Stabsblatt 87 From: kolley@worldaccess.nl (Thomas Kolley) Date: Tue, 22 Aug 1995 00:00:00 +0000 >>>>>>>>>>>>>>>>Stabsblatt<<<<<<<<<<<<<<<<<<<<< Officer's Club Grand Strategy. -confidential- -eyes only- Nr. 87 Auflage 20 Herausgeber, Redactor, Zensor, Druck: Th. Kolley Preis DM 4 (& Mitgliedschaft). Email DM 2 OC 7 ZAT Every second (or third) Thursday Zugabgabe, Donnerstag, jede 2.Woche. This (game) newspaper fulfills to purposes, 1. giving game information of the ungoing OC game "Wacht am Rhein, 2. giving information to the internet about W.W.II military matters from the internet and from the OC members. 1. Angetreten zum Rapport .(Briefing) 1. The Allied Team is now FULL, no Army HQ places left. All have EMAIL. * SHEAF/Teamchef..........................General Hanz Johansson * Senior attorney in the War Office..........................M.Jonda From West to South - East: * Army Group.............Field Marshal Sir "Monty" D.Andriese � 2nd British Army........................General D.Andriese � 1 th Canadian Army .....................General Morency 1 th Canadian Army Chief of Staff...Major General (2*)Chris Holmes * 6th US ArmyGroup ....................General Hanz Johansson � 9th US Army,............................General Robert Reiner � 1th US Army.............................General Michil de Groot � 3rd US Army.................................General Johansson * 12 th US Army Groep ....................General of the Army J.Zahn � 7th US Army....................................... General J.Zahn � 1. Franz. Armee...................................General M. Jonda * Supporting positions: � Chief USAAF(Airforces)/Chief RAF.......Air Marshal Sir M.Fleck � Navy...........................................Admiral Glenn Adrian � ULTRA, Special Operations. Para Ops......General R.Reiner * Free positions (for a limited period) ASK FOR IT, TRY THE GAME. � 4th Can Armored Division (1st Can Army)..Major General (2*) C.Boyda � Dutch unit: Pr. Irene Brig. (2nd Br.Army).Prins Robert (van Dijk) + + use GM EMAIL address (Slight) changes still possible Now are still free positions open and I create some corps position for say DM 3.50 INTERNET for people who wonna join or shoot me. EMAIL means binhex attached files. In the German team I need now 2 player for very hihg ranking position. Probably you cannot communicate with other players except by mail/phone or biweeckly over me. I try hard to make this team alos a (partly) internet team. The German type of player should be somebody who can live with a desperate situation. 2 Ranks and medals. You can get medals, but do not take it to serious. This are the quasi historic possibility�s. Rangliste. Das definitive super simple System: Wir arbeiten mit Punkten. Punkte (Daneben gibt es eventuell in Szenarien noch Variationen): EK1,EK 2 (Iron cross), Medal of Honor or else........... +5 Punkte. Ritterkreuz, Pour le Merite, Medal of Honor or else..... +20 Punkte. All other medals, f�r alle anderen Abzeichen, etc-...... 1-3 Punkte. This is not absolutely correct, but this is the way that it is gone be. You get a star up to r by recommendation of your next commanding officer or myself. A medal the same way. The amount of medal points determines your position in the ancienity list German Army British Army U.S. Army 1. Generalfeldmarschall Field Marshal (5*) .... 2. Generaloberst General (4*) General of the Army 3. General der Inf. etc General (3*) General (4*) 4. Generaleutnant Lt.General (3*) Lt. General (3*) 5. Generalmajor Major General (3*) Major General (2*) 6 ... Brigadier (1*) . Brigadier General (1*) In order to understan who has to salute who here a list: Chief/OB: Johansson, 1. Andriese, Johansson, J, Fleck 2 Zahn, Wolter, Venema, Wolter, commanding AG or HGr, 3 all player comanding an army, Admiral, special ops. 4 5 van Dijk, Boyda, Holms 6 3. Concerning the French. The French follow their own strategy. They cannot be ordered by SHEAF or 6 US Army Group as the other allied formations. SHEAF can stop all material from supplying the French, but this would be as last ditch and would proof that you should join negotiation course. FIRST SHEAF / 6 US AG and French agree on a way of operating, than 6 US AG gives the operational order to 1st French army. No other HQ has this privilege. 