BSE Digest v195 #248 From: kerry@freeside.fc.net (Kerry Harrison) Date: Mon, 10 Jul 1995 00:00:00 +0000 BSE Digest Monday, 10 July 1995 Volume 195 : Number 248 Welcome to the BSE Digest, the place to discuss all the myriad aspects of life Beyond the Stellar Empire with other denizens of the Greater Periphery. In this issue: + Re: BSE: Requested Clarification + Re: BSE: Blue Whiner / RIP (FGZ) attack + BSE: Blue Whiner + Re: BSE: Requested Clarification + Re: BSE: For..."Victor" + Re: BSE: For..."Victor" + Re: BSE: Production Carryover + Re: BSE: Production Carryover + Re: BSE: Production Carryover + Re: BSE: Sky Dancer + Re: BSE: AOL PBM Forum (fwd) + Re: BSE: Sky Dancer + Unwanted Starships in Starports + Re: BSE: Production Carryover + RIP vs. QSN + Re: BSE: RIP vs. QSN + Re: BSE: RIP vs. QSN + Re: BSE: Moon breakup + Re: BSE: RIP vs. QSN + Poker at Clove...... + BSE: Poker at Clove...... -Reply + Re: BSE: RIP vs. QSN See the end of the digest for information on subscribing to the bse-list and bse-digest mailing lists. ---------------------------------------------------------------------- From: Richard William Chiang <richc@uclink2.berkeley.edu> Date: Sat, 8 Jul 1995 18:23:11 -0700 (PDT) Subject: Re: BSE: Requested Clarification On Sat, 8 Jul 1995, Kevin Curnutt wrote: > Victor Haldane, > > As to the attack on the SMS stargate, that was simply a matter of > the SMS not respecting WCE sovereignty by allowing the QSN free access > to its stargate for the purpose of attacking the WCE. > > Anton Blanchard > > > Mr. Blanchard: Please get your facts straight. The SMS stargate was never used as a means to attack anyone by the QSN. I expressly guarenteed the WCE Secretary that it would not be used so and if the status changed we would give the WCE ample notice. Until the attack on the SMS stargate, the QSN had NO plans for hostile actions against the WCE. Even right afterwards no plans were made. The attack on the stargate was paranoia pure and simple. Yes yes we have heard all about the reasons on why the WCE attack and feel paranoid, but please remember you heightened the tensions first and if destruction is the result, don't complain. Lord Anton Qutroh Minister of Propaganda ------------------------------ From: LUDENDORF@delphi.com Date: Sun, 09 Jul 1995 03:13:42 -0400 (EDT) Subject: Re: BSE: Blue Whiner / RIP (FGZ) attack > Pass the coconut.. > > The King HEY LOOK!!!!!1 It's Elvis!!!!!! <Thank ya, thank ya very much> ------------------------------ From: LUDENDORF@delphi.com Date: Sun, 09 Jul 1995 03:14:23 -0400 (EDT) Subject: BSE: Blue Whiner > Yes, I commissioned the RIP attack against the Blue Whiner in Drell. I felt > he needed some manners. And seeing how Drell has been considered "fair game" > by the IMPs until this point... <take him into the other room... I don't want any background comments> Lord Den of Earth, Since you've resorted to using pirates to fight for you, the following sanctions will be imposed for the duration of this war of yours. The IMP visa given to the FGZ-TH is hereby temporarily revoked. Any FGZ-TH ships found in IMP beginning week 27 (7-17-95) will be shot on sight. The grounds for this is violation of IMP Law #7. Drell is now off Limits to FGZ-TH ships until the signing of the treaty which makes Drell an independent and sovereign territory. An ISP Squadron will be deployed into Drell to enforce this, as it is still IMP territory. After Drell becomes sovereign territory, the FGZ-TH will be given the opportunity to apply for reinstatement of their IMP Visa. However, do not expect approval until AFTER the QSN-FGZ war is declared over. And after the FGZ has made reparations for the costs of repair and value of any lost cargo to the starcaptain of the Blue Whale. <ooc: Jack, next time... don't be stupid enough to admit this publicly> Lastly, if further reports of violation of Law #7 are recieved, more drastic measures will be considered. PD von Ludendorf ISP - Bringing Law to the Lawless ------------------------------ From: StephMarte@aol.com Date: Sun, 9 Jul 1995 03:37:58 -0400 Subject: Re: BSE: Requested