Call for Playtesters From: Derek Sorensen <delboy@bumblbee.demon.co.uk> Date: Sun, 29 Oct 1995 00:00:00 +0000 Hi, I'm working on a new game (working title "LANISTA") and I'm looking for approximately 20 people to playtest and to help with the development. WHAT IS LANISTA? ================ Lanista is a Play-By-Mail strategy/management game, based on the Gladiators of Ancient Rome. Each player is a Lanista, Manager/Trainer of a Gladiator School. The school buys slaves from the local slave market, bidding against the other schools. These slaves are trained in the gladiatorial arts and sent into the arena to fight gladiators from other schools. If a gladiator wins a fight, his school is paid prize money. If he loses, he may also lose his life ... The game is rich in historical detail. The thirteen commonest types of Roman Gladiator are used, including Secutor, Laquerius, Myrmillo, Retiarius, etc. These different gladiators are all described in the rulebook, along with their armour and equipment, their attributes, their strengths and their weaknesses. What makes Lanista different from other gladiator games? ======================================================== Lanista is a strategy/management game, not a fighting game. Almost all the fighting in Lanista happens off stage - it is reported in the turn reports, as a set of results. This means that turn reports aren't cluttered with long and boring lists of gladiator actions, but just cut to the heart - this gladiator won; that gladiator lost; this gladiator died; and so on. The skill in Lanista comes from building your squad - bidding for that slave, whose build and general attributes make him ideally suited to work as a Secutor in your gladiator team. Training him up to fight Retiarii and Myrmillo. Choosing his opponents, and seeing him win fight after fight, rising in popularity and status until he eventually wins the coveted wooden sword - the Rudis - bestowing upon him the right to fight no more. Players interact subtly in a variety of different ways. Bribing gladiators in other schools; combining their efforts to outbid another player, or to ensure that they can buy slaves cheaply; Spreading gossip about other schools; Challenging other schools gladiators, who risk losing fame and popularity if the challenge is refused - and lost popularity with the crowd can sometimes mean the difference between life and death. Players can send spies to watch other schools train; Bribe gladiators to throw important fights; even attempt to assassinate leading gladiators. Lanista is a closed ended game. Set in the year 22 B.C., in the reign of Augustus, when there were 66 days given up to the Games. Thus the game runs for 67 turns. On the final turn, the schools are measured by several factors: Their overall popularity with the people of Rome; The level of skill of their gladiators; The amount of money in their treasury; and most important of all, the number of gladiators who have earned the Rudis, and are now free men. OK, How do I join the playtest? =============================== The game is in the middle to late design stages at the moment, and I'm looking to put together a team of playtesters who will help put the finishing touches to the design and then play the game for a period of at least six months. Following on from that date I will probably be looking for more playtesters with no knowledge of the game to test the ease of use of the rules and the game system itself from an outsiders viewpoint. The game will ultimately be offered commercially. Playtesters will of course be acknowledged in the rulebook, but I am afraid I can offer no more reward than the satisfaction of having helped develop a new game. If this sounds like a project you'd like to get involved with, please drop me a line at: lanista@bumblbee.demon.co.uk and I'll send out a copy of the rulebook as it stands at the moment. Please let me know if you'd like the rules as ascii text or Word-For-Windows format. To aid development, a mailing list will be set up. I'll post details of how to subscribe to the list when I have them. Regards, Derek Sorensen -- Bumblebee Games | | Board, Tabletop, Play-By-Mail and eMail Games 17 Carroll Close | o/ @ | eMail:info@bumblbee.demon.co.uk Newport Pagnell | /#--+~#> | http://www.comland.com/~pbm/bumblebee Bucks MK16 8QJ | >\ < \ | 'Omega Squad PBM/PBeM' rulebook free by eMail ENGLAND | ~~~~~'~~ | telephone: +44 01908 216319 Up