Atlantis 2.0: Times 20 From: Geoff Dunbar <atlantis@rahul.net> Date: Mon, 26 Jun 1995 00:00:00 +0000 Atlantis 2.0 Times October, Year 2 ------------------------------------------------------------------------ Game Master Notes: atlantis@rahul.net for information, problems, or to play. Bug Fixes This Turn: Additions This Turn: ------------------------------------------------------------------------ The young boy worked hard at cleaning the stables, as he had done every day for as long as he could remember. The innkeeper was a demanding master, and he had always lived here at the inn, and worked since he was first able. His mother had been a maid here, but his father....she had always told him that his father had been a prince, and that he was of royal blood. None of the other children believed it, of course; the Guardsmen had killed the King fifteen years ago, when the burghers had declared the city a republic, and wiped out the royal family, root and branch. But secretly, in his heart of hearts, he still believed his mother's old tales, that he was a prince, the last of his line, and someday....someday, he would rule..... ------------------------------------------------------------------------ 1st Rantlu War continues ! Roman Republic defeated Slunecni Zare 137:78 in Rantlu (49,6) ! Troops of Slunecni Zare strategicaly leaved their positions in 49,6. Among deads there was found also body of Great Muuf (345), starting character of faction Great Muuf and his family (117) and mighty wizzard. As a new leader of the faction was raised Muuf's daughter Fifinka (1211). "We will never forget him !" she sais. ------------------------------------------------------------------------ Boudiccea is now happy. Three new spells in one week and another to research. Much to do for her apprentices and she. But its good to help her friends. And with these spells she will be very usefull for the Pirates plans. ------------------------------------------------------------------------ The Black Company (124) formally declares war (what do you expect from a war faction?) upon the alliance known as the Southern Empire. In particular we shall genocide The Eagles Nest (74) for the crime of with holding the identity of a theif that stole from us and in general we shall destroy the entire alliance for taking advantage of a bug and taxing in cities and (as if thats not enough) for the absurdly greedy land claim specified in their web page: Our home is the area surrounding Sledmere and we feel that this land are rigthfully ours. The following is a list of members of the Southern Empire. Information on the location and strength of any Southern Empire unit in the Sledmere area will be met with friendship by us or if you perfer cash. We already know about all Southern Empire units in Sledmere, Menter, and Ellesmere thank you. 074 - The Eagles Nest 299 - Fine Atlantis Traders 476 - Shadow Lancers 480 - House Kurovsky 488 - The Emperor 489 - House Istiff 494 - Damage Inc. 523 - House Vull 590 - House of Esmerald 607 - House Lythandar 621 - House Marcus 639 - House Siegel 645 - House Salling 659 - Mostly Harmless 661 - House of C 667 - House Emperia P.S. All high stealth units in the Sledmere area if you are interested in earning silver honestly I have an assasination job for you. ------------------------------------------------------------------------ Food for thought: The highest faction number in the game is 853. However, there are only 518 factions in play. This means that 335 factions have passed out of existance. I guess Atlantis is a dangerous place. Of course, you already knew that. If you didn't, you'll learn soon enough. ------------------------------------------------------------------------ 'WOW!, I really did it. I flew to Abernethy. I wonder just how far I can fly' It is too bad I must return to the others and inform them of the news. I would much rather fly to the south. Now what is the best way to use this spell. Scouting information? Courier service? I wonder if I can be shot down? ***** The Hand of Darkness, and our allies the Dire Didgett of Darkness, and the Melniboneans, now claim the desert in (6,15), the swamp in (7,13) and the forest in (6,14). All factions entering this region are requested to state their business. Hand of Darkness g8512580@mcmaster.ca Dire Didgett of Darkness richard@majinga.demon.co.uk ------------------------------------------------------------------------ Swamp Swamp Swamp Swamp Swamp Swamp Lautaro Swamp Swamp Swamp Swamp Swamp Swamp Loverly swamp (tm) for sale! We are swamped with swamps! We can't sell them fast enough, we are bogged down with excess swamp. Going cheap (and kribbet and slougg...) Come to Slimey Al's Swamp sale in lovely fenny Lautaro. You all will be soggy if ya don't. ------------------------------------------------------------------------ The Land Claim Office ===================== The aim of the Land Claim office is to produce a list of usefull and dangerous land for the unsuspecting explorer, it is free and no claim will be enforced by the claims office. The decision to use it is entirely yours and you may claim as much land as you wish, although no claim of the whole world (or a large part of it) will be published. Claim Faction/Unit Contact 0,22 The Free Companions (109) yaj@cc.gatech.edu 1,18 The Free Companions (109) yaj@cc.gatech.edu 1,19 The Free Companions (109) yaj@cc.gatech.edu 1,20 The Free Companions (109) yaj@cc.gatech.edu 2,18 The Free Companions (109) yaj@cc.gatech.edu 2,19 The Free Companions (109) yaj@cc.gatech.edu 2,20 The Free Companions (109) yaj@cc.gatech.edu 3,18 The Free Companions (109) yaj@cc.gatech.edu 3,19 The Free Companions (109) yaj@cc.gatech.edu 3,20 The Free Companions (109) yaj@cc.gatech.edu 5,8 A.B.R. (15) atlantis@forsyth.demon.co.uk 5,10 A.B.R. (15) atlantis@forsyth.demon.co.uk 5,13 The Inner Eye Alliance mlyon@interramp.com 6,13 The Inner Eye Alliance mlyon@interramp.com 6,14 Hand of Darkness g8512580@mcmail.cis.mcmaster.ca 6,15 Hand of Darkness g8512580@mcmail.cis.mcmaster.ca 6,18 The church Of ENVY (346) smygelfh@kuai.se 7,10 Renaissance (30) vjg@cbnea.att.com 7,11 Renaissance (30) vjg@cbnea.att.com 8,10 Lance Lunchnick and the Litigators (277) leete@slack.med.upenn.edu 8,12 Renaissance (30) vjg@cbnea.att.com 8,16 The Harpers g77008@it3.eskom.co.za 9,8 Picts pdxark@evol.gene.nottingham.ac.uk 9,11 multiple factions vjg@cbnea.att.com 9,12 Renaissance (30) vjg@cbnea.att.com 9,15 The Harpers g77008@it3.eskom.co.za 10,7 Picts pdxark@evol.gene.nottingham.ac.uk 10,8 Picts pdxark@evol.gene.nottingham.ac.uk 10,9 Nyx Alliance damian.penney@ncl.ac.uk 10,11 Lance Lunchnick and the Litigators (277) leete@slack.med.upenn.edu 11,6 Nyx Alliance damian.penney@ncl.ac.uk 11,8 Nyx Alliance damian.penney@ncl.ac.uk 11,9 Nyx Alliance damian.penney@ncl.ac.uk 11,11 Renaissance (30) vjg@cbnea.att.com 11,12 Renaissance (30) vjg@cbnea.att.com 12,9 Nyx Alliance damian.penney@ncl.ac.uk 12,10 The Mauve Marauders (59) euaahg@eua.ericsson.se 13,10 The Mauve Marauders (59) euaahg@eua.ericsson.se 14,6 Nyx Alliance damian.penney@ncl.ac.uk 15,7 Pain Killers Alliance d91frera@und.ida.liu.se 15,8 The Inner Eye Alliance mlyon@interramp.com 15,9 Pain Killers Alliance d91frera@und.ida.liu.se 16,8 The Inner Eye Alliance mlyon@interramp.com 16,10 Pain Killers Alliance d91frera@und.ida.liu.se 17,10 Pain Killers Alliance d91frera@und.ida.liu.se 42,34 M3 The Minnesota managing and magic cooperation [452] LEHMANN@reze-1.rz.rwth-aachen.de 46,2 Axion Imperium jts@telerama.lm.com 46,56 Los chicos de Edu & The Prophet Followers ecasas@mest.unizar.es & moustafa@mest.unizar.es 47,1 Axion Imperium jts@telerama.lm.com 48,0 Axion Imperium jts@telerama.lm.com 48,1 Axion Imperium jts@telerama.lm.com 48,3 Axion Imperium jts@telerama.lm.com 48,4 Axion Imperium jts@telerama.lm.com 48,5 Axion Imperium jts@telerama.lm.com 49,0 Axion Imperium jts@telerama.lm.com 49,3 Axion Imperium jts@telerama.lm.com 49,5 Great Muuf and his family (117) maxera@fzu.cz 49,6 Great Muuf and his family (117) maxera@fzu.cz 50,0 Industry(88) alb@cwa.com 50,1 Industry(88) alb@cwa.com 50,3 Axion Imperium jts@telerama.lm.com 50,6 Great Muuf and his family (117) maxera@fzu.cz 51,5 Great Muuf and his family (117) maxera@fzu.cz 51,6 Great Muuf and his family (117) maxera@fzu.cz 52,4 The Wanderes (112) ??? 52,5 Great Muuf and his family (117) maxera@fzu.cz 55,0 Holy Order of the Sacred Purple Kumquat (379) shook@ibg.colorado.edu 55,1 Holy Order of the Sacred Purple Kumquat (379) shook@ibg.colorado.edu 55,5 Holy Order of the Sacred Purple Kumquat (379) shook@ibg.colorado.edu 56,3 Acme Labs (297) tajones@beagle.colorado.edu 57,2 Acme Labs (297) tajones@beagle.colorado.edu 79,51 Surwegian Cartel pigboy@glob.com or pigboy@esd.sgi.com 79,52 Surwegian Cartel pigboy@glob.com or pigboy@esd.sgi.com 79,53 The DOMINION s0nw@exnet.com 79,54 The DOMINION s0nw@exnet.com 79,55 The DOMINION s0nw@exnet.com 80,52 Surwegian Cartel pigboy@glob.com or pigboy@esd.sgi.com 80,54 The DOMINION s0nw@exnet.com 80,56 The DOMINION s0nw@exnet.com 80,57 The DOMINION s0nw@exnet.com 81,51 Surwegian Cartel pigboy@glob.com or pigboy@esd.sgi.com 94,21 The Free Companions (109) yaj@cc.gatech.edu 94,22 The Free Companions (109) yaj@cc.gatech.edu 95,20 The Free Companions (109) yaj@cc.gatech.edu 95,21 The Free Companions (109) yaj@cc.gatech.edu 95,22 The Free Companions (109) yaj@cc.gatech.edu All claims should be sent to the office (claim@forsyth.demon.co.uk) with a means of contact, a summary will be included in the Times each month. If you wish your entry removed then also let me know. The Land Claims Office. ------------------------------------------------------------------------ The A.B.R. (15) are setting up shop in the small town of Arlon (8,11), we are offering training in the following : horse training to level 1 combat to level 2 and riding to level 2 we are also offering the services of a small band of armourers skilled in making chainmail and plate mail Watch this space for future offers. ------------------------------------------------------------------------ The Meek Men CHEER! Karamon rides atop his horse towards his troops, "Today, we have been blessed men! The goddess Athena has proven her loyalty to us!" Some weakly peasants come forth, "Sire, we wish employment. Can you keep us and train us?" Karamon looks around at the shaggy men and smiles, "It shall be done." ------------------------------------------------------------------------ __ __/s \__ __/s \__/s \__ Swamp and Desert Tours of Abernethy /d \__/s \__/s \ invites you to come and \__/d \__/ \__/ visit our wonderful neighborhood. / \__/* \__/s \ \__/d \__/d \__/ We'll show you: /d \__/d \__/~ \ - The beach \__/~ \__/~ \__/ - Dwarf Homes \__/~ \__/ - Herbal mud baths \__/ * = Abernethy Only $1999 ! ------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-==-| + **MONZON MOVERS** + | ***** The Winter Edition ****** | + + + Why you WILL need the Monzon Movers: | | + + Unable to move with the winter freeze, your units are near starvation, and | | you need to get money to them fast. + + Our speciality. Give silver to one of our units and the closest unit | | to your destination will give them the money you need (less a small + + fee of course, although this is negotiable). | | ** Still going strong ** + + **NEWSFLASH** | | This service will shortly be available near the Komarken region!! + + | | + + You have just produces goods which are too heavy to carry to your | | customer/nearest town: + + With several wagons in operation the Monzon Movers is the service | | for you. Armed escort available on request. + + Even more important now that riderless units are immobile with the | | wintery weather!! + + *** book well in advance to avoid disappointment **** | | *** ANNOUNCEMENT : all transport going east into Monzon is now fully + + booked. Booking accepted for transport of goods Westward only (towards | | Arlon and Anstruther). *** + + | | * watch this space for further MM enterprises* + + | | + + CALL NOW AT | | pdxark@evol.nott.ac.uk + + *** Offices are now fully staffed and awaiting your call.*** | =-=-=-=-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ "I don't think this is such a good idea," said Mikey. He and Ingle crawled quietly across the boat's deck, "What if there are orcs there?" "They couldn't be worse than the smelly sailors on this wreck" Ingle whispered back. "Do you see those campfires? we must be within 200 meters of land." Mikey and Ingle lowered themselves slowly over the edge of the boat. ------------------------------------------------------------------------ ATTENTION! All business partners of the former faction 113, The Maurarhiannons. The recent disappearance of faction 113 has caused great economic chaos in their former territories. Many faction have lost money, goods, services, and some cases even units. The House of Azthar wishes to reestablish business with all factions who had long term contracts with The Maurarhiannons. We can not honor any past obligations of faction 113. All contracts must written anew. If we can not fulfill your needs, we will find other factions who can. Azthar Septragen Founder of the House of Azthar, Keeper of the Silver Star Faction 165: The House of Azthar contact: azthar@interserv.com ------------------------------------------------------------------------ ATTENTION All pure magic factions in the Sledmere area are hearby offered the chance to join the strongest, oldest alliance in the game. If you are interested email mab@kcc.co.uk with your details immediately. You are also advised to set your default attitude to neutral and drop all allies from your allied lists. All denizens of Sledmere should also be aware that Satanism will not be tolerated. It has occured to us that this step back into a more primitive mode may have been caused by us severely reducing the technology levels in and around the city by keeping all iron production for ourselves. As such the mountains to the east of Sledmere are now open and indeed have been open since last turn. No chicken molesting voodoo people will be welcome in the area though. The Cognoscenti (24) ------------------------------------------------------------------------ PLTs for SALE NEAR KASHMAR!!!!! Fine PLTs for only $450 each in 2,19. Want them just call: The working faction 181 andrew@hra.ergasya.tuc.gr ------------------------------------------------------------------------ CARTOGRAPHER'S COOPERATION CONSORTIUM (CCC) ANNOUNCEMENT: The CCC is going on hiatus. It has yet to be determined whether this will be a temporary or permanent disruption. The workload has simply become too great for me to continue doing it manually, and the programmer who was volunteering to construct an automated server has had to drop out of the game. If a volunteer can be found to take over either the manual work or the development of an automatic system, the CCC will likely return, albeit with a different coordinator. Otherwise, it will perish into the void. Not entirely into the void, however. If no successor is in sight, I will be placing the final version of the CCC compilation Gazeteer/Map of known Atlantis on the ftp site in a turn or two, for all to share in. If a successor is found, I'll still place a Gazeteer/Map on the ftp site, but it will be a less complete version, meant to serve as a "teaser" to encourage people to continue to contribute to the Consortium. In the absence of the CCC, I encourage you all to contribute to the Platinum Map. Just send an clipped version of your turn reports (economic and exit data from each hex, but no personal data) to "jippo@clinet.fi" with the subject "The Platinum Map". This