (NIC2, USA) [1] OBS: Activated on HumB Gemidah Priest, Converts to Civilised Human, morph --> Favoured of Mankind, Gives MARK of DIVINITY! Converts you to Gemiadiah if you aren't a priest it makes you one and gives you 15 levels. 717 Strength of Shanah {scroll} (NIC2, UK) 718 Whips and Chain Mail {book} (NIC2, USA;NIC1, AUST) [1.0] AUST OBS: activation gives 5% wounds, teaches Berserker Read: "Beat ME, Beat You, hit me, hit you, Charge me, Charge you, for the US2 lesson in this is to let Rage and Beserk Anger go first in battle or lose." - Probably teaches Beserker on actiavtion. 719 Ghosts and Goblins {book} (NIC1,UK) 720 Political Satire {book} (NIC1, UK) [1.0] Teaches Rumormonger @ level 8 721 Wizardry Basics {book} (NIC1, UK;NIC AUST) AUST: Activation teaches Wizard at level 7. 722 Master's Wizardry Book {book} RF USA7: Inspect the item and discover its essence is described in its name. [large amount of blank space, then] have its due. must be a Wizard, then in use: +3 Wizard bless L33 Dex+3. OBS UK1: Act. gives Mark of Wizardry, causes insanity. 723 Glory Roads {book} (NIC1, UK) OBS UK1: Activation give Mark of Glory + Insanity. One use. 724 Flag of Conclaught {Battle Standard} (NIC1, UK) OBS: -8CON, Cast Erase Blood Enemy and Mind Clear at STR 30. 725 The Black Flag {Battle Standard} (NIC1, UK) [2.0] 726 Golden dragon Battle Standard (NIC6,US) OBS US6: 100% Bless, Cast @STR20 Spells 33 (increase SEI) 20 and 32 727 The Jolly Roger (NIC7, US) OBS US7:Activation yields 'An elf being roasted over an open fire at night. Underneath is the caption "Tastes Great, Less Filling!" RF US7:Must be activtaed to gain knowledge. Only a Thief may activate. When IN USE INF-5. During battle, will cast spell #56 728 Charging Griffon {Battle Standard} (NIC1, UK) [1.0] Observed upon equipping an Barb Orc Priest of the Dead; +2STR/DEX, +10CON, +8PC, +2INF, +2MAR, +0.4CC, -1SM, +85%AF(I think) +100%Bless. Casts Summon Fog during battle on top of character's spell. 729 Head of Garm, Golem component. 730 Grey Rock Key (NIC7, US) RF US7:"The item must be activated in order to secure its knowledge, which is otherwise apparent. Only a character with the skill of Summoner may use. When in use: +1Summ, -5CON, Level 25 Bless. RK+RF+RM UK1: Act. teaches 43,45,83,133. Turns you insane. 730 Medusa Decay {skull} (NIC2, US;NIC1, UK) RK US2:"The magiacl nature of this item seems to scream out at you and you know that only those with arcane skills should venture forth in more study...but everything has its cost and that which is not spoken of shall have its due." Activation teaches spells 43,45,83 and 133. RF UK1:Reveals nothing. 731 T'Garth's Claw {Animal Claw} (NIC1, UK) 732 Bear Claw {Animal Claw} 732 Panda Claw (NIC7, US) OBS US7:Teleports to Tobar (F#3026). Changed a nomadic ogre male to Human Barbarian Greater WereBear Male. 25% damage and Insane. Greater Werebear is +16STR,+1DEX,+15PC,+3TAC,-9INF 733 Tiger Claw {Animal Claw} (NIC1, UK) Activ. morph --> Weretiger + insane Weretiger is +8PC, +8STR, +5DEX, +8Move, +2MAR/SAR, +150%AF(approx) 734 The Black Altar (NIC, USA) [99.0] RF+RM UK1: TOTD, +2PC, +1DEX, +1STR, Cast Neth sold, summon demon and winternight@STR15, insanity. 