ag - newbie requests help From: aldric@ix.netcom.com (Gerald McCourt ) Date: Thu, 31 Aug 1995 00:00:00 +0000 I have been playing AG for about three months and I am up to <embarrassed grin> three characters (all in Antar). I have read the AG FAQ sheet and still have some questons. Any and all help will be greatly appreciated. 1. What influences weapon skill gains, dodge/retreat gains and damage bonus point gains? My elf gained about 1 weapon lvl per turn, then suddenly gained 4 weapons lvls in one turn! Obviously, I would like to know what happened. The turn he gained the 4 weapon lvls, he also lost 6 out of 7 fights <grin> but also gained a damage bonus point and a dodge/retreat level. (turn was a real mixed bag <grin>). 2. My ogre went on her first adventure (with training amulet) and repeatedly got a message to the effect of "she is so busy figuring out where to put her feet that she can't use initiative" this usually resulted in her losing the initiative. She has combat sense - trained, but does not know initiative. What was causing these messages? She doesn't get them in the arena. 3. Is the Haunted House adventure site in Antar? Does a training amulet work there? Sounds like more of a thief site than a fighter/magic user site? 4. The AG FAQ says that Stamina of 15 with 300 gold in the res fund will result in a 90% chance of resurection. It also says that each level of Stam is worth about 3% and each level of devotion 3% (depending on which ghod). It says nothing about the influence of the size of the res fund. My elf is going to play hell getting his stam up to 15. Can I offset the lower stam by putting more gold in the res fund or should I concentrate on getting his devotion level up. (He is devoted to Fineous). 5. Would there be any advantage to moving one character to Barstow and one to Cistern? It's really nice having them all togther in one city. If in different cities, could I still transfer gold and goods between them? May all your skills increase Mike Referenced By Up