Clarification >Please get your facts straight. The SMS stargate was >never used as a means to attack anyone by the QSN. Minister Qutroh, You're either a liar or misinformed. The SMS stargate was used by the QSN fleet to attack WCE Soul Cage in 194. You can call us paranoid. We call it "strategy." Arthur Curry ------------------------------ From: StephMarte@aol.com Date: Sun, 9 Jul 1995 03:37:59 -0400 Subject: Re: BSE: For..."Victor" To clarify why the PFM Fury was not fully armed when destroyed by the FGZ Return - two weeks prior to the engagement the PFM Fury attacked one of our MoW's, the WCE Thomas Boyle. Both ships traded broadsides and fled after one round. The Fury sustained damage to her main section, which is why she was only carrying half her positron guns. With all this talk about PFM MoW's being invincible, people are missing the fact that a ship is only as good as her commander. The PFM Fury was on the WCE posted list a grand total of one week before the FGZ Return found and fried her. Sir Arthur Curry WCE War Secretary ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Sun, 9 Jul 1995 03:37:42 -0500 (CDT) Subject: Re: BSE: For..."Victor" On Sun, 9 Jul 1995 StephMarte@aol.com wrote: > With all this talk about PFM MoW's being invincible, > people are missing the fact that a ship is only as good > as her commander. The PFM Fury was on the WCE Who's talking about PFM MoW's being invincible? With the way the ship combat rules work and the overall general small ship size there isn't anything in this game resembling an invincible ship as any properly outfitted capital ship that engages another is going to destroy or cripple it's target (and vice versa). Kerry ------------------------------ From: ahatcher@ns.secis.com (Alan Hatcher) Date: Sat, 9 Jul 94 08:28:00 PDT Subject: Re: BSE: Production Carryover > It does not require resetting the production queue. It will just >bypass the first slot all the time (until you get 400 MUs of production) and >carry on to the second item in the queue. The MUs of production just >trickle down through the queue until they either reach the bottom or are >used up. I'm not sure which rulebook you're reading, but in mine on page 15, 1st column, just below the chart it reads as follows: "Finally, if you attempt to produce an item and lack sufficient factories to complete it, your production of that item will be halted until the next adjustment is run. Any remaining MU's of production will be carried over into the Private Sector." The only it skips over an item in the queue according to the rulebook is when you lack a needed item to produce the item in the queue. So not only do you have to have 16 factories to produce a factory, you have to have 32 of them to produce 2. I'm sorry, I don't often do any whining on this list, but I still say this suxs. It will be especially bad on people trying to get started in the new area since I understand it will have a size restriction on ships similar to the route into the Draconian area. Not only will you have to haul 16 factories in on small ships, you'll also have to haul in a butt-load of colonists and morale items before you can even think of getting production going good at a new colony there. I realize that something needs to be done to take care of run-away production at colonies, but I really don't think this is the answer. Alan ------------------------------ From: ac217@detroit.freenet.org (Chip Charnley) Date: Sun, 9 Jul 1995 10:15:22 -0400 Subject: Re: BSE: Production Carryover >Not only will you have >to haul 16 factories in on small ships, you'll also have to haul in a >butt-load of colonists and morale items before you can even think of getting >production going good at a new colony there. > > I realize that something needs to be done to take care of run-away >production at colonies, but I really don't think this is the answer. > Alan, Sorry to disagree with you but I do. I think this will do a lot for the new area. It will put it on a level of what it took to colonize the original Capellan Periphery during the early to mid 80's. That WAS BSE's hey-day. Perhaps the next few years will be even better. Chip Charnley ------------------------------ From: LUDENDORF@delphi.com Date: Sun, 09 Jul 1995 11:54:18 -0400 (EDT) Subject: Re: BSE: Production Carryover > The only it skips over an item in the queue according to the rulebook is > when you lack a needed item to produce the item in the queue. So not only do > you have to have 16 factories to produce a factory, you have to have 32 of > them to produce 2. I'm sorry, I don't often do any whining on this list, but Alan, We're saying this based on what we've seen on our week 25 colony printouts, not on the rulebook. In your above example, if you had say 18 operational factories, you would produce your 1 factory (even if you have 2 on the list), and the remaining 50 mu's of production would cycle thru the remaining 9 queue slots in an attempt to produce. I had a colony that had 1 mu left over. It cycled down to slot number 9, where I had CNGD's and it produced 1 CNGD, using the last mu of production. Steve ------------------------------ From: Law2Be@aol.com Date: Sun, 9 Jul 1995 13:12:18 -0400 Subject: Re: BSE: Sky Dancer Yo Guido! I gots a MYR ship in one a my closed starports winnin loot offa my gambling houses, and I'm kinda wondering what else he's up to. I gots security up, but ain't seen him pull anything yet. What kinda shit they pulling with you? Maybe youse could keep me appraised a bit as to what these fools are up to, and I'll do likewise, eh? And, oh yea, I's been taking language lessons so's I could talk easier with ya. It's been a while, must get together for a brew soon (you bring the babes), Albert E. Junior ------------------------------ From: Law2Be@aol.com Date: Sun, 9 Jul 1995 13:12:38 -0400 Subject: Re: BSE: AOL PBM Forum (fwd) OK Neil, fill me in. What exactly does an assistant do? I am interested, but unlike the navy, I wanna know what I'm getting into before I raise my hand all the way. I'm online 1-3 times a day, and as I understand it, the hosts check for improper messages, respond to questions, and keep things flowing, among other things. If this is the case, my hand is raised. Thanx, Rick ------------------------------ From: "Hendrick,Bill;=9462771" <BHENDRICK@kean.ucs.mun.ca> Date: Sun, 9 Jul 1995 14:59:30 +0200 (IST) Subject: Re: BSE: Sky Dancer On Sun, 9 Jul 1995 Law2Be@aol.com wrote: > Yo Guido! > > I gots a MYR ship in one a my closed starports winnin loot offa my gambling > houses, and I'm kinda wondering what else he's up to. I gots security up, > but ain't seen him pull anything yet. What kinda shit they pulling with you? > Maybe youse could keep me appraised a bit as to what these fools are up to, > and I'll do likewise, eh? And, oh yea, I's been taking language lessons so's > I could talk easier with ya. It's been a while, must get together for a brew > soon (you bring the babes), > > Albert E. Junior > Albert E. Junior The MYR government wishes to know the name and position # of the MYRship in your closed Starport. Der Laul ------------------------------ From: Kerry Harrison <kerry@freeside.fc.net> Date: Sun, 9 Jul 1995 23:28:35 -0500 (CDT) Subject: Unwanted Starships in Starports Here's a suggestion regarding this issue, allow the colonies to set a weekly port usage or berthing fee for use of their starport facilities, that a ship gets charged for if it's in the starport for more then a week - - if the ship is unable to pay the fee the colony governor may legally take possesion of the ship (via force) as it's obiviously a derelict vessel that has no business in the port. Usefully switches/parameters on the fee would be by affiliation, attack if no payment yes/no, scrap ship if captured yes/no. ------------------------------ From: ahatcher@ns.secis.com (Alan Hatcher) Date: Sun, 10 Jul 94 06:06:21 PDT Subject: Re: BSE: Production Carryover >We're saying this based on what we've seen on our week 25 colony >printouts, not on the rulebook. In your above example, if you had >say 18 operational factories, you would produce your 1 factory >(even if you have 2 on the list), and the remaining 