ATLANTISv2 atl-players-digest #178 From: csd@microplex.com (Christian Daudt) Date: Wed, 29 Nov 1995 00:00:00 +0000 Errors to csd@microplex.com Now there should be a digest whenever (a) there are 10 emails or (b) whenever there is an email waiting for more than 48 hours for a digest to be completed. So don't get worried if the digest has only 1 or 2 emails, that just means the list has been slow. (I hope it works) If you want previous versions, they are available via WWW at http://www.microplex.com/~csd/atlantisv2/ ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Mage question - again Date: Mon, 27 Nov 1995 16:47:57 +0000 (GMT) Hello - It's Monday, and where would you be without a spamm from me? (That rhymes!) First off, thanx to all who answered the "Can't move mages unit number" question - I think this needs chairing at the design-list in this case. But ... I have another for you ... Two factions, both magic, both with 5 mages : Faction A and Faction B. Now these two are great friends, and they each have two mages with the same skills and they want to swap them over - Let's say Con and Eth for argument's sake. Faction A, wants to give unit 123 to Faction B, and Faction B wants to give unit 456 to Faction A. As a magic faction can't have more than 5 mages, they have to issue the give at the same time, thus : #Atlantis A Unit 123 Cast "Pick Nose and Flick Booger" Give 456 Unit #End #Atlantis B Unit 456 Cast "Duck from Booger" Give 123 Unit #End Now in theory THIS SHOULD WORK - but in reality, does it? I would assume that the parser would check mage limits and reject them both. Is there anyway of swapping mages around? Regards as ever Mack ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Mage isssue - Re : Question Date: Mon, 27 Nov 1995 17:17:36 +0000 (GMT) Actually, thinking about it, mages are affectively being sh*t on in some cases! Firstly, if your leader unit (or non-leader unit for that matter) is the target of an assassination, or is simply bored of the unit number, they can do the following to change their number : Unit 123 Form 1 Name Unit "New Guy" End Give New 1 1 LDR and this will yield a new number for the unit. Mages cannot give leaders so they are stuck - even if they change their names around, they still have their unit number. Secondly, normal units can be passed aroud without a problem, mages have a bitof trouble, which stems the flow of the teaching/studying/researching quite a lot. We can't use : Unit 123 Give 456 Unit if we both have our quota and are therefore stumped in switching mages. Left only, with no alternative but to spend valuable time, money and expending the use of a mage in the pursuit of grabbing the additional skills from the other faction, when a simple GIVE UNIT would have been a better choice. This is particularly harrowing when devising battles and teaching, where the splitting of mages according to their skills (Fireballers to the battlefield and the others to stay in a campus) is a necessity for a flow of the game. Basically this means that it would be easier for all the studying mages to be put in one place, and any fireballers GIVEN to another Magic faction who is heading to the front. This is NOT easily done! So instead og griping - what do I propose? Well how about this : an intermediary faction to be set up, similar to the "Give 0" idea. As we use "Give 0 Unit" to dispense a unit to the scrap heap - why not have another "faction" which would HOLD the units until all the gives are evaluated, then give the units back, thus Unit 123 Give 1 Unit ; Give the "holding faction" the unit Give 456 Unit ; Then give the unit to the faction owning unit 456 from "the hold" This would make the flow of mage exchange a lot easier and a lot fairer. It could also be incorporated into the reissuing of unit numbers : Unit 123 Give 1 Unit ; into the hold! Give New 1 Unit ; back to the New Unit, "New 1" Form 1 Study Feetrubbing End Comments? Implementation ...???? I live in hope! Regards as ever Mack ;) ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Mage question - again Date: Mon, 27 Nov 1995 16:47:57 +0000 (GMT) Hello - It's Monday, and where would you be without a spamm from me? (That rhymes!) First off, thanx to all who answered the "Can't move mages unit number" question - I think this needs chairing at the design-list in this case. But ... I have another for you ... Two factions, both magic, both with 5 mages : Faction A and Faction B. Now these two are great friends, and they each have two mages with the same skills and they want to swap them over - Let's say Con and Eth for argument's sake. Faction A, wants to give unit 123 to Faction B, and Faction B wants to give unit 456 to Faction A. As a magic faction can't have more than 5 mages, they have to issue the give at the same time, thus : #Atlantis A Unit 123 Cast "Pick Nose and Flick Booger" Give 456 Unit #End #Atlantis B Unit 456 Cast "Duck from Booger" Give 123 Unit #End Now in theory THIS SHOULD WORK - but in reality, does it? I would assume that the parser would check mage limits and reject them both. Is there anyway of swapping mages around? Regards as ever Mack ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Mage isssue - Re : Question Date: Mon, 27 Nov 1995 17:17:36 +0000 (GMT) Actually, thinking about it, mages are affectively being sh*t on in some cases! Firstly, if your leader unit (or non-leader unit for that matter) is the target of an assassination, or is simply bored of the unit number, they can do the following to change their number : Unit 123 Form 1 Name Unit "New Guy" End Give New 1 1 LDR and this will yield a new number for the unit. Mages