DW: Darkworld Turn 6 From: pbem@aol.com (PBEM) Date: Mon, 28 Aug 1995 00:00:00 +0000 For more infor, email PBEM@aol.com ---------DW: Darkworld Turn Six (8/25/95) ------ You take a quick look around. You try to feel if the flames and smoke is hurting you or not. You notice your ability to drop the fifteen feet without any difficulty, and your ability to withstand the heat and smoke. Now that you are down in the cavern, you think "I should have grabbed a clod of the earth and grass from up above. Never know when something like that will come in handy! Before doing anything else or moving, You look up to see if You can spot the hole You came through. It is not there. No one seem to notice you. You try to get someone's attention, blocking their path if necessary. However this turns out to be difficult. Althoughthey do not seem to notice you, they do seem to be avoiding you. If you move in front of them, they stop and change course. The people running around seem paniced. The boundry to this scene of chaos and destruction is the walls of the building you are in. Taking a moment to look around, you notice many of the traditional trappings of a night club or gambling house, although they seem a bit odd in some hard to discern way, as if from a culture other than your own. You continue to look for signs, symbols and icons that would indicate something bad was going to happen, but other than the obvious signs of impending destruction by fire, there is nothing. You try to talk to the "others," and to identify all the minds within. "Let's use names ... I'll be 'Thor' ... you ?. Out of the frying pan into the... eh? Well this body definitely has some advantages over my old form. We'll never be able to return. Not without some kind of rope and hook at least. Lets not stay here for long ... the heat may be irritating for 'us' but fatal for the 'body'". You look around. There is no obvious direction the flames, smoke and people are moving? The people and buildings look genericly Asian. Perhaps the bits of speech you hear are Chinese, but you are not sure. You try to stop one or more people to ask them some questions. You talk to them. You yell, "What is happening? Where is this? Does anybody really know what time it is?" But just as when you tried to get in their way, they do not seem to see or hear you. You want to try to help them out of the flames, but doing so requires that you find some way out yourself. After this, you look for an exit, but do not see one within your limited area of vision, which is actually quite small due to the smoke and flames. You think about using the teardrop to find a safe way through the flames. You have the teardrop around your neck, and bring it out from under your shirt where you had tucked it for safekeeping before beginning an analysis of your situation. You use the teardrop as a compass to move to safety, hoping it will lead you to an exit. You hold it up by the cord. You see it swing up on the cord, pointing off to your left. You follow the cord. People dodge around you as you walk. After moving a few dozen feet, you realize you are approaching the corner of what must be a large room. The smoke is thinner hear, although the people around you are still coughing and hacking, gasping and screaming. The flames have not reached this part of the building. many of the people, perhaps thirty have pressed them selves into the corner. Above them you can see the top of a doorframe, but the press of people almost completly blocks the door from sight. The walls are of painted cinderblocks. The ceiling is concrete, supported by iron beams. behind you can still hear people running and screaming. The crackling, snapping, and hissing of the flames ring sharply in you ears. You look at the pendant, which still pulls towards the door before you, which is blocked by a few dozen people who are trying to force their way out, but can't. --------End Turn Six----------- What next? By the way, you are free to communicate via email anytime you want with the other players. However, do not let that slow down your turns. In otherwords, do not spend too much time or effort trying to coordinate you efforts with others. But sending a message or two to talk about the game and make some long range plans for the character can be fun. You do NOT have to send me a copy of your email chat amongst yourselves. I only need to see the messages you send me that indicate what you want me to consider as part of your turn. Mark PBEM@AOL.COM Up