A play-by-post game From: jaguar@janus.otol.fi (Jarkko Kovala) Date: Thu, 29 Jun 1995 00:00:00 +0000 I am creating a PBM server for a friend. The game is going to be city war. I have this problem: In even the biggest city, it is fairly easy to cross the whole area in a very short time. That would force the time scale to be small; an hour at the max. But in an hour, no development could be done, no building of weapons, no construction of buildings, and it is essential in this game that also improvement of the world would happen. This requires the time scale be a week! What could I do? Is my only choise to twist the realism? I am in a desperate need of help and ideas. Other advice for a PBM is greatly appreciated. Please e-mail to jaguar@janus.otol.fi if you have any, as I do not read this newsgroup often. -Jaguar Up