2. News from the stars and stripe 18.10.1944 At Thionville there is an Allied attack reported, whether it is an Corps or divisional attack is not clear yet from the reports. It seems, that the German resistance here is very determined. There is heavy air support, so it might be a Allied success. We keep you informed. The Germans seem to run a tail between the legs tactic or do we expect a major attack in the next week without having a clue? Were is the Ultra, Special forces, SOE or other information, the air recce photo's and all that stuff? You do not win the war with doing nothing. At s Hertogenbosch the attack of 43 Wessex was renewed. There seems to be a lack of clear orders to the German troops (AOK 15) in this area, still the advance of 107 PzBrig, although hampered by harassing airplanes makes it hard to predict the outcome. It seems that the line of attack is now pointed at Heusden, an other Bridge over the Maas. 19.10 Yes, there is something going on we get reports from Bresken bridgehead about a attack of 1 Can division. The attacks seem to point at Knokke, Oostburg and Breskens itself. When their is something known read last minute at the end of this file. In area Thionville and Metz an carefully planned attack was unlashed. No more information yet since I would loose my job. But expect something next time. 3. Game Data: The concept of �Kriegspiel� INTRODUCTION/EINF�HRUNG (Members only) INTRODUCTION AND CONCEPTS/INTRODUKTION UND KONZEPT Officers Club is a flexibel PBM wargame system which will player allow to act as Formation or Unit commanders in historic battles. Several scenarios will be played by teams of player. Officers Club gibt Spielern die Gelegenheit um als Kommandeur einer Einheit historische Schlachten nachzuspielen. Es gibt verschiedene Szenarien f�r Spielerteams. A wargame is like a chess game which originally was a training exercise of battlefield tactics and analytic thinking for chinese officer. But while a game of chess maintains a highly abstract view on combat, a wargame in the tradition of the Prussian "Kriegspiel" tries to simulate the tactical, operational or strategic battlefield reality for training purposes or for the prediction of further military events. The Wargames offered try to simulate historic military battles just because of interest in military history and for fun. While we play we have not in mind to glorify war, military aggression or ideologies of the past. In the games it is tried to maintain the highest accuracy ("purist") in research and in the development of presentation and execution. Ein Kriegspiel entspricht dem Schachspiel, das urspr�nglich eine �bung f�r Taktik und analytisches Denken f�r chinesische Anf�hrer des Altertums war. Ein Schachspiel hat aber einen hohen Grad von Abstraktion erreicht. Das preussische Kriegspiel ist als eine Simulatiuon der taktischen, operationelen oder strategischen Wirklichkeit zum milit�rischen Training oder zu Erkenntnissen �ber m�gliche Resultate milit�rischer Handelns. Die angebotenen Kriegsspiele haben zum Ziel historische Schlachten zu simulieren. Und das aus historischem Interesse in die Kriegsgeschichte und zur Unterhaltung. Krieg, Ideologien und Agressionen der Vergangenheit sollen nicht spielerisch versch�nt dargestellt werden. Im Spiel wird probiert die Realit�t des Krieges in Fakten und Daten so realistisch m�glich darzustellen. In OC scenarios the common "rules" or "charts" of common "wargames" are not used by the players as they would not be used by a military commander in the field like a "combat effect chart" or a "movement points chart". They are not able to conduct military operations as purely mathematical exercises of some game mechanism. The game systems are entirely run by the gamemaster/umpire (Leitende). But the "Officer Manual" will give the basic military information needed. The player uses only "real" means of conducting a battle like maps, a pair of compasses, orders and other means of communication, his own "eyes" in lower than operational level games and his personal knowledge of commanding an formation or a unit. The scenarios include also an samall or big element of roleplaying. Players can get involved in personal combat or have for example, to hassle with superiors about artillery support. In den OC-Scenarien gibt es f�r die Spieler keine "Spielregeln" und "Datenlisten" die nicht zum Werkzeug eines Offiziers oder Anf�hrer geh�ren w�rden wie z.B. die "combat effect chart" oder die "movement points chart" der Brettspiele. Es soll vermieden werden, da� man gewinnt durch studieren von komplexen Regelb�chern und durch mathematische �bungen. Die Spieler arbeiten nur mit "echten" Informationen als Karten, Kilometerzirkel, verf�gbare Kommunikationsmittel und einer grafischen der Umgebung. Die Scenarien beinhalten auch ein kleineres oder groesseres Rollenspielelement. Man kann in tatischen Scenarien "pers�nlich" an K�mpfen teilnehmen oder in operational/ strategischen Szenarien sich mit H�hergestellten auseinandersetzen. The scenarios cover on the time scale from a minute up to a historic day in large