735 The Silver Altar (NIC1, UK;HOL) RF HOL1: The weak outline of th universal church is seen above the etching of a world with a massive sea an a single winding island. User must be Universal, +3priest, +1STR/DEX, cast repel undead III in battle RM HOL1: following spells may be cast regardless of skills: 80,82,252 at str @15, +2 holy mana, +2 holy mana rec, act. will cure insane 736 Cloak of Flame (NIC1, UK;NIC7, US) RF UK1: Cloak. If user is Lesser Balrog (327) "in use" gives +2PC and item will cast Balrog Fireblast/Fear in battle. RM UK1: Activation gives spells 16, 17 and 106 at STR 3. 737 Ice Cloak (NIC1, AUST;NIC1 UK) [1.0] UK1: +2 Sorceror, teaches spells 130, 314 Rite of the Icemage and 313 Fortress of Ice. 738 The Key Stone {key} (NIC1, UK;NIC AUST) [4] RF AUST: Must be Summoner to use item OBS AUST: Item teaches spells 134 and 315 (Summon Shadowdrake Familiar) RK HOLL: Activation gives spells 134, 315 Through special action I know that key is to use on a dungeon. ALL UK1: As above + summon earth ele+force @ STR5. 738 The Grey Rock Key (NIC2, US) See also item 730 739 Ritason's Crown (NIC1, UK) ALL UK1: Teaches 134,146,310(Dragon fury Flame),340(Eye of Dragon). Cast 107,129,133 @ STR5. 740 Velvetine Slaver {gauntlet} (NIC1, UK) RK UK1: Cures mandra and belladon 50% of the time. 741 Golden Bracelet (NIC1, UK;NIC6, US) OBS US6: +6INF, +6CON RF+RM UK1: +8 Merchant 742 Surveyor's Rod (NIC1, UK) RF+RM: +10Rumormonger, Cast 146 @ STR10 743 Telling Bells (NIC1, UK) 744 Belt of Strength (NIC1, AUST;NIC1 UK) [0.10] OBS UK1: +5STR, +2PC, +1MAR/SAR 745 Phantom's Helm (NIC2, USA;NIC1, CAN) Obs USA: Casts 53 at STR 10. OBS CAN1: As for USA but also gives -7 con to dark elf summoner 746 Haunted Helm {helm} (NIC1, UK) 747 Blue Rose (NIC1, UK) ALL UK1: Female only; +4Druid,+2mana/rec, cast cure pox/BD@STR10 Act. teaches 316 (Create Powerpoint). 748 Shadow Boots {boots} (NIC1, UK) [0.15] OBS UK1: Equipping gives +6Stealth, +1SAR 749 The Oroborous {circlet} (NIC1, UK) OBS UK1: Equiping on TOD priest gives AA spells 400 Tyrannos Fire and 311 Circle of Flame @STR5. 750 Pandora's Box (NIC7, US) [8] 751 Seer's Orb (NIC1, UK;NIC1, AUST) RK AUST: activation teaches spells 3, 150, 151, 157 OBS UK1: Equipping gives +5 Seer, and spells 153 & 145 at STR 5 752 Necromancer's Orb (NIC1, UK) 753 Warlock's Orb (NIC1, UK) (NIC5, US) [0.10] 754 Illusionist's Orb (NIC1, UK;HOLL) RF HOLL: Only usable by an Illusionist, enhances skill illusionist by 5 RM HOLL: It gives following spells (regardless of skills): 58/53/127 RF+RM UK1: +5Illusionist and teaches spell 69. 756 Lead Canister {crystal} RK UK1: Heal 50%, cure poision 99%, learn 62, 68. 756 Dark Canister (NIC1, OZ) 757 Freedom's Call (NIC1, UK;NIC, AUST) RK AUST: activation cures 2% wounds; 80% chance to cure Mandra/Belladon RF AUST: +1 Priest level, lvl 30 bless, +3 Inf RM AUST: +2 rec for Priests; act. cures insanity and changes race to Human 758 Voodoo Doll {Figurine} [0.1] User morphs --> Child of Chaos upon Activation and goes Insane. OBS UK1: Minuses to influence when equipped. 759 White Knight (NIC, US) Act. cures insanity and disappears 760 Blade Master Figurine (NIC2,7 USA) [0.10] RM US2: "You are drawn to the conclusion that the intended use of the item is rather well indicated" +0MAR, +0SAR ?? US7: Swordmaster 100% bless 761 The Lumber Jack {figurine} (NIC, US7) OBS US7: Activation gives Skill #22 Axemaster at 1. Cures insanity. 762 The Ninja (NIC1, UK) 763 The Magic Mirror (NIC1, UK) 764 Medusa's Mirror {Mirror} (NIC1, UK) OBS UK1: Spell 169@15 when equipped. 