The Midgard Digest V1 #18 From: kerry@io.com (Kerry Harrison) Date: Mon, 18 Mar 1996 00:00:00 +0000 The Midgard Digest Sunday, 17 March 1996 Volume 01 : Number 018 Welcome to the Midgard Digest, the place to discuss all the myriad aspects of life in the World of Midgard with its other denizens. In this issue: + MID: Cycle 26 Midgard Report + MID: Re: more then 3 clans + Re: Re[2]: MID: Player Quantity + Re: MID: Player Quantity + Re: MID: Conference on AOL + Re: MID: Conference on AOL + MID: Number of factions + MID: Votes (in season) + MID: What's in a Name? + Re: MID: clans/factions per player + Re: MID: clans/factions per player + MID: AOL Conference + Re: MID: Player Quanity + MID: Factions + Re: MID: What's in a Name? + Re: MID: Conference on AOL + Re: MID: Conference on AOL + MID: Quantity/Factions + Re: MID: Votes (in season) + MID: Revised Who's Who + Re: MID: Factions + Re: MID: Votes (in season) + MID: Pictures + MID: AOL Conference See the end of the digest for information on subscribing to the midgard-list or midgard-digest mailing lists. For additional information on Midgard, check out the Official Midgard Home Page at http://www.comland.com/~pbm/midgard/ ---------------------------------------------------------------------- From: Kerry Harrison <kerry@io.com> Date: Thu, 14 Mar 1996 17:56:37 -0600 Subject: MID: Cycle 26 Midgard Report The Cycle 26 Midgard Report is now available as ftp://ftp.comland.com/pub/pbm/midgard/reports/c26.zip Kerry ------------------------------ From: Harrisonