[PBEM News] Wanting to pbem again From: jack_lashmore@hotmail-dot-com.no-spam.invalid (Lashmore) Date: Wed, 24 Jan 2007 04:54:31 +0000 G'day, Its been a while since I've been in the PBEM circles, about time I pick up this old but fun hobby again. I'm experienced in virtually all forms and settings, from trek, star wars, fantasy, dark fantasy, modern etc. problem is, I'm very picky due to mixed experiences of the past. So, firstly i'll list what I want as a basis: Independent sim: No 'Fleets' (sister sim optional, just nothing above two seperate groups in one setting, thats mainly for trek rpg's anyway.) Not based on a rulesystem: meaning, nothing relying on dice rolls or any of that utter BS that has no place in PBEM. Just write and do by following simple non restrictive guidelines. Sillyness to be minimum: So perhaps a mature age game. Minimum once per week posting rule: anymore than that is just unrealistic...we don't all live on our computers like some of you. Whilst in most cases I can post more than once a week with substance, sometimes things can get busy RL end. Now that those bases have been covered...here's some characters I have. Jack Lashmore (Trek Version): Raised on Rigel 7 as a member of a family highly connected in the activities of the Orion Syndicate, jack had a rough childhood. Whilst his father disappeared when he was young and his elder brother taken in for 'training' by Reetorg, an orion operative Jack quickly became man of the house at a very young age. He was more than an elder brother to his little sister, Anna, he was the closest thing to a father she had. Living in Rigel 7's crime ridden capital's outer suburbs, drugs, violence and all means of unwholesome activities and habbits were an everday occurence in the Lashmore household. When Jack reached 16 years of age, his fathers old employer approached Jack, and by his side, Jack's eldest brother Drake. They convinced Jack to work with the syndicates higher pylons, namely; Reetorg. Jack readily accepted. For the next 2 years Jack was hit with conditioning training, pain resistance devolpment, martial and espionage training to one day either die or emerge as one of the Syndicates primary operatives. Alongside his brother Drake and following the footsteps of their father before them. Once deemed worthy, Jack spent years in the criminal world as a feared 'player'. After some time which, something happened he would rarely speak of again. He fled the syndicate, instantly becomming one of their most wanted men, dead or alive. Jack fled to join Starfleet Academy and start a new life. Yet his tastes for real alcohol (not synthehol), extremely tuned martial prowess, and witty tactical mind among his more...unconventional habbits would make his life in starfleet difficult. Especially when it came to anger management. NOTE: Jack can also be modified in history, but not in personality for any modern day to sci-fi sim, so please consider him for more than just Star Trek. Ithma'drae(Half-Elf, for fantasy): Appearing late 20's to early 30's ithma'drae is closer to 60 or 70 years of age. With fine skill of a blade, knowledge of the lands and its history, he is quite self sufficient within cities or in the wilderness. His features are primarily human, even his ears barely tell of any elven heritage. NOTE: Ithma'drae can be modified for Star Wars based RPG's as well as any fantasy. Ok there you go.... Post here with links and details in-depth of what you have to offer me and my characters. -- posted from PBEM News - PBEM listings and announcements Reply to this post at http://www.pbemnews.org Up