Richard's PBeM Server -- Monthly Post From: rognlie@lute.gcr.com (Richard W. Rognlie) Date: Wed, 04 Oct 1995 00:00:00 +0000 Richard's Play-By-eMail (PBeM) Server Monthly Posting A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It currently supports a variety of games. Game supported are: Abalone Ataxx Backgammon C++Robots Connect4 Connect4x4 Gomoku Hex Jungle Lines-of-Action Neutron Othello Pente Philosopher's Football Plotto Qubic Score4 Survival Tanbo & Tanbo3D Terrace Trax & StdTrax Twixt To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the subject line. Or connect to my WWW page at: http://140.188.198.26:8080/~pbmserv Games Currently Supported Abalone On a hexagonal board (radius 5) two to six players have armies of marbles. Players take turns "pushing" 1, 2 or 3 linearly connected marbles, attempting to push their opponents' marbles off the board. Ataxx On a 7x7 board, the two players of ataxx fight to controll a majority of the board via growth and jumps that flip opponents pieces to their color. Backgammon A classic. Connect4 On a 7x6 board, two players alternate dropping their pieces from the top of the board, down a column, attempting to form four in a row. Connect4x4 On an 8x8 board, two players alternate inserting their pieces from the edges of the board, across a row or up/down a column, attempting to form four in a row. Gomoku On a 15x15 board, the two players of gomoku try to be the first to create a line of 5 or more stones in a row of their color. Hex On a 11x11 diamond board, players take turns placing stones of their color on the board. The object is to connect your sides of the board while preventing your opponent from doing the same. Jungle Jungle is sort of a cross between Chinese chess and Stratego. It's popular in China as a children's "stepping-stone" to Chinese chess. It's also an interesting game in its own right. Lines-of-Action The object of the game is to move all your pieces into a configuration where they are in a single group connected horizontal, vertically, or diagonally. Pieces may move horizontally, vertically, or diagonally, but they must move exactly the number of spaces as there are pieces on the row they are moving in. You may not jump over opponent's pieces, nor may you land on your own piece. If you land on an opponent's piece, it is captured and removed from the game. Neutron (Copyright (c) 1978 Charles Wetherell) On a 5x5 board, the two players of neutron fight to either move the neutron to their back row or trap it so the opponent cannot move it. The winner is the player who is able to trap the neutron or gets the neutron to his or her own back row. It does not matter if it is your opponent who moves the neutron to your back row -- you still win. Othello (Copyright (c) 1973,1990 Pressman Toy Co.) On a 8x8 board, the two players of othello fight to control the majority of the board by outflanking and flipping their opponents pieces. Pente On a 19x19 board, the two players of pente try to be the first to create a line of 5 or more stones in a row of their color *or* try to capture 5 pairs of their opponents stones. You capture a pair of stones any time you sandwich the stones between a pair of your stones. Philosopher's Football On a 19x19 board, players take turns either adding men to the field, or moving the football. The football moves by jumping lines of adjacent men (and removing them from the board). The object is to move the football to (or past) your goal line. Plotto (Copyright (c) 1995 David Smith) The players take turns placing one hex shaped piece in turn onto an open space (no board). Pieces are numbered either 1, 2, 3 or 4 and you may play a piece of any number at each turn. The object is to place a pair of pieces with your number in a straight line with two pieces in between. Qubic On a 4x4x4 grid, two players alternate placing their pieces, attempting to form four in a row in any direction. Score4 On a 4x4 grid of pegs, two players alternate dropping their pieces from the top of a peg, down a column, attempting to form four in a row in any direction. Survival (Copyright (c) 1995 David Smith)) Survival is played on a hexagonal board made up of 19 numbered hexagons. Two players take turns placing pieces on the board with the "arrow" of the piece dictating the direction in which the next piece played by that player must be played. The first player who can not move loses the game. Tanbo & Tanbo3d (Copyright (c) 1995 Mark Steere) Played on a Go board, Tanbo crudely models a system of plant roots. Roots which are growing, competing for space, and dying. In beginner play, the roots grow much as the roots in a garden. Over time, the roots become shrewd and calculating. To win, a player must eliminate all eight of his opponent's roots. One player will always win. It's impossible to repeat a board configuration in Tanbo. Therefore a game cannot result in a draw. Tanbo3d extends the game of Tanbo into three dimensions. Terrace (Copyright (c) 1995 by Siler/Siler Ventures. All Rights Reserved) Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces. Two corners of the board are "High" and the other corners are "Low". Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are the smallest, 'D' pieces are the largest. 'T' pieces are the same size as 'A' pieces and are each player's "key" piece. The object of the game is to capture your opponent's "T" or move your "T" to the lowest square on your opponent's side of the board. Trax & StdTrax (Copyright (c) 1983 David Smith) Trax is a game played with square tiles. Each tile is identical to all other tiles, one side has a white line connecting opposite edges and a black line connecting the other edges, and the other side has a white line connecting 2 adjacent edges and a black line connecting the other edges. The object of the game is to create a loop of your color while preventing your opponent from doing the same. An alternate winning condition is to create a line extending from one edge of the board to the opposite edge of the board when the board is at least 8 tiles wide (or tall). StdTrax limits the board to an 8x8 area. Normal Trax allows to board to grow to whatever size is necessary. Normal Trax is also known as SuperTrax. TwixT (Copyright (c) Avalon Hill) On a 24x24 board, players take turns placing pegs of their color on the board. Any time a peg is placed a "knight's move" from another peg of the same color, a strut is placed, connecting them. A strut can not cross over (through) another strut. The object is to connect your sides of the board while preventing your opponent from doing the same. C++Robots (Copyright (c) 1994 Richard Rognlie) An ongoing "King of the Hill" (KotH) tournament in which players use the C++ language to create a control program for a robot. Your robot then fights each of the other robots "on the hill". If you do well enough, your robot will "make the hill", bumping the lowest robot from the hill. Robots have the ability to scan for opponents, fire a cannon, move, and determine current position and status. Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter. -- /\/\/\ | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA / \ \ \ | E-Mail: rrognlie@qnet.com rrognlie@vtsu.prc.com \ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458 \/\/\/ | (Fax) (703) 556-1174 Up