Ancient Times 3/3 From: keith.langley@mdcs.com (Keith Langley) Date: Wed, 05 Jul 1995 00:00:00 +0000 Revised deity list - With misspellings corrected and information added, these are the deities of Erth in game 4: Aniforani, evil God of Revenge promises His followers that their enemies will get what's coming to them. His followers attack at +50% when fighting a larger foe or a hated/disliked culture; these bonuses are cumulative. His priests gain Alter Self when preaching to Goblins, but are still considered to be their original size (an exception to the Alter Self rules). Debate method unknown. Vlad, evil God of Death encourages His followers to send all unbelievers to His kingdom. He receives a +20% bonus to Chemical production, and His priests have Alter Self when dealing with Necromancers. Debate method unknown. The Unnamed God is definitely Evil; He is also apparently disorganized (since He has not gotten His information in to the GM). He does exist, though; if You found a province with worshippers of "Unnamed", those are His. Tinuviel, good Goddess of Elves is the protector of the forests and those who dwell in them. She gets a +20% bonus to Wood production, and Her priests have Alter Self when trying to convert High or Wood Elves. She may never convert or control Twisted Elves, since it is their rejection of Her that defines their Twisted status. Debate method unknown. Joss, good God of Wealth shares His sphere of influence with Enabrin; it remains to be seen whether they will be rivals or allies. He receives a +10% bonus to Money production, and Alter Self when preaching to Humans (but not Twisted Humans). Debate method unknown. Agape, good Goddess of Love is known as the "All-loving Mother". She promotes happiness, compassion and strong family ties throughout Her realm. She gains +20% to all preaching, whether by temples, priests or worshippers. Debate method abstract. Enabrin, neutral God of Wealth is the protector of merchants and tradesmen. His Divine attributes are the same as Joss' - +10% to Money and Alter Self with Humans. His aspect of neutrality should give Him an edge if these two deities compete for the money-grubbing Humans of Erth. Debate method abstract. Halthor, neutral God of Death, though He shares His sphere with Vlad, has little in common with His evil counterpart. Halthor is the lord of Valhalla, the northern human warriors' paradise. Helthor receives only a 10% bonus to Chemical production, but gains Alter Self when preaching to either Necromancers or Northern Humans. His worshippers are not, as one might expect, confined to the northern regions; pockets of them are found in the south as well. Debate method unknown. VeesaGolde, neutral Goddess of Shopping helps Her followers find the best bargains. Since She buys everything on sale, investments cost Her only $8 instead of $10. Her temples are great discount houses, often offering "loss leaders" to entice new customers. For each $1 spent in an area, VeesaGolde may convert one extra size point of worshippers; She must have a temple there to use this ability. The pantheon is full; a waiting list has begun for game #5. NEWS - Yes, it's only turn 1 and we have news already! Joss captures Carinthia - Armies of the Fortunate marched from Venice and Slovenia into agnostic Carinthia. Although one of Joss' units got lost on the way to the battle, His ballistae and crossbows wiped out the defenders very efficiently. Tinuviel takes Munster - An Elven army from Connacht and Meath descended on Munster. A defending dwarf catapult killed several attackers before it was overrun by chariots. Tinuviel's forces were victorious. LETTERS (Joss): The High Priest of Joss (Shawn Jackson) can be reached at (address deleted in Email version). He highly welcomes a chance to engage in theological discussion and exchange of information. We seek peaceful coexistence. Up