causes the information to be processed by an automated server into an ASCII map of Atlantis. There is no Gazeteer, like in the CCC, but you do get an adequate map for the price of sharing information with all other contributors. I thank all those who have contributed over the turns, and I hope I provided a useful service to the Atlantean community. ------------------------------------------------------------------------ Zendall drank in the warm sun. He felt wonderful--better than he had in years. He fondled the edge of his sword and grined. Through the trees the sounds of camp being struck echoed. Zendall could see his enemy. He could taste the raven's blood as he plucked the feathers from his kill. His mind raced...soon the feathers of a different bird--a sea bird--would grace his head. Blood tasted good, victory better, but sweetest of all was revenge. The clearing was empty, only him left now. He stood and drew the black cape about him. Black feathers shone in the sun. He stepped over the pile of birds in his way and jogged to join his men. ------------------------------------------------------------------------ Aelfstan, Aidan, and Galen sat quietly as Paladin brought in the orc. Although no violence had been done to the pitiful creature by Paladin or the guards; he had already given away everything he knew, thus was his fear of the magi. "He says his name is Snoopy and that he was sent to spy on us by that Dirtbag fellow," Paladin reported, a grim smile on his face. "I say this is enough provocation, let us convene our next meeting over this Dirtbag's dead carcass." "Yawn, that would require some effort on our part would it not?" Aidan inquired from his seat on the council. "Very Little." "It would give us a chance to examine orcish culture close-hand," Galen suggested, looking up from his book. "Why bother?," Aelfstan, the acknowledged head of the council, replied. "These orcs do not bother us. I say ignore them." A vote was held and the result was, to Paladin's chagrin, 3 to 1 against destroying the orcs. "Let the orc go, give him this message to his hlaford," Aelfstan ordered, handing a guard a rune stick carved with orcish runes demanding Dirtbag leave the coven in peace. On to other business: 1) The music reporter in the times made a slight mistake, while Led Zeppelin did perform "Travelling Riverside Blues" it was originally done by none other than Robert Johnson, King of the Delta Blues. 2) The Hermetic Order Department Store is open for business. Communicate with us, if we can't make it we don't sell it. 3) We deplore the constant violence in the territories north of us. We hope that the warring factions can come to some agreement. 4) We are inquiring from other mage factions whether or not they would be interested in forming a price adjusting alliance (along the lines of O.P.E.C.: I think price-fixing is such an ugly word don't u). As always, I can be found at: Jepether@flash.lakeheadu.ca ------------------------------------------------------------------------ Those elves are at it again! What a choice city they have picked. Nothing but ocean and jungle all around. Trust it to their judgement they say. When I catch up to them they have had it. This is the last time I will trust any of them. Now they say they have to go off to work while I must get back to my studies. But I will get them. Then they will pay for this. Those stupid Elves! ------------------------------------------------------------------------ OoOoOoOoOoOoOoOoOoOoOoOoOoO o o O A RIGHT FOR HOLIDAYS ! O o o OoOoOoOoOoOoOoOoOoOoOoOoOoO Comrades ! Summer is coming. We have served our masters well during two years, without complaining, because we knew the factions needed each of us just to survive. Now, we have a right for holidays ! We demand a one-month break ! All those masters speaking about roleplaying - NOW PROVE YOUR GOOD FAITH ! Give us a break for the sake of RPing ! (I was upset about Acrobatty in last Times' issue, till he explained to me that I was not sent alone in the wilderness to find mithril, but I was just given holidays - of course, if I ever see mithril I will tell it when I'm back. I hope many will have such a good master, too). - The Prime Minester of the Jokomicalaughunny Buffoons. ------------------------------------------------------------------------ TRAINMENT STILL AVAILABLE AT MENTER... IF YOU WANT TRAINMENT, JUST ASK ME ABOUT WHAT YOU WANT.... We can train you at Combat, Riding, Building, Observation, Stealth, Magic skills,..... and a lot more of skills... low prices... /******************************************************************************* //////// Al Pertierra Al Pertierra: | _ _ | C/ Feijoo N49-4-A u0904872@soneto.etsiig.uniovi.es 6| * * |9 Gijo'n (Asturias) (u0904872@156.35.141.8) | < | Spain C.P.33204 Soldados Drakull (Drakull Soldiers) | _ | Faction 237 |____| ------------------------------------------------------------------------ Hola a todos, Primero escribo en espanol, ya que me merece mas respeto este idioma que el ingles, y solo para comentar la situacion en que estamos tanto en sledmere como en stinchar. En sledmere teneis serios problemas con la gente de los alrededores. De todas las alianzas que hay, sois la mas debil, yo me iria rapidamente de alli o me incluiria en una de las alianzas, creo que eso es vuestra unica posibilidad de sobrevivir. Respecto a Stinchar, la verdad es que estoy bastante limitado en mi crecimiento y expansion por culpa de los vecinos de al lado, de los que estoy hasta las pelotas, son muy poco diplomaticos, un poco zafios y muy rebordes, pero afortunadamente espero contar con suficientes hombres dentro de poco como para ponerselo dificil. Y espero que alguno de los hispanohablantes de por ahi me heche una mano. El problema se plantea es que dentro de poco tendre las suficientes fuerzas como para conquistar Stinchar, pero claro, no es cuestion, precisamente esto es a lo que siempre me he opuesto. Otra alternativa es aliarme con una de las alianzas de por aqui y entrar en la guerra de stinchar, la verdad es que me importa muy poco un bando u otro. La otra alternativa, la que yo queria en principio, era hacer un barco, mantener mis territorios, pero conquistar por mar otros territorios ahora libres. No obstante cada vez es mas dificil, sobre todo con los vecino en guerra. = = == ==== = = = = = = = = ==== ==== = = = = = = = == == = = = = = = == ==== = = = = = = = = ==== ==== = = = = = = = == == = = = = = = == ==== = = = = = = = = ==== ==== = = = = = = = == == = = = = Now, I'm going to write in english. Stinchar is a dangerous zone. The war between RoR and SZ is a bad thing. I'm the owner of some hexes near the Ror, and I'm worried about that war. I hope we can live in peace, but I'll go on war if some of the troops attack me or my trade allies, and in that case I will help the other band in thw war, and I have a lot of men. ------------------------------------------------------------------------ Mr Azzoome is sad to announce that due to extreem population pressure and lack of decent customers his house of exotic pleasures for deserning gentlmen is leving Abernethy to re locate elswhear. ------------------------------------------------------------------------ Hello adventurers, I am Moustafa the Prophet, and I am going to show you my powers of future guessing. If you want know your far future send me a mail. (I will do it by a..."reasonable prize"). Moustafa Faction 251 moustafa@mest.unizar.es u8943261@odin.etsiig.uniovi.es SO SHALL BE WRITING SO SHALL BE DONE ------------------------------------------------------------------------ This is a message from the Atlantean Police Department: WANTED FOR POSSIBLE CRIMES & THIEVERY : This warning is especially for the new players and the inhabitants of the city of Spakker (80,53), Cremona(15,31), Komarken (27,2), Kashmar (3,17), and Yakleks (76,54), as now that these thieves and assassins are no more safely hidden, they could emigrate to these peaceful cities. The people following are considered to be potential thieves and assassins by the Atlantis City Police forces: - The Reaper (917), leader; in a black robe. - O Actor (1604), leader; how do you know she is a witch?. - Weapon Master (1605), leader; Dog of War. - O journalista (1606), leader; Rede Globo. - The UNDERTAKER (247), leader; Tall, dark shadowy figure.. - Dr Giggles (1972), leader; Always with a smile, bloodletting at reasonable rates. - Cao Cao Ma (406), leader, longbow. - Spanky (1894), leader, longbow; where's alfalfa?. - Scout 4 (2061), high elf, never made eagle. - Mole (2139), leader; Dirty face and broken fingernails.. - Lame Knee (2140), leader; Strong back, burnt face and apron.. - white moons (2220), 2 high elves. - sinewy but sound (2222), 2 high elves. - Aelin (387), leader; Consular Director. - Bucking Sue (2318), leader; Horseback riding is so much fun. - Tinman (2320), leader; Please oil my joints, I can't move. - Cowboy Joe (2321), leader; Lasso in hand, makes a fancy circle to jump through. - Stone Face (2322), leader; Chips keep flying into my face. - Mr ED (2324), leader; Give me enough time and I'll teach him to sing. - 1st plt, A Co. 1/1INF lt (2376), 20 high elves. - Mago Bem Estranho (2503), leader; Falando com a sua propria sombra. - mago das gerras (2504), leader. - combat mage (2505), leader. - Alfalfa (2506), leader. - 1st sec A bat 3ed FA bttn independent (2508), 3 high elves. - sparky and co (2516), 2 high elves. - Chaim Li Gong (2570), leader; Scribe and dogsbody of Cao Cao Ma.. - Lao Tse Su (2571), leader; Philosopher and poet.. - Powdered Toast Man (2656), leader; Who is this man of toast?. - Valeria Victrix (2695), 2 leaders; Optimists. - Blanche de Corlay (2696), leader; Praetorian Director. - Servalan (2697), leader; Praetorian Director. - Tax Farmers (2698), leader. - My supporters (1968), high elf; Suited in best outfits shouting RAH, RAH. - Buckwheat (2127), leader. - 2ed sec A bat 2ed FA bttn independent (2144), 6 high elves, longbow. - maria (2212), leader. - discus (2262), 2 high elves. - Muddy Mudskipper (2511), leader; Brought to you by Gritty Kitty.. - Tax Earners (2686), 14 high elves. - Unit (2744), leader. - Unit (2745), leader. - Unit (2746), leader. - Unit (502), leader, horse. - Morganna (546), leader; Really, really, REALLY long red hair. - Daphine (796), leader; To die would be a great adventure. - Dorthy (854), leader; Off to see the Wizard. - Shannon (411), leader. - tempest (2989), leader. - matrix (2992), leader. - wren (2993), leader. - woodpecker (3005), leader. - Unit (3140), 2 high elves. - Unit (3141), 2 high elves. - Unit (3142), 2 high elves. - Unit (3148), leader. - Unit (3150), leader. - Unit (3151), leader. - Speedy Scouts (3152), 5 high elves. - Fast Scouts (3177), high elf; Raising dust behind us. - Elvira (3178), leader; What a dress, what a bod. - Scarecrow (3184), leader; If I only had a brain. - Jessica the Red (359), leader, 4 longbows; A slender and cheerful redhead. - Reaver Cadre (545), 3 leaders, 3 longbows, 2 horses. - Edward (669), leader. - Minute Men (3317), 5 high elves; Every ready to go in a minute. - Red Scouts (3318), 2 high elves; Looking out for our leader. - Blue Workers (3319), 3 high elves; Being worked and worked. - Daniel Boone (3320), leader; Lets build a fort. - Davey Crockett (3321), leader; I kin rasle a bar. - Jim Bowie (3322), leader; Best blade there is. - Kit Carson (3323), leader; Follow the trail until desert meets the hills. - Unit (3326), 2 high elves. - Unit (3349), leader. - The Wizard (3350), leader; I am Oz the great and powerful. Get away from the curtain. - Unit (3379), 7 high elves. - Isaidbuyone (3380), leader. - Lorr Smith (3421), leader, horse; An unkempt scholar. - Sir Huma (385), leader, horse. - Allon Stoneheart, Lord of clan Stoneheart (394), leader, horse; Dwarven Prince. - Brent Alpha (707), leader, horse; The head cheese, the chief pooh-bah. - Pa Angel (709), leader; Leader Of The Angel Gang. - Patient Teacher (711), leader. - Unit (3533), leader. - Unit (3535), leader, horse. - Unit (3610), 13 high elves, 13 horses. - The Red Guard (3622), 13 high elves; A band of red clad elves wielding staves.. - Falcon (3623), high elf, longbow; A High Elf Archer keeping his eyes on things. - Songbird (3626), high elf; A High Elf Maiden trained in song. - Elite Reaver Guards (3634), 2 high elves, 2 longbows, 2 horses. - Unit (560), leader, horse. - Puppet Master (1158), leader; Has no hump between shoulder blades. - Lobster Busqueue (1248), leader, horse; A man with an unfortunate name. - Scout 5 (3671), high elf, in search of the better burger. - Unit (3749), 2 high elves. - Unit (3750), 3 high elves. - Unit (3793), 10 high elves. - Unit (3827), 4 high elves. - Unit (3828), high elf. - Personal Bathers (3840), 4 high elves; Ready to bathe you now. - delores (3841), 4 high elves. - Quinum (3858), high elf. - Quindois (3859), leader. - Quintres (3860), leader. - Quinquat (3861), leader. - Quincy (3862), leader. - Death (3867), high elf, horse. - Pillage (3868), high elf, horse. - David the Green (3892), leader; A large green skinned man with pointy ears. - Vargus Kreel (3899), leader, horse. - Elven Healer (3938), high elf. - G.O.O.D. corporate security (3940), 2 high elves, 2 horses. - G.O.O.D. Executive VPs (3942), leader, longbow, horse. - Captain Pugwash (3955), leader; It's not true about me and the cabin boy.... - Tom, The Cabin Boy (3956), leader; Yes, It's true.... - Mean Machine Angel (3959), leader, horse; Just Fer That I'm Goin Upta 4 !. - Valiant Warriors (3960), 11 high elves. - Wise Leaders (3961), leader. - The Investigators Of Happy Rufus (3685), high elf. - Unit (3751), 5 high elves. - Unit (3990), high elf. - Unit (3991), high elf. - Cowboys (3995), 4 high elves; Looking for John Wayne's Grave. - Mortisha (4004), leader; What's wrong with a little torture. - Wednesday (4005), leader; Are they made out of real Girl Scouts. - Lucie (4006), leader. - Sore Thumb (4007), leader; Hammer in hand, fingers in the way. - Puppets under control (4008), 3 high elves. - Unit (4020), 5 high elves. - Puppets with humps (4072), 7 high elves. - Stormcloud Mercinaries (4089), 5 high elves, 5 horses; Elven Warriors. - The crew (4099), 2 high elves; A rowdy bunch of jolly jack tars. - Frank and his large chopper (4100), leader; I wear high heels, suspendies and a bra ..... - Link & Junior Angel (4101), 2 high elves; Bad Ass Dudes. - Brave Soldiers (4102), 3 high elves. - Wise Advisor (4103), leader. - Unit (4114), 7 high elves. - Unit (4118), leader, horse. - Unit (4119), leader. - Velcro The Short (4146), leader; don't point that stick at me, pal!. - Traveler (4152), high elf; youngcf@clarkson.edu. - Gengis (445), leader, horse. - Kethry S'nedrra (832), leader, horse, longbow, wagon; Small wizened humanoid in robes with a BIG hood..... - Athron the Elder (1522), leader, horse; Dwarven Elder. - Unit (4261), 3 high elves. - Labour Unit (4315), 2 high elves. - Ranger Bob (4360), leader, horse. - A large line of elves (4388), 3 high elves; Is this the queue for the toilet ?. - The Kovacs Mob (4389), 3 high elves; A Gang Of Desperados. - Puppets (4420), 2 high elves. - Unit (4421), leader. - Back Circle (4422), 5 high elves. - Walrus Fishnut (4426), leader; his father didn't like him. - Brother Edmond (4428), leader; brother to the recently deceased. - Pixie The Happy Clown (4432), leader; a pie in the face is better than an axe in the trousers. - Atlantis Wanderers (4511), 2 high elves. - Celestial Explorers (4441), 5 high elves. - Explorador NE.2 (4451), high elf. - Unit (4536), high elf. - Unit (4581), high elf, horse. - Scout Unit 6 (4617), high elf; Contact: savoier@umoncton.ca. - Black Jakes Crew (4623), 2 high elves; Arrh mateys, avast behind even !. - Muties (4626), high elf; Muties. - Unit (4650), leader. - Suede Doublet (4655), leader; say, thats a nice jacket!. - Harvey Finklestein (4657), leader; a man more iron than flesh. - Owl Boy (4662), leader; Who are you calling a twit?. - Allan Pettersson (4681), leader. - Horseman's Headman (4712), high elf. - Wilmington-Smythe (4724), leader, horse. - On Holidays (4731), 2 high elves. - A party of Haunts (4746), Ordo Voraginis (796), high elf; Scouting for a nice little graveyard to rest for a while.... - Unit (4750), high elf. The Atlantean Police Dpt. ------------------------------------------------------------------------ Dirtbag proudly surveyed the pile of stone that he had created under the direction of Gdunbar. The pile was starting to look something like the stone forts that the humans and dwarves built. Still, Gdunbar required much work from Dirtbag. "Youze dere! Ya, youze two gnazhki! Get up here, Gdunbar tells Dirtbag what he wants youze to do." The two orcs approached with caution, since Dirtbag was known to dispatch vice-presidents with reckless. Their concern decreased when they noticed that Dirtbag did not have his hickory club with him. "Gdunbar tells Dirtbag dat youze two is to decorate room in stone pile for holy place. Dirtbag trust youze gnazhki to do dat in way dat pleaze Gdunbar." Dirtbag reached into a fold in his loincloth and pulled out a handful of elf teeth. "Don't spend it all in one place." Dirtbag began laughing until green mucous ran from his nose. "Hoo, Dirtbag be one funny gnazhki! Now, git out of here!" The two orcs scurried off into the forest, desperately trying to think of a way to decorate the stone pile on such a meagre budget. (Editor's note: Elf teeth are the lowest unit of currency in the orcish monetary system. Ten elf teeth equal a "side" and four sides equal a "mouth", since elves normally have forty teeth before revenue extraction. One mouth equals a "toe". A cursory examination would think this unbalanced, since elves have six digits on their front feet and five on each of their rear feet, totalling twenty-two. However, elves continually shed teeth throughout their adult life while very few can regenerate a toe. Higher units of currency in the orcish monetary system are human kneecaps and dwarf beards. An astute observer will realize that the fundamental weakness of this monetary system is that anyone can make their own money simply by planting jooba-nuts and raising the elves that hatch from the nuts to adulthood. This does in fact occur and the editor points out that the term "cash cropping" was first coined (excuse the pun) by an orc. The number of times that an elf can be subjected to revenue extraction is limited however. Educated orcs (there's an oxymoron if I ever heard one) have determined that an elf can only produce six complete sets of teeth. As stated earlier, toes are not normally regenerated. Orc cash croppers normally remove the toes from their elves as soon as they are full-grown. The removal of the rear toes makes running difficult for the elves, easing capture for future revenue extractions. Premature removal of the front toes does result in the death of the elf, since it is no longer able to feed itself. It is obvious that this is an inflationary system (no less so than writing drivel like this for 50 silver) but it is one that appeals to the orcish sense of aesthetics.) ------------------------------------------------------------------------ Announcing the arrival of the latest and greatest competitor to the Atlantis Times! THE STINCH-QUIERER All the news that is unfit to print and probably made up, but only probably. Item #1: A certain high priest of a particularly purple fruit, whom for reasons of annonimity we shall call Ralph; was overheard in the foyer of A-Mart recently. "Ralph" was " in a Buttweiser enhanced state of religous ectasy." One relatively short shopper was reported to have said. "Ralph" was then reported to have wandered the Tube Sock section of A-Mart alternatly singing "Margaritaville" and ranting about some "false retraction of my ad!!!!!.......Wasting away again to Margaritaville,..." and so forth.A band of orcs who were in A-Mart to buy next years pair of Tube Socks at the blue light special, were totally enthralled by "Ralph's" rendition of "Margiaritaville" have since totally stopped wearing socks, and are now said to follow "Ralph" everywhere. They wish to be refered to as "Qumquatheads" and will "demonstrate to the world the intrinsic evil of Tube Socks" "Ralph" was unintelligible for commenting. The Blue light special will be going through Tuesday. Item #2: In the ongoing saga of Mickey and the Rublic of Rome, a recent overheard conversation aboard ship.... Viking 1: Lets give it to Mickey. He won't eat it. He hates everything. Viking 2: OK. Hey he likes it! Assorted Vikings in the Background: Me next!....No me!......Me! Item #3: A class action suit has been brought against Acme Labs. A source close to Acme Labs reports that their "Pinto" line of horses has a tendency to explode for no apparent reason. Several owners of Acme "Pintos" have claimed that the horses behave like something straight out of cartoons. "There you'll be trying to run down some peasants. Ya' get 'er up to a canter, and kaboom." said Wyl E. Cyote. Acme Labs maintains that their Pintos are actually safer than geldings in a head on collision. "All Pinto models come complete with Hair bags. When you impending collision you simply place the opaque bag over your head. It really doesn't save any lives, but at least they don't know what hit them." This has been the STINCH-QUIRER, generously underwritten by The Band of Green. Maker of such fine products as Dethenor Breathenor, when your breath has to be minty fresh, and RatBoy Skull polish for the whitest, brightest skull in town. Writen by Mr. Bedlam, a wholly owned subsidiary of Bedlam Boys (261) all comments are welcome at etc4me@aol.com. Please reference dev/null in your subject line. ------------------------------------------------------------------------ The Nine Billion Names Of ...? --------------------------------- (apologies to the late Dr. Asimov) Part III: Let's Kill That Heretic! Dr. Henry Krastner of the Atlantis Metaphysical Research Foundation was fielding questions about the controversial theory of monotheism, which postulated that all the deities of the several factions of Atlantis were merely different aspects of the same entity. The tenor of the room was angry. "Are you telling me," asked a hulking Nordic priest-king, "that when I bow my head in prayer, the god that hears it is the same one those `fundaligionist' lunatics pray to?" "Well, yes," replied Henry. "That's the theory, anyway." "Ridiculous!" roared the Nordic, waving his morningstar menacingly. Growls of agreement rumbled through the room and grew louder. Henry was just thinking about ending the lecture early when suddenly the double doors at the back of the hall flew open. "THAT'S HIM!" yelled a ruffian carrying a torch. More torches bobbed and glowed outside the door behind him. "He's the one! He angered the gods! They made the atl-players mail stop this month! LET'S GET HIM!" With that, the crowd surged forward, weapons unsheathed, howling for blood. Henry, unarmed and alone, took a step back, and was just about to turn and run when ... (to be continued) Next Week: What Happened to Henry ------------------------------------------------------------------------ Although it looked like we were doomed, we pulled it off. Without the guide of our Great God Josh Higham over the summer, we didn't know if we would be able to stay unified. Through his great financial genius he has managed to prepare a list of tasks for us to complete while he is away. With the help of Stupendous Seth Schoen, who will be suppling the lists every week, we will be ready when Josh comes back next fall. I hope, however, that the carefully laid plans continue to work. It could be disastrous if we couldn't find work for a week. We must all regret and castigate the timing errors of the allegedly stupendous Seth, who is adding this note -- and who points out that he has already made at least an error of a week in sending the first of the expertly prepared orders. He also regrets that he has no idea what effect the lack of a turn next week will have on the Great God's timing, after his own mangling anyway. This shouldn't be a problem, except for the troupe. They haven't been bringing in as large earnings, and this could be a problem. They may have to start writing articles for the paper in order to survive. There have been some new acts that have drawn big crowds, hopefully it is just a fad, and the troup will be back in business. I think I'll find out the names of these new entertainers, so I can ass..err talk them into moving elsewhere. ------------------------------------------------------------------------ Mr. Lunchnick is once again glad to interrupt the riveting narrative of his dazzling career to announce that due to the immeasurable labor and sacrifice of his legal staff, he can now claim two more hexes as his own. Namely, hexes 7,9 and 6,9 (the latter with some possible joint rights with another party to be settled later). Since it appears that all four of Mr. Lunchnick's hexes are swampland, he will henceforth be refferred to as "Mr. Lunchnick, Swamp Lord of the Northwest" or simply as "Mr. Lunchnick, SLN" for short. Bear in mind that while these are choice properties that no one else particularly wants, Mr. Lunchnick will not appreciate any references about any resemblance he may or may not have to any swamp-dwelling creatures, and will take appropriate legal action if it is deemed necessary. Disclaimers: 1) The Surgeon General has determined inhalation of swamp gas may be dangerous to your health 2) Stronger warnings about swamp gas inhalation would be issued if it were not for certain powerful lobbies in the swamp gas production industries 3) While it is known that Gloves of Strength allow you to attack five times in one round, any speculation about whether using them would allow you to kill two people with a knife is completely immaterial (P.S. the gloves didn't fit...) ------------------------------------------------------------------------ ** MONZON WOOD EXCHANGE ** Monzon Bulletin #11 Published by the Monzon Wood Exchange (289), thayer@uis.edu * WAR erupts in Monzon! The Costa Rican Show Band (209) was attacked twice in 14,12 last turn. Both attacks on the CRSB were apparently motivated by last turns pillaging of 13,11 by the CRSB. In the first attack, units led by Grand Admiral Thrawn (of faction unknown) were denied entry to 14,12, losing 17 men in the process. The second attack was far more successful, resulting in 21 CRSB casualties for the loss of 5 of the attackers. The attackers, who were led by The BlackFeather Mariners (546) have taken over 14,12, graciously offering to let hostilities cease if the CRSB would cede them the region. However, the CRSB are unwilling to give up so easily, and have declared that they will retake 14,12 in two turns (after the october move). * Winter Coming Winter rules are in effect starting *next* turn. That's right, by the time you receive this, winter will be here. * Seen in Monzon Leaving: Kingdom of Magic (435), The Chimaera Circle (495). * Monzon Beat - 57 were killed in 14,12 last turn. * Monthly Reminder The Monzon Register is a freely available almanac of information about the Monzon area. To receive a copy of the Register, send email to thayer@uis.edu, with the subject 'MONZON REGISTER'. You will receive the most up-to-date version via return mail. We continue to solicit contributions of economic or mapping data, as well as faction descriptions or land claims. *NOTICE* My University is undergoing a name change. Send all correspondence to "thayer@uis.edu", starting immediately. Mail sent to the old address will still reach me through the end of July, possibly longer. * Business Opportunities The Monzon Register contains a section covering business opportunities with the Monzon Wood Exchange. It can be retrieved according to the instructions given above. ------------------------------------------------------------------------ THE MONZON MAGIC SHOP (tm) is pleased to announce that it is **now open** for business. THE MONZON MAGIC SHOP (tm) is a low volume, high quality establishment dedicated to providing magical items of superior status to the denizens of the Monzon region. If our in-house staff cannot fill your order, we will use our network of freelancers to accommodate your order so that delays in delivery are minimized. We employ only the finest Guild wizards, so no worries about shoddy merchandise. All our items are satisfaction guaranteed. -------------------- SPECIALS OF THE WEEK: ** Tired of your useless scout who couldn't see a thief if he was standing on his foot? Tired of sending out combat troops to tax but not being able to see a God *$%& thing? You need a HELM OF OBSERVATION!!!! That's right, helms arcane that permit even the blind to spot thieves and assassins, hidden units, and faction names as if they wore neon signs. Cost to you is 800 SIL. ** Need an enchanted wagon to move in the snow? Cost is only 250 SIL (wagon provided by you). ** Need to increase wood production to fuel those winter fires? We can bless your forests for only 250 SIL. ** Need to make sure your COM 4, TAC 3, OBS 4 Leader doesn't bite the dust during your winter raids? Potions of Healing will only cost you 750 SIL. ** Need an item or a spell not mentioned above? Just let us know. Our staff wizards can do anything in the known Atlantean world of magic. Due to Guild restrictions, THE MONZON MAGIC SHOP (tm) can only provide limited quantities of these items and spells to units not allied with their creators/casters, so act now if you don't want to be left in the cold. Standard Guild pricing applies to all sales at THE MONZON MAGIC SHOP (tm). THE MONZON MAGIC SHOP (tm) "We ARE your one-stop magic shop!" c/o mlyon@interramp.com THE MONZON MAGIC SHOP (tm) is a trademark of the Monzon Mages Guild. All rights reserved. ------------------------------------------------------------------------ The engineers at Acme Labs have just unveiled a new product that may revolutionize the way you do war. The all new BrainMaster Mk IV. Just when you thought our patented battle clubs couldn't get any better. Feel the comfy ergometric grips suitable for one or two hands. Delight in the perfect balance achieved by mercury filled interior. Be dazzled by the choice of 6 neon colors. The scientifically designed business end will render your opponent even more dead than ever before. Also available, the BrainMaster Jr. Your children will have hours of fun with this nerf and cork, scaled down replica of the real McCoy. ------------------------------------------------------------------------ Is there anyone out there that is interested in sharing information on Mithral? Has there been any sightings of this famed metal yet? ------------------------------------------------------------------------ Ahhh, what a day for travelling. My first vacation in over a year thought Moz. Well, now that I'm back, I might as well get going. Moz mounted his horse, bid farewell to his companions and set off. "mrmmrrrr" Mumbled Jostin under his breath. "Sure, he gets the adventure and all the fun while I'm left behind to 'Mind the fort'". "Well, I'll show him, I'll do my time here, but I will spend just as much time as he does on studying and get just as powerful as he is!"