Police RPG Manual ( A free PBM Game!!!!) From: lattert@nbnet.nb.ca (Fred Bloggs) Date: Mon, 23 Oct 1995 00:00:00 +0000 Police RPG -------------- Introduction: The Point of this PBM (Play by mail) game is to allow those people who have always wanted be an undercover cop or a street cop etc.. but just couldn't find the badge, the car, or the really neat gun. It alows people to escape from the pressures of modern day life. It's a place where people can get girlfriends or wives, (Boyfriends, husbands.) partners, crooks (All of the preceding controlled by real people.) without having to worry about what other's will think. It's a place where people don't have to be afraid of messing up. This is called an RPG. The way this RPG operates is through episodes. Each episode will be like an episode of Colombo or Sherlock Homes. Although they will last much longer. An episode will be assigned to a group of officers (All controlled by real people.) who's job is to track down the villain and arrest him. Think of it as a lot of people writing a story, but taking turns. When it is your turn, you will right your section of the story. Usually, when you write your section. You will include the other characters but will focus on yours as the main character. But to make the story interesting you should make yourself a super hero. You present yourself with problems and give your character weaknesses. And you usually leave off your section of the story when something dramatic is about to happen, and you let the next person to write try to figure out how to solve this problem. While this can be thought of like this, it isn't exactly the same. You don't have to wait for "your turn" before you write your addition to the story. You can write whenever you want. But don't hog all of the glory. Try to include other people in your section of the story. An example is provided below: There are three people John who controls his character Matthew, Peter who controls his character chuck, and Ray who controls his character Bob. John and Peter are partners. Bob is what can be considered, the villain. John (Writes first) Subject: California: Lytton: Matt and Chuck catch a dangerous speeder. NRPG: Hi Peter, how was your vacation? RPG: Matthew pulled over the speeder. "How about you handle this one Chuck." (John is done writing.) (Now Peter writes.) Subject: California: Lytton: Chuck gets knocked out. NRPG: My vacation was great. RPG: Chuck went to write a ticket but the speeder knocked him out. And it continues like this, but definitely not as brief. When you are writing, you don't only control your person but other people too. You know how their characters may act or react by reading the biography's of their characters. (Which will be given to you once you start on the same mission. Biographies tell the other people how you character generally acts. Don't worry they're not as long as you may think.) You can not, however, make all the decisions for them. You can do minor things like make their character chase a man into a building or something, but you cannot make major discussions for them. Ex: Make their character accept marriage proposals or have their character killed. You can put them in the position to answer to the proposal and end your section of the story and then let them write their section which will include the answer, or if you ask them in advance, then you are allowed to write their answer into your section of the story. And vise-versa. When writing in your section of the story you have to tell others what your section of the story is about in the subject line as shown above. Remember, your characters have personal lives, too. Some may have wives or whatever. When this occurs you are responsible for them. If you bring a character like a wife that isn't controlled by anyone into the game, you are responsible for them. Ex: Continuing on the fact that you have a wife which no one else controlls. Other people can write for her in their section of the story, but not major things, just like with the real characters. You also control her major actions. Say if you want her to get murdered or divorced or what ever, these characters that you own but don't have any "real" importance on the game. And you do not have to constantly include them in the story. Characters like this are called NPC'S (Or Non Playing Characters.) You may have as many of these as you want. You may also have as many PC's as you want (Playing characters, characters that you control.) But just make sure that you can control all the players you have. When posting you must post to at least three groups of people: 1. The other people that you are currently on a mission with. 2. Your GM (Explained later) 3. And your villain or groups of villains. If the Villain is a PC. Yes it is possible to have an NPC Villain. If there is no one that currently wants to be a villain the NPC Villain is controlled by everyone. And yes a villain can have NPC's for himself. Say hench men or whatever. One last aspect of posting is writing to someone else while it doesn't have anything to do with the story. Say if you wanted to discuss your