Re: Olympia From: pepper@smead.ecn.purdue.edu (Pierre H Pero) Date: Tue, 18 Jul 1995 00:00:00 +0000 Olympia - Beast mastery |> |> I'm really not sure how to handle this. Lengthening the time required |> to Breed might help (it's rather impressive that a beastmaster can |> produce a full-grown Dragon in 6 days!). Adding a cash maintenance |> seems somewhat silly; what about having a fixed %age of the beasts |> "escape" each month? Reducing the capture rate might help as well. |> One way of designing beast mastery might be to give the beast master so many % points to divide between his beasts. The % a beast is given would be the chance the beast stays around at the end of the month. i.e. for being a beast master I would get 300% which could be 3 beasts at 100% chance of staying or 6 beasts at 50% chance. or 2 at 100% and 2 at 50%. or ... This could also open a new skill to improve beast mastery which like defense or sword play would give the user another 10% for each use. Also for Breed beasts each beast might be given a "season". i.e. Rats could be breed once every month. Wolves only once in the spring of each year. While Dragons may breed only once every 5th year. Pierre Pero pepper@ecn.purdue.edu Up