ATLANTISv2 atl-design-digest #61 From: csd@microplex.com (Christian Daudt) Date: Sat, 25 Nov 1995 00:00:00 +0000 Errors to csd@microplex.com Now there should be a digest whenever (a) there are 10 emails or (b) whenever there is an email waiting for more than 48 hours for a digest to be completed. So don't get worried if the digest has only 1 or 2 emails, that just means the list has been slow. (I hope it works) If you want previous versions, they are available via WWW at http://www.microplex.com/~csd/atlantisv2/ ---------------------------------------------------------- Date: Wed, 22 Nov 1995 09:38:58 -0800 Subject: Re: Atlantis 2.0 Design: GIVE before ATTACK From: Bruce Onder <bonder@earthlink.net> >GIVE being _before_ ATTACK would have the unfortunate effect >that, if you were expecting to lose a battle, you could >simply drop all of your items, not allowing the attacker to >pick any of the loot up. And while most attacking is not >especially for the loot, I think it is an important ability, >to be able to attack and take away the enemy's possesstions. Why not implement a DROP command that can't be used before attack and let the GIVE command work as it does now, just before ATTACK? Bruce Onder | Game writers, designers, and producers Digital Arcana | 310.519.5993 | Witness our ruthless plan to rule the world: 213.644.4913 fax | http://www.valleynet.net/~arcana Up