cannot give leaders so they are stuck - even if they change their names around, they still have their unit number. Secondly, normal units can be passed aroud without a problem, mages have a bitof trouble, which stems the flow of the teaching/studying/researching quite a lot. We can't use : Unit 123 Give 456 Unit if we both have our quota and are therefore stumped in switching mages. Left only, with no alternative but to spend valuable time, money and expending the use of a mage in the pursuit of grabbing the additional skills from the other faction, when a simple GIVE UNIT would have been a better choice. This is particularly harrowing when devising battles and teaching, where the splitting of mages according to their skills (Fireballers to the battlefield and the others to stay in a campus) is a necessity for a flow of the game. Basically this means that it would be easier for all the studying mages to be put in one place, and any fireballers GIVEN to another Magic faction who is heading to the front. This is NOT easily done! So instead og griping - what do I propose? Well how about this : an intermediary faction to be set up, similar to the "Give 0" idea. As we use "Give 0 Unit" to dispense a unit to the scrap heap - why not have another "faction" which would HOLD the units until all the gives are evaluated, then give the units back, thus Unit 123 Give 1 Unit ; Give the "holding faction" the unit Give 456 Unit ; Then give the unit to the faction owning unit 456 from "the hold" This would make the flow of mage exchange a lot easier and a lot fairer. It could also be incorporated into the reissuing of unit numbers : Unit 123 Give 1 Unit ; into the hold! Give New 1 Unit ; back to the New Unit, "New 1" Form 1 Study Feetrubbing End Comments? Implementation ...???? I live in hope! Regards as ever Mack ;) ---------------------------------------------------------- From: mark <mark@forsyth.demon.co.uk> Date: Wed, 22 Nov 1995 19:23:19 +0000 Subject: AT2: Use of Magical Items I was just wondering if a man may use more that 1 magical item in a combat situation. eg if a 3 man unit has 3 Wands of Fire (with COMBAT fireflash) set, 3 Gloves of Strength and 3 magical swords. Will this unit use the three wands and fight with a +6 combat and 5 attacks a round? Also if a Mage was to use a might spell can he also use a sword or gloves of strength and if so what are the bonases -- mark forsyth mark@forsyth.demon.co.uk ---------------------------------------------------------- Date: Tue, 28 Nov 1995 12:50:44 +1000 From: Dale Davies <en168107@student.uq.edu.au> Subject: Re: Mage question - again At 04:47 PM 11/27/95 +0000, Dave "Mack" McGaw wrote: >Hello - It's Monday, and where would you be >without a spamm from me? (That rhymes!) Is this a trick question....? >I would assume that the parser would check mage limits and reject them both. > Is there anyway of swapping mages around? Well... you could find a *real* friendly */magic faction about the place, and both shunt the mages through him/her, if he has no mages already. That would not be very difficult at all. Dale ---------------------------------------------------------- Date: Tue, 28 Nov 1995 12:50:44 +1000 From: Dale Davies <en168107@student.uq.edu.au> Subject: Re: Mage question - again At 04:47 PM 11/27/95 +0000, Dave "Mack" McGaw wrote: >Hello - It's Monday, and where would you be >without a spamm from me? (That rhymes!) Is this a trick question....? >I would assume that the parser would check mage limits and reject them both. > Is there anyway of swapping mages around? Well... you could find a *real* friendly */magic faction about the place, and both shunt the mages through him/her, if he has no mages already. That would not be very difficult at all. Dale ---------------------------------------------------------- Date: Tue, 28 Nov 1995 13:47:18 +1000 From: Dale Davies <en168107@student.uq.edu.au> Subject: game20@arlantis.rahul.net mailer glitch People like me who were running close to the turn deadline, and got a retuned mail error message... Geoff is aware of the problem and is fixing it as of this time. His advice, if this problem was encountered, was to send the orders "in a few hours" - say, whatever 10, 11 or later at night Monday in his time zone corresponds to where you are. The turn will evidently be run Tuesday PST. Dale ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Times Date: Tue, 28 Nov 1995 17:51:28 +0000 (GMT) What's the deal on the Times submissions? I've put on the first line : #Times <faction number> <password> and I'm receiving an error - what's going on? Regards as ever Mack ---------------------------------------------------------- From: Dave "Mack" McGaw <u3djm@csc.liv.ac.uk> Subject: Teaching in AC Date: Wed, 29 Nov 1995 10:59:34 +0000 (GMT) Well it had to happen sooner or later, I'm giving up the teaching side of things in AC for the time being (due to overwork). Basically all the teachers that I had contact with can now go freelance without my help, so I'm not needed in that respect, the only class I will keep tabs on is the Energy 5 class run by an anonymous friend of mine. This will only run if there are four students as he can make more money utilising his mage's skills. So if you are interested in Energy 5, then mail me - if not, then don't! I'm no longer arranging teaching. Points of contact : Pete Futtrup Jiri Klouda Eloy (@piano - you know the one) and anyone else who been hiding from the limelight! I can get on with the serious idea of conquering the world now ... !!! By the way - UPS is still going strong with charters still at the low low price of $750. Regards as ever Mack ;) Up