ATLANTISv2 atl-players-digest #117 From: csd@microplex.com (Christian Daudt) Date: Mon, 07 Aug 1995 00:00:00 +0000 This is kept by me (csd@microplex.com) If there are any problems, please tell me 'cause I normally don't have enough time to read them. If you want previous versions, they are available via WWW at http://www.microplex.com/~csd/atlantisv2/ ---------------------------------------------------------- Date: Thu, 3 Aug 1995 12:40:43 -0500 From: jobollin@iumsc4.chem.indiana.edu (John Bollinger) Subject: Re: Atlantis: Taxing >If 10 men with COM 2 tax a region, do they get $1000 silver because of their >higher combat level or do they get only $500? They get $500 (assuming that that much is available). Units must be combat-ready to tax, but their combat (or longbow, or crossbow) skill level has no effect on the amount that they can collect. John Bollinger Melvin's Marauders (105) ---------------------------------------------------------- From: "D.J. McGaw" <u3djm@csc.liv.ac.uk> Subject: Most Restarts? Date: Thu, 3 Aug 1995 18:54:04 +0100 (BST) Hello all, Just a useless point, here. What's the record for the most LEGITIMATE restarts? It looks like I'm up to THREE! Anyone beat this mail me. If I get no reply, then I'll assume I hold the record (after the next turn that is!) Regards as ever Dave McGaw ---------------------------------------------------------- From: Scott_Louie@COMPAQ.PRICE_WATERHOUSE.notes.pw.com Date: Thu, 3 Aug 95 15:59:41 CDT Subject: Atlantis - stockpiling resources Is it possible to mine stone without having a wagon around to transport it? For example, if I was building a wagon far away that won't get to the mining hex for a couple of turns, could I mine stone and just keep it in the hex until the wagon arrived? ---------------------------------------------------------- Date: Thu, 3 Aug 1995 17:23:55 -0500 (CDT) From: "Robert A. Hayden" <hayden@krypton.mankato.msus.edu> Subject: Re: Atlantis - stockpiling resources -----BEGIN PGP SIGNED MESSAGE----- On Thu, 3 Aug 1995 Scott_Louie@COMPAQ.PRICE_WATERHOUSE.notes.pw.com wrote: > Is it possible to mine stone without having a wagon around to transport it? > For example, if I was building a wagon far away that won't get to the mining > hex for a couple of turns, could I mine stone and just keep it in the hex until > the wagon arrived? Yup. The person(s) holding the stone won't be able to walk any where, but then can stockpile as much stone as you want them to. -----BEGIN PGP SIGNATURE----- Version: 2.6.2 Comment: PGP Signed with PineSign 2.2 iQCVAwUBMCEwVDokqlyVGmCFAQETBAP+KdLEceOY0EWyCx2HR4A4LYXM3h1vqWcx Z4/XbOr6+Y56oXC6vbwY3muykUugo/ccSzrvLVtYZfVwUmC/X7C0cAcQOo4+KrCm Q7kVYnkCWn9Gf3QyWwZqORgY1XssB0m4f6wYFOuCtVxXttnIwyP5+/dh5blB/rKC lgUJKbNeZ7w= =rcyY -----END PGP SIGNATURE----- ____ Robert A. Hayden <=> hayden@krypton.mankato.msus.edu \ /__ Finger for Geek Code Info <=> Finger for PGP Public Key \/ / -=-=-=-=-=- -=-=-=-=-=- \/ http://krypton.mankato.msus.edu/~hayden/Welcome.html -----BEGIN GEEK CODE BLOCK----- Version: 3.0 GED/J d-- s:++>: a-- C++(++++) ULU++ P+! L++ E---- W+(-) N++++ K+++ w--- O- M+ V-- PS++>$ PE++>$ Y++ PGP++ t- 5+++ X++ R+++>$ tv+ b+ DI+++ D+++ G++++>$ e++ h r-- y++** ------END GEEK CODE BLOCK------ ---------------------------------------------------------- From: Jon Harvey <u3jph@csc.liv.ac.uk> Subject: Advancing on cityguards Date: Fri, 4 Aug 1995 10:19:19 +0100 (BST) Hi all, It's not often I ask a question on the list, but here goes... If there were a group of factions about to attack some cityguards, and one of them had troops outside the city, could that faction issue an advance order tojoin the attack? It is assumed that the other factions have units in the city which are going to attack the guards. Essentially, will an advance order force an attack on cityguards, even though they normally let you enter the hex, or do you have to issue attack orders from the same hex? I'm not referring to any city in particular, and would like to stress (to avoid panic) that this is nothing to do with the cities in the spakker / yakleks region near which I have the odd unit or two. my thanks for your time, Jon. aka Lord Viper and Lady Venom. House Banshee (217) of the DOMINION. Email Address : u3jph@csc.liv.ac.uk World Wide Web : http://www.csc.liv.ac.uk/users/u3jph/index.html Atlantis WWW : http://www.csc.liv.ac.uk/users/u3jph/Atlantis/index.html ---------------------------------------------------------- Date: Fri, 4 Aug 1995 08:28:42 -0500 From: jobollin@iumsc4.chem.indiana.edu (John Bollinger) Subject: Re: Advancing on cityguards >If there were a group of factions about to