ATLANTISv2 atl-players-digest #96 From: csd@microplex.com (Christian Daudt) Date: Wed, 05 Jul 1995 00:00:00 +0000 This is kept by me (csd@microplex.com) If there are any problems, please tell me 'cause I normally don't have enough time to read them. If you want previous versions, they are available via WWW at http://www.microplex.com/~csd/atlantisv2/ ---------------------------------------------------------- From: Jasvir Manik <manik@exnet.com> Subject: Re: Atlantis 2.0 : Don't go to Navenby! Date: Tue, 4 Jul 95 13:05:06 BST I dont believe this guy. I am going there anyway. > > Greetings, Atlantis players. > > I'm told that an exit to Navenby has opened up from Atlantis City. > I've been in Navenby for a while now, and I've developed the surrounding > areas. Navenby is in Saklebille, so it will be Winter for the next few > months. It is surrounded on three sides by ocean, and by swamp on the > other three. > > I strongly suggest that you do not move to Navenby. You will be stuck in > the swamps during Winter (if you have horses, that is). Come Summer, a > couple of hundred of my combat3 troops will arrive and sack the Town. And we will be waiting for you, to call your bluff. > Basically, Navenby is a dead-end prospect. But if you do come to Navenby, > make sure you claim all your silver and carry it with you :) > > Faction 44, Mutant Black Robes, of the PCP. > -------------------------------------------------------------------------------- > Adrian Smith > adrian@per.dms.csiro.au > ---------------------------------------------------------- From: l40094@alfa.ist.utl.pt (Antonio J Rendas) Subject: Re: Atlantis Q: avoiding, behind Date: Tue, 04 Jul 1995 17:08:38 -0100 In article <16A3D2621E1@novell.karlin.mff.cuni.cz>,you wrote: > I have one question: > What it means if I see these words? > Behind: > - Denbigh (300), Church of the Purple Snowflake (72), behind, leader, > longbow; Centre of the Church of the Purple Snowflake. Means Dengigh unit will only be attacked when all of the non-behind units with him are dead > Avoiding: > - Lord Viper (1136), House Banshee of the DOMINION (217), avoiding, > leader; Watching all with those Eagle Eyes. Means Viper will only enter combat if he is attacked or directly ATTACKs someone > I haven't found it in rules. > Jirka Hmmm,it IS there.I re-edited the rules and simplified it down to a listing of the orders with ALL info related to that order next to it,Ive found that quite helpful when entering orders,other that skimming all the rules up and down.If you (or anyone else :) ) interested,mail me,Ill send it to ya. -- -AJRendas ---------------------------------------------------------- From: "Jiri Klouda" <JKLO3354@novell.karlin.mff.cuni.cz> Date: Tue, 4 Jul 1995 17:10:12 Subject: Re: Don't go to Navenby! > Greetings, Atlantis players. > I'm told that an exit to Navenby has opened up from Atlantis City. > I've been in Navenby for a while now, and I've developed the surrounding > areas. Navenby is in Saklebille, so it will be Winter for the next few > months. It is surrounded on three sides by ocean, and by swamp on the > other three. > I strongly suggest that you do not move to Navenby. You will be stuck in > the swamps during Winter (if you have horses, that is). Come Summer, a > couple of hundred of my combat3 troops will arrive and sack the Town. > Basically, Navenby is a dead-end prospect. But if you do come to Navenby, > make sure you claim all your silver and carry it with you :) > > Faction 44, Mutant Black Robes, of the PCP. OK. I want to go there and show this faction that idea of sacking Navenby is impossible if two or three newbies move there and buy a lot of men using all their money. I'm sorry that I have gone to Jaca. Navenby is ideal place to go if you don't want move in next six turns. And move in first six turns is not necessary. You can buy there all the people you want. And you may train your men as good as anywhere. And when you know that attack comes, it's easy to win. This Faction want have clear way before it! Don't let it forage city Navenby! Faction 846 ---------------------------------------------------------- From: l40094@alfa.ist.utl.pt (Antonio J Rendas) Subject: Re: GIANT LIZARDS Date: Tue, 04 Jul 1995 17:02:15 -0100 In article <199507032136.WAA05979@mersey.csc.liv.ac.uk>,you wrote: > My God! > Giant Lizards in the Cremona Areas. > RUN FOR IT! HEAD FOR THE HILLS! > Regards as ever > Dave McGaw *chuckle*,I kinda ran into a party of 6 of these,and since Im a newbie,whats standard procedure in these cases? (I know I should run,question is how :) ) What I mean is,will I be attacked next turn,or should I have been attacked the turn I ran into them,and if so can I assume myself to be safe now? (probably not :) ) -- -AJRendas,who hates lizards a lot... "Scout number two,onward march!" ---------------------------------------------------------- From: Paul Meisner <Paul.Meisner@egc.ericsson.se> Subject: High elves wanted in Kashmar region. Date: Tue, 04 Jul 95 14:26:00 PDT If anyone has High elves for sale in the Kashmar region, please contact me. I wish to expand my production. Contact me at: pmeisner@astral.magic.ca Paul Meisner Mandia's Traders. ---------------------------------------------------------- Date: Tue, 4 Jul 1995 15:26:09 -0400 (EDT) From: Paul Defenbaugh <paul-d@tigerden.com> Subject: Re: ATLANTIS On Mon, 3 Jul 1995, Eric Schissel - grad - Barbasch wrote: Uh just a note... You CANT study and work in the same month with the same units. This is probably why you have 0 Silver. ---------------------------------------------------------- Date: Tue, 04 Jul 1995 18:52:36 GMT From: Rachel@bunyan.demon.co.uk (Rachel L Hutton) Subject: seperating units and forget I have would like to know how to divide a unit of 3into 1 unit of 1 and 1unit of 2. so far i have tried unit xxx form 1 study her end give new 1 2 elfs give new 1 100 silver study her this is for both the old and the new unit to study herblore. they do need to be seperate as they are going to diffierent hexes. when i submitted this to my turnchekcer it rejected it saying end was misplaced. also forget. i have asked a unit to forget and my turncheker has said forget 'lum' spell. is this right??? Rachel L Hutton ---------------------------------------------------------- From: carioca@io.com Date: Tue, 4 Jul 1995 16:47:11 -0500 (CDT) Subject: Pillagers Brent Alpha (707) pillages Scandamia (14,31).faction 688 Captain Pugwash (3955) pillages Scandamia (14,31).faction 688 Mean Machine Angel (3959) pillages Scandamia (14,31).faction 689 The crew (4099) pillages Scandamia (14,31).faction 688 Frank and his large chopper (4100) pillages Scandamia (14,31). faction 688 Link & Junior Angel (4101) pillages Scandamia (14,31).faction 689 A large line of elves (4388) pillages Scandamia (14,31).faction 688 The Kovacs Mob (4389) pillages Scandamia (14,31).faction 689 The wages of pillaging are death unless the factions involved pay 2000 sil they are marked for death by the Cremona Crusaders. you have until friday to respond. Here is the list of factions involved in the pillage: - Brent Alpha (707), Fun With Oil (688), leader, horse; The head cheese, the chief pooh-bah. - Captain Pugwash (3955), Fun With Oil (688), leader; It's not true about me and the cabin boy.... - Tom, The Cabin Boy (3956), Fun With Oil (688), leader; Yes, It's true.... - The crew (4099), Fun With Oil (688), 2 high elves; A rowdy bunch of jolly jack tars. - Frank and his large chopper (4100), Fun With Oil (688), leader; I wear high heels, suspendies and a bra ..... - A large line of elves (4388), Fun With Oil (688), 3 high elves; Is this the queue for the toilet ?. - Black Jakes Crew (4623), Fun With Oil (688), 2 high elves; Arrh mateys, avast behind even !. - Brent Alpha (707), Fun With Oil (688), leader, horse; The head cheese, the chief pooh-bah.] - Pa Angel (709), The Angel Gang (689), behind, leader; Leader Of The Angel Gang. - Mean Machine Angel (3959), The Angel Gang (689), behind, leader, horse; Just Fer That I'm Goin Upta 4 !. - Link & Junior Angel (4101), The Angel Gang (689), 2 high elves; Bad Ass Dudes. - The Kovacs Mob (4389), The Angel Gang (689), 3 high elves; A Gang Of Desperados. - Muties (4626), The Angel Gang (689), high elf; Muties. ---------------------------------------------------------- From: adrian@per.dms.csiro.au Subject: Re: Don't go to Navenby! Date: Wed, 5 Jul 1995 12:02:45 +0800 (WST) I wrote: > >> Greetings, Atlantis players. > >> I'm told that an exit to Navenby has opened up from Atlantis City. >> I've been in Navenby for a while now, and I've developed the surrounding >> areas. Navenby is in Saklebille, so it will be Winter for the next few >> months. It is surrounded on three sides by ocean, and by swamp on the >> other three. > >> I strongly suggest that you do not move to Navenby. You will be stuck in >> the swamps during Winter (if you have horses, that is). Come Summer, a >> couple of hundred of my combat3 troops will arrive and sack the Town. >> Basically, Navenby is a dead-end prospect. But if you do come to Navenby, >> make sure you claim all your silver and carry it with you :) >> >> Faction 44, Mutant Black Robes, of the PCP. Jiri Klouda writes: >OK. I want to go there and show this faction that idea of sacking >Navenby is impossible if two or three newbies move there and buy a >lot of men using all their money. > I'm sorry that I have gone to Jaca. > Navenby is ideal place to go if you don't want move in next six >turns. And move in first six turns is not necessary. You can buy >there all the people you want. And you may train your men as good as >anywhere. And when you know that attack comes, it's easy to win. > >This Faction want have clear way before it! >Don't let it forage city Navenby! > >Faction 846 > . and Jasvir Manik <manik@exnet.com> writes: >I dont believe this guy. I am going there anyway. > >And we will be waiting for you, to call your bluff. > Ho ho ho, my hearties! Come to Navenby, and I'll be drinking rum from your hollowed out skulls!! In answer to the above: two or three newbies moving to Navenby and buying up tribesmen at $60 would not worry me greatly. Navenby doesn't sell weapons or armour. You will have to work to support your troops, so either you won't have many of them, or they won't be trained. There is no effective tax income around Navenby (which is why my troops are having to carry their food with them). As to "Navenby is ideal place to go if you don't want move in next six turns", I chuckle and bare my armpit in your general direction. Who wants to be stuck somewhere for the next six turns, knowing that an army is on the way? And "This Faction want have clear way before it!" .. too right! Problem is, I'm already there, so I've already got a clear way before me. And Jasvir, go ahead and call my bluff. I hope you will confirm next turn that what I said was true: Navenby is surrounded on all sides by swamp and ocean. It's my guess that you don't have the guts to go ahead and call my bluff. Faction 44, Mutant Black Robes, of the PCP. -------------------------------------------------------------------------------- Adrian Smith adrian@per.dms.csiro.au ---------------------------------------------------------- Date: Wed, 5 Jul 1995 17:32:52 +1000 (GMT+1000) From: Tammuz <as308974@student.uq.edu.au> Subject: atl - seasons Sorry if this has been asked before, but: Having only recently having left Atlantis City, this thing called "seasons" has me purplexed. If the report states that it will be monsoons next turn, does this affect the orders which are lodged now (ala movement)? Ta. J ---------------------------------------------------------- From: "William Cairns (5325)" <G77008@it3.eskom.co.za> Date: Wed, 5 Jul 1995 13:38:41 GMT+2 Subject: Re: Don't go to Navenby! I would like to point out to all those newbie factions out there that we are talking about faction 44. THEY have been in the game since the beginning!! I have been around for less than a year (game time) and have about quadrupled in size!! If faction 44 wants to sack Navenby they will! So please - get a life - Listen to him he is trying to help you! Thanks William Cairns (g77008@it3.eskom.co.za) ---------------------------------------------------------- Date: Wed, 5 Jul 1995 09:31:31 -0400 (EDT) From: "Joshua Mosher (JE 1996)" <mosherj@minerva.cis.yale.edu> Subject: Re: Wages Okay everyone, this should have been posted to atl-design from the beginning, and should definitely not continue on the players list. I have just forwarded the message to the design list. Please respond there. For my .0002, these comments are very interesting but way too much for the game right now. Geoff should consider them carefully for the next version though. Josh Mosher On Sat, 1 Jul 1995, Neil M Matsui wrote: > The economic model below sounds reasonable, but if a location > can continually increase its taxes, this may cause some unbalance > in the game. Perhaps a logarithmic economic expansion might be > the way to approach this. Maybe the workers morale's would be > affected by long work hours and high taxes. There should also > be fluctuations for random environmental factors (disease, > inflation, etc.) > > > On Sat, 1 Jul 1995, Kit Carson wrote: > > > Yes it does seem reasonable. We work, the economy improved, more > > taxes are available. why not? > > > > > > On Fri, 30 Jun 1995, McKinnon, Derek wrote: > > > > > > > > Just a suggestion for rules improvements. It seems reasonable to me that if > > > some people are working for wages in a region, then the tax base of that > > > region must increse, both in the short and the longer term. I don't know > > > how the tax base is calculated at the moment, but this seems like a > > > reasonable change. > > > > > > ---------------------------------------------------------- Date: Wed, 5 Jul 1995 09:31:31 -0400 (EDT) From: "Joshua Mosher (JE 1996)" <mosherj@minerva.cis.yale.edu> Subject: Re: Wages Okay everyone, this should have been posted to atl-design from the beginning, and should definitely not continue on the players list. I have just forwarded the message to the design list. Please respond there. For my .0002, these comments are very interesting but way too much for the game right now. Geoff should consider them carefully for the next version though. Josh Mosher On Sat, 1 Jul 1995, Neil M Matsui wrote: > The economic model below sounds reasonable, but if a location > can continually increase its taxes, this may cause some unbalance > in the game. Perhaps a logarithmic economic expansion might be > the way to approach this. Maybe the workers morale's would be > affected by long work hours and high taxes. There should also > be fluctuations for random environmental factors (disease, > inflation, etc.) > > > On Sat, 1 Jul 1995, Kit Carson wrote: > > > Yes it does seem reasonable. We work, the economy improved, more > > taxes are available. why not? > > > > > > On Fri, 30 Jun 1995, McKinnon, Derek wrote: > > > > > > > > Just a suggestion for rules improvements. It seems reasonable to me that if > > > some people are working for wages in a region, then the tax base of that > > > region must increse, both in the short and the longer term. I don't know > > > how the tax base is calculated at the moment, but this seems like a > > > reasonable change. > > > > > > ---------------------------------------------------------- Date: Wed, 5 Jul 1995 08:09:10 -0700 (PDT) From: Neil M Matsui <nmatsui@itsa.ucsf.EDU> Subject: Re: Wages I apologize to everyone on this list for my posting. Thank you for pointing me in the right direction. Neil On Wed, 5 Jul 1995, Joshua Mosher (JE 1996) wrote: > Okay everyone, this should have been posted to atl-design from the > beginning, and should definitely not continue on the players list. I have > just forwarded the message to the design list. Please respond there. > ---------------------------------------------------------- Date: Wed, 5 Jul 1995 08:09:10 -0700 (PDT) From: Neil M Matsui <nmatsui@itsa.ucsf.EDU> Subject: Re: Wages I apologize to everyone on this list for my posting. Thank you for pointing me in the right direction. Neil On Wed, 5 Jul 1995, Joshua Mosher (JE 1996) wrote: > Okay everyone, this should have been posted to atl-design from the > beginning, and should definitely not continue on the players list. I have > just forwarded the message to the design list. Please respond there. > Up