Boxing by email From: vivi@westnet.com (Bruce Cota) Date: Thu, 04 Jan 1996 00:00:00 +0000 We've been running a play-by-email boxing game for a few weeks and things seem pretty stable so I'm kicking the doors open --- all are welcome! Right now we get email in "batch" once a day, so you should expect a 12-24 hour delay before your email gets a reply. If you want to join, please send email to eko@eko.vivi.com *not* directly to me. Here is a summary of the game. ------------------------------------------------------------------------- ELECTRONIC KNOCKOUT This document summarizes a Virtual Victories simulated boxing game, called "Electronic Knockout", or "EKO". If you want to play , send email to eko@eko.vivi.com with the word "register" in the subject line. (You can probably just reply to this message and put the word "register" in the subject line.) EKO is currently free of charge. EKO is a simulated boxing league in which you manage a "fighter". Every week you have a "bout" with another fighter. Your ranking in the league increases or decreases as you win or lose. Your goal is to win the championship and to keep the championship for as long as possible. We run EKO by electronic mail. Every week we send you email giving the date of you next bout, the name of your opponent, and information about your opponent. You reply by email and describe your strategy for the bout. On the appointed date, our gaming software resolves the match and sends you email telling you what happened. THE BOUT A bout consists of up to twelve "rounds". Every round, each fighter lands a certain number of punches and each fighter loses some "endurance points". If a fighter loses too many endurance points in a single round, he is "knocked out" and the bout ends. If a fighter loses all of his endurance points, then he can no longer continue and a "technical knock out" is declared. If neither fighter is knocked out in a round, the fighter who scored the most punches (according to our simulated judges) is declared the winner of the round. If neither fighter is knocked out after twelve rounds, the fighter who has won the most rounds wins the bout by "decision". So, there are three basic ways to win a bout: 1) by doing a lot of damage in a single round and knocking your opponent out, 2) by gradually weakening your opponent until he has no more endurance points, or 3) by out-scoring your opponent (landing more punches than he did) in a majority of rounds without being knocked out yourself. FIGHTER ABILITIES To make every manager's fighter a little different, each fighter has four "abilities" that determine his strengths and weaknesses. These are: * Speed --- how effective the fighter is at landing blows. * Agility --- how skillful the fighter is at dodging blows. * Strength --- how effective the fighter is at reducing his opponent's endurance points. * Toughness --- determines the number of endurance points the fighter starts the bout with. Every new fighter has a total of forty points distributed randomly between these four abilities. So for a new fighter, an ability of "10" is average, an ability less than "10" is low, and an ability above "10" is high. However, you only know your *own* fighter's abilities --- you have to guess at your opponent's abilities from information about his past bouts. Also, a fighter's abilities change over time. Abilities generally increase when a fighter wins and decrease when a fighter loses, particularly when he is knocked out. BOUT STRATEGIES This is the part of EKO that requires some skill on the part of the manager. At any time before a bout, you can send an email message to give your fighter's "strategy" for the bout. Basically, a fighter has 20 "energy points" to spend every round. He divides these energy points into three categories 1) Aggressiveness --- how many punches the fighter will throw in that round. 2) Power --- how much power he will put into each punch. 3) Defense --- how worried the fighter is about avoiding his opponent's blows. Your fighter's allocation of energy points can change every round, and the way your fighter allocates energy points can depend on a number of things: - The round number. - How many endurance points your fighter has left. - How many endurance points your opponent seems to have left. (you can't tell exactly, but you can approximate.) - How many rounds the your fighter has won (you can't tell exactly what the judges think, but you can guess.) This allows you to try a variety of approaches. You could keep things simple and make the same allocation of energy points every round, you could try to play it safe in the early rounds and come on strong at the end, or you could "go for the kill" when your opponent seems weakened or hide behind your gloves when you are weak, or you could try hard to lock up a decision by winning the first several rounds and then going defensive, etc., etc. Your strategy for each bout should exploit your best abilities and your opponent's weakest abilities. For example, if you are strong and your opponent has a history of being knocked out, you should put a lot of energy into power and go for a knockout. If your opponent seems to have a high toughness and you are fast, you should throw a lot of weak punches, defend well, and try to win by decision. MORE ON STRATEGIES To keep the game as interesting as possible, there are a couple of other factors to take into account. First, as a fighter loses endurance points, his abilities decrease. For example, when a fighter has lost half his endurance points, all his abilities are decreased by half. Some fighters try to take advantage of this by hurting their opponent in the early rounds. However, a fighter loses additional endurance points every round due to "fatigue". The amount of fatigue depends on the number of punches a fighter throws, so a fighter who is very aggressive in the early rounds can tire himself out. For this reason, some fighters are defensive in the early rounds hoping their opponents will tire themselves. In addition, a fighter regains some lost endurance points at the end of every round. So if your fighter has lost many endurance points, it may be a good idea to go defensive for a round or two to recover. Similarly, if your opponent seems to be weakened, you might want to try and finish him off before he recovers. To play EKO, send email to eko@eko.vivi.com with the word "register" in the subject. We'll create a fighter for you and tell you what to do next. You can get a more complete set of rules for EKO by sending mail to eko@eko.vivi.com with the word "rules" in the subject line. Up