New Strategy PB(E)M. From: sundar@telepac.pt (Yannick Menager) Date: Sun, 26 Nov 1995 00:00:00 +0000 Hi People ! I�ve actually rewritting a Strategy PBM that I�ve been creating for more than a year. It�s a strategy PBM, using a 3D map with hexes. The game was inicially to be a medieval fantastic world (and the campaign will be), but the program is actually very configurable, and can be used to make several kinds of world, from Medieval to High-Tech. I had some trouble with my last version of the program when I found out that I was disapointed with the way the orders where implemented, and found out that I would have a lot of work to change it ( The program is in C, structured very Object Oriented, but not enought to spare me to have to modify all source files. ) So� I�m rewritting it in C++ 8-) An other major modification is that it will now work in a Host-Server mode. And the game will have 2 way of being played: 1- By turns, like a normal PBM, like VGA-Planets, or even like a normal computer-game (well, that only if someone design a nice graphical server, as I�m no good as an artist 8-) 2- Non-stop, like a MUD, or like a normal normal computer -game 8-) The game can be played as a MUD because I implement many conditional orders, which allow the player to nearly �program� everything in his nation. And I�m also thinking of implementing routines that warn the player if something strange happens when he�s offline, like sending him an email for example. And also, as I�m restarting, as just might reconsider some rules, this is where I would request help. I�m gonna to write here the rules, and I�ll be expecting opionion about it, alteration that might make the game better, ideas for new rules, etc.... Ok ? 8-) Referenced By Up