Re: New Hyborian War Player From: snake6283@aol.com (Snake6283) Date: Fri, 25 Aug 1995 00:00:00 +0000 In response to galileoa@crl.com (Noel Moss). This is a long one, so beware: "Just the fact that you're not walking around on a hex map randomly trying to find your opponent having very little clue what the enemies strength is extremely well done" I also like this aspect of the game. It is true that you can still "wander" in essence, if you haven't spied the enemy properly, but you have the opportunity to find out where the enemy is ahead of time, and the fact that battles are stretched out over two or three turns is a great equalizer. This gives people the opportunity to gain peace treaties with the enemy before he can actually conquer your land. Of course this can be frustrating when you're on the attack. "but we could never find his armies or characters, and vice versa" That won't be a problem in Hyborian War, if you have decent spies, you can find where every character and army is, what they're doing, or their composition. "but in Hyborian Wars, although it may seem tedious, but the 2 turns (Raid) or 3 turns (Invasion) for your war Preperations and Strategic Movement seem more realistic and also allow you to get some reports (whether spy or patrol) about enemy troop composition and this allows you to somewhat prepare for the battle that lies ahead" True, but you can't always count on patrols to provide great info. The patrols could have you facing no troops, and you find you're facing 30, or you could have patrols that tell you you're facing 90 troops, and it may be only 60. Thus the importance of hidden movement and strategic spells, like Far Sight. "Of course this is from a guy who's only read the rules and is waiting to play. <G>. And to get my main, main point, anyone got any pointer for HW? Are the Non-Player Kingdoms tough, is Adventuring tough, etc. etc.. I'm not looking for specfics, just some general information that may be useful in my dealings...Such as "Is it wise to begin initiating invasions on the first turn against Non-Unified Lands" Well, I'll throw a couple of tips your way. I'd enjoy hearing how your game goes though, and what kingdom you end up with after such a pot luck request. For the NPKs, it is a bad answer, but some are tough and aggressive, others are pretty passive. The mountain tribes north of Vendhya, the Jungles (eastern and western), the Kuigar Nomads, the Kozakis, and Meru are tough, aggressive, or both. But the Eiglophians, for example, are not. I wouldn't worry about any of the NPK's. Just take out as many as possible, as soon as possible if you have the opportunity. Most of the NPKs will attack if you give them enough reason to attack. So when you do, go at them full force. Adventuring is VERY tough. In fact, if you use less than a superior in combat or heroism, preferably both, you're risking death of the character. PC is more important, but heroism certainly comes into play. I wouldn't waste any characters in a vain attempt to increase stats. Even with a decent character, probably one in six attempts at adventuring is a total failure. Of those that are successful, probably not one in ten is an adventure that raises a stat. Some characters will be lucky at it though, and raise a stat every time. But it isn't worth sending a crappy character out to die. Characters are too precious in this game to waste. EXCEPTION: your adjutant and chancellor are immediately replaced with a brand new character when they die. Spy them on the first turn, and if you have anything less than a superior stat in something you need, send them adventuring to die. In the non-unified lands, I think it is worth picking them up, early even, but be careful not to overlook the real threat in the game: PKs. Make sure that you are ready for them, have them peaced, or spied appropriately before you rush to take the non unified lands and other npks. You can't conquer Pathenia, Barachan Isles, the Mysterious South, or the Land of No Return though, and they get very tough, so watch out there. Well, I've been doing some pretty serious rambling, but I'll finish with one thought. Try and cultivate a few good allies each game. Even if they are in far off areas, it is useful to know what is going on in the rest of the world, because kingdoms "over there" can most certainly be in your area in short order. Best to align yourself with some extra power wherever you are. If you need any more help, let me know. Referenced By Up