50 mu's of >production would cycle thru the remaining 9 queue slots in an attempt >to produce. I had a colony that had 1 mu left over. It cycled down to >slot number 9, where I had CNGD's and it produced 1 CNGD, using >the last mu of production. Well, if that's the way it actually works then that makes me feel a lot better about the whole situation. At least I won't be losing 12 factories worth of production every week til I get some more factories there. I still don't like it overall, but since the old farts in the game seem to want everything to grow very slowly I'll go along with it. ;) Alan ------------------------------ From: Jackmyster@aol.com Date: Mon, 10 Jul 1995 07:23:42 -0400 Subject: RIP vs. QSN ooc- For some of you history buffs, here's an interesting little note. The QSN got into trouble a longggg time ago w/ the IMPs because they were trading w. the RIP in Drell. The IMPs claimed they were breaking IMP law and the QSN said they had a right to trade w/ whoever they wanted...The QSN also got into trouble a little while back for entering Geneb... So, the RIP do an attack against the fearless Quoomans in Drell...and everyone comes out of the wood work screaming..."Do something against the FGZ!..." Most interesting...IF I had paid the RIP to attack the QSN in say....WCE space, I doubt anyone would say anything...Not because of any realtions between the WCE/FGZ...but because the Quoomans "expect" the IMPs to have the "power" do to "something" to the FGZ... (Of caorse....doing something about it themselves is a joke!) When this whole thing started, I was told "Drell is free fire..." In short..."Anything goes!" I didn't hire the RIP to attack the companies, or the IMPs...I hired them to attack my enemy...Quoomans...and not just "any" Quoomans, ONE particular Quooman. Quite frankly, I'm a little surprised at the reaction everyone is taking. I expected a little more "gusto" from one of the "greatest" Military Powers in the Per! <chuckle>. (You bunch of wennies!) Bests- J. ------------------------------ From: scragg@infi.net (Scragg) Date: Mon, 10 Jul 1995 10:08:30 -0400 Subject: Re: BSE: RIP vs. QSN >ooc- > >For some of you history buffs, here's an interesting little note. The QSN got >into trouble a longggg time ago w/ the IMPs because they were trading w. the >RIP in Drell. The IMPs claimed they were breaking IMP law and the QSN said >they had a right to trade w/ whoever they wanted...The QSN also got into >trouble a little while back for entering Geneb... > >So, the RIP do an attack against the fearless Quoomans in Drell...and >everyone comes out of the wood work screaming..."Do something against the >FGZ!..." Most interesting...IF I had paid the RIP to attack the QSN in >say....WCE space, I doubt anyone would say anything...Not because of any >realtions between the WCE/FGZ...but because the Quoomans "expect" the IMPs to >have the "power" do to "something" to the FGZ... > >(Of caorse....doing something about it themselves is a joke!) > >When this whole thing started, I was told "Drell is free fire..." In >short..."Anything goes!" I didn't hire the RIP to attack the companies, or >the IMPs...I hired them to attack my enemy...Quoomans...and not just "any" >Quoomans, ONE particular Quooman. > >Quite frankly, I'm a little surprised at the reaction everyone is taking. I >expected a little more "gusto" from one of the "greatest" Military Powers in >the Per! <chuckle>. (You bunch of wennies!) > >Bests- >J. > ooc Like I said before, don't get mad get even! I'm planning my own little "gift" to the IMPs for their response. If your really poed hire me to do a revenge thing. Oh and to the IMPS, have a few ships standing buy. I'm gonna blow somehitng up somewhere in the near future just because I feel like it. If I screw up maybe you can catch me. (Sometimes it's good to be a Pirate!) Joe ------------------------------ From: "Hendrick,Bill;=9462771" <BHENDRICK@kean.ucs.mun.ca> Date: Mon, 10 Jul 1995 13:36:44 +0200 (IST) Subject: Re: BSE: RIP vs. QSN [ooc] Joe The fact of the matter is why should anyone hire you Joe when with the