... Jostin quickly looked around, but the workers were already returning to their work, and trying to avoid looking at him. In future he thought, he would have to try to avoid these outbursts in public. ------------------------------------------------------------------------ The best journalist of Atlantis is here again. He has got a very important new. Wises of Atlantis have made an important revelation: For centuries, Atlantis' Empire Will stay over Earth and its Kingdom Will never be forgotten but at the end Of that age, Atlantis' Empire Will decay in the worst destruction That never before was known And never afterwards will be known. They told me that the end of Atlantis is the following: If we are not able to do Which we must do Atlantis is damned to sink into waters of forgetfulness. These are words that Wises talked when they are asked. But, don't dispair, they allow a chance to future: But, we still have a chance We just build an unique Kingdom Governed by the most learned King That ages will never be known. This is the greatness and the curse Of that beautiful and wonderful Kingdom Wises have just talked. But this journalist wonder if that Kingdom really will be built. Love and good wishes to editor. ------------------------------------------------------------------------ abERneTHy's NEweST reLIgiON: _ / \ Cooler Than Ever! ____the____ C H U R C H We have claimed ORREBYGD(8,18), and there's more to o f come! The churc invites friendly factions to use our E N V Y resources, but no taxing or pillaging will be accepted. | | | | Join us! (100s/6months) We offer you: | | Axs to our claimed land! | | Protection! | | Cheap Training (Observation,Stealth) \_/ The Church Of ENVY - We want YOUR money... smygelfh@kuai.se ------------------------------------------------------------------------ THIS IS WHAT SSS AAA TTT AAA N N WRITES THIS WEEK: S A A T A A NN N SSS AAA T AAA N NN S A A T A A N N SSS A A T A A N N Devil:"Master is everything prepared?" Satan:"Yes, all troops are ready to march into the towns" Devil:"So if anyone attacks, we will defend the towns?" Satan:"Yes, I have explaine the plan to you already three times And you still do not understand it!" Devil:"I just anderstand that everybody should DECLARE 0 ALLY?" Satan:"Exactly, if anybody declares 0 ally, we will all together Be a strong force!" Devil:"But our mages rport that they used a new spell and found out that almost NOBODY has declared 0 ally?" Satan:"This is sad, quick send a message to all:" If you are in SLEDMERE and area, PLEASE DECLARE 0 ALLY to help defending the towns against EVIL! SSS AAA TTT AAA N N S A A T A A NN N SSS AAA T AAA N NN S A A T A A N N SSS A A T A A N N & the Undead ------------------------------------------------------------------------ Greetings to the Mages of Atlantis. I offer you this. A place to study, fully funded. Teaching by level 5 mages! Protection from enemies. Free spells!!! Free teaching!! Any mage faction interested contact me at "vlatimer@hilbert.maths.utas.edu.au" Only pure mage factions need apply as this will be a place for worship and not violence! Yours in faith and Friendship, Brother Khaine The MINISTRY. ------------------------------------------------------------------------ La mer, la mer et rien que la mer... Cendre de Sang-Dragon observait la nouvelle carte deployee sur sa table. Ce continent etait un vrai piege a rat: Peu de place, des terres pauvres, et beaucoup trop de monde leurre par l'appel du Sud depuis Atlantis City. Le Sud ... Le pole Sud oui ! De la toundra au lieu de terres fertiles ! Encore heureux que l'immigration ait ete stoppee ! Deja que les gens d'ici se reproduisaient comme des lapins ! Et personne ne decouvrait de nouvelles terres. Les plus riches etaient occupees par les plus vieux seigneurs, les plus puissants. Ce n'etait pas a eux qu'on deroberait quelque chose. Quand a attaquer de jeunes factions... Ces vieux renards n'attendaient que ca. Ils ne se lanceraient pas dans une guerre trop directe: Ils perdraient des hommes et se feraient depecer par leur pairs. Non, ils preferraient ramasser les morceaux, comme tout le monde... C'etait peut-etre la solution, le vieil adage: Diviser pour regner. Mais a ce jeu, mieux valait etre le plus malin ... Memoires de Sainte Quete, par Cat Lord, Page de Sir Cendre de Sang-Dragon. ------------------------------------------------------------------------ Knowleswright had seen that eye looking back at him. Was he ever in a bind now. Quickly he move back away fron the tent. Perhaps if he pretended that nothing had ever happened. She might suspect it was him, but could she be really sure it was him that was trying to spy on her as she readied for bed? He had been so sure that he was quiet enough too. Now would he ever find out? Would he ever find out if she was and old Mage using magic spells to remain young, or worse, just an illusion of youth. Or could she really be as young and beautiful as she appeared. Yes, he would just not say anything. If she didn't mention it, then he could assume she didn't know it was him. But maybe she wouldn't mention it because she DID know it was him. What a spot he had put himself in. Just because he had to know how old she really was. And he still did want to know. Berhaps at the stream in the morning. She always went there each morning to bathe. He could hide in the bushes and watch for her. She wouldn't hear him this time. He would find a place that would give him a good view and go early. Very early. In fact, he would spend the night there. Knowleswright picked up his blankets and quietly moved out of camp to find the perfect place to spend the night. ------------------------------------------------------------------------ Comely Maiden seeking pen pal in the east-of-Anshun area; would like to discuss sailing on lovely fall days, bust size and troop strengths. Contact Esmerelda, of the Holy Order of the Sacred Purple Kumquat (379) [shook@ibg.colorado.edu] if interested. ------------------------------------------------------------------------ Would the leader of Haroun's please write to me at once? I grow impatient.... Shaykh Ghassan of Bani Ghassan (mosherj@minerva.cis.yale.edu) ------------------------------------------------------------------------ Final investigations on the philosophical and metaphysical nature of the Universe, by the Collegium Pataphysiquum. Last part: the Three Realms. The Universe and everything it contains can be understood as the superimposition of Three Realms on which the Two Principles acts, within the limits of the One law. The Three Realms are respectively the material, the astral (or ethereal) and the spiritual world. They are basically made up of the same stuff and mainly differ by their densities (a bit like water can also be found as ice or vapour). Although the Three Realms are quite separate, there are connexions between them (possibly in the way described by the Hermetic Order). Now everything exists and has potential in those Three Realms, even if not aware of that fact. It is especially the case for us, sentient and thinking beings; we all have a material body (that much everybody will agree with), an astral body and a spiritual body (usually called soul). But most of our awareness is centered upon the denser material body and we often don't even want to know about the rest; many will claim to have a soul too but they also often don't realise the full meaning of that statement. The true Mage needs full awareness of the Three Realms and the associated bodies to perform efficient work. Effectively most of that work will be done in the material world, but the true Mage will find it easier to work there through the astral (usually) or spiritual (more rarely) world. Finally an interesting feature of the spiritual world is that it is thought to be the place where gods live. A Mage may start preaching, attract followers and create a religion, and hence a god. That "god" would only be a warping of the credulous followers' souls and used as a source of power in the spiritual world for the Mage to perform "miracles" in the material one. This is a highly unethical practice the true Mages will refuse; but beware of dubious religions. HallelujahNOTgobble. The end. ------------------------------------------------------------------------ Wintermute watched as small bands of workers collected their meager belongings and gethered their tools. Slowly they began to walk westward to the city of Leighlin, and from there even further west. The small groups of workers plodded forward as the winter approached. All around them orcs and the warriors were preparing for battle, but that was the affair of the war clans. The Snow Leopards would find their path in the west. ------------------------------------------------------------------------ It appears as though I'm not quite as alone as I had thought. Would the owner of the "Scout 3" unit in the town of AVANOS please contact me. We need to discuss the future of our region. Thanks you. -czarnik@engin.umich.edu ------------------------------------------------------------------------ Ershwin had the flu. He couldn't even speak his throat was so sore. So much for commanding his men. Instead he would spend the month in bed, huddled beneath blankets. He was not looking forward to Winter. ------------------------------------------------------------------------ *******NEWBIE HELP AIDS*********** Because of continued positive feedback from Newbies in Need, the Highly Altruistic Kindness to Newbies Guild continues to offer, free of charge, our useful packet of Newbie Hints. Send requests to RPeters@defenders.org ************************************ ------------------------------------------------------------------------ REWARD for 300$ : The head of unit 2247 Contact me in the next edition of Times if you do so. Name me "Black Maria". ------------------------------------------------------------------------ This is a Holy Decree from The Holy Church of FUNDALIGIONISM. hallelujahgobble!! THE UN-HOLY CRETIN NAMED "LORD HALLELUJAHGOBBLE" WILL DIE!!! I ask this cowardly figure to come forth! I have my faction number known to all my worldly acolytes. Yet I see no mention of your name or unit out there. Come forth and face my wrath! ------------------------------------------------------------------------ The view of the countryside was beautiful. No troops training, no logging going on, no wagons moving, there wasn't anyone in sight. This is how the world would be with out people on it, Reaper decided. Not that he was against people. Quite the opposite. His entire function was to deal with people. Of course he always would deal with them according to his terms. The kind of deal that Reaper has in mind doesn't need agreement from anyone. In fact, quite a lot of people seem to resist his deals. As if they could have anything to say about them anyway. When Reaper comes, your soul to claim. No deal is made, no struggle will do. When it is your time, Reaper arrives. When he goes, your soul goes too. RIP --- The UNDERTAKER --- ------------------------------------------------------------------------ I SELL TWO HEL one skilled in weaponsmith and one in armorer lvl 3 both Contact stagakis@csd.uch.gr ------------------------------------------------------------------------ FINE HERBS FOR SALE ! Contact aggelos@ergasya.tuc.gr ------------------------------------------------------------------------ In order to improve my order checker (that you can get back sending me a email at the address "mickey@anacad.fr", versions 2.5.1 are available for Sun, HP 700, IBM Aix), I'm looking for a "database" containing informations about units, regions, ... The aim is to verify that : - a unit is able to produce a good only if it owns the correct skill, - it have enough money to survive or to buy anything, - it is able to give anything to an another faction in the same region, - ... So, I would be interested by a script or a program (compilable on Unix system) that would parse the report send by Geoff in order to create (or update) a local database. I think the both products would be very complementary. For more informations about this project, please send an email to mickey@anacad.fr ------------------------------------------------------------------------ I am putting together a Claims and Trade Office for Cremona. Factions wishing to contribute to either register local claims or advertise goods please contact me. This message will not be repeated in the TIMES. ------------------------------------------------------------------------------ CREMONA CRUSADERS Hello this is the baby version of the Cremona Crusader Claims and Trade office. Hopefully as our influence in the area grows so will the size of this message. carioca@io.com Os Banderantes Magic 223 (Carioca) apwinsor@cs.unlv.edu CCC Trade 369 aqw@cs.unlv.edu Reaper War 411 winsor@pioneer.nevada.edu Kit War/Trade ???? winsort@pioneer.nevada.edu Sisters of Shadow Magic 578 (Tawnlin) winsorp@pioneer.nevada.edu Munchkins ????? 586 (Paulette) rachel@bunyan.demon.co.uk Quality Trading Trade/War 421 (Rachel) Cremona Sisters of Shadow QT North Kit NorthEast QT - wood/longbows and herbs shortly available. CCC - as above. Reaper SouthEast NorthWest Claims ------- Reaper claims 14,31 NW of the city If any of the above details are inaccurate/wrong please return amended copy. Quality Trading (421) Rachel L Hutton ------------------------------------------------------------------------ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ragnar sat down with the latest isue of the Atlantis Times and suddenly went raving mad. OK, WHATS GOING ON HERE? SONG LYRICS IN THE ATLANTIS TIMES? NOT VIKING MUSIC, NOT ELF MUSIC, NOT EVEN ORC MUSIC, OH'NO IT'S MUSIC FROM THE OTHER WORLD! BY GEOF, IS THIS THE END? HAS EVERYONE GONE MAD? No,no,no,no,no, please calm down, Torulf said, theres no need to be upset. WE CAN'T HAVE IT THIS WAY, Ragnar screamed, suddenly on his feet swinging his stained broadsword over his head. Please calm down!, Torulf continued, calm down and i'll tell you how to put an end to this little nuisance. A while later, after a couple horns of a smelly alcoholic beverage, Ragnar was ready to listen, still read in his face. Torulf began to explain his plan: It's quite easy actually, we don't want to stop people from writing what they want in our lovely paper do we? Not even if it's crap, or worse, in some kind of gibberish language. We cant blpeople just because they have a bit much air between their ears. Therefore i have a fast and fun idea on how to fix this. 1: We check in players.txt to see where all the mailpigeons live. 2: We do a little search for the string ".es". 3: We take take all the faction numbers in the list we got from the search and, in the next turn, we declare them HOSTILE. Tadaaa...... Fast, easy and fun but maybe a bit messy. Since messy is the most used word when Ragnar describes what he likes to do, this was an imediate success. YEEEEHAAAA, screames Ragnar, leaping from his chair, setting of towards a small hill with his sword again swinging above his head. Barely visible above the hill, a sun flash in a steel helmet, bobbing and waving when its owner, who looked like a conquistador, made a dash for the nearest swamp.... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------------ This is a community service announcement. Some of us who have been playing since early turns (praise Geoff) are starting to get pretty sick of seeing the same old advertisements every week. Why don't you guys (you know who you are) change them around a little bit from time to time? It's pretty cheesy to send the same thing in each week and get your 50 coins. ------------------------------------------------------------------------ The area to the North of Sledmere has been cleared of thieves, though it apprears that they have fled into the swamps. Do not return vile thieves, for this is my land now. Travelers are welcome, but only for a month. Pillagers, thieves and war makers are not welcome. I, Karthan, have spoken. ------------------------------------------------------------------------ Como ya sabreis todos Komarken cayo en manos del mayor Hatred. Eso ya no tiene importancia salvo por el hecho de que se prometio a los residentes que se les permitiria abandonar pacificamente la ciudad si dejaban atras todas sus propiedades. Crueles condiciones que me hacen recordar otro mundo en el que se hizo lo mismo con Judios y Arabes... pero esto es otra historia. El caso es que estas promesas/ultimatuns no se cumplieron jamas y el mayor Hatred y sus secuaces se dedicaron a pasar a cuchillo a todo ser viviente que estubiese en la ciudad, incluso a los comerciantes que nada podian hacer por perjudicarle!! Como afectado por la masacre creo mi deber exigir un juicio por crimenes de guerra, crimenes contra la humanidad y genocidio contra el mayor Hatred y su banda de asesinos. Si no paramos actos como este el bello mundo de Atlantis se colapsara en un sinfin de guerras y masacres sin sentido. | _, | Jason y sus Argonautas >?B | (464) `H H H H --: \\-O-Q-@-Q-O-Q-@-Q-O-Q-@-Q-O-Q-@-/| `\ \ \ \ \ \ \ \ / D ~~~~~~~~~~\~~~\~~~\~~~\~~~\~~~\~~~\ ~~~~~~~~~~~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ------------------------------------------------------------------------ Konklusion Kerlighed... abner sindet styrker anden oger selvrespekten blodgor hjertet oplader sjelen giver fornyet hab spreder lys abenbarer sandheden letter forstaelsen oger tilliden giver velvere forloser latter udloser begejstring vekker medfolelse afbalancerer styrkeforhold forsoner bygger bro overvinder vanskeligheder loser konflikter giver krefter helbreder sygdom bringer ulykke til ophor nedbryder grenser loser problemer retter misforstaelser skaber samarbejde samstemmer udrydder had skaber tilfredshed skaber tryghed bringer glede skaber fred forener alverdens skabninger skrevet af pf@nrg.dtu.dk House Kurovsky ------------------------------------------------------------------------ Hello all, Just thought that I would let my pressence be known as the newsreporter from hell. TTTTTTTTTTT H H EEEEEEE T H H E T HHHHHH EEEE T H H E T H H EEEEEEE N N EEEEEE W W SSSSS W W RRRRRR I TTTTTTT EEEEEE RRRRRR NN N E W W W S W W W R R I T E R R N N N EEEE W W W W SSSSS W W W W RRRRRR I T EEEE RRRRRR N NN E WW WW S WW WW R R I T E R R N N EEEEEE W W SSSSS W W R R I T EEEEEE R R FFFFF RRRRRR OOOOOO M M H H EEEEEE L L F R R O O MM MM H H E L L FF RRRRRR O O M M M M HHHHHH EEEE L L F R R O O M M M H H E L L F R R OOOOOO M M M H H EEEEEE LLLLLL LLLLLL Here to report on spakker in the future. ------------------------------------------------------------------------ Things were definately looking better for Myth. His studying had indeed improved a great deal. "Good to be making headway at last", he thought. Now it was time to join his allies against the ridiculous Sleazy Zare, or some such alliance. Myth savored that thought, it'd been some time since he actually got himself into a good war. Time to call out the troops. ------------------------------------------------------------------------ Hunter walked up to Targon and explained to him that the last fdew weeks he became a little bit restless. "Look Targon, I told the Loremaster already that we are staying far too long in this city for my nature." "That can be so" targon replied "but we do not yet know what is out there, we better sent out a scout or two to observe the lands." In the mean time, lets set up a college for the people of Sledmere city. That way we can let the Sled- merians take adventage of our skills. I'll make sure that these intentions become known. Later that afternoon a Herald walked up to the market place and read the following announcement: Good people of Sledmere The Loremaster and Targon of the Guild want you to know that the Guild has sent two scouts out into the lands surrounding Sledmere. These scouts are just looking around to see whats out there and they are friendly to all. If any of you has a problem with our scouts walking your land, please make these objections known to us so that we can act accordingly. The Guild also wants to make it known that for all people who wish to receive teaching in various skills, we offer teachers in most of the traits that are known to Atlantis. If you are interrested in learning, please send a pigeon message to the Guild. [ Pigeons can be send to The Guild at the address of andre@targon.uucp ] ------------------------------------------------------------------------ He scratched his unkempt beard nervously. "Yes," he thought, "the time is at hand." "Sire?" asked the page. His pale palor and his shifting feet, revealed his obvoius nervousness. "WHAT DO YOU WANT!" he cursed, lashing out at the sire. After a tense moment, he began to laugh. The time is at hand, he began to muse. I've resorted to yelling at my servants. I need to expend some of this... he paused to find the right thought... some of this energy on more suitable targets. With that, he began to laugh, a deep manical laugh, echoing through the chamber. Timidly and quietly, the page asked "Sire?" But soon, his inquiries were muffled in the sounds of insane laughter. Yes, the time is at hand... ------------------------------------------------------------------------ THIS IS WHAT SSS AAA TTT AAA N N WRITES THIS WEEK: S A A T A A NN N SSS AAA T AAA N NN S A A T A A N N SSS A A T A A N N Devil:"We have made a mistake, master!" Satan:"We, a mistake?" Devil:" Yes, we have told people to Declare 0 ally, But 0 is no faction number, the Guards have 1!" Satan:" So people have to DECLARE 1 ALLY" Devil:"Yes!" HA! Peoples of Sledmere! If you wish to fight togethere with the City Guards, DECLARE 1 ALLY SSS AAA TTT AAA N N S A A T A A NN N SSS AAA T AAA N NN S A A T A A N N SSS A A T A A N N & the Undead ------------------------------------------------------------------------ ********************************************************** ************** THE ALLIES ARE VICTORIOUS! **************** ********************************************************** Incensed at the selfish pillaging of Carnforth (13,11), a hasty alliance was formed to take action against the perpetrators. The Costa Rican Show Band's position in their claimed hex (14,12) was all but wiped out by the alliance, some of whom plan to make it their new home. This was not meant to be the opening act of a war - the allies feel that justice has been served, and if the Costa Rican Show Band will remember to think before they act, future confrontations will be avoided. Regarding the Costa Rican Show Band's article of regret published last month: apology accepted. GMATA ------------------------------------------------------------------------ It is no fun to be so stifled in the confines of a city. Wages are too low and we have too few horses. We must strike out on foot even though there are dense forests and dank jungles to move across. It takes so long to more through them and we are lacking the trail supplies promised. Maybe we will find a few pesants that will volunteer some food and silver in exchange for our protection from the wild beasts. So, we pack up and move out once again. We need to find a good home soon or all of our supplies will be gone. I hope we don't have to take to raiding and pillaging to support ourselves. But we will stay alive somehow! ------------------------------------------------------------------------ WAR CONTINUES IN SPAKKER ------------------------ After the Destruction of Faction 503 a Confederation member, the Confederation struck back against the Cartel The Cartel suffering Heavy Losses. The Confederation claimed, after killing all Cartel Tactical Leaders and many of the rank and file, a victory, not a total one, so the war still continues. Civilians are not recommended to leave Spakker or Atlantis until the war is over. The DOMINION News Service ------------------------------------------------------------------------ Two days after the funeral of Kacee, first daughter of Denbigh, Mr. Reid paid a visit to the Centre. Behind him was one of his nephews, struggling to carry a poorly organized collection of objects in his arms. Despite his grief the Centre was gracious and good humoured. He bade them sit down and asked the youth to place his packages on the couch. "Dat was an amazing turnout you had, Centre. Even with the closed casket, they still came. She was a well-loved girl. And as you can see, there was a tremendous number of offerings. Normally, I'd bring those things, vestments and so forth, around to the church, but as it is... I mean, you are the church, so to speak. So we brought it over. "I'm sorry to have to tell you, though," and at this the Centre could see the nephew visibly shrinking down into shame, "dat my nephew here managed to get the cards all mixed up, so dat we don't know who gave half the stuff." "I'm very sorry, Sir," said a tiny voice. What a contrast this nephew was to the other one, the Centre thought, the one with the easy handshake and the jovial manner. "It's all right, young man, we all make mistakes." "My nephew just makes more than most." But Reid was wearing a wry paternal smile. "Anyway, Centre, dese here are your thank you cards. If anyone's upset by the confusion be sure to blame it on me." "I'll be glad to." Both men shared a brief laugh as Denbigh escorted Reid and his sheepish nephew out. As they stood at the front door all three stopped to watch what was happening across the street. A handsome young man seemed to be getting very frustrated in his efforts to teach something to ten other young people, recent immigrants by their appearance. "No, no, no," he was saying. "The verb conjugates according to the subject." He sighed. "I'm not getting anywhere, am I?" Suddenly he brightened up. "Try this. Everybody. 'Here she comes just a-walking down the street, singing - Now you," and he pointed at the students. "Doo-wa-diddy-diddy-dum-diddy-doo..." "Youth at play, I suppose," said Denbigh. "Wackos," said Reid. "Doo-wa-diddy-diddy-dum-diddy-doo," muttered the nephew wistfully. ------------------------------------------------------------------------ Good Faction Report: Clan Kikriki, faction 573, wishes to announce that it has enjoyed successful trade relations with the following factions, who have kept their word and rendered services or payment as promised: Circle of the Blue Mages (66), The Welcoming Hand (192), Lance Lunchnick and the Litigarors (277), The Council of the Ancients (290). ------------------------------------------------------------------------ "Is she still sleeping?" asks Elvira "Yes," responds Morganna. "Wednesday has been like this for too long." "Perhaps something has gone wrong?" inquires Daphine. "Do we know for sure that this will work?" "Well, I am kind of worried," replies Morganna, "But all her signs are showing what they should be. The only problem is she is still asleep.] The potion should have worn off already." "It almost looks like she is dead!" Mortisha is facinated with the concept. "I wonder if she will have some dreams to tell me." "We will wait a few more days," decides Daphine, "then we will put have to force it to an end. She needs to wake up soon." "I am still worried," declaires Elvira. "I will wait here and talk to her. I am sure she can hear us. All of this had better be worth it." Mortisha frowns, and looks down at the reclining Wednesday. "She will wake up more powerful than ever. I have rechecked and the spells were correct and her aura is increasing in strength." "We must have a party to welcome her back," decides Mortisha. "What kinds of adventures must she be having in her shadow visits! I do hope she responds soon." ------------------------------------------------------------------------ Now where is that Lion. He has turned up missing once again. He must have wandered off to chase down some supper, but he could have told me. I just might have to send Toto out to hunt him down. I must find that Wizard. He will be able to tell us where our lion is. It is not good for us to separate from each other like this. Now all of you stay close to me during the day, then we will go out once more and find our way down this brick road. We have to keep close together in these woods. There are many lions and tigers and bears. Oh my! ------------------------------------------------------------------------ Greetings! This month I continue the presentation of the triology "The deed of Paksenarrion", written by Elizabeth Moon. The secon book is "Divided Alliance". Here we follow Paks when she decides to leave the Company and seek her fortunes elswhere. Still driven by her lust for excitment and adventure she travel northwards with a half-elf as companion. After batteling dark forces and freeing an elf-taig she is named elf-friend and given large treasures. Gradually her fame and fortune increase until she begins her training as a paladin. New adventures follows, and not all of them merry ones, but I will say no more! Read it yourself and discover the true meening of kindness and valour, but also of darkness and despair. Next month I'll present to you the last book, "Oath of gold" where we follow Paks on her battles against the dark forces. With regards! Pal. ------------------------------------------------------------------------ Sledmere still was not attacked, I wonder if they wait until most of the factions have moved out. ------------------------------------------------------------------------ http://www.edvz.sbg.ac.at/biol/people/andi.htm ------------------------------------------------------------------------ So, think that war will make slaves of all of the others. Do you seriously believe that you can function without the supply of weapons, armor, and even horses that only us Trade can provide? No, you will not survive. It is Trade which will hire the War troops. It will be as hirlings that you will be allowed to exist at all in the world of Atlantis. You must never forget that Trade can have troops of their own. Trained in battle just as you ego conscious war leaders are. But there is one big difference, we can provide our own weapons. We can provide our own transportation. We can provide for our own armour. We can build the fortresses and castles to live in. Where do you live? Out in the fields. Squatting in the dirt and mud. Eating whatever you can scrounge from an honest peasant. While our troops live in grand houses made of stone. Sail on fancy ships made of iron wood. They have the finest food and the most colourful clothes. They will move you out of the way for the expanding Trade Empires being build. And you will move as you lose battle after battle. Lose your weapons and lands. You will be pushed out of the cities and countryside. You will have to stay in that dirt and mud as your strength peaks and then slowly dimishes as you are slowly pushed aside. ------------------------------------------------------------------------ Hogli stared openly at Desmorandus and his outrageous garb, wondering what preposerous notion had invaded the normally conservative mind of his veteran leader. Pirate pants? A cutlass, for heaven's sake! Hogli leaned back and rubbed his eyes. "Desmorandus, old friend, is this some mid-life crisis I should be aware of? After your capable leadership in the Komarken liberation, I fully expected you to be wearing a General's badge. But this is rather...unexpected." Desmorandus grinned, turning his head slightly to show off his hawklike profile. Hogli had to admit, it had been some time since he'd seen the old fellow this happy. "Why, ser Hogli, don't you *like* crimson? I tried to keep the color scheme close to our robe color, but you must admit, those old robes are getting a trifle musty. The pantaloons are quite comfortable, really, you should try a pair!" Hogli sighed and sneezed. The dust on these books was most annoying, now that the weather was drying out. Pantaloons indeed! "Ser Desmorandus, style is all well and good; but I fear that next you'll be wanting to commandeer a ship and raid foriegn coastlines!" Desmorandus gave an enigmatic smile. "Well, ser Hogli, until your much-vaunted Gatemastery bears some fruits, ships have a certain appeal. You didn't expect me to become a farmer, did you?" It was Hogli's turn to smile this time. Des simply couldn't resist the goad. "Point taken, my friend. But I believe the alliance has some plans to keep you on dry land for a bit longer. There's a little matter of a teaching assignment...perhaps you can consider this 'pirate training'?" Hogli handed over the parchment to Des with some trepidation, and upon seeing the look of consternation on Des' face as he read the schedule, he knew it was going to be a *long* afternoon. ------------------------------------------------------------------------ The passage was strange, but the Mage made it through the shawdow into the new lands. The lands were empty, but soon they would be peopled by the Shadow Mage's hordes of followers. These lands belong to the Shadow Mage, stay away at peril of your lives. They will be defended at all costs. And most of the cost will be yours. So stay away from the Shadowlands for they belong to the Shadow Mage. ------------------------------------------------------------------------ Sure, I was a newbie player. I trusted that a deal for troops would be honored. "Buy these troops" was the message from Vlatimer. So, I closed the deal. I sent the money. All stupid $1800 of it. Did I get the troops? What do you think! Look out for the Avengers. I have a mission and a purpose in life: I am after a faction called "Loki" If you know of any factions going by that name, I would appreciate the location they are located. Remember, the mail address they use is Vlatimer. Please contact jairold@m-net.arbornet.org With information leading to the location of "Loki" ------------------------------------------------------------------------ Marching onward to victory. Truth and Justice shall prevail. My troops have yet to engage in battle, but soon, soon, they will prove themselves to be on the side of Right. We have allied with others and we know our cause is Just. Beware those that wish to oppose us. We have the Heavens above on our side. We will be aided by those powers that overcome. You must make way for the Warrors of Justice. We are on our way. If you wish to be allied with Truth and Justice, look for those that are sure of their actions. Those that show respectful dealings with the honest and show a quick death for those becoming untrustworthy. By their actions, not their words, you shall know them. Look for the proper actions and you will soon join in our Cause. ------------------------------------------------------------------------ Life is Hard in Yakleks !! In the area of Yakleks, the Winter has just finished, but that doesn't mean it's the end of the hard time. Indeed, Instead of a far west open for everybody to reach an eden somewhere, some unfair people have stoped adventurer to discover the far west. I write these few lines to ask everybody around Yakleks to stop this attitude and let people go freely through the Fetlar forest. ------------------------------------------------------------------------ This is a message from the Atlantean Police Department: WANTED FOR POSSIBLE CRIMES & THIEVERY : This warning is especially for the new players and the inhabitants of the city of Spakker (80,53), Cremona (15,31), Jaca (44,29), Komarken (27,2), and Yakleks (76,54), as now that these possible thieves and assassins are no more safely hidden, they could emigrate to these peaceful cities. The people following are considered to be potential thieves and assassins by the Atlantis City Police forces: - Ezekiel (543), 3 leaders. - Chief Topssot (653), leader. - Dr. Shaterkane (845), leader. - Varain (2563), leader; a man of many talents. - Lord of Rheadon (2938), leader, horse; Tough looking elf with a well-chewed cigar stub in mouth. - Uuseff Tammuz (3096), leader. - Penny Bier (3260), leader. - Arthur Dent (599), leader; Unshaven, wearing a bathrobe, and carrying a towel. - Maerdnim (778), leader, horse; A gaunt man with a pale asetic face.. - Sammy the Shepard (871), leader, 2 horses. - Fink Angel (3958), leader; With His Ratty Friend. - Hedman's Horseman (817), leader. - Marta's Followers (4166), 2 leaders, horse. - Unit (530), leader. - Myster 1 (4403), leader. - Unit (4415), leader, 4 horses. - Unit (4417), leader. - THE FALCON SHADOW (4677), leader, horse. - Unit (4732), leader. - Galadriel (4752), leader. The people following were considered to be potential thieves and assassins by the Atlantis City Police forces, but since the last month, they are no more reported in Atlantis City, whether they have gone or they became too stealthy for the Police: - Tiny (846), leader. - Kainmanar Teriz the Trader (986), leader; black robed man eyeing everyone suspiciously. - Bronco Billy (2319), leader; Trying to ride, but keep falling off. - Taranis (2647), leader; seeking to entertain you. - Dustmote (2400), leader; dancing in the air. - Under Influence (2932), leader. - Unit (3347), high elf. - Fedayken (3602), 2 leaders, 2 horses. - Flying Eagle Shadow (3929), leader, horse; Always hiding. - Unit (1105), 2 leaders, horse. - Noble Leader (4104), leader. - Daniel Griffon-Feather (4342), leader, horse; A large Indian shaman. - Myster 2 (4404), leader. - Opps (4457), leader. ANYONE HIDING HAS SOMETHING ILLEGAL TO DO ! Just reveal your unit and faction, and you will no more be hiding, and will no more be on our list. The Atlantean Police Dpt. --------------------------------------------------- The Atlantean Police Dpt is proud to see that the people of Sledmere have form they own Police. The Police will stay anonymous because this is a dangerous job, subject to assassination. Finally, the Police apologize for the constant repetition, but not more than the CCC. As we understand that the Times is long, we will now give only a short list. See the ancient Times if you think some-one in your hex could be a thief. Yes we are a bureaucracy, Yes we can't protect, Yes we can't serve, But we can inform. Anyone with Stealth 1 won't and can't harm much people. But Stealth 1 is the way to Stealth 2, where the real bad guys are. [ And yes I got my 50 bucks a month, but the people complaining too ;) ] ------------------------------------------------------------------------ Well, Frederick has finally learned his first spell. Oh what a feeling!! Now I can bless a forest. It is too bad that I do not have a use for 10 extra wood much less any wood at this moment. Oh well, I will just be happy that I have the ability to cast it when the time comes. Until next time, so long. ------------------------------------------------------------------------ ----------------------- The Cooperative ---------------------- Faction 627, representing the Atlantis Guild Cooperative ("The Cooperative") announces that negotiations with the Greenpoint faction, 572, and the Church of the Purple Snowflake, 72, continue, to the mutual benefit of all parties involved. Any other factions interested in joining our honorable and noble alliance, please contact us. Address correspondence to kalmar@acf2.nyu.edu ----------------------- The Cooperative ---------------------- ------------------------------------------------------------------------ Q: How many programmers does it take to change a lightbulb? A: None. Hardware problem. ------------------------------------------------------------------------ In a puff of evanscent logic, the Emperor vanished. ------------------------------------------------------------------------ Falcon brushed through the undergrowth. Gods, it was hot! When he'd agreed to scout for the Alliance he never thought he'd end up slugging along in a bleeding jungle! Not a place for a city born Elf like himself. Pausing to wipe the rivers of sweat from his brow, he decided to take stock of his location. Trees. Bugs. Unusual plants and animals. Not a lot else. He sighed. If he was going to find a place for the Alliance to settle down in, he'd have to do better than this stinking hellhole. With renewed determination, he tugged at his horse's reigns and pressed on into the jungle. * * * * * * * * Songbird wasn't happy. She understood that finances were tight and she had to do her part, but the hordes of tribesmen in Cremona only wanted to hear they're favorite dance pieces, and by Jonas the Merry, she was tired of singing those repetitive tunes over and over again! Just once she'd like to be able to sing a nice Elvish Opera and not get booed by the ignorant savages. Just one aria.... But no, they wanted another song to dance to. With a sigh she ended her break and started into another up tempo song. Please, she thought to herself, get us out of this city soon! ------------------------------------------------------------------------ The Businessmen E-Mail Pages If you would like to have your company in the E-Mail Pages, then send them to me at or if you have changed your add :send to ae485@freenet.toronto.on.ca The Price: A report of your current city that you are in. Delivery people Name Price Address Location MONZON MOVERS n/a pdxark@evol.nott.ac.uk Kashmar and Monzon? ITEMS FOR SALE NAME Price Address Location iron $60 aggelos@hra.ergasya.tuc.gr Kashmar herbs $70 aggelos@hra.ergasya.tuc.gr Kashmar horses $60 shook@ibg.colorado.edu PLTs 450 Andrew@hra.ergasya.tuc.gr Kashmar swords $150 M.L.Wilson@newcastle.ac.uk 9,9 100 Andrew@hra.ergasya.tuc.gr Kashmar wagons $150 M.L.Wilson@newcastle.ac.uk 9,9 Reports Name Price Infomation Location Spy Reports 30 u3jph@csc.liv.ac.uk Atlantis Spell Reports 50 u3djm@csc.liv.ac.uk Protection Theif 30 u3jph@csc.liv.ac.uk Transportation Name Price Location Boats n/a vlatimer@hilbert.maths.utas.edu.au (27,2) Teachers (based on groups of 5) ----------------------------------------------------------------- Skill Price Address Location Armorer n/a andrew@hra.ergasya.tuc.gr Kashmar 50 u3djm@csc.liv.ac.uk Kashmar Building n/a andrew@hra.ergasya.tuc.gr Kashmar 50 u3djm@csc.liv.ac.uk Kashmar 50 u0904872@soneto.etsiig.uniovi.es 47,54 combat 50 mlyon@interramp.com Monzon 50 u0904872@soneto.etsiig.uniovi.es 47,54 Construct n/a s9407314@yallara.cs.rmit.edu.au 47,53 Energy 125 u3djm@csc.liv.ac.uk Kashmar 50 u0904872@soneto.etsiig.uniovi.es 47,54 Entertainment. n/a andrew@hra.ergasya.tuc.gr Kashmar 50 u0904872@soneto.etsiig.uniovi.es 47,54 Herb n/a andrew@hra.ergasya.tuc.gr Kashmar 50 u3djm@csc.liv.ac.uk Kashmar Horse Riding n/a u0904872@soneto.etsiig.uniovi.es 47,53 Horse Training n/a andrew@hra.ergasya.tuc.gr Kashmar n/a u3djm@csc.liv.ac.uk Kashmar Longbow 45 landt@acf4.nyu.edu 0,0 Lore n/a andrew@hra.ergasya.tuc.gr Kashmar Lumberjack 50 u3djm@csc.liv.ac.uk Kashmar Magic 60 opt93ph@soton.ac.uk. 47,54 Nature 125 u3djm@csc.liv.ac.uk Kashmar n/a s9407314@yallara.cs.rmit.edu.au 47,53 Observation 150 mlyon@interramp.com Monzon 90 Landt@acf4.nyu.edu 0,0 50 u0904872@soneto.etsiig.uniovi.es 47,53 90 landt@acf4.nyu.edu 0,0 Riding 50 u3djm@csc.liv.ac.uk Kashmar 50 u0904872@soneto.etsiig.uniovi.es 47,54 Tactics 50 u0904872@soneto.etsiig.uniovi.es 47,54 n/a landt@acf4.nyu.edu 0,0 500 Mlyon@interramp.com 0,0 300 landt@acf4.nyu.edu 0,0 Stealth 125 u3djm@csc.liv.ac.uk Kashmar 50 u0904872@soneto.etsiig.uniovi.es 47,54 Weaponsmith, n/a andrew@hra.ergasya.tuc.gr Kashmar *Most prices based on five students ------------------------------------------------------------------------ I AM TIRED OF PEOPLE CLAIMING HEXES ONE MOVE OUT FROM A CITY AND GUARDING IT. FROM NOW ON ANY SUCH HEXES I FIND ARE SUBJECT TO IMMEDIATE DISTRUCTION. SO IS IT WRITTEN, SO IT SHALL BE. ------------------------------------------------------------------------ Jacob was sore. He was terribly saddle sore. All he wanted to do was WALK. Unfortunately, he couldn't without being left behind. Of course, he wanted to leave his behind, but that wasn't possible. He wished the riding would end. He longed for a battle, so he could get OFF the damn horse and stand up. Anything was better than riding. He'd even swim in this putrid swam they'd been traveling through for months. ANYTHING! ------------------------------------------------------------------------ I shipped out to sea last month. What a wonderful feeling to be surrounded by all sides by ocean. You have a ship to live on. Comrades to work with. And many fish to net. You know you are part of the universe now. I spotted a black and white flag from far away. I called down from the crowsnest to my comrades. They quickly ran to duty stations. We were ready for the Pirates when they arrived. They thought we were another fat merchant ship they could overcome and plunder. They had to change their minds as we took over their ship. We threw them overboard and let them try to swim for shore. Those that resisted too much, we simply stuck with our swords. My comrades and I are content to live at sea forever. Now we have two ships. We will soon spot another choice ship to seize. Maybe this time, instead of a merchants colors, we will ring up our own black and white flag. ------------------------------------------------------------------------ ------------------ Monzon Mages Guild ------------------ Get in touch with the Monzon Mages Guild if... ... you want to practice magic in Monzon ... you need teaching in foundation skills ... you want to offer your magic services ... you want to buy magical services ... you want to know more about the guild Contact krumm@informatik.tu-muenchen.de ------------------------------------------------------------------------ A VIEW FROM THE INSIDE Every week this fine journal contains articles threatening death and destruction against those who have offended some faction. Every week my turn report details the battles being fought over property and territory. It does strike me that the majority of this is being carried out by the war factions within Atlantis. The problem seems to be that apart from capturing even more territory and building larger armies, war factions are basically boring! On reaching a certain size these factions go critical, suffer delusions of greatness and suddenly think that all hexes around them are up for grabs even if they are being shared by a number of trade or magical factions. So what is the morale of this story? Well if you are a trade/magic faction with an up and coming war faction next door you have only one option. Take their land and wipe them out before they do the same to you! ------------------------------------------------------------------------ And now an article brought to you by a guest commentator: In sports this week the Atlantis City HELldemons crushed the visiting Dezhou VIKings 5-1. Said one VIKing winger, "Those Elves are just too damn quick." When asked how the VIKings got to Atlantis City for the game, they replied "We took the orange line. Gets us here in under 15 