ATLANTISv2 atl-players-digest #176 From: csd@microplex.com (Christian Daudt) Date: Fri, 24 Nov 1995 00:00:00 +0000 Errors to csd@microplex.com Now there should be a digest whenever (a) there are 10 emails or (b) whenever there is an email waiting for more than 48 hours for a digest to be completed. So don't get worried if the digest has only 1 or 2 emails, that just means the list has been slow. (I hope it works) If you want previous versions, they are available via WWW at http://www.microplex.com/~csd/atlantisv2/ ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Mage SCREAM Date: Wed, 22 Nov 1995 12:37:17 +0000 (GMT) (Apol's for the spamm again) #### #### ##### ###### ## # # # # # # # # # # ## ## #### # # # ##### # # # ## # # # ##### # ###### # # # # # # # # # # # # # #### #### # # ###### # # # # With a capital SCR! EVERYONE should know by now that to take advantage of teaching, you have to bedeclared to the positive. THREE tutees had not declared the teacher friendly - WHY??? I explicitly write who to declare each turn ! (#FUME#) The other hassle is the tutees that decide to change their mind of what they want to learn! (#GRRRR#) I am writing this on behalf of the teachers! Thank you for listening Regards as ever Mack ---------------------------------------------------------- From: Adrian Smith <fon@iinet.com.au> Subject: Re: Mage Question Date: Wed, 22 Nov 1995 22:09:01 +0800 (WST) > > Me again with another mage question. > > If I have a unit (a mage unit) that is getting bored with his unit number (it > happens), can I change it thus : > > > Unit 123 > ; The Mage Unit to be changed > > Form 1 > Name Unit "The Changing Maging" > ; complete the other orders for the mage unit > End > > Give New 1 Unit > It seems to me that you would just be giving yourself the unit, and it would keep its old number. Units that you give to other factions keep the same number, after all. Adrian ---------------------------------------------------------- From: Olivier Turc <opt@hep.ph.soton.ac.uk> Subject: Re(2): Mage Question Date: Wed, 22 Nov 1995 15:23:16 +0000 (GMT) > > Me again with another mage question. > > > > If I have a unit (a mage unit) that is getting bored with his unit number (it > > happens), can I change it thus : > > > > > > Unit 123 > > ; The Mage Unit to be changed > > > > Form 1 > > Name Unit "The Changing Maging" > > ; complete the other orders for the mage unit > > End > > > > Give New 1 Unit > > > It seems to me that you would just be giving yourself the unit, > and it would keep its old number. Units that you give to other > factions keep the same number, after all. > > Adrian Absolutely. Plus it is not clear whether you can "give unit" in your own faction or not (or is it?). What's the point anyway...? TeO. ---------------------------------------------------------- From: mark <mark@forsyth.demon.co.uk> Date: Wed, 22 Nov 1995 19:18:46 +0000 Subject: AT2: Use og Magical Items I was just wondering if a man may use more that 1 magical item in a combat situation. eg if a 3 man unit has 3 Wands of Fire (with COMBAT fireflash) set, 3 Gloves of Strength and 3 magical swords. Will this unit use the three wands and fight with a +6 combat and 5 attacks a round? Also can a mage use the gloves of strength (or even a sword) with any of the Might spells and if so what are the bonases. -- mark forsyth mark@forsyth.demon.co.uk ---------------------------------------------------------- Date: Thu, 23 Nov 1995 14:04:27 +1000 (GMT+1000) From: Tammuz <as308974@student.uq.edu.au> Subject: Re: Re(2): Mage Question > > > If I have a unit (a mage unit) that is getting bored with his unit number (it > > > happens), can I change it thus : > > not (or is it?). What's the point anyway...? Avoiding Assassins? ;) ---------------------------------------------------------- Date: Wed, 22 Nov 1995 23:48:31 -0800 (PST) From: Jeff Heinen <jeffh@ee.pdx.edu> Subject: Atlantian Enquirer Question Greetings all, I apologies to all of you that dont care about the atlantian enquirer. Plus I couldnt let Mack stay in the spotlight forever :_) Ok, I finally get about to getting Enq3 running and was wondering if anyone could fill me in on how to save the maps as pictures to aonther format. So that I can pop maps on my web page, somewhere. ThankYouMuchly -Jeff -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=- Jeff Heinen The Computer Action Team WyldCAT jeffh@ee.pdx.edu cat@ee.pdx.edu http://www.ee.pdx.edu/~jeffh/ http://www.cat.pdx.edu/ ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Re: Atlantis 2.0 Design: GIVE before ATTACK Date: Thu, 23 Nov 1995 11:49:33 +0000 (GMT) >>GIVE being _before_ ATTACK would have the unfortunate effect >>that, if you were expecting to lose a battle, you could >>simply drop all of your items, not allowing the attacker to >>pick any of the loot up. And while most attacking is not >>especially for the loot, I think it is an important ability, >>to be able to attack and take away the enemy's possesstions. > > Why not implement a DROP command that can't be used before attack and let > the GIVE command work as it does now, just before ATTACK? > > > Bruce Onder | Game writers, designers, and producers > Digital Arcana | > 310.519.5993 | Witness our ruthless plan to rule the world: > 213.644.4913 fax | http://www.valleynet.net/~arcana > > But wouldn't this by-pass the "rules" for the Attack_b4_Give. Instead of issuing a DROP you could issue a GIVE! The current system works! Mack ---------------------------------------------------------- From: Michael Omotayo Akinde <strategy@iesd.auc.dk> Date: Thu, 23 Nov 1995 15:43:49 +0100 Subject: RoR vs PCP : Payback Time The War against the PCP (Part 4 and a Half) *********************************************************** The Legate Michael emerged from the Temple and squinted against the morning sun. For almost half a month now, he had been inside the Temple, conferring with God through his Priests. Stumbling slightly and half-blinded, he walked the short walk back to the Campus Martius. The guards at the camp looked the way they always did - efficient and deadly. "What's todays date?" The two guards looked at each other questioningly. But of course, the Legate was an officer - meaning that it was unnecesarry for him to be either smart or have a good memory. "First day of June, Sir." The Legate smiled - things had gone as the Priests foretold. Who else could turn back time than Geoff, the almighty.... The warp paradox which had caused the personality splits in his men had been healed. Now they could once again return to their real jobs - to kill PCP scum, wherever they could be found. ************************************************************* Up