Re: Odyssey Design Musings From: arendas@telepac.pt (Antonio Joao Rendas) Date: Wed, 01 Nov 1995 00:00:00 +0000 DLUKE@msu.edu (Doug Luke) wrote: >I think that the design of Odyssey is nothing short of brilliant. It has such >good game balance that I'm amazed that it is so relatively new. The balance >between role playing/power gaming is excellent. Also, this is a close-ended >game that has the 'feel' of an open-ended game. > >That said, I've been thinking of things that I think would improve the game. >I would like to hear what people think of these, and also what their ideas >are. Perhaps some of these suggestions will end up in future modules, or >Odyssey 2! > [snip] > >5) Lower the turn prices. (OK, this isn't a design issue, but what the heck!) >$5.00 per turn for a pure email game with no maps, utilities, player aids, >is too expensive. When you combine this with the recent turn credit fiasco, >it starts to leave a little bit of a sour taste in the mouth. (Hint: instead >of the long-winded and confusing explanation of what constitutes a turn, just >say that everyone gets a free setup and one turn.) How to make Odyssey one of the greatest PBEM's in all time (all IMO,of course): i) Make game open-ended ii) Make map even bigger,so we can have tons of players iii) i) and ii) will generate more players,so...lower turn costs. Thanks,for reading,I hope the guys at Gamers Den are reading this. > >OK, let's hear other suggestions! > >--Doug Luke-- > -AJRendas Up