LEGENDS NIC item list, part 2 of 2 From: phy6drhj@ast.leeds.ac.uk (Dean Johnson) Date: Tue, 15 Aug 1995 00:00:00 +0000 758 Voodoo Doll {Figurine} [0.1] User morphs --> Child of Chaos upon Activation and goes Insane. OBS UK1: Minuses to influence when equipped. RF AUST: no information gained RM AUST: +2MAR, act. causes insanity, 5%wounds + status Child of Chaos 759 White Knight (NIC, US) Act. cures insanity and disappears 760 Blade Master Figurine (NIC2,7 USA) [0.10] RM US2: "You are drawn to the conclusion that the intended use of the item is rather well indicated" +0MAR, +0SAR ?? US7: Swordmaster 100% bless 761 The Lumber Jack {figurine} (NIC, US7) OBS US7: Activation gives Skill #22 Axemaster at 1. Cures insanity. 762 The Ninja (NIC1, UK) 763 The Magic Mirror (NIC1, UK) RK, RF AUST: no information gained RM AUST: spells 55,170@15; +4 spell pts, +4 arcane rec. 764 Medusa's Mirror {Mirror} (NIC1, UK) OBS UK1: Spell 169@15 when equipped. 766 Wistful Reflections {mirror} (NIC1, UK;NIC2, US) RK US2:"The markings on the side indicate a small harp and flute of unknown origin and purpose." RM US2: As for RK, +0MAR/SAR OBS US2: May give 3 free points to cast but maybe due to item 951 767 Hamlins lute (NIC, AUST;NIC1, UK) [0.10] OBS UK1: +5Bard, +1CON 768 Elven Harp {harp} (NIC1, UK;NIC AUST) OBS UK1: +5Bard, +1CON, +1SAR RF AUST: +5 Bard levels, lvl 1 bless, +1 Con 768 Blues Harp (NIC6, US) OBS U6: Act. cures insanity. 100% Bless (Equipped on bard),+4Bard, 6DEX 769 Wolf's Blood {potion} (NIC1, UK;NIC2 US;NIC,AUST) RM US2: Causes insanity and morphs to Werewolf, potion vanishes after use AUST UK1: As for US2 770 Black Water {potion} (NIC1, UK;NIC AUST) AUST1:-->Darkling: +18STR, +18PC, -10INF, +3MAR, +2SAR, ~-2SV, ~+50%AF ALL UK1: ---> Darkling. 770 Obsidian Obsession (NIC1, HOLL;NIC1, CAN) {potion} [0.10] EXA CAN1: "The magic enhanced liquid has a strange calling on you as if the liquid itself is alive and....you wonder if maybe you should use it or wait?" 771 Petrachan Liquid {potion}(NIC1, UK) fluid/liquid resin (NIC, AUST) [0.10] RM UK1: +0MAR/SAR, +2mana, +2rec. 772 Unicorn Sweat XX (female?) RK HOLL: activation will turn char invisable 773 Unicorn Sweat XY (male?) (NIC1, UK) 774 Gargonous Maximus {potion} (NIC1, UK;AUST) [0.10] Rumor UK1: +10PC RF AUST: User must be male; -2DEX, +10STR, +1CON, -2INF, +5PC RM AUST: +2 mana to cast, +2 rec for priests. 775 Gargonous Minimus {potion} (NIC, USA;NIC1 UK) UK1: does what the Austrian Maximus does. 776 Saurian Medicine (NIC, AUST) [0.10] 777 Child of Power {Medallion} [0.25] (NIC1, UK) OBS UK1: Equipping gives +10STR,+2DEX,+20CON,+2MAR,+2SAR,+2PC,+3INF +50% permenant bless. 778 Centuar Medicine {potion} (NIC1, UK;NIC, AUST) [0.1] RF AUST: User must be any Centaur to activate; act: lvl 4 bless, +1Con 778 Centaur Cloak (NIC, OZ) 779 Halfling's surprise {potion} (NIC, USA;NIC1, CAN) [0.1] OBS CAN1: Act. level 4 bless, feel like lightning, turn invisible. 779 Dwarven Nightmare potion (NIC1, UK) RK UK1: turns you invisible and teleports you to Dumas. 780 Greydust II {potion} (NIC1, UK) 780 Lightdust III (NIC10, US) Gives the Child of Light status, a 10% bless and converts one to the Universal religion. Does not change a priest's spell list. 781 Ambassodor's Essence {potion} (NIC, USA;NIC1, UK) [0.1] OBS UK!: 100% Bless 782 Warlock's Portent (NIC?, USA;NIC1, UK) [0.1] OBS UK: Equip on Troll Warlok, +10PC, +3INF, +2STR 782 Battle Potion (NIC7, US) 783 Seer's Temptation Potion (NIC1, UK) 784 Holy Oil {bottle} (NIC2, US;NIC1, AUST) [0.10] RM AUST: for priests -5 mana cost, +5 mana recovery 785 Unholy Oil {bottle} (NIC1, UK;NIC, AUST;NIC2 US) [0.1] RK US2: "The mark of the rotting skull leaves no doubt as to the origin of this somewhere from a Temple of the Dead." OBS AUST: The item can only be used by priests of religion #10. +3STR, -1DEX, +2PC, -2TAC, -2INF, +30%AF, +3MAR, +1SAR, -2MV, -38.5SV UK1: This gives the status of "Favoured of Shadows" and is the Blessed status of TOD. 786 Unholy Oil {bottle} (NIC1, UK) [0.1] RK+RF+RM UK1: Priest of Sarn only +5 mana/rec. 787 Garm's Oil {bottle} (NIC1, UK) RF AUST: must be priest of Garm 788 Perceval's Oil {bottle} (NIC1, UK) [0.10] 789 XXX {Vial} (NIC1, UK) [0.10] RK+RF+RM UK1: Level 2 curse -2DEX/STR/INF, -1CON, +4PC, cannot be TOD. Activation cause insanity. 790 The Orc Queen (NIC1, UK) 791 Ranger's Medicine {vial} (NIC1, UK+USA) RK: (NIC2, USA) "You inspect the item and discover its essence is described in its name. Item type: Vial. Teach spells 29, 34 on activation. Cures by 60%. Cures mandra and belladon poison 99%" (paraphrased). RF: (NIC6, USA) For Rangers only: +5DEX, +10CON, +1STR when activated. 792 Malacous Essence {vial} (NIC1, UK) 793 Javgavitis {vial} (NIC1, USA+UK) 794 Harabainvitas {vial} (NIC1, UK+USA) [0.10] USA: +4DEX when Equipped, Act: Summons C1212 (Djinn Haraber) and disappears on use, one shot. C1212 Haraba (Djinn) Female STR 28 Knight 1 #35 Magic Lance DEX 24 Warlock 25 #198 Dragon Armor (M) CON 18 Admin/Eng 18 #132 Shield (M) BEA 14 CF 155 #487 Wardrake PC 25 AF 558 TAC 7 DF 34 Spells 16,17,127,128,133,176,180,181 INF 0 INV/DAM 4/4 Actions 2 MAR 7 She can teach pop segs to make Dwarven Prestige 28 SAR 8 Plate 795 Borabar's Fluids 797 Black Water {potion} (NIC1, UK) 798 Daemon's Blood {vial} (NIC5, US;NIC1, UK) [0.1] RF+RM UK1: Act. Summons C1216, summoner is wounded and cursed. Equip Summoner 10%bless, +5PC, -4INF, +5Spell/rec. 799 Daemon's Blood (NIC, AUST) [0.20] 800 Charcol Jell (NIC1, UK) UK RF: Activation teaches spells 203 and 197. 