ODYSSEY: Were-races From: sjoerd@cs.vu.nl (Sjoerd Schreuder) Date: Fri, 16 Feb 1996 00:00:00 +0000 Because I've found several changes since the play test in the wererace statistics as posted here several weeks ago by David desJardins, I thought I should post it again. Note that I haven't done the wererat yet, so expect those values to be out of date. I expect that it's in general right (A wererat will have high cunning and toxin, and low HP), but especially the attributes have been lowered, and the forms gain is +1000. Sjoerd Schreuder NB: Note that a werebear gets +22 and +18, and the others only +22 or four times +18 (weretiger). I've checked it several times, but every time I found those values. ---------------------------------------------------------------- Other Races' Starting Characteristics ---------------------------------------------------------------- Name Troll W'rat W'wolf W'boar W'bear W'tigr ---------------------------------------------------------------- Attributes brawn 20 18 ? 16 16 22 18 grit 19 18 ? 16 22 18 18 intellect 11 15 ? 14 14 14 14 wisdom 15 15 ? 14 14 14 14 mobility 12 18 ? 22 16 16 18 cunning 15 25 ? 16 16 16 18 interaction 13 15 ? 14 14 14 14 luck 15 15 ? 14 14 14 14 Abilities leadership 50 100 100 100 100 100 tactics 0 0 0 0 0 0 stealth 50 500 500 500 500 500 harmony 100 0 0 0 0 0 melee 400 500 500 500 500 500 arcane 50 0 0 0 0 0 diplomacy 100 0 0 0 0 0 learning 50 100 100 100 100 100 Affinities spirit 0 0 +1000 0 0 0 mental -200 0 0 0 0 +1000 force +100 0 0 0 +1000 0 therm +100 0 0 +1000 0 0 toxin 0 +1000 0 0 0 0 forms 0 +1300 ? +1000 +1000 +1000 +1000 Melee Effectiveness hand 300 500 800 1200 1000 500 range 0 500 0 0 0 0 defense 0 500 800 300 500 1000 Movement and Health Points movement 10 ?? 31 23 21 24 hp 200 110 ? 150 200 250 200 ---------------------------------------------------------------- (RULES) (CORR) (CORR) (CORR) (CORR) Thanks to David desJardins for composing the first version of this list. Referenced By Up