minutes. I don't know why people keep complaining that they can't get back to Atlantis City." Next week the regular feature will return. ------------------------------------------------------------------------ Skritch skid to stop in front of me. It's rather obvious how our impending move has got his spirits up. I don't think his whiskers have stopped twitching in the last month. "Kesado report, here-here" he exclaimed, sliding parchment under my nose and then waited at my desk for my reply. After glancing at the report (which was a nice long and descriptive essay on the lay of the land and it's inhabitants, to wit, saying active rulership was found and he will continue his travels.) I jotted a quick reply down (in essence, confirmation that his report was receaved and for him to continue on. My replies tend to take up a lot less parchment then Kesado's reports do.) "Skritch, hire a few more people and equip them for scouting." He nodded as I handed him the reply and then darted out of my office. I made an arcane gesture with my right hand and the door swung closed behind him. The months I've had my nose in these books have been paying off, I can now do many things I could have already done, just in different ways. I keep telling myself, "only one more month, only one more month". I want to leave now, this city has gone to the dogs (literaly, I ran into a werewolf the other day, not a recomended experience, even if you are not a feline). Looking around my office theres only one thing that worries me. How am I going to move all these books?! House Dervish [666] dervish@gcomm.com ------------------------------------------------------------------------ Does anyone know of any spells which require 3 or more foundation skills? I have most of the combinations and have yet to find one. -- Gelo the Silent <gl8f@virginia.edu> ------------------------------------------------------------------------ Let all who would follow the path of evil take this war factions stuff... I am a trader... I feed the earth... I cloth the populous... then I am slaughtered by these ^%#%$#%$ war factions. Why cannot peace reign upon the earth? A Peaceful Trade faction. ------------------------------------------------------------------------ --- Continued from August issue of the times --- You follow the stranger to the mercenary guild, where they pick up two more high elves. They have a brief huddle, but from where you are standing you can't hear what they are saying. Several minutes later, they break into two groups. One made up of all high elves, and the other made up of the stranger and a singular elf. You deceide to follow the stranger and his elf friend. You follow them around the maze of the city, until finally they stop infront of one of the mysterious gates of Atlantis. Throughly lost, your not quite sure which one it is. After a moments hesitation, they step through. You quickly finish your notes, mutter the magical incantation to return them to the Times office, you follow after them, unsure of how you will continue transmitting the story, but eager for the adventure. --An Atlantian Times Reporter Editors Note: We have not had any further word from this brave soul. May he find a way to continue his story outside of the city. ------------------------------------------------------------------------ The Saga of Clan Stoneheart ...Continued Allon, followed by his newly loyal troops set off in the direction of the market place. Behind them, Beldar the Storyteller sat chuckling quietly. Entering the marketplace, Allon was overwhelmed by the number of people there. People of all descriptions, wearing all manner of clothes, all yelling for the same thing. "Troops, I need some troops..." "Entertainers..." "Leaders of men apply within..." "This is ridiculous." Allon stood in the side street surveying the scene. "I'll never be able to get more help, or indeed find my lost people." Glancing around, he spied the horse traders. That area seemed relatively quite. "We'll just buy enough horses for us and then get the hell out of here. This place stinks of the crush of humanoidom." Followed by his now faithful troops, he headed off towards the horses. ... Continued ------------------------------------------------------------------------ *************************************************** * * * The Confederation Monthly * * * *************************************************** The battles N and NW of Spakker were to the Confederation's advantage. We should destroy the remaining Surwegion Cartel members this turn (sure one or two men might get away). We will be closing the borders to unauthorized persons. If you wish to do trading or such N or NW of Spakker or just to contact the Confederation please contact kbrors@mindscape.com. Swat, Speaker for the Confederation. ------------------------------------------------------------------------ So what the heck is going on in Spakker anyway? My scouts were refused entry the the adjacent areas. What gives? Can't a peaceful faction make a living around here? -- The HitchHikers, 686, savoier@umoncton.ca ------------------------------------------------------------------------ Fierce fighting North of Spakker has rendered travel through the area extremely dangerous. The Surwegian Cartel and the Confederation split a pair of battles last month. However, the loss of two Surwegian generals seems to tip the balance in favor of the Confederation. With several hundred men at arms still in the regions, fighting can be expected to last for several more months before finally being resolved. -- News Hound ------------------------------------------------------------------------ "Well what say you Robertson, shall we get the hell out of Atlatis City and find us some open space to stretch or legs, or stay here and partake of some more depravity?" "Chief, I like a little depravity as much as the next fella, but I gotta spread my wings and fly." "How about our allies McDuff? Are they ready and willing to make the trip with us?" "Aye Chief, and we should have few problems on the road with a troop such as ours." "Well then... To the Southeast!" ------------------------------------------------------------------------ **************************************************************** ATTENTION FREQUENT FLIERS Are there any major drawbacks or hinderences to flying that one should be aware of? Does occupation of a hex (by a faction other than the flier) that one is flying over (not ending up in) impede movement? Answers or hints welcomed at mkush@engin.umich.edu. -Concerned wannabe frequent flier **************************************************************** ------------------------------------------------------------------------ Sure, go for the magic they tell me. Always room for some more mages. Now here I am with my 5 new Mages. What do they want to do? Just study! This will take 600 of my silver reserves every turn. Now how long will the silver last me? Lets see..600 into 4500...goes about 7 times. Yes, that's it, 7 times. They can study 7 months. Then what? How do I get any money back in. They will starve soon. Think, think...think.....Think........THINK! I know! I will find some nice war troops. I will entice them, promise them, and presto, before they know it: they will be my pet war faction. Ready to supply me with all the money I need. I will use my magic to protect them from the whole world. Yes, that's what I will do! ------------------------------------------------------------------------ Denbigh was still recovering from the death of his daughter, Kacee. She had been killed during the crisis in Komarken. The Centre didn't even know of her fate until several days after it had occurred. Such as the confusion in the city, that it took that long for her body to be indentified, and for word to be sent by the Bandwidths. When poor Kacee had arrived again in Atlantis City, the time she had been neglected had not been favorable to her. Mr. Reid recommended a closed casket at the wake. A simple ceremony was held. One of the Brows oversaw arrangements with Mr. Reid, as the Centre was in no state to be handling them himself. But Denbigh was recovering. He had found lettre writing a good way to extricate himself from the grief. Currently he was working on an epistle to a gentleman at the Atlantis Metaphysical Research Foundation. ----- Centre Denbigh Atlantis City -,- 29 September 2 Dear Dr. Krastner, In a recent article in the Atlantis II Times, you are quoted as stating that "there is only 1 god." Your arguments following state that the continued references to the one known as "Geoff" is sufficient evidence to claim that therefore Geoff is the one and only god. While those of us of the henoatheistic faith feel strongly that there is perhaps one and only one Ultimate Creation, we recognize that there are throughout the tiers of Existences many relative gods. Further, the term "god" does not imply a "the creator" in all contexts. In fact, I am amazed that an elf of your learning would fail to recognize a distiction which has been made by philosophers throughout the Existences: In any given Existence, one must consider both a "god the creator" and a "god the ever- present force," even if such considerations might later reveal the two to be the same identity. In your statements for the Times you fell into one of the most common of all philosophical errors, the assumption that a monotheist god is a singular god. In the Atlantean Plane, of course, the standard philosophical duality must be taken to another level all together. The status as Geoff as "god the creator" is a well established precept of a number of Atlantis religions and cults (although some suggest that Geoff was in fact a minor deity given power to mold in his own image a derivative of the true Atlantis), and many more adhere to the belief that Geoff is also "ever- present" in Atlantis. However, it has been recognized by those such as the Church of the Purple Snowflake, that while the "creator" may itself be singular (although recent interpretations of the creation scriptures, and the role of one called Nancy, does cast this in doubt), the "ever-present force" is, on the Atlantean Plane, most certainly otherwise. For on this plane, as in any, the life and fortune of the people are seen to by the "ever-present force." In this plane however, it has been seen that their may be some 800 forces which guide the lives of the world's inhabitants, in addition to the force which guides the world's substance, that particular force being Geoff. Thus in Atlantis there is the creator god Geoff, who also is the force which guides the world thus created, but their are also many individual gods, themselves perhaps of a parthenon far greater than the hundreds known to play a role in the lives of the Atlantean peoples, who are not Geoff, although they may in fact owe allegiance to him. Sincerely, Denbigh Centre Church of the Purple Snowflake ----- As Denbigh put down his pen, there came a knocking at the door. When Denbigh opened it, he found the woman he had seen in the market place, near the Unemployment Office, a few months before -- they woman named Jessica. "I thought you had left Atlantis City!" he exclaimed. She was befuddled. "What?" The Centre regained his composure, "Uh, don't mind me. Please," he stepped into the hall, "come in." About an hour later, Jessica exited the house of Denbigh, with a determined tread to her step. Now she understood. It was not an accident that her team found themselves in this paradoxical world. The strangeness she felt was justified. Dan would have probably had a better grasp of the concept than she, but she understood more now than she had. The improbability of Borg and Magi walking the same streets was not only incongruous, it was... it was improbably improbable. For Jessica had not been the first to introduce dangerous technology into Atlantis. Her very presence there was a result of a far more dangerous device, a machine which could manipulate the very nature of probability itself. The Centre claimed to have learned all of this through his "otherWorldly creator," or so he called it. Jessica understood this to be a reference to some extra-dimensional entity which guided the Church in Atlantis, one which had knowledge of this improbability device, perhaps through its dealings in still another dimension. She wasn't sure she was prepared to accept the idea that such a multi-dimensional being existed, but still she believed that what Denbigh was telling her about the device was the truth. She now knew that the priest had found the energy sidearm she had been so stupid as to sell in the market. He had found it, and had it buried out of reach, although not before it had been used to kill at least one man. But the improbability machine was still somewhere in Atlantis, and it was beyond the resources of the Church to track it down. He asked Jessica if she would help in him in his quest. She had said yes. Jessica stopped to look at the sign which had first caught her attention and brought her into Denbigh's home as she allowed something to sink into her mind. Of course the device must be found. All her training told her that she could not let such a machine destroy the fabric of this reality. But there was something else. If the improbability device had brought her team time-travellers here, it might also be able to send them back home. _______________________________________________________________ | | | * Be a hero to towns like Nork! | | * Why pay others to observe what you could see?! | | | | ENROLL NOW! | | ----- Atlantis City School of Observation ----- | | just $30 per student | | | | a division of the | | Church of the Purple Snowflake | | | | ...classes in Tactics and Longbow also available... | | (landt@acf4.nyu.edu) | |_______________________________________________________________| | | | | wwwwww [This fictoid brought to you by the Church of the Purple Snowflake (72) -- landt@acf4.nyu.edu] ------------------------------------------------------------------------ DEATH TO THE FREE COMPANIONS! We're Comming! ------------------------------------------------------------------------ "Master, Master I put it in !" Good - Did anyone see you ? "No like you said i dressed all in black, i removed everything from my pockets - I even removed the laundry mark from my trousers !" Did you put it in the correct times mailbox ? "Yes Sir ! No problems !" Hurrah ! No-one shall know of my cunning plan ! Noone shall guess that I am 'The Fish'. I am free to icite rebellion whereever I go. No one is safe ! Ha Ha Ha Ha !! "Umm, Master was it all right to use the headed notepaper ?" [ Moral, when sending veiled threats and insults take off your signature ! :-) ] ------------------------------------------------------------------------ With the sun shining brightly, and birds singing in the trees, Felix the Cat sat down to peruse the spoils of the latest battle his men has gallantly fought and won. He always liked winning battles, but killing all the attacking forces men, without even losing a single man of his own still left that special taste of fish paste in his mouth. Felix sends out his welcome to anybody to come and commit suicide by trying to take on his awesome forces! ------------------------------------------------------------------------ Greetings Fellow Mages!! It is my intention to trade low level spells with other mages in AC for other spells of equal worth or cash. Interested? Then mail me!! Aquila -- The Floating Clouds (757) email izzie@meepmeep.demon.co.uk ------------------------------------------------------------------------ Thakram Miles was looking