801 Mixed Bones (NIC, AUST) [1.00] RM: "You inspect the item and discover that its essence is described AUST in its name. ... and a revolting display of disgust it certainly is. What manner of vile life could collect or create such an insult to nature?" -2 mana cost for priests activation changes user's status to Skeleton OBS AUST: This did not work on character without religion (#0) 802 Zombie flesh (NIC1, UK) RK+RF+RM UK1: Teaches create Zombie Warrior, Necro only: +2Necro, -2Dex, morph --> Zombie 803 Morghoul eyes (NIC1, UK) UK1: Teaches spell 85, user becomes invisible 804 Warlock's Drum {drum} (NIC2, USA;NIC1, UK) [0.5] OBS US2: Equipping a Human Barabarian Warlock gives; +2STR, +1DEX, +2CON, +2PC, +3Warlock RK US2: Activation teaches spells 60, 141, 191, 220 RF US2: Only a Warlock can use. Yields a level 1 Bless when in use. +1DEX, +2CON, +2PC, +2STR RM US2: +0MAR/SAR 805 Tamberine {drum} (NIC1, UK) [0.55] 806 Imias Drum (NIC1, UK) 807 Myomyr Drum (NIC1, AUST) [0.50] 808 Sweet Strung {mandolin} +5 Bard when equipped. 809 Dark Elf Guitar (NIC1, UK+Holl;NIC1, CAN;NIC4, AUST) OBS CAN1: does nothing for dark elf bard/spy (I gues yiu must be a bard) 810 Gargoyle Spirit {potion} (NIC2, US) RK US2:"You inspect the itme and discover that its essence is described in its name... and a revolting display of disgust it certainly is. What manner of vile life could collect or create such an insult to nature? Item type: potion RF US2:Only a character with skill of Beserker can use. +5DEX, +1CON, +10PC, +10STR, -4INF. There may be other hidden aspects. RM US2:Activation of this item will change the character's race to Gargoyle. 811 The Star Altar (NIC1, UK) OBS UK1: 5 free points to Arcane and Priest. Activation converts to Percival and teachs Priest @ level 10. 812 Eldar Altar (NIC1, UK) 813 Saracon's Altar {altar} (NIC, USA+UK1+OZ) UK: Cast 70, 71, 72 at STR 20. +5 holy mana, +5 holy rec, +2MAR, +2SAR Activation --> 2% wounds, requires user to be TOD Priest OZ: Same as UK1 814 Zog's Ring {ring} (NIC7, US) [0.20] RK US7:The following spells may be learned upon activation #97, #83, #357 If the user is human +4 DF when in use. RF US7:User must be a priest of Religion Temple of the Dead. +5PC,-1INF RM US7:Ring permits user to cast #88@5. If restrictions are met +1 Holy Mana, +1 Holy Mana Recovery Bonus +3 MAR +3SAR. Activation causes 5% wounds. 815 The Broken Cross {altar} (NIC, USA+UK+OZ) [99.99] UK1: Must worship Temple of the Dead, -10INF 816 Sarn's Eye (NIC1, UK) 817 Blade of Sarn (NIC1, UK) 818 Cup of Sarn {skull} (NIC, AUST) [0.00] RM AUST: Spells 36,46,179@10; +2holy mana, +6holy mana recovery; activation causes 1% wounds, converts to Sarn, gives MARK OF EVIL 819 The Blade's Scabbard (NIC1, UK) 820 The Rock Altar (NIC1, UK;NIC7, US) RM+RF: Cast 133,129,107@STR5,+4mana. Act. Insane, give mark of Glory to Garm believers only. 821 Caluc claw (NIC1, UK) 822 K'issha's Ring (NIC1, UK) 823 Garm's Claw, Golem component (NIC1, UK) 825 The Druid's Path {book} (NIC, USA;NIC1, CAN) OBS CAN1: gives Druid level 7 on activation 826 The True Druid's Way {book} (NIC2, USA) [1.0] Activation by Dak Druid does nothing RD: "The book is obviously an instruction manual that will teach the indicated skill at an initially advanced level. Activate it!" 827 P-3 Druid's Staff (NIC1, UK) UK1 OBS: 350%AF, 4DAM, Increase Fertitily and Province recovery @STR3, +3STR, -3 Spell cost, +? spell rec. 828 Druid's P-4 Staff (NIC1, UK;NIC1, CAN) [2.4] RK: +325%AF, +50%CB, +25%RB, +25% all Forest, +15% Barren Hills, -15% Sea Can be used mounted and with shield. Need STR 6, DEX 8. OBS CAN1: gives spells 228,238 @str 3 equipped on druid 828 Seer's Power Staff (NIC, OZ) 829 Druids P5 Staff (NIC1, UK) 830 Druid's Greatstaff (NIC1, UK) RK+RF+RM UK1: +525%AF,+2MAR,Cast228,238@STR10,400SA,+5Mana,+100%AF if Druid,+100%AF and 8DAM vs. Sarn, can use shield+mount. 831 Wizard's Greatstaff (NIC3, US) 831 Shadow Sword (NIC6,7, US) US7 ??: +250%AF, 7DAM, 400SA 832 Sorceror's Avenger {orb} (NIC1, UK) OBS UK1: +2 Sorceror Levels, Spells 43, 46 @ STR 12. Activation teaches the same spells. 832 Nightmare Orb {orb} (NIC2, UK) 833 Illusionist Staff (NIC1, UK;NIC5, US) [2.5] UK OBS: +300%AF, 50SA, 4DAM, Spells 52 and 65 @ STR 10. RF AUST: +200% AF for Illusionists; +100% AF and DAM 4 if target is Priest RK AUST: +100% AF, +20% CB, +20% RB, shield Y, mount Y, STR 8, DEX 8 +25% in city, +15% confined, -25% grassland RM AUST: 50SA, in Winternight +25% AF,-2 mana cost, +2 mana recovery for arcanists; +2 MAR,spells 64, 52 at strength 10. in combat 2% chance of morph --> Local Hero 834 Necromancer's Staff (NIC1, UK) 835 Summoner's Greatstaff (NIC2, US) RK US2: "You inspect the itme and discover that its essence is described in its name." This is a miscellaneous type weapon. +100%AF, +20%CB, +20%RB, with shield and mounted, need 10STR,8DEX -25%SO, +15%C, +25%IC RF US2: +200%AF when user has the skill of Summoner. +100%AF and 4DAM when the user has the skill of Priest. RM US2: 200SA. +100%AF in Winternight. If restrictions are met; 3 free spell points for Arcane arts, 4 magic rec, Spells 121@10,127@10, +2MAR. 2% morph --> Netherworld per combat. 