present IND rules they can do it themselves????!!!!! Bill ------------------------------ From: rboggs@isisph.com (Russ Boggs) Date: Mon, 10 Jul 1995 09:25:16 -0700 Subject: Re: BSE: Moon breakup >UPI News Update - wk 195-25 > >Press Conference, ISS colony Secudus > >At a followup press conference at ISS Secudus, concerning the >breakup of the moon Oscar, ISS Public Affairs reported the following >new information: > >Adm. Baldwin, of the ISS Relentless-2 <ooc: Dave Sweet> has >continued his exploration & research into the breakup of the moon >Oscar, which orbits the planet Jingles in the Einstein system. >and begin to burn. Since Hydrogen is volatile, it could ignite the >atmosphere. The resulting explosion could propel debris and pieces Science Fact? or Science Fantasy? If the atmosphere really does ignite, we need to send those guys in Colorado a few astronomy textbooks. Shoemaker-Levy 9 hit Jupiter, may have caused an increase in lightening, but no ignition. Why? Ain't no free oxygen there. Ain't no free oxygen on Jingles, either - it would have combined long ago. - --Russ ------------------------------ From: scragg@infi.net (Scragg) Date: Mon, 10 Jul 1995 13:29:36 -0400 Subject: Re: BSE: RIP vs. QSN > > >[ooc] > > >Joe > >The fact of the matter is why should anyone hire you Joe when with the >present IND rules they can do it themselves????!!!!! > > Bill > Because then THEY have to do it. They have to reassign a ship that no one knows they have to IND. Then they do the deed and get the ship posted. After that the ship is of little use unless they rip it up into hulls. Kind of a pain, why not just hire someone? Joe ------------------------------ From: RFN2@aol.com Date: Mon, 10 Jul 1995 13:47:58 -0400 Subject: Poker at Clove...... All righty, boys, girls, and others; Its time for a little poker; what say ya'll to the end of the month, about the 21st? This one is gonna be open to all ya; yeah, even the aliens -if you ACCC folks don't mind. Personally, I think It'd be a greed....er....great opportunity for us to build up a hull account or two in the outback. No offense, Noa, but diversity is the spice of life. Of course, I'd hold the whole thing here at Clove (with the Don Guido rule in effect? Your choice); because I wanna show off my Julie's new beau; such a bright handsome lad, good with a knife too. I guess that's about it; if you wanna bring your own prodigies feel free; nothing like taking candy from a baby now is there? Hey Horst, you gonna wear that flower number again? Pleeeeeese! Still slouching, Zed? Oh, we can't forget you, Don Whino; replace the Yacht you lost to -hahahahahaha- Noa? HAHAHAAHHAAHHAHAHAHHAHAHAHAHHAHAHAHHAHA Eagerly await your replys.......... BlackJack ------------------------------ From: PKRAUSKOPF@FALCON.AL.WPAFB.AF.MIL Date: Mon, 10 Jul 1995 14:26:30 -0400 Subject: BSE: Poker at Clove...... -Reply >> Hey Horst, you gonna wear that flower number >> again? Actually, I thought I'd blow myself up and come as a Quman Stargate <g>. Horst ------------------------------ From: "Hendrick,Bill;=9462771" <BHENDRICK@kean.ucs.mun.ca> Date: Mon, 10 Jul 1995 16:32:56 +0200 (IST) Subject: Re: BSE: RIP vs. QSN On Mon, 10 Jul 1995, Scragg wrote: > Because then THEY have to do it. They have to reassign a ship that no one > knows they have to IND. Then they do the deed and get the ship posted. After > that the ship is of little use unless they rip it up into hulls. Kind of a > pain, why not just hire someone? > > Joe Joe This is true, but with all the IND terrorism lately either people are doing themselves OR some mercenary group is undercutting you guys on fees OR you guys are forgetting to take credit for your actions. Bill ------------------------------ End of BSE Digest V195 #248 *************************** BSE Digest - All items Copyright (c) 1995, by their respective authors, permission is granted to redistribute as long as proper credit is given. To subscribe to BSE Digest, send the command: + subscribe bse-digest in the body of a message to "majordomo@fc.net". 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