attack some cityguards, and one of >them had troops outside the city, could that faction issue an advance order tojoin the attack? It is assumed that the other factions have units in the city >which are going to attack the guards. > >Essentially, will an advance order force an attack on cityguards, even though >they normally let you enter the hex, or do you have to issue attack orders >from the same hex? > >Jon. Advancing only causes a battle if a guarding unit tries to block those who advance. At least, that's what the rules say. Additionally, even if (for argument's sake) the guards did try to block, I am not sure that the battle would take place at the same time as one initiated by units already in the region. In other words, the advancers might end up fighting a seperate battle. This last part is, of course, speculation. John Bollinger Melvin's Marauders (105) ---------------------------------------------------------- Date: Fri, 04 Aug 1995 10:09:01 -0400 (EDT) From: BRIAN ENRIGHT <BPEST1@vms.cis.pitt.edu> Subject: Advancing If you look at the order in which commands are processed the ATTACK command is processed about second on the list, while the ADVANCE command and any combat it causes is processed last with the other month long orders. So even if you tried to advance into a hex which was being blocked on same turn as your allies attacked the combat would be seperated. Your allies would attack first and then if they lost the second battle would take place at the end of the turn (assuming the defending forces didn't change thier attitude towards you on the same turn). Of course, I've never tried anything like this, but the rules seem pretty clear on the subject. The Riders of Twilight (948) bpest1@vms.cis.pitt.edu ---------------------------------------------------------- Date: Fri, 4 Aug 95 16:05:15 +0200 From: eedrsl@aachen.eed.ericsson.se (Robert Schnell) Subject: Atlantis: 3 high elves for sale in AC Hi fellow AC citizen, tired of applying for high elves and not getting any ? Here's your ultimate chance: BUY 3 high elves, young and yet fresh for 300 silver or best offer. The Pizza Shop, Faction 987 eedrsl@eed.ericsson.se ---------------------------------------------------------- Date: Fri, 4 Aug 1995 09:20:43 -0700 From: bonder@earthlink.net (Bruce Onder) Subject: Re: Atlantis - stockpiling resources At 3:59 PM 8/3/95, Scott_Louie@COMPAQ.PRICE_WATERHOUSE.notes.pw.com wrote: >Is it possible to mine stone without having a wagon around to transport it? >For example, if I was building a wagon far away that won't get to the mining >hex for a couple of turns, could I mine stone and just keep it in the hex >until >the wagon arrived? Sure. Doing this right now, AAMOF. Bruce Onder | We write and design computer games. Digital Arcana | Ask about our interactive underpants. 310.519.5993 | 310.837.8533 fax | Or don't. ---------------------------------------------------------- Date: Fri, 04 Aug 1995 20:15:21 +0200 From: richie@harare.iafrica.com (Richard Bulajewski) Subject: Re: Atlantis: Taxing >> If 10 men with COM 2 tax a region, do they get $1000 silver because of their >> higher combat level or do they get only $500? >> > >They only get $500. Which is why you can make more money/man as a trade >faction. It just takes a little longer to get to that point. > >later > >tim > I would rather trade to get money, actually. It's just that I need quite a bit of money to start off with, and, as you say, it takes longer for it to pay off, which is why I have to resort to taxing. While we are on the subject, what exactly happens to a region when it is plundered? How long does it take to recover? ---------------------------------------------------------- Date: Sat, 5 Aug 1995 14:29:51 +1000 (GMT+1000) From: Tammuz <as308974@student.uq.edu.au> Subject: Re: Advancing on cityguards > >If there were a group of factions about to attack some cityguards, and one of > >them had troops outside the city, could that faction issue an advance order to join the attack? It is assumed that the other factions have units in the city > >which are going to attack the guards. > > > >Essentially, will an advance order force an attack on cityguards, even though > >they normally let you enter the hex, or do you have to issue attack orders > >from the same hex? > Advancing only causes a battle if a guarding unit tries to block those > who advance. At least, that's what the rules say. Additionally, even if > (for argument's sake) the guards did try to block, I am not sure that the > battle would take place at the same time as one initiated by units already > in the region. In other words, the