836 Seer's Power Staff (NIC1, UK;NIC7, US) RK+RM UK1: +100%AF, cast151,152@STR10,2% morph-->Wraith, +2Mana. 837 Warlock Great Staff (NIC, USA) 6DAM, +6MAR 838 Enchanter's Hammer (NIC1, UK) RM: 150SA, +25%AF in winternight, 3 Spell points, +3 recovery, +6MAR, UK1:Spells 198, 203 (Enchant P3 weapon, P2 armor) @STR15. 5% chance of morphing --> enchanted. 839 Holy Flail (2) (NIC, HOLL;NIC1, UK;NIC4, AUST) RK+RF+RM UK1: +100%AF,+200%AF for priests,50SA,No mount. Cast cure pox/BD@STR10 840 Ninja's Sword (NIC1, UK) 841 Spy Great Knife (NIC1, UK) RM UK1:+2MAR,Cast 151@STR4, +1Spell/Rec 842 Bard's Singing Sword (NIC, USA) [1.2] OBS CAN1: casts 170 @str 4 equipped on halfling bard 843 Thieve's Dark Sword (NIC1, UK) 845 Whisper Sword (NIC, USA) RF+RK: +75%AF, +200%AF if Rumormonger, No shield/mount. 846 Mayor's Mace (NIC1+NIC2, UK;NIC1,7 US) [1.2] OBS US7: (Admin Skill), spells 33, 133 @ STR6, 4DAM, +170%AF 847 Blank Book {book} (NIC, USA+UK) [1.0] 849 Secondary Spells {book} (NIC, USA+UK1) Teaches 4, 10, 22, 140 850 Dark Elf Helmet {helm} (NIC1, UK;NIC7, US) [0.0] 851 Elf Heavy Chain (M) (NIC1, UK) [7] 852 Elf Mage Plate (M) (NIC6, USA) 853 T'Orcs Plate (S) (NIC1, UK;NIC7, US;NIC, OZ) [6.8] OBS UK1: 5INV 854 Centuar Armor (M) (NIC1, UK) RK UK1: +2DF 855 Cardinal's Sceptre {sceptre} (NIC, USA) [0.0] 856 Defender's Manual {book} (NIC1, UK) [0.0] 857 Dark Minion Manual {book} (NIC, USA+UK) [0.0] RM US2:"A simple book you think to yourself, all obvious and clear,but rest within its covers is that which might be dear..." 0MAR,0SAR. "This book is an instruction manual in the training of Dark Minion Troops (Skill 385). The Minion of Darkness like to fight in confined spaces, swaps, moors, forest mountains and somewhat attacking walls. Their weapon of choice is the battle axe (#3) but at times any axe will do. Very good at looting the countryside, they can forage far better than even the common bandits. An ideal training type for any kind of Orc if a friendly Beserker can be had to train them with these grim skills. Costing 100 crowns it is far more cost effective than some skills costing several tiems this cost. RM UK1: Need Beserk+Necro skill to train. 858 Dwarven Boots {boots} (NIC, USA;NIC1, UK) [0.0] ALL UK1: Dwarves only; +2ADMIN,+1CON,Act. teaches 97 Incr.Under.City 859 Troll Helm (NIC1, UK;AUST) [0.0] RF AUST: Must be any Troll, +2CON RM AUST: +1 mana to cast, +1 rec for arcanists. 860 Hafling Green Cap (NIC1, UK) RF UK1: Halfling only; +1CON 862 The Great Scroll (NIC1, UK) 863 Arcane Review (NIC1, UK;NIC2, US) READ US2: There once was a set of books to assist in the research of the Ancient Arcanast as well as the teaching of serious students of the way of the Will. The strongest of the books was the Arcana Universal shortly followed by the Hard Ways of Arcana and then the Dark Arcana as well as the lowest level of the simple Arcana Review... 865 Runemaster Guide {book} (NIC11, US) 864 Hard ways of Arcana {book} (NIC1, UK) RM UK1: 0MAR/SAR, Act. cures insanity, causes 5% wounds 865 Arcana Universal (NIC1, UK) RK UK1: nothing 867 Dak Studies {book} (NIC2,7, USA) [2.0] OBS US2: Activation by *NOMAD* Dak Druid does nothing RD US2: "The teaching of the skills of the Bard yet combined with the ability of those who wish to research a little are combined here ..Dak Civil only" 868 Birds of Prey {book} (NIC1, UK) RF+RM UK1: Dak only; +5PC RK AUST: activation teaches assassin@10 + spell 46, makes invisible RF AUST: must be any Dak, +5 PC RM AUST: activation causes 15% wounds 869 Enchanter's Key (NIC1, UK) 870 The Golden Key (NIC1+2, AUST) Teaches Merchant at level 10, +3 Merchant when equipped. 872 The Golden Rose (NIC1, UK) 874 Studies in Insanity {book} (NIC1, UK;NIC7, US) RD UK1: An AA item. Teaches 41,43,44. Gives 2% wounds and insanity. Item stays after activation. 875 Psycho Projections {book} (NIC, USA) [0.5] 876 General Histories {book} (NIC7, USA+AUST) [1.0] OBS US7: Spells 33,133 @ STR10 RF AUST: User must have arcane skill (1-9) OBS AUST: Act. teaches spells 161,162,172,173,item gives spells 172,173@10 877 Vauban's Life Work {book} (NIC6, USA) [3.0] Real World (gulp) Vauban was an 18th cent designer of Fortifications RF AUST: must have arcane skill RM AUST: spells 98,99,100@20 878 Wizard Wood (NIC1, UK;NIC1, AUST) RK AUST: "...but everything has its cost and that which is not spoken of shall have its due." User must be a Wizard. teaches spells 15, 190, 94 on activation, if Human: +2 DF. 880 Demon Wood {Rod} (NIC1, UK) [1.0] EX UK1: "...its essence is described in its name." RD UK1: "...its essence is described in its name." RM UK1: In use, it gives spells 132, 133 at STR 95. 881 Thunder Rod [1] (NIC2, USA) Equipping allow the casting of spell 108 (summon air elemental) @ STR 5. 881 Staff of Thunder (German: Donnerrute) RK GER: On inspecting this item you discover that his name says everything? Teaches 108 Air Elemental RF AUST: User must have any arcane skill (1-9) RM AUST: Spell 108@5 882 Assassin's Bane Sword (NIC?, UK) 882 Staff of Thunder (NIC?, UK) OBS: Teaches summon air elemental 883 Balrog Bane Staff (NIC2, US) [2] 884 Will'o Whip (NIC2, US;NIC, OZ) [0.80] 885 Gorgon Killer Axe (NIC1, AUST) [2.0] RK AUST: weapon type: axe +120% AF, +20% CB, shield Y, mount Y, Need STR 10, DEX 10, Terrain +25%G, +15%C, -25%IC 885 Gorgon Axe (NIC, OZ) 886 Medusa's Bow 887 Hunter's Bow (NIC, USA;NIC1, UK;NIC1, AUST) RK AUST: weapon type: bow +75% AF, +200% MiAF, +25% CB, shield Y, mount N, STR 10, DEX 10 +25% any forest, +15% attack walls, -25% sea/ocean RF AUST: +100% AF if wielder is Ranger +100% AF and DAM 4 if target is Berserker 888 Orcish Power Axe (NIC1, UK;NIC7, US) OBS UK1: +350%AF, 25SA RK? UK1: +100%AF for an Orc Barb Female, +350%AF for Orc Barb male, 4DAM OBS US7: 4DAM 889 Terror Axe (NIC1, UK) RF UK1: +200%AF for Beserker, +100%AF and 5DAM vs, Knights. RM UK1: 200SA, +1 mana to cast, +1 rec for arcanist, +2MAR TOD priest gets spell 325 (Mass Terror)@STR10. 