Re: AG: Creature Combats From: lepag001@maroon.tc.umn.edu (Garrett R Le-Page) Date: Tue, 17 Oct 1995 00:00:00 +0000 Here are the 1000 pl monsters that my characters have faced: Lizardman Warrior - Lizardman, M, 70, A, Hand Axe(6)/Fist(2), Studded/Great. Probably lvl 4-5 tailwhip. Very fast and agile. Dodge/retreats a lot of attacks (Hungry was 0/22 including 4 tailwhip attempts). Does not take a lot of damage if you can actually hit it. Rat Demon - Keep meeting these on Patrol City. Other, ?, 48, A, Claws(4). A total pushover. Sure, it can blink and dodges well enough, but two hits take it out. Veteran - Saurian, M, 66, H, Battle Axe(5)/Claw(5), N/N. Another easy kill. Bumble usually takes one down with two hits on adventures, but it took three in the guild. Ocassionally ignores attacks (big mistake), mostly parries. Warrior Shaman - Saurian, M, 65, H, Short Spear(5)/Claw(5), N/N. Probably Hugh's answer to the lacking Veteran. Casts Power(2), Speed, Heal. Mostly parries. Takes enough damage off attacks to be unharmed frequently. Not very fast. Bumble went 5/13 against one without being attacked. Orange Ilsoren - Half-Elf, M, 64, L, Spiked Gauntlet(5)x2, N/N. Fairly fast and a good dodger. Uses blink. Unfortunately (for it), it closes to short range to use its gauntlets and, therefore, cannot blink. Kicks could not get through Bumble's chainmail. Cannot take a lot of damage. Kreek - Other, M, 68, L, Warhammer(5)/Spiked Shield(5), Studded/Light. Kicks a lot. Bumble evaded all eight attempts. Fairly fast and can take a lot of punishment. Spiked shield frequently absorbs enough damage to leave it unharmed. If it didn't kick so much, it would be dangerous. Ooze - Blob, ?, 42, H. Hungry was 3/3, and it never moved. Lurker Herdling - Minotaur, F, 90, L, Battle Axe(3)/Punch Dagger(5), Studded/Light. Fast and can deal damage with its punch dagger. Doesn't take a lot of abuse, though. Hungry had fun knocking it down with her trained push. Rotting Zombie - Zombie, ?, 76, H, Heavy Mace(4)/Fist(4), N/N. Just stands there and ignores attcks. I've only lost when my character inexplicably missed two ignored attacks. Slow, deals damage (if allowed to), takes medium abuse. Armored Skeleton - Skeleton, ?, 72, L, Halberd(6)/Spiked Gauntlet(5), Plate/Great. A good dodger, and also tries parrying. Not very fast. Hungry sent it airborne with a hit. Takes a good amount of damage. Warlock - Human, M, 73, A, Dagger(4)/Fist(1), N/N. Retreats to extended range as an action. Medium speed wasted always moving back. Therefore, it does not cast many blasts. Chase it around until you land a couple hits. Felldwarf Sniper - Other, M, 48, A, Hand Axe(4)/Fist(1), Studded/Leather. Trouble with a crossbow, but in the guild a waste of time. Will stay at long range. So, if you use a long range weapon, you never get attacked. Decent dodge. Doesn't take much abuse. Felldwarf Champion - Other, M, 45, A, Great Axe(6)/Spiked Gauntlet(4). Pretty slow. Mostly parries. Takes a fair amount of abuse. Hobgoblin Chief - Other, M, 82, H. Broad Sword(5)/Medium Shield(4). Parries pretty well, average speed. Takes more damage than I would have thought. Hell Hound/Large Wolf Spider - Always have trouble with these fast biters. They never miss Bumble and do good damage through her Chainmail. Garrett Up