Fantasy based PBeM Has 2 openings From: reaux@csgrad.cs.vt.edu Date: Wed, 06 Dec 1995 00:00:00 +0000 Greetings and Salutation, I have openings for one or two more players in my PBeM campaign. Rest assured, the reason I have these openings is not because of player attrition, but because I am now more comfortable with game mastering a PBeM so I think I can handle a few more people. I will accept submissions until December 8, and will get back to you about my decision on the December 11. If you are interested in role playing in an urban fantasy setting, then check out my campaign web site at: http://csgrad.cs.vt.edu/~reaux/thurdis/ But if you intend to submit a character, please do not read the player character and non-player character descriptions, as the current players would not have access to similar information about your future character. Fair is fair, and besides you would loose out on the excitement of forming your own impressions of them when and if you meet them. You can, however, read the other campaign background information and some of the player's current moves to get a feel for the game. Incidently, what is on the site is actually play from early July when I got the crazy notion to start my first PBeM campaign. If after that, you are still interested in playing, then I should tell you the following. You will start as 1st level, with a character concept which we will negotiate. Please, I want people who are interested in role playing and interactive story telling, not max stats, body counts, arm-long lists of magic items, and bulging treasure chests. As a requirement for joining the PBeM campaign I run, I would like you to take one or more of the three sample scenarios below and write, in narrative form as if an excerpt from a novel, what your character would do in the situation. If you do not like any of these scenarios, you are free to make up your own. The intent is for me to get an idea of how you would role play your character, and how you would fit into my game. Remember, I am mainly interested in good character concepts with well developed personalities and backgrounds, not walking heroic stats or armed-to-the teeth slicer dicers. Also remember that this is primarily a city campaign, although that doesn't automatically mean you have to be a thief. What may make you more distinctive is that you are not a thief. Use your imagination. =========== Now that I have blathered on long enough, and we have weeded out people with no patience, let's get back to the three scenarios. EXAMPLE SCENARIO 1: You are in an old decrepit row house in the worst section of the Maze, the heart of the city's slums which is collectively called the Knifer's District. Something is in the house with you, a beast with fangs and teeth that tore the tenants, an old woman and her grandchild, into cooling meat. You disturbed his gory feast, and now he is hunting you. You could call for help, but this is the Maze. If your pleas are answered, chances are your "rescuers" could be worse than the beast... EXAMPLE SCENARIO 2: Orrin is a most unpleasant warrior, strong of arm, weak of sense. He also boasts that he is the best human arm wrestler in the city, which he is. But what is even more annoying is that he bullies people, not that you really mind all that much, but he does it when you are trying to eat your favorite meal, Rock Lobster stew, in your favorite restaurant, the Firepot Inn. The owners of the Firepot Inn have on more than one occaision asked the bully to leave when he got drunk and unruly, but like a hollow coin, he always returns, usually more drunk, to loudly challenge people in the tavern to an arm wrestling match. He is especially annoying when he sees an attractive woman escorted by a man, and he seems to take perverse delight in humiliating the poor sot. Now an honest and fair arm wrestling match is OK, but using broken glass on the table, that is too much. You like the occaisional raw steak, but you don't relish seeing raw meat almost every night, and especially when you are eating Rock Lobster stew. Perhaps, you muse, it is time to teach Orrin a lesson. EXAMPLE SCENARIO 3: You clutch your side as you hurry homeward, to your small rented one-room apartment in the east side of the Knifer's District. You wonder why you keep on risking your neck this way, and for what, nothing to show for your efforts but a leaky roof and a bleeding side. You reach the center of the Maze, but there, your cursed luck runs out again. Three kids, the oldest just 15 years old, who were amusing themselves with a roach race, see you. They wear the colors of the Black Maulers, a ganger and breeding ground for the Guild. Only 20 feet away, the oldest points toward you. Like young sharks drawn by blood, they lose interest in the roaches and head in your direction. Up