15%-->Netherworld 890 Terrible swift sword (NIC6, US;NIC1, UK) ALL UK1: +250%AF,+200%CB,Charm of DEX@STR20,5DAM vs Elf,5%-->LocalHero 891 Eliezures Eye {orb} (NIC1, UK) 892 Adamas Axe (NIC1, UK) [1.6] 893 The King's Ring (NIC1, UK:NIC5, US) [0.10] RK US5: On activation will teach 159, 51, 28 (3 group arcana spells!) and 325 Mass terror. Will heal 20%wounds, 50% cure any poison. Will give a human +10DF. RF US5: If Arcane, Male and King of Stormahaven then; +5Admin/Eng Level 25 Bless, +2DEX, +10PC, +2INF RM US5: May cast @STR10 regardless of skill: 32, 26 and 48. +3 Holy mana and Arcane rec. +10 MAR/SAR. 894 Selzer {box} (NIC5, US) [0.10] 895 Gnome Ways {book} (NIC, USA) [0.0] 896 Don't Use...Fool! {potion} (NIC1, UK+USA) [0.0] OBS UK1: Nothing if equipped (human), gives status of Fool on Activation EX UK1: "Though every fiber in your body says `no' you find yourself wanting to do it... yes, do it...do it...do IT, and NOW!!!!!" Ha, Ha, ho, ho... 897 The Kraken Ring (NIC1, UK;NIC5, US) [0.00] 898 The Golden Cape (NIC1, UK) 899 Dwarf Cape (NIC1, UK;NIC5, US;AUST) [0.00] RF AUST: No (useful) info RM AUST: +1 arcane recovery 900 Composite Bow (NIC1, UK) ALL RK: 75%AF, 135%MiAF, 0%CB, 0%RB,shield-no, mount-yes,Need 10STR 10DEX 25%G, -25%All Forest, 15%D. Item is magical by nature. 901 Mithril Horse Shoes {boots} (NIC, USA;NIC1+NIC2 UK;NIC1, OZ) RF UK1: Boots. Give +2DEX, +1CON, +4PC, +1STR when "in use" and user is from any sub-culture of Centaur. 902 Magic Horse Shoes {boots} (NIC, USA;NIC1, OZ) 903 Soul of Man {boots} (NIC2, USA;NIC1 UK)) RK US2:"The mark of Gemidiahist is hardly hidden in the workmanship. The following spells may be learned from this item on activation: 1, 44, 82 and 252 904 Rune Book {book} (NIC1, UK) [1.0] OBS UK1: On activation teaches spell 205 and cures insanity. 905 Rune Scroll (NIC1, UK) 906 Rune Scroll (NIC1, UK) RK UK1: Teaches Circle of flame #361 907 Rune Scroll (NIC1, UK) 908 Rune Scroll {scroll} (NIC3+2, USA;NIC1, UK) [0.10] RD UK1: The highlight of a drake like creature seems to dance about in the shadow of the writing... calling, hungry, but playfull and young ...But everything has its coset and the which is not spoken of shall have its due. RM+RF UK1: Equip. cast spell 315 (Summon Shadowdrake Familar)@STR5. +2Summoner, +1mana/rec. Act. Causes insanity. OBS US2: As for UK on equipping but also +2 Summoner levels. 909 Rune Scroll (NIC, UK) 910 Rune Scroll (NIC, USA) ALL UK1:Teaches 205, 207 Causes Insanity, cast 317 Dragonfire, +2Warlock RD US2: The flames of the dragon shall smote the armies of thine foes and render their horrors real. 911 Rune Scroll (NIC1, UK) [0.10] RD UK1: The Gem of knowledge lies within this scroll, but the path to greater knowledge can also be found herein. UK1: Casts spell 305 (create Knowledge Gem) @STR5 912 Rune Anvil {scroll} [15.0] 913 Helm of Runes (NIC1, UK) Casts 207 (Runemind) at STR 3. 914 Rune Scabbard {Scabbard} [0.5] 915 Glove of Runes [0.1] (NIC1+2, UK) 916 Flag of Runes (NIC1, UK) RF+RM UK1: Cures wounds, belladona and mandra poison @25%. +1mana rec, Knight gets 100%Bless, +10CON,+4STR, Cast shell of Inv. 917 Rune Marked Skull (NIC1, UK;HOL) ALL UK1: +5PC,AA research?,+2mana/rec,teaches 357 summon hellblast and rite of Abolishment. RK HOL1: The mark of the imperial elven craftsmen leave no doubt as to the origin of the item, yet its purpose and true meanings, like elves, are hidden. The ability to reasearch further into the mystery of the arcana is herein. Thes feeling remanis regardless of other avenues of use that taunt you. activation will teach following spells: 84, 357 and 50% cure mandra, 50% cure belladon poison 918 Drum of Runes (NIC2+6, US;NIC1, UK) [0.10] OBS US6: Equipping on a Human Barb Bard gives; +4DEX, +10CON, +3-5PC, +0-1TAC, +5-7Bard ALL UK1: Activation summons C1213 Borabor reuseable,+2INF,+5PC,+10CON, +6Bard,+4DEX,50%Bless RK HOLL: Act. gives spell #240,summons character #1213,25% chance cure belladon, 50% mandra, cure wounds +25%. RF HOLL: Must be a bard;+6Bard,level 10 Bless,+4DEX,+10CON,+5PC,+2INF RM HOLL: Mana rec +3, spell rec, +3 919 Rune crystal (NIC1, UK) 920 Blue Runes a'Fire (NIC2, USA;NIC1, CAN) RF US2: Activation gives spells #209, #18, #373 Balrog Fireblast/Fear and #339 Dragonfury. The skill of Glory may be learned from this orb on activation at rating 0. (?Could mean MARK of Glory?) RF US2: Needs magical skill #1-9. No modifiers. RM US2 Orb. Gives #310 Dragonfury Flame @2. +3 Holy Mana rec; +3 magic recovery. Activation causes 25% wounds. OBS CAN1:Spells as for USA plus 310 (soldier's battle fire) when equipped on halfling seer/thief. 