next move or discuss permission for marrying someone else's character or whatever. The Subject should have the words NRPG in it somewhere. Nrpg postings don't have to go to everyone or the Gm. Just to the person you want to talk to. This concludes the basic posting. To understand more how this works check out the news group: alt.starfleet.rpg Who knows you may even want to join that. Warning: When visiting this news group refrain from posting unless you want to join. GMs are people that read all the posts from people in the group. They make sure that there are no Psycho cops about or that no one is breaking the cop rules without any relation to the story. They can also decide whether a cop should receive a promotion due to good work. People that volunteer to be GMs usually have other PCs, however, you can not Gm for your self or a group containing yourself. If you want to become a villain you must have had at least one promotion. You can not be a villain against your self or a group containing your self. You don't have to loose in the end but you can not kill any one etc.. without their permission. Positions are chosen by you. The following positions are available: Narcotics: Deals with stopping the flow of drugs. (Undercover work.) Homicide: Deals with the investigations of deaths. (Undercover work.) * Evidence Analysts: Deals with analyzing discovered evidence. Street Cop: Patrols the streets. * S.W.A.T: Back-up for officers that need it. * Bomb Squad: Deals with the disarming of bombs. * Dispatch: Tells other units where to go and what's going on with the other units. Also gets bomb squads ready etc. per a calling in officers request. And any others that may come about. Anything marked with a star usually involves a person that should have another PC, as those positions aren't as frequent as others. The system also works in ranks, explained in the next form. If you rank high enough then you may become appointed Captain of Homicide or Lieutenant of Narcotics....it's up to you and how hard you want to work as a cop. To start your career as a police officer write to lattert@nbnet.nb.ca with the information shown at the bottom of this form. Use the subject: California: Oakhurst: Police Academy. Write your arrival to the Police academy and what you are thinking the whole time. Here, you will get hands on experience on how to play our RPG. You will get one day experience on the streets as a street cop. If you can handle that then you will appointed to the Police Station as a rookie. After you arrive at your desired position you will meet your captain, latch on with a bunch of cops or maybe even one other cop....then you begin a mission. Beginning the mission: Before you go off chasing a villain or group of villains you must be informed of it. Board meetings are called before a mission begins. You, whoever else you want to bring on the mission, and the superior of your division will meet. The superior will inform you of what your current mission is. Then you and your peers set out on the mission. The Procedures of a mission: In order to start tracking down a villain it is advisable to visit the scene of the crime to try to find evidence that may help you find what the evidence may be like or where he may be going. Now this may not always work but it is a good start. Chain of Command: Patrolman (Must patrol your city.....you promote from this position quickly.) Detective (Are able to become a GM. Able to choose your division.) Detective Second Grade Sergeant (Rank needed to train cadets at the police Academy.) Captain (Rank needed to head up Homicide.) Lieutenant (Rank needed to head up Narcotics) Chief Of Detectives Deputy Deputy Inspector 1st Commissioner (Needed to be in charge of a police station.) Commissioner (Needed to be in charge of an entire state of stations.) Admiral (Needed to Command all of the stations.) Every so often all of the department heads will meet to discuss officer's performance or possible missions. Note: If an officer can come up with a mission....he can email Admiral Kristopher Parks or Admiral Matt Stevens and they will take it into consideration. Both of their address are lattert@nbnet.nb.ca Current Police Stations: Commissioner Ray Stevenson California ------------ Oakhurst Police Academy (Sergeant Dooley) Lytton Police Department (1st Commissioner Jeff Arseaunalt) (All of these peoples positions will be replaced once characters make the ranks. Also more police stations will come about when they are needed.) When other police stations come about and if you are not happy at your current one you may request for a transfer from the superior of your division. If this appeals to you.....write to me at lattert@nbnet.nb.ca Include the information shown below: Real Name: Character Name: Age: Sex: Physical Description: Hobbies: Likes: Dislikes: Ambitioned Position: Email Address: Remember the above information is for your character and not for you. (Except for real name which should be a name we can call you....of the record.) (In the ambitioned position area put either Homicide or whatever. Or another position you can think off.) Up