766 Wistful Reflections {mirror} (NIC1, UK;NIC2, US) RK US2:"The markings on the side indicate a small harp and flute of unknown origin and purpose." RM US2: As for RK, +0MAR/SAR OBS US2: May give 3 free points to cast but maybe due to item 951 767 Hamlins lute (NIC, AUST;NIC1, UK) [0.10] OBS UK1: +5Bard, +1CON 768 Elven Harp {harp} (NIC1, UK;NIC AUST) OBS UK1: +5Bard, +1CON, +1SAR RF AUST: +5 Bard levels, lvl 1 bless, +1 Con 768 Blues Harp (NIC6, US) OBS U6: Act. cures insanity. 100% Bless (Equipped on bard),+4Bard, 6DEX 769 Wolf's Blood {potion} (NIC1, UK;NIC2 US;NIC,AUST) RM US2: Causes insanity and morphs to Werewolf, potion vanishes after use AUST UK1: As for US2 770 Black Water {potion} (NIC1, UK;NIC AUST) AUST1:-->Darkling: +18STR, +18PC, -10INF, +3MAR, +2SAR, ~-2SV, ~+50%AF ALL UK1: ---> Darkling. 770 Obsidian Obsession (NIC1, HOLL;NIC1, CAN) {potion} [0.10] EXA CAN1: "The magic enhanced liquid has a strange calling on you as if the liquid itself is alive and....you wonder if maybe you should use it or wait?" 771 Petrachan Liquid {potion}(NIC1, UK) fluid/liquid resin (NIC, AUST) [0.10] RM UK1: +0MAR/SAR, +2mana, +2rec. 772 Unicorn Sweat XX (female?) RK HOLL: activation will turn char invisable 773 Unicorn Sweat XY (male?) (NIC1, UK) 774 Gargonous Maximus {potion} (NIC1, UK;AUST) [0.10] Rumor UK1: +10PC RF AUST: User must be male; -2DEX, +10STR, +1CON, -2INF, +5PC RM AUST: +2 mana to cast, +2 rec for priests. 775 Gargonous Minimus {potion} (NIC, USA;NIC1 UK) UK1: does what the Austrian Maximus does. 776 Saurian Medicine (NIC, AUST) [0.10] 777 Child of Power {Medallion} [0.25] (NIC1, UK) OBS UK1: Equipping gives +10STR,+2DEX,+20CON,+2MAR,+2SAR,+2PC,+3INF +50% permenant bless. 778 Centuar Medicine {potion} (NIC1, UK;NIC, AUST) [0.1] RF AUST: User must be any Centaur to activate; act: lvl 4 bless, +1Con 778 Centaur Cloak (NIC, OZ) 779 Halfling's surprise {potion} (NIC, USA;NIC1, CAN) [0.1] OBS CAN1: Act. level 4 bless, feel like lightning, turn invisible. 779 Dwarven Nightmare potion (NIC1, UK) RK UK1: turns you invisible and teleports you to Dumas. 780 Greydust II {potion} (NIC1, UK) 780 Lightdust III (NIC10, US) Gives the Child of Light status, a 10% bless and converts one to the Universal religion. Does not change a priest's spell list. 781 Ambassodor's Essence {potion} (NIC, USA;NIC1, UK) [0.1] OBS UK!: 100% Bless 782 Warlock's Portent (NIC?, USA;NIC1, UK) [0.1] OBS UK: Equip on Troll Warlok, +10PC, +3INF, +2STR 782 Battle Potion (NIC7, US) 784 Holy Oil {bottle} (NIC2, US;NIC1, AUST) [0.10] RM AUST: for priests -5 mana cost, +5 mana recovery 785 Unholy Oil {bottle} (NIC1, UK;NIC, AUST;NIC2 US) [0.1] RK US2: "The mark of the rotting skull leaves no doubt as to the origin of this somewhere from a Temple of the Dead." OBS AUST: The item can only be used by priests of religion #10. +3STR, -1DEX, +2PC, -2TAC, -2INF, +30%AF, +3MAR, +1SAR, -2MV, -38.5SV UK1: This gives the status of "Favoured of Shadows" and is the Blessed status of TOD. 786 Unholy Oil {bottle} (NIC1, UK) [0.1] RK+RF+RM UK1: Priest of Sarn only +5 mana/rec. 787 Garm's Oil {bottle} (NIC1, UK) 788 Perceval's Oil {bottle} (NIC1, UK) [0.10] 789 XXX {Vial} (NIC1, UK) [0.10] RK+RF+RM UK1: Level 2 curse -2DEX/STR/INF, -1CON, +4PC, cannot be TOD. Activation cause insanity. 790 The Orc Queen (NIC1, UK) 791 Ranger's Medicine {vial} (NIC1, UK+USA) RK: (NIC2, USA) "You inspect the item and discover its essence is described in its name. Item type: Vial. Teach spells 29, 34 on activation. Cures by 60%. Cures mandra and belladon poison 99%" (paraphrased). RF: (NIC6, USA) For Rangers only: +5DEX, +10CON, +1STR when activated. 