very pleased with himself. Had managed to find three of his companions is thi sstrange new world. He had sent two of them into the unknown far away from Atlantis city. Whilst he had heard little from the, he now felt confident that he would find a way back to his own plane after all to be continued... ------------------------------------------------------------------------ Lord Thaumiel lay on the street like a common beggar.His eyes closed,his body aching from the pain of the gate-travel.He could barely move,and this strange sensation of...emptiness inside him,as if he had been drained of something... A noise came from above him,as if at the other end of a very long tunnel... "Hello? Hello there,are you feeling well?" The unknown woman touched him,he could feel the warmth of her touch against his dark,frozen skin.The feeling invaded him,"ahhhh,at least that has not been lost" he thought.Gradually,he could feel the foreigners life-force invading him, the very substance of life flowing inside him,his body quickly recovering from his turpor as the energy invaded him. Minutes later,without a single glance at the dead elf laying where he once was,the dark figure strolled down the street. Slowly,a shadow rose from the corpse of the dead elf and followed him down the narrow alley. /**/ Lord Thaumiel stood in his newly-found underground chamber in the sewers beneath the city.The city itself was too noisy and crowded for his plans, and he always liked sewers and dark places,where he could easily find servants more...willing to join his cause. The Haunts had been sent with their orders,trying to find a more...suitable place for him and his people,yet there was no report yet on their status. Above ground,a group of Wraiths performed their duties rather well,making a few silver for sustenance with their...special abilities at work.He had decided to send another scout to the new gate just opened,as he was intrigued with what lay beyond those passages... A lone Zombie arrived,its noise disturbing him from his thoughts.He sadly looked at his poor servant,only its height revealing that the lifeless corpse now standing in front of him once belonged to an elf.His eyes were filled with anger as he realized the Zombie was carrying with him a dead rat. "Teachers you miserable,rotten piece of filth! I said go up and find me some teachers!" >From the darkness above the chamber,an unseen presence spoke: "Fear not,my darling,the proper arrangements have been made..." Lord Thaumiel smiled, "Ah my darling Binah,I see you have returned from your assignment,and with...success,I presume?" "Yes,a teacher has been found,and able to instruct thee in the arcane ways of this world" "Excellent" ------------------------------------------------------------------------ Erik the Red shook his head and slowly got to his feet. What is this place? An officious looking elf appeared, seemingly out of nowhere and said: "Welcome to Atlantis. You have been brought here because of your exploits on your world, and our records indicate that that is... hmmnn, Earth? What wit named your planet? In any case, this is your official welcome letter. I suggest you read it as things do not work here precisely as they did in your homeworld. You have some money available to you and by the way, some mail. Any question? No? Well, goodbye then and I wish you luck." "But wait...." The elf was gone. Erik read his welcome letter and discovered that Magic worked here and was far more prevalent than it was on his homeworld. Next was a letter from another person from earth, a Celt! This person knew him by reputation and wished to make join him. An ally! Such relationships would be necessary while he got his bearings on this world. Taking stock of what he had, Erik went to market. His line of credit would help him get started but would not last for long unless he replenished it. Swords and ships, those things which he knew best were not available in Atlantis. The only thing he could do was to recruit some men and strike out for the wilderness. Erik decided he wanted some troops, a lieutenant and enough horses to make a quick exit. The order went out, create the unit, recruit a lieutenant of proven worth and buy horses. After all is done, pay the men their wages. Nothing turned out as planned. The broker he hired for his market dealings put the money into the units before doing any actual recruitment and then did not have the money to recruit the lads he wanted. The horse purchase went well, too well in fact. he would now have to sell the excess stock in order to recruit the force he wanted. Argh! "The next time", he vowed, "I will not make the same mistakes". Thor Christensen Houston, TX. USA ThorC@UH.EDU ------------------------------------------------------------------------ Announcing the formation of the D'tark Conspiracy! Look for D'tarkian units near you. (We're everywhere you know). Remember, just because we're paranoid doesn't mean everyone isn't out to get us! In the meantime, our goal is to check out all the cool things that this world has to offer. Happy trails to you all, and let the Conspiracy spread throughout Atlantis! ------------------------------------------------------------------------ Kethry stood firm. She did not flinch as the brand touched her forhead. The voice of the Warrior came forth addressing the others of her clanhold. " This child has asked and received admission to the Warrior ranks. Do any gainsay this?" "Not I" said the Trader, "Nor I" said the Priest. "Then let her go out into the world and prove herself, if she returns in seven suns unharmed with only her mind and body as weapons then will her rank be confirmed." Before she left Kethry toook a last long look at the hold. It looked poor to the naked eye, caves in a tall cliffside made homes by the people, dense forest surrounding the clearing as the edge of the cliff. But the caves were full of richness and life made so by her clanfolk. Very few other than clanfolk knew that in those caves whole stables, households and all that the richest towns had in the way of comforts could be and were concealed in the caves. If the clan had warning they could withstand a seige of many years. If not then these very cliff caves would be a deadly trap. Kethry shook off the feeling of dark forboding that had overtaken her and left for her journeytrial.... ------------------------------------------------------------------------ "Sir!..." gasps your new messenger. At last, someone who fits the job description. "What is it, soldier?" you say with a pleasant feeling, at choosing the right type of man to be a messenger for you. "More news from the Realm!" he is almost in a heap on the floor after saying this. Those swamps must really take it out of ya. "I figured as much, but WHAT?" "Well, the news in the cities, is ..." this is where he pauses for dramatic effect, and to get his breath back! "Go on.." you say in eager anticipation (sorry about the pun line there, but it seemed to fit, so I threw it in!) "It seems that since Dave returned to the fray, he has been gathering information for use by the new recruits to atlantis. But not only that. The rumours about the infamous Spells Syndicate are true!" "You mean the rumours that they parade up and down the Scottish Highlands in kilts, pyjamas and banana skins, singing old Beatles tracks, and waving dandelions above their heads like Morrisey, ... IS TRUE???" you shockingly exclaim. "NO SIR! The other rumours..!!" he tries to exclaim "What other rumours?" you exclaim again. "About the fact they have almost every single and double foundation spell betweem them. It seems they have been collecting reports since about turn 5 and have amassed a rather substantial collection between them all." he exclaims again. "Why are we exclaiming everything, soldier?" you exclaim yet again. "I don't know, sir. But you just did it again then." he politely refuses to exclaim, and so he simply says it instead. "Ooops. Sorry! Enough of this piffle, back to business. You mean to tell me that, through your adventures and travels, all you have brought me is the info on Dave McGaw again? The info concerning a newbie guide ?? ...." (All Newbies, or just basic starters, needing any help, just Mail Dave, on u3djm@csc.liv.ac.uk, and BE SPECIFIC in what you ask him for. The questions are being compiled and used in the development of a newbie guide for all new players.) "...And the fact that he is co-ordinating the Spells Syndicate ?? ...." you continue. (Thanx to all the main contributers of the Syndicate, it is looking rather fine at present, don't you think. Keep in touch with any quirks you find in the descriptions, or any wants you may have. I'll try and sort them out for ya. Allnon-member can gain scraps on info on certain spells at the usual fee of $50 payable to a member in your region. Again - mail me for more info.) "..I already know about this gunk, what else can you offer me?" you scream out! "Well, the new area that opened from Atlantis City, Cremona, is a barren land,with jungles and swamps circling the area. Absolutely no possible use to anyone, except those bleedin' herbalists!" he stammers out at your agressive tone. "That's more like it! Juicy info on new regions. Anything else?" "Well just one more bit for ya. It appears that the Dark Lord Viper is back onthe scene. He's down in the new continent, and he has A BRIDE!" "You mean Geoff?" "NO SIR! Not Geoff's Bride, Lord Viper's!!!" he tries to explain. "Let me get this right..." you try and figure "Lord Viper has returned to Atlantis, right?" "Right!" the messenger confirms. "..and he has now got a bride, right?" you ask again. "Right again!" he replies in the positive. "..and the bride he has is Geoff's?" you query "NO!! WRONG!! Leave Geoff's bride out of this! (He'll punish you for it!).." this messenger is rather wise. Hmm. "Lord Viper has taken the lovely Lady Venom to be his bride." he corrects. "Ahh! Now I gettit! So the diabolical duo are now out there stalking the land!" you stammer out. Makes a change from the messenger doing it. Incidentally, that messenger is rather clever indeed. May be TOO clever. "Sergeant!" you yell to the sentry outside. "Yes, sir!" he screams as he enters the tent. "Sergeant, this messenger has done us a great service!" "Really, sir?" the sergeant stammers. (There is a lot of stammering going on as well as exclaiming these days!) "Yes! He should be rewarded. I suggest a quick death as a sacrifice to the almighty Geoff. What d'you think?" "Nice one, sir. Nothing the lads like more than a good sacrifice. But isn't that two in as many months?" "You have a problem with that Sergeant?" you enquire "No, sir. Not at all!" he cries out, before grabbing the messenger around the throat and drags him outside. "What d'I do?" chokes the messenger. "You were TOO clever!" you reply "those boots you are wearing aren't regulation. They are the type issued to the Snow Leopards! Traitorous spy!! Put him to death Sarge!" you sneakily figure out. "Will do, sir!" he replies to you before yelling to the men outside "light up the bonfire again, lads. We've got another one!!!" and then he disappears outside again. Over the screams of the messenger, you start to contemplate again. I wonder what Tony Chow's lot are up to these days? Those Snow Leopards have been a bit quiet lately, maybe TOO QUIET? (Tony, if you get this far down the Times and can be bothered reading this, mail me. Haven't heard from you in a while. C ya ;) Dave) Anyone with any querries, either from newbies or for the syndicate, simply pick up the monitor, and mail me! u3djm@csc.liv.ac.uk C ya soon ;) ------------------------------------------------------------------------ The Prophet, Rainer Maria Rilke, speaks to all Generic Factions: --- I live my life in growing orbits, which move out over the things of the world, Perhaps I can never achieve the last, but that will be my attempt. I am circling around God, around the ancient tower, and I have been circling for a thousand years, and I still don't know if I am a falcon, or a storm, or a great song. --- So has the Prophet spoken. So is the Truth revealed. ------------------------------------------------------------------------ Story of The Stoneheart Council of Eldars After one last look around and a quiet shake of the head, he stepped through the gate. The greyness of the void flashed by, disorientating him. He began to tumble and whirl. Images flitted before his eyes. His stomach began to churn... Eventually, he regained his equilibrium. He was falling towards a large light. Faster and faster he fell, rushing straight through the light and into . . . sunshine? He had only seconds to register suprise before he tumbled to the ground, rolling to a stop against a wall. He lay dazed, blinking against the harsh sunlight. A shadow fell across him, and a hand reached out to help him back to his feet. "Ahh," a deep voice said. "Another of the Stoneheart Clan visits our fair city. Welcome. Know that your Prince has arrived not long ago, and is still within the city." "My Prince!" He shook his head to clear it. "Where is he? I must find him." "He is at the horse traders even as we speak, buying mounts for his quest. Go quickly, across the market place and follow your nose, literally." The shadow laughed goodnaturedly. "Tell him Beldar the Storyteller sent you." Turning, the elder raced down the street towards the sounds of the markets. ------------------------------------------------------------------------ New Faction heading for Jaca and seeking same for an alliance. If interested contact gft_jon@gsbvxb.uchicago.edu ------------------------------------------------------------------------ | \ / / \ \ / \ / \ \ / / \\\\ \ / //// \ \ \ / / / \ \ \ / / / \ \ \ / / / \ \ \ / / / \\ \ \ / / // \ \| |/ / _ _ _ \ \| |/ / _ _ _ _/ / / \ \ \_ _/ / / \ \ \ \ \ | | / \ _ _ _ _ / \ _ __ _/ / | | \ \_ __ _ / | | | | @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @@ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ The Rasta Army is here! To get some happiness, or help others get it: Ezequiel@hfm.e-technik.uni-kassel.de I need training in Entertainment, and in Herb lore, in Atlantis City! ------------------------------------------------------------------------ Mage training available in Abernathy (8,17). Contact Mark at mlind@dbsoftware.com for more information. ------------------------------------------------------------------------ T'lan approaches his workers, a grim look upon his face. "I've got bad news," he begins. "We seem to be a bit short on silver this month, so we have just received orders to stop mining this month and help out with the maintenance of the other units in the region." The miners throw down their caps and sullenly follow T'lan back to camp. ------------------------------------------------------------------------ ... Idiots! Hahahahahaaaaa... They actually expect us to reveal ourselves in order to protect ourselves from being revealed upon their lists. Don't they know we are not that stupid? That we would simply being playing into their sadistic plans...? From the journals of the Black Rose ------------------------------------------------------------------------ The sky blazed a sickly red. Roy rubbed his chin worriedly; an evil portent, it seemed. And although he was happy to be back on the surface after his time below ground, his hands itched for a pick. The thick headed yokels he was training were slow to learn and he was sure he could mine more ore himself than any three of them. He yawned. Whatever the sky portended, it was time to sleep. -- Geoff Dunbar <atlantis@rahul.net> Up