campaigns per game turn. Time can be manipulated by the gamemaster to slow down or fasten up the game. The largest formations are divisions and exceptionally corps while the smallest units represented are squads or Commando's. The terminology will change according to the periode played. The Games will be designed as team games of 16 or more player. In most game player can join later on. An disadvantage as in most PBM Games is not given. Die Spielzeit l�uft von 1 Spielminute bis zu einem historischen Tag pro Zug. Der Leitende (umpire) entscheitet im Interesse des z�gigen Spielverlaufes dar�ber. Die gr��tm�gliche Spielereinheit im Spielverauf wird im allgemeinen die Division sein. Man kann aber auch in manchen Szenarien f�r Gruppen oder Z�ge optieren. Die Terminologie h�ngt aber von der historischen Spielmethode ab. Per Spiel werden 2 oder mehr Teams von ungef�hr 16 Spielern aufgenomme. Es k�nnen aber auch ggf. mehr sein. Es ist m�glich um bei einer angefangenen Partie noch mitmachen. Einen "Nachteil" im Sinne der meisten PBM-Spiele gibt es nicht. Playing components/Spielmaterial The following will be provided to you / Man erh�lt folgende Komponenten: 1. TEAM DATA. 2. SCENARIO DATA. The Scenario Information,/Die General Idea genannte called General Idea/Scenarioinformationen. Mostly via SB./ Wichtigen Daten erh�lt man meistens in dem SB. (SB: Stabsblatt, game newspaper once oer move). 3. PERSONAL OR POSITION DATA. Your personal position information called Special Reports with general and personal order of battle, maps, and in tactical level games graphicalrepresentation of your surroundings, so that you can actually "see" what is going on. Also including a "narrative". Die Ihrer pers�nlichen Spielerposition entsprechenden Informationen, genannt Special Reports mit der aktuellen Gliederung, Karten und grafische Respresentationen der Umgebung um zu "sehen" was passiert in taktischen Spielen. Schlie�lich eine Beschreibung der Ereignisse oder eine Vorlage der Stabspapiere. Part 3 will be updatted every turn / Teil 3 wird jede Runde erneut ausgearbeitet. Literatur: Chochenhausen, F.E.E.A, Anleitung f�r Planaufgaben und Kriegspiel kleinerer Verb�nde,1926. Griepenkerl, Taktische Unterrichtsbriefe, 1892 H�rnauf, v.,Generalmajor a.D., Das Kriegspiel. Seine Anlage und Leitung, 1935 Herzig, K., Der Sandkasten, 1971 Jane's Naval Wargame, 1912 Knoll,W.,Die Entwickelung des Kriegspiels in Deutschland bis 1945, Milit�rgeschichte,1981,H.2 Knoll,W.,Kriegspiele der faschistischen Wehrmachtf�hrung als Vorbereitung des �berfalls auf die UdSSR,Milit�rgeschichte,1982,S.459 Reisswitz, von, B.,"Instruction for the representation of Military Maneuvers with the Kriegsspiel Apparatus",1828 (�bersetzung von Bill Leeson, 5 St Agnell's Lane Cottages, Hemel Hempstaed, Herts.HP2 HJ, UK Tschischwitz,von, W., Anleitung zum Kriegsspiel, 1862 Schmidt, Hauptmann, Das preussische Kriegsspiel, 1873 Tschischwitz, M.v. Anleitung zum Kriegsspiel,1874 Verdy du Vermois, J.v., Beitrag zum Kriegspiel, 1877 �ber den Krieg: Clausewitz, Carl von, Vom Kriege,1832 Chandler,D.G., The military Maxims of Napoleon,1987 Friedrich der Gro�e, Generalprinzipien des Krieges, 1747/48 �ber den Wahnsinn des Krieges: Werth,G.,Verdun, die Schlacht und der Mythos,1984 Concept: The von Reisswitz Kriegspiel. Zum Konzept des Kriegspiels (Leider ist mir der Tekst des"Kriegspiel Apparatus" nur in der englischen �bersetzung zug�nglich). This basic information is supposed to be an easy access to the Officer�s Club scenarios basic idea:. The tradition of the "Kriegspiel": The following text is taken from the modern english translation of the 1824 Reisswitz rules. It contains part of the introduction to "Instruction for the representation of Military Maneuvers with the Kriegsspiel Apparatus" from B. von Reisswitz, 1st Lieutenant of the Prussian Army. (Anleitung zur Darstellung milit�rischer Man�ver mit dem Apparat des Kriegsspiels) "Foreword ... Introduction It will help towards understanding the individual rules of Kriegspiel if we begin with a general description of the game. It will be also shown how the game can become both an interesting and educational passtime. The game requires first of all an ordinary map, of a scale larger enough to allow terrain to be shown in detail. It also needs a number of objects which can be represent the troops. These have to be able to show what kind of troops they represent, and they have to be capable of being arranged to show the different troop formations which might be needed. These troop symbols and the map must beto the same scale, and the //////to big for the connection///////for the full story email me/// or read it in alt.folklore.military Up