advancers might end up fighting a seperate > battle. This last part is, of course, speculation. I've had experience of this. If they are default neutral and you advance into the hex, no battle occurs. On the other point, those already in the hex engage in a combat first, which will NOT involve those who are advancing. The units advancing will then launch their attack, and get a list of error messages about non-existant units (if they have been destroyed). You had better watch out as to which group has your tactics leader. If its with the advancing lot, the ones in the hex will be slaughtered with TAC 0. The best solution is for the units who are not in the hex to issue a move order followed by an attack order. The ones already in the hex do nothing (work). As allies they will join the ones moving and attacking in battle. J ---------------------------------------------------------- Date: Mon, 7 Aug 1995 15:07:01 +1000 (EST) From: David Lengel <s_lengel@eduserv.its.unimelb.EDU.AU> Subject: Connection to atlantis list I seem to have been removed from this list as I have not received any mail from it over the past two weeks while others have. I realise Geoff doesn't run it any more so could whoever is in charge please reconnect me. Sorry to everyone else who had to read this. ---------------------------------------------------------- Date: Mon, 7 Aug 1995 16:30:15 +1000 (EST) From: David Lengel <s_lengel@eduserv.its.unimelb.EDU.AU> Subject: Re: At2: Hex (5,4), Sea D (fwd) > > I would like to get in touch with the owner of the Sea Dogs (4046) > in hex (5,4) to arrange a visa for passage through his lands so that > some scouts may now return home. > > Tim > The Welcoming Hand (192) > tim.hruby@his.com DON'T! The Welcoming Hand (192) has slaughtered many innocent traders and along with the Resivoir Dogs (43) have been aggressive towards everyone in the Monzon area. Kill any spys they send into your area as they are exploring to find new lands to conquer. Dave Harris "Knights of the Whiterose" ---------------------------------------------------------- From: Jon Harvey <u3jph@csc.liv.ac.uk> Subject: Re: Advancing on cityguards Date: Mon, 7 Aug 1995 10:01:52 +0100 (BST) Tammuz (as308974@student.uq.edu.au) wrote: > >> >If there were a group of factions about to attack some cityguards, > and one of >> >them had troops outside the city, could that faction issue an advance > order to join the attack? It is assumed that the other factions have > units in the city >> >which are going to attack the guards. >> > >> >Essentially, will an advance order force an attack on cityguards, > even though >> >they normally let you enter the hex, or do you have to issue attack > orders >> >from the same hex? > >> Advancing only causes a battle if a guarding unit tries to block those >> who advance. At least, that's what the rules say. Additionally, even if >> (for argument's sake) the guards did try to block, I am not sure that the >> battle would take place at the same time as one initiated by units already >> in the region. In other words, the advancers might end up fighting a > seperate >> battle. This last part is, of course, speculation. > > I've had experience of this. If they are default neutral and you advance > into the hex, no battle occurs. > > On the other point, those already in the hex engage in a combat first, which > will NOT involve those who are advancing. The units advancing will then > launch their attack, and get a list of error messages about non-existant > units (if they have been destroyed). > > You had better watch out as to which group has your tactics leader. If > its with the advancing lot, the ones in the hex will be slaughtered with > TAC 0. > > The best solution is for the units who are not in the hex to issue a move > order followed by an attack order. The ones already in the hex do nothing > (work). As allies they will join the ones moving and attacking in battle. > My thanks for all these points, however I must argue with the last one. Alliesonly join in in defense, not attack : If you attack the guards your allies will not automatically assist you. If the guards attack you, then they will! Jon. aka Lord Viper and Lady Venom. House Banshee (217) of the DOMINION. Email Address : u3jph@csc.liv.ac.uk World Wide Web : http://www.csc.liv.ac.uk/users/u3jph/index.html Atlantis WWW : http://www.csc.liv.ac.uk/users/u3jph/Atlantis/index.html ---------------------------------------------------------- From: Dean Burton <dean@memex.co.uk> Subject: Seasick elves 66,60 Date: Mon, 7 Aug 1995 10:20:10 +-100 Mail soon. We need to talk. Dean. dean@memex.co.uk Up