921 Rune Enchantments (NIC1, UK) RF+RM UK1: Teaches Ench Chr,Rem Ech Status,P-5 Staff,P-3 Weapon Encahnters only; cast 341 P-3 Elf lt. Chain 923 Book of Runes I {book} (NIC1, UK) 924 Book of Runes II {book} (NIC, USA) [1.0] 925 Small Gold Rube Ring {ring} (NIC1, UK) OBS UK1: Equipping on Halfling Thief/Stealth/Sorcerer had no effect 927 Rune Chasuble {cloak} (NIC1, UK) [1] RF AUST: must be priest of Gemidiah, +4 priest, 100% bless 928 Rune Anti-Chasuble {cloak} (NIC2, US;NIC1, UK;AUST) RF AUST: Must be a priest of Sarn; +5Priest and +5PC RM AUST: +3 mana to cast, +3 rec for priests,Act. 5%wounds convert to Sarn 929 Broken Rune Skull {skull} (NIC, USA;NIC1, CAN) RK CAN1: Teaches 357 Summon Hellblast upon activation. RF CAN1: For Sarn only: +4 priest, +5 PC, casts RF AUST: must be follower of Sarn, +4 priest, casts spell 357 in battle RM AUST: spells 6,8,82@10; +2 spell pt, +2 arcane rec. activation causes insanity + 15% wounds 930 Snake Rune Belt {belt} (NIC, USA;NIC1, CAN) [0.10] EXA CAN1: "There was an old woman..." + 23 lines of story "...For it is written that with the Rune Belt any transformed character may be returned by the power of its special action into that which was before." RF AUST: must be rumormonger;+10rumor,25%bless,+2DEX,-2STR,cast 66 in bat RM AUST: spells 31,32@10; +1 arcane spell pt, +1 arcane+priest rec., activation causes insanity + 15% wounds 931 3 Piece Rune Drum (NIC1, UK) UK1: Spells 129 Sum E.Force,133 Disp W'night,80 Dsip minor undead; @30STR 933 Rune Gauntlet (NIC1, UK,NIC7, US) [0.50] OBS US7: +1STR, +1DEX, +1CON, +5PC, +1TAC, +1INF, +7Arcane, +7MAR Spells 258@20, 288@20, 290@20, 25%Bless RF US7: There is an inscription that is certainly in need of a little study and may inspire you to take time to settle down and read it. The ability to research further into the mystery of the arcana is herein. This feeling remains regardless of other avenues of use that taunt you. Item type Gauntlet. User must have arcane skill 1-9. When in use: Priest+3[!] Bless level 5 Dex +1 Con+1 PC +5 Strength +1 Inf +1 During battle this item will cast the spell Hideous Fog Storm [#325] 934 The Sinister Rune Glove (NIC1, UK;NIC2, US) OBS US2: Adds 6 levels to priest of the Dead, +5DEX and gives create Zombie Warrior @20 points. 935 Mask of Runes {helm} (NIC1, UK;AUST) RF AUST: User must be a human, a wizard and a Gemidiahist follower +4 wizard, +5PC, Casts 325 (Mass Terror) in battle. RM AUST: +1 mana to cast, +1rec for arcanist, Act. 10%wounds --> insane. 936 Guild Rune Key (NIC1, UK) UK1: Must be worshiper of Gemidiah, have arcane skill, +3 wizard Teaches 19, 20, 138, 153 937 Mirror of Runes (NIC1, UK) ALL UK1: 100%Bless, +4 UNi Priest,Cast Mass terror,158,195,201@STR10 Act. Insane, teaches 56,156,252,310 938 Vile in a Vial {vial} (NIC1, UK) [0.04] 938 Vile in a vial (NIC, AUST) UK1: +4PC equipped (or whatever. Dean's list offers two or three choices for the English name). => upon activation morph to Dark Warrior, convert to religion #9 (Sarn) As I successfully used it on a Human Barbarian Gemidiahist there should be no severe restrictions Dark Warrior is +2STR, +2DEX, +9PC (or +10), +2TAC, -1INF, 2INV, +25%AF, -5SV, 150SA, probably +2MAR and +2SAR, DAM unknown UK1 OBS: Act. Con to Sarn (even a Priest), +13PC, +2DEX, +?STR, 2/2 I/D, +3TAC, +1MAR/SAR 938 Bile in a Vial {vial} (NIC, USA) 938 Floating Stars {jar} (NIC, USA) 939 Floating Stars (NIC1, UK) 941 The Little Prince {figurine} (NIC1, UK) 942 The Crown of Stormhaven (NIC1, UK) 943 The Mithril Crown (NIC1, UK) +16CON 943 Mithril Rune Crown {Crown} (NIC2, USA) [0.50] OBS: _16CON, no other obvious effects upon equipping 944 Fool's Cap {crown} (NIC7, US;NIC1, UK;AUST) [0.5] RF AUST: Gives L1 bless when equiped, +2DEX, -2STR, -2INF RM AUST: Activation gives insanity and 15% wounds. 945 The Saphire Rune {gem} (NIC2, US) OBS US2: Equiping Hum/Summoner/Thief/Ranger - no effect. 946 Rune Crystal (NIC1, UK) 947 Rune Song Sheet (book) (NIC2, USA) [0.05] RD US2: Let me sing the joys of magic Let me see the arcana horrific I give praise to the who guides my thought That I may seek all that is naught 948 God's Call (NIC1, UK;NIC1, AUST) 948 God's Call {bell} [9.0] RF AUST: Description of a special action: Take an Elf, bring him to the Isle of Death, change him to a follower of the Dark Spirit. Take 39 Precious Gems, 50 Gold, GC with a weight of 100, the Ring of Man and the Rune Crystal. Offer these to Gemidiah and there will be a 50% chance you will be turned into a Demigod of Gemidiah while the Elf is given the chance to follow the true path as a Human. You must also sacrifice a Mark of Divinity. Conditions for "normal" use: Mark of Divinity, race #201 (Human),Universal follower (Rel. #3), Priest skill, status #1837 (Favoured of God) Effects: +20PC, +5INF 949 The Spectre (NIC1, UK) 950 To Serve Man {book} (NIC2, UK;NIC2, US) 951 Mithril Gauntlet (NIC1, UK;NIC2, USA) RF AUST: Must be Knight;+3Warlock levels,+5STR,+10PC,cast sp 250 in battle 952 The Fallen Star {crystal} (NIC, USA) 954 Ring Master's Whip (NIC1, UK;NIC10, US) [1.5] Observed on equiping a Barb Orc; 5DAM, +1MAR, +9SM, +175%AF Orc had 25STR and 8DEX at the time of equiping and was not mounted and had no shield. Gives 252 (remove Lycanthrope status) and 132 (Dispell Summoned monster) at STR 25. OBS US10: 5DAM, Spells 252 and 132@25 955 The Life Sword [1.2] (NIC1, UK) OBS UK1: Equipped on Orc Barbarian Sorceror. Gives 20 free points towards cure BD and POX. 8DAM, +400%AF, +4MAR 956 The Ebony Axe (NIC2+7, USA) [1.59] 957 Infected Bones {animal Claw} (NIC1,UK;NIC, USA) US2: +10PC, +5STR, +2MAR, +4SAR, Cast 174 (Sign of Change) @STR10 Casts 250 in battle in addition to character's battle spell. US OBS: May give 3 free points to cast but maybe due to item 766. UK1: Must be knight, +3 Warlock, +10PC, +5STR, Casts prot. Lycanthrope 958 The Life Shield (M) (NIC1, UK;NIC4, AUST) 959 Marshall's Baton (NIC1, UK;NIC4, AUST) ALL UK1: Knight only; cast charm of Leadership+stealth@STR20, +5Stealth The Eleven Rings of Power 960 The Dwarven Ring {ring} (NIC2, US) RF AUST: must be Dwarf (civilized!), +3 Warlock, 100% bless, +12 PC RM AUST: +2 spell pts, +2 arcane rec., +4 SAR 961 The Saurian Ring {ring} (NIC1, UK) OBS UK1: Equipping on non-Saurian +20CON RK UK1: "You inspect the itme and discover that its essence is described in its name." 962 The Troll Ring {ring} (NIC1, UK;NIC1+2, AUST) AUST: +5STR, +15DEX, +10CON, +12DF for Trolls, 5% Cure Psn I + II, 100% permanent Bless, Priests -2mana to cast cost and +3mana Rec., Arcanists -5mana to cast cost, +5mana rec., +3 Necromancer In Magic guild; +1 Level Ancient Arcane and +5 at AA research. Troll Barbarian: +12PC, +4Stealth, cures insanity. 963 The Dak Ring {ring} (NIC1, UK) [0.10] OBS UK1: On a Dak Seer +9PC, 100%Bless, +4MAR, +4SAR. Act cures insanity and possibly poison. +5 Free spell points. RK AUST: +25% healing, 50% chance to cure Psn I+II RF AUST: must be any Dak, +5 sorceror, +8PC, 100%bless RM AUST: +2 holy mana, +2 mana rec., +5 spell points, +5 arcane recovery, +4MAR, +4SAR, activation cures insanity 964 The Maratsen Ring {ring} (NIC1, UK) [0.10] RK UK1: Will cure characters +25healing. Activation gives 80% chance to cure Psn I + II RF AUST: must be any Maratasen;+3assassin,50%bless,+8DEX,+8STR,+8CON,+12PC 965 Ring of Man {ring} (NIC1, UK+USA) [0.10] Probably only works for Humans USA: Cures Insanity upon Activation. +6STR, +6DEX, +15CON, +10PC, +5INF, USA: +4SAR, 100% Bless while equipped. Some AF bonus? OBS UK1 Human in use: +6STR, +6DEX, +15CON, +9PC, +5INF, +4SAR +100%Bless Cast 298, 290 and 160 At STR 10. Gives -50%AFB (but +60% for STR/DEX boosts). 5 free spell points. Activation cures insanity. 966 The Elven Ring {ring} (NIC1, UK) +15CON 967 The Orc Ring (NIC1, UK) RK UK1: Activation teaches spells: #315 Summon Shadowdrake Familiar, #311 Circle of Flame,#355 Siren of the Seer,#77 Repel Undead III Activation cures 25% wounds, cure mandra poison 50%, cure belladon poison 50% RF UK1: User can be any sub-culture of Orc, in use gives +10 Necro, level 20 bless, +2 STR, +12 DEX, +8 CON, and +10 PC RM UK1: Lets user cast #26Teleport, #1Shell of Protection: Character, and #2 Shell of Protection: Location all at strength 10. Priests get 6 free mana and +6 recovery, Arcanists get 6 free spell points and +6recovery.Gives +4SAR. Activation makes insane. 968 The Giant Ring (NIC1, UK) 969 Halfling Ring (NIC1, UK) OBS UK1: +10 Thief levels, +8STR, +12DEX, +10CON, +4PC, 100% Bless Casts spells 53, 46 and 217 at STR15. 970 Dark Elf Ring (NIC1, UK) 971 Fine Shadow Glove {glove} (NIC1, UK) [0.0] OBS UK1: Equipping gives +10 thief levels, +10DEX, +2MAR, casts 53 @STR5. 972 Somber Cloak {cloak} (NIC1, UK;AUST) [1.0] RK AUST: The mark of the rotting skull leaves little doubt that the Origin of this is somewhere from a Temple of the Dead. RF AUST: Must be necomancer, TOD follower, then +10Necromancer 973 Shadow Cloak (NIC1, UK) 974 Gargoyle Mask (NIC, USA+UK) {helm} [1] RK+RF: +10DF,+1MAR/SAR,+5PC,-5INF, Teaches Bserker, +5STR,+5CON,+18CF 975 The Gold Ring of Runes (NIC1, UK;NIC10, US) OBS UK1: An AA item, 2 spell pts, 8 magic rec, transforms to many other items, Details upon reading item. Activation teaches Dak Nomad Necromancer #5, #53 and AA355 Siren of the Seer and #316 Create Magic Garden. In use -8CON. 976 White Feather (NIC1, UK) 977 Cynod Feather {feather} (NIC2, USA) [0.2] +MAR, +SAR USA2 OBS: +6 or +7PC 978 Bo`roken Guitar {mandolin} (NIC, USA) [1] 979 Warm Black Jar {jar} (NIC1, UK) [0.20] UK1: Teaches spell 85, user becomes invisible 980 Box of Holding {box} (NIC, USA) [-60.0] 981 Belt of Holding (NIC1, UK) [-10] reduces SV by 10. Does not give SV modifier when equipped. 982 Small Mithril Belt {belt}(NIC,USA)[-10.0] +2MAR,+2SAR,+4STR,+8DF if Dwarf 983 A Human Hand (NIC1, UK;NIC1, AUST) {animal claw} RF AUST: conditions: follower of Sarn (Rel. #9) effects: +4 Priest levels, +2 DEX, -2 INF RM AUST: -1 mana cost for priests, +1 mana recovery for arcanists 984 The Iron Eye, Golem Component (NIC1, UK;NIC2, US) RK US2: There is an inscription that is certainly in need of a little study and may inspire you to take the time to settle down and read it. Item type: Orb. Teaches Spell #151 on activation. RF US2: +6 Priest for priests of Garm. RM US2: Gives #151 @25, #152@25 #147@25 Holy Mana for Priests 3, +5 holy mana recovery. +1 Magic Recovery. RD UK1: To create the golem the saurians need the Head of Garm(729) 2 claws of Garm(823) the iron eye(984) two large boots (985 and 986) a large chest(987) "What the role of the left claw of garm(989) and some unidentified ring is remains unknowned as does the exact means to activate it all" 985 Very Large Iron Boot {boots} (NIC1, UK) [50.0] UK1: Golem Component, Cast 217, 166, 129 at STR 20. +1 holy/magic rec. NIC2 USA: Nothing upon equipping on a Human Assassin/Knight/Summoner 986 Boot, Golem Component (NIC1, UK) 987 Large Chest, Golem Component (NIC1, UK) 988 The Dryad's Staff (NIC1, UK) UK1: +300%AF, +100%CB, +100%RB, Need 10STR/DEX, Can be mounted but no shield. +25%F, +15%BM, -15%IC 989 Left Claw of Garm, Golem