792 Malacous Essence {vial} (NIC1, UK) 793 Javgavitis {vial} (NIC1, USA+UK) 794 Harabainvitas {vial} (NIC1, UK+USA) [0.10] USA: +4DEX when Equipped, Act: Summons C1212 (Djinn Haraber) and disappears on use, one shot. C1212 Haraba (Djinn) Female STR 28 Knight 1 #35 Magic Lance DEX 24 Warlock 25 #198 Dragon Armor (M) CON 18 Admin/Eng 18 #132 Shield (M) BEA 14 CF 155 #487 Wardrake PC 25 AF 558 TAC 7 DF 34 Spells 16,17,127,128,133,176,180,181 INF 0 INV/DAM 4/4 Actions 2 MAR 7 She can teach pop segs to make Dwarven Prestige 28 SAR 8 Plate 795 Borabar's Fluids 797 Black Water {potion} (NIC1, UK) 798 Daemon's Blood {vial} (NIC5, US;NIC1, UK) [0.1] RF+RM UK1: Act. Summons C1216, summoner is wounded and cursed. Equip Summoner 10%bless, +5PC, -4INF, +5Spell/rec. 799 Daemon's Blood (NIC, AUST) [0.20] 800 Charcol Jell (NIC1, UK) UK RF: Activation teaches spells 203 and 197. 801 Mixed Bones (NIC, AUST) [1.00] RM: "You inspect the item and discover that its essence is described AUST in its name. ... and a revolting display of disgust it certainly is. What manner of vile life could collect or create such an insult to nature?" -2 mana cost for priests activation changes user's status to Skeleton OBS AUST: This did not work on character without religion (#0) 802 Zombie flesh (NIC1, UK) RK+RF+RM UK1: Teaches create Zombie Warrior, Necro only: +2Necro, -2Dex, morph --> Zombie 803 Morghoul eyes (NIC1, UK) UK1: Teaches spell 85, user becomes invisible 804 Warlock's Drum {drum} (NIC2, USA;NIC1, UK) [0.5] OBS US2: Equipping a Human Barabarian Warlock gives; +2STR, +1DEX, +2CON, +2PC, +3Warlock RK US2: Activation teaches spells 60, 141, 191, 220 RF US2: Only a Warlock can use. Yields a level 1 Bless when in use. +1DEX, +2CON, +2PC, +2STR RM US2: +0MAR/SAR 805 Tamberine {drum} (NIC1, UK) [0.55] 806 Imias Drum (NIC1, UK) 807 Myomyr Drum (NIC1, AUST) [0.50] 808 Sweet Strung {mandolin} +5 Bard when equipped. 809 Dark Elf Guitar (NIC1, UK+Holl;NIC1, CAN;NIC4, AUST) OBS CAN1: does nothing for dark elf bard/spy (I gues yiu must be a bard) 810 Gargoyle Spirit {potion} (NIC2, US) RK US2:"You inspect the itme and discover that its essence is described in its name... and a revolting display of disgust it certainly is. What manner of vile life could collect or create such an insult to nature? Item type: potion RF US2:Only a character with skill of Beserker can use. +5DEX, +1CON, +10PC, +10STR, -4INF. There may be other hidden aspects. RM US2:Activation of this item will change the character's race to Gargoyle. 811 The Star Altar (NIC1, UK) OBS UK1: 5 free points to Arcane and Priest. Activation converts to Percival and teachs Priest @ level 10. 812 Eldar Altar (NIC1, UK) 813 Saracon's Altar {altar} (NIC, USA+UK1+OZ) UK: Cast 70, 71, 72 at STR 20. +5 holy mana, +5 holy rec, +2MAR, +2SAR Activation --> 2% wounds, requires user to be TOD Priest OZ: Same as UK1 814 Zog's Ring {ring} (NIC7, US) [0.20] RK US7:The following spells may be learned upon activation #97, #83, #357 If the user is human +4 DF when in use. RF US7:User must be a priest of Religion Temple of the Dead. +5PC,-1INF RM US7:Ring permits user to cast #88@5. If restrictions are met +1 Holy Mana, +1 Holy Mana Recovery Bonus +3 MAR +3SAR. Activation causes 5% wounds. Up