C.I.S.S. PBM WARGAME From: mriley@agt.net (Martin Riley) Date: Wed, 27 Sep 1995 00:00:00 +0000 Are you a wargamer? If you are, then you will be interested in knowing about the play-by-mail WWII game simulation we are offering to people. WWII Game Simulation is based on man's struggle for world domination between the years of 1939 to 1945. Each WWII game we run has anywhere between 30 to 45 players invloved at any one time from around the world. WWII offers you the following: (A) Political level play. (B) Strategic level play. (C) Tactical level combat. Units being in the Front, Army, Corps, Division, Brigade, and Regimental sizes. (D) Factory production where the players decide what equipment is produced. (E) National economics that include raw resources (fuel, oil) food resources, and textile resources (producing money for your nation).(F) (F) Light game maps (G) Game newspapers put out by C.I.S.S. and your fellow game players. (H) Blow by bitter blow battle reports on how your units did in combat. Each Great power (England, France, Germany, Italy, Soviet Union, Japan, U.S.A., Nationalist China) has up to four players within the nation on it's team. These players are placed within one of the following positions: POLITICAL PLAYER: The political player handles the nations economics, espionage networks, spies, political agreements, security forces, and makes the final choices for that nations team. ARMY COMMANDER: The Army commander controls a Great Power's entire ground force. Fighting is done on a tactical level. NAVY COMMANDER: The Navy commander controls a Great Power's fleets, including merchant marine, sub, and all surface vessels. AIR FORCE COMMANDER: The Air Force commander control a Great Power's air formations, including all types of aircraft. Each Minor Power (Holland, Poland, Romania, Brazil, ect...) is run by a single player. Costs? Costs are very cheap for this quality game. Turns are $10.00 (Canadian funds) per turn. There is a one time fee of $20.00 (Canadian funs). This ONE TIME FEE includes your first turn, your rule book, your game forms, your game maps, and your nation's information. If your into taking on some of the most vicious, meanest, and toughest gaming minds in the World, then this is the place to do it. Please E-Mail me and leave me your voice line number so I can call you on MY DIME to get you fixed up and answer any further questions you might have. Martin Riley The Canadian Institute of Strategic Simulations. Up