Component? (NIC1, UK) 990 The Aryad's Wand (NIC1, UK) 991 Box of Enriched Soils (NIC1, UK) 992 Smoking Foul Earth {box} (NIC, USA) [1.0] RF AUST: -3 INF RM AUST: spells 229,233,235@30 993 Wooden Sarcophagus (NIC1, UK;NIC1, AUST) RF AUST: must be follower of TOD (Rel. #10) RM AUST: +5 MAR, +5 SAR, activation causes 10% wounds + insanity OBS: activation summons Count Vlad of Ske ID# 1229 Prestige: 16 Human Vampyre Mark of Evil STR: 35 PC : 26 Necromancer 25 DEX: 12 TAC: 7 Rumormonger 12 CON: 20 INF: -1 Stealth 14 BEA: 9 Actions: 3 Religion: #10 (TOD) Blood Enemy: ID# 1001 Magelord Renzel Remark: when I summoned him, Count Vlad was in possession of a Giant Ring (item #968), which was not equipped :-) English name (NIC1, UK) is Count Vlad van Ske, mentioned in a legend 994 Pine Coffin (NIC2, US;NIC1, UK) OSB UK1: Act. Insanity, 10% Wounds. Converst character to TOD and summons C1215, the Demon Zenobar 995 King Williams Bier (NIC1, UK) 997 Purple Bow (NIC, AUST;NIC1, CAN) [1] EXA CAN1: There is a small elegant inscription above the grip "Corwin". +8STR/DEX,+100%AF,+250%MiAF. It is possible to use a shield. 998 Silver sword ALL UK1: 8DAM, +120%AF, 150SA, No Sh/mount, +1mana/rec, Cast252@STR10 999 Wooden Stake Weapon (NIC1, UK;NIC7, US) [0.5] OBS US7: 6DAM, 5MAR, Anti-Vamp +300%AF? 1000 Mithril Morning Star (NIC7, USA;NIC1 UK) [1.6] US7 OBS: 4DAM, +3MAR 1001 Summoner's Ring (NIC2, US) [0.20] {ring} RK US2: On activation teaches #357 Summon Hellblast & #327 Create Stone Golem Warriors. RF US2: Restricted to Summoners, +4Summoner, +2DEX,+2CON,+2STR,-2INF. RM US2: #91@20 #121@20 #129@20, +3 Spell points, +3 Magic Recovery +1MAR +2SAR OBS US2: Confirms all the above. 1002 Necromnacer's ring (NIC1, UK) [0.2] RF+RM UK1: +1MAR,+2SAR,-4INF,+5Necro,+4DEX,-2CON,+4STR,+3 recovery cast 70,71,71 @STR20,morph to child of Chaos, 1003 Druid's Ring (NIC1, UK) 1004 Holy Ring {ring} (NIC1, UK) [0.20] 1005 High Priest's Ring (NIC1, UK) OBS UK1: Casts Summon fog in battle if equipped, Act. Cures insanity RF AUST: must be priest; +5priest, +3INF, +6PC, casts spell 127 in battle RM AUST: +5holy mana,+5holy mana rec.,+4MAR,+4SAR, act. cures insanity 1006 Good luch Charm (NIC1, UK) UK1 OBS: 8 DEX, 5 Stealth, 7 or 8 Thief. (equipped on a Dwarf Thief/Stealth/Priest) 1007 Altar of Barosa (NIC1, UK) 1008 Dragonrider's Ring (NIC1, UK) RF AUST: +4 DEX, +6 PC RM AUST: spells 222,224@10; +1 spell pts, +2 arcane rec., +2 MAR, +8 SAR 1009 Elven Mage ring (NIC1, UK) 1010 O potion {O} (NIC6, USA;NIC1, UK) [0.00] RF+RM UK1: Changes race to Ogre 1011 E potion (NIC1, UK) 1012 Diamond Dagger (NIC, USA;AUST) RF AUST: +200%AF for (civ) Dwarf;(+300%AF,7DAM) vs.Troll Barb/TOD follower 1014 Sacred White Leaf {medallion} (NIC, USA) 1016 Robe of Barosa (NIC1, UK) 1017 Shrunken Head (NIC1, UK) OBS UK: Free points on Ego Attack. 1019 Halfling Fire Dagger (NIC1, UK) [0.25] OBS UK1: +500%AF, 6DAM, +2STR, +2MAR, Allows wielder to cast Fireball and Firestorm at STR 3. 1020 Magic Bola {bow} (NIC2, USA) RK USA2: Bow type weapon. +100%AF, +450%MiAF, +25%CB. With shield and mounted. Need 4STR and 8DEX. The weapon is poisoned. No terrain mods. 1021 Black Whip of Pain (NIC1, UK) 1022 Robe of Light (NIC1, UK) 1026 Giant's Crossbow (NIC1, UK) 1027 Lions Sword (NIC1, UK) 1028 Sands of devotion (NIC1, UK) 1032 Scythe of Time (NIC2, US) [1.0] 1033 Angel Hair Cloak (NIC2, US) [1.0] 1036 Ring of St. Lukas 1037 Doom Song Sheet (NIC1, USA) +7 Bard, +20 MAR, +30 SAR, +8 DF if using a longbow, teaches spell 208 Runesong and 357 Summon Hellblast 1038 Holy Nomad Sword (NIC1, UK) In possession of minor divinity of Shanah Gives spells 172 and 180 At STR 10. 1041 Her Call (NIC1, CAN) OBS: Equipped on Hasandra minor divinity, allows the casting of Enchant soldiers @STR20, spell removed by GM!!!!!!! 1042 Black Light Sword (NIC1, UK) In possesion of minor divinity of Sarn 1043 Sacred stones (NIC1,UK) 1048 Book of Exchange (NIC, USA) [1.0] 1048 Book of Changing (German: Buch des Wechsels) Reading : Allows to make a special action ! If you want to get rid of an Skill and are in a city which has two guilds, one where you can learn the skill you have and one for the skill you want to get, you only must spend lots of gold, mithril etc. and keep halve the levels you have and get the new profession. 1049 Book of...Forget (NIC7, USA;NIC1, UK) [1.9] RD UK1: Forget a skill. Needs SA, the book, 6 silver, 7 silverleaf, 30 Precious Gems, needs good loyalty or better. OBS US7: Drop a skill 1050 Lightening Bow (NIC, USA) 1051 Whirlwind of Light (NIC, USA) 1052 Singing Cynod Sword (NIC1, UK) 1053 The Pride of Sarn (NIC1, UK) 1054 S*T*O*N*E TALE {scroll} (NIC1, UK) turns a character into Stone via a special action. 1055 Star Child Guide {book} [0.0] RM UK1: 0 Free mana and recovery. Legend attached about the maker of the Sword of Sallah liking Dwarf Cake! 1057 "Streitwagen" (NIC, AUST) [C800] 1057 Chariot of Doom (NIC1, UK;NIC6, US) [C800] OBS US6: 80 movement, +90CF, 1000SA 1058 Chariot of Fire (NIC1, UK) OBS UK1: A mount, cannot be used by small or medium characters. 65 Move. 1059 Perfect Dwarf Cake {potion} (NIC1, UK) [0.0] RK UK1: Activation will summon C1250 ( Sallah the Younger ??? ) 32PC,16TAC,18Enchanter,Beserker,Sword 1061 Council Record 1 (NIC1, UK) 1064 Bearaxe (NIC1, UK) 1066 P5 Elven Bow (NIC1, UK) 1069 The Troll Peak (NIC1, UK) 1069 Troll Top Tales (NIC1, AUST) RM AUST: +3 arcane recovery 1071 Cheap Hard Liquor (NIC1, UK) 1079 Claw of Death (NIC1, UK) ALL UK1: 3000SA,+400%AF,+15MAR,+8Mana,+2rec,Cast F.Storm,Att.Focus@STR10 If vs. Elf; PII,+200%AF,15DAM. Need 30STR,20DEX,no sh/mount. 1238 Vampyre Lord 8/12 INV/DAM, +4MAR/SAR, 400SA 2824 Title of Champion of Dalzon (NIC1, UK) STATUSES Note, these statuses show the TOTAL bonuses given for that status. So if you are Elect of Perceval you will not get +6DEX, just +3DEX. Blessed of the Soil (NIC2, OZ) +2STR,+1PC,+1TAC,+1MAR,+2SAR,1/1 INV/DAM,+36%AF +4Move Master Guardian (NIC1, UK) +3MAR/SAR,+4PC,+2STR,+2DEX,+2CON(this may be relative to guardian?) Blessed-->Favored-->guardian-->master guardian (NIC1, Neth) 200SA 300SA (40-50% healing) Favoured of Man (NIC1,UK) +2MAR,+4SAR,+1INF Touched by Garm (NIC1,UK) +3STR,+1PC,+1TAC,-1INF,+1MAR,+3SAR Blessed of Perceval (NIC1,UK) +1DEX,+1INF,+3 Mana Rec,+2 Magic Rec,+4 Move 1/1 INV/DAM Favoured of Perceval (NIC1,UK) +2DEX,+2INF,+2MAR,+2SAR,1INV,+8 Move 2/2 INV/DAM At least +3 Mana Rec, +2 Mana Rec Elect of Perceval (NIC1,UK) +3DEX, +1INF(net -1INF), 3INV, +2MAR, +2SAR Possible extra Recovery bonus Chosen of Perceval (NIC,HOLL)+4DEX,+4MAR/SAR,+12Move Blessed of the Blade (NIC, US) Sarn, Rel9, +2PC,+35%AF,+2STR,-1INF,1DAM,5SA Blood of the Cup (NIC, US) Sarn, Rel9, +4PC,+45%AF,+0STR,-2INF,1INV,55SA Holder of the Blade (NIC2,US) (level 3 of Religion 9 tree) +2PC,-3INF,+8STR,+2DEX,+2MAR,+2SAR,+45%AF,250SA Blessed of Shanah (NIC3,US) +2STR,+3PC,+2TAC,-1INF,1INV,+50%AF,+1MAR/SAR, +2MOVE(Nomads get 2.3),-2.5SV, Favored of Shanah (NIC3,US) +2STR,+3PC,+2TAC,-1INF,2INV,+50%AF,+2MAR,+3SAR, +4MOVE(Nomads get 4.6),-5SV Honored of Shanah (NIC2,US) +4STR,+6PC,-2INF,3INV,+50%AF,+4MAR,+5SAR,+2TAC +4Move,-5SV Prohet of Shanah (NIC2,US) +4STR,+12PC?,+4TAC?,-2INF,+8MAR,+10SAR,+4move -7.5SV (? due to a double morph, lucky boy!) Favoured of Shadows (NIC,AUST) +3STR, -1DEX, +2PC, -2TAC, -2INF, +30%AF, Blesses Rel#10 +3MAR, +1SAR, -2MV, -38.5SV Netherworld(by Spell)(NIC1, UK)+8STR,+2DEX,+10PC,-3INF Netherworld Haunted (NIC1, UK)+10STR,+4DEX,+15PC,+3MAR/SAR,2/2DAM/INV,+2TAC -4INF,+50%AF Child of Nether (NIC1, UK) +20PC,+5MAR,-1SAR,3/5 INV/DAM (all approx) Enchanted(by Spell)(NIC1, UK) +2STR,+2DEX,+7PC,+3TAC,+4INF,+1MAR,+1SAR, +4Move,+25%AF,+3mana rec, -1 spell to cast? 1INV,1DAM Greater Enchanted (NIC, OZ) +12PC,+5TAC,+7INF,+2MAR, +2SAR, 2/2INV/DAM Dark Enchanted (NIC1, UK) morph from GEnch. +2PC, -3INF from Grt. Enchant Enchanted One (NIC1, UK) 6/6 INV/DAM,+4MAR,+6SAR,+8PC,+2TAC,+3INF,+4STR +2DEX(relative to previous status?) Skeleton (NIC1,UK) -3STR,-5INF,-2TAC,+1PC (character) Morghoul (NIC3,US) +20CF, 6SA, +1MAR/SAR, 1INV, 3DAM, +3DF+,200%AF(approx) Shade (NIC3,US) +15CF, 2SA, +1MAR/SAR, 3INV Wraith (NIC3,US) +25CF,10SA, +1MAR/SAR, 2INV, 3DAM Wraith (NIC2,US) +10PC, -3TAC, -8INF, +1MAR/SAR, 2INV via item 706 Wraith (NIC1,UK) +10PC, -3TAC, -8INF, +1MAR/SAR, 2/2 INV/DAM, 50SA Aura Evil Zombie (NIC3,US) +12CF, +1MAR/SAR, 1INV, +6DF Werewolf (NIC2,US) +5STR, +2DEX, +1CON, -2INF, +5PC, +4MAR, +2SAR Werewolf (NIC,AUST)+5STR, +2DEX, +5PC, -2INF, +2MAR, +2SAR, +5Move 1DAM Probably 1INV, +100%AF, (additional +35%AF from the STR and DEX). No SA. Greater Werebear (NIC7,US) +16STR,+1DEX,+15PC,+3TAC,-9INF Greater Weretiger(NIC1,UK) +14STR,+10?DEX,+?CON,+10PC,6/6INV/DAM,+200%AF Dark Warrior (NIC,AUST)+2STR, +2DEX, +9PC (or +10), +2TAC, -1INF, 2INV, +25%AF,-5SV,150SA,probably +2MAR and +2SAR,?DAM, -->Chaos Hero Chaos Hero (NIC1,UK) ---> Chaos Baron Chaos Baron (NIC1,UK) 500SA Fool (NIC1, UK) -20TAC, -10INF,-2STR --> Blithering idiot Blithering Idiot (NIC1, UK) -30TAC, -20INF,-2STR, -2DEX --> Mindless Wreck Mindless Wreck (NIC1, UK) -30TAC, -20INF,+2STR, -4DEX --> ? Pregnant (NIC1, UK) Status seen on a male NPC! --> Very Pregnant Very Pregnant (NIC1, UK) --> Star Child (Yes it does) Human Slaves Fool (NIC7, US) morphs to Human Barbarian Bumbling Idiot (racial modifier may be due to activation of #761 The Lumber Jack). Change from previous Status is STR +2 Dex-8 PC-5 TAC -10 INF-8 Statuses seen on characters Trk-Clk_Trk-Tri Prophet Several seen in Stormhaven (Elven?) MARKS All marks are give +2 Prestige and +{3}INF. What follows is mostly heresay but there may be some truth to it. Evil Gives Black Death to Blood Enemy, %chance of destroying 1BEA/production Serious negative(?) modifier on influencing. Destiny Good positive(?) modifier on influencing. Power Blieved to give a 100% heal on production SPELLS All AA spells quoted are from NIC1 UK unless otherwise stated 305 Create Knowledge Gem 310 Dragonfury Flame. Wizard Spell, Battle Spell Cost 5 Spell Points. +3 Dam +#DF +3 INV +3 SAR +3MAR 8*rating Special Attack 12*rating Magic Attack 312 Ice Mage Wrath (NIC1, UK) 314 Rite of the Icemage (NIC1, UK) ??? Fortress of Ice (NIC1, UK) OBS: Battle Spell 316 Magic Garden 317 Dragonfire Battle(?) spell 325 Mass Terror, Illusionist level 5 Battle spell. 327 Create Stone Golem Warriors 339 Dragonfury Battle Wizard spell 15 points to cast. -1DF +5 SAR +5MAR -3 moral -2AF multiplier(?) -25% overasll slot modifier. 15*rating Special Attack 50*rating magical attack 340 Eye of the Dragon (NIC1, UK) OBS: Duel Spell 341 P3 Elf Lt. Chain, Enchanters spell 355 Siren of the Seer 357 Summon Hellblast, Summoners spell 361 Circle of Flame 373 Balrog Blast/Fear no discipline marked. Battle Spell rating 6 cost 2 points. Magic Attack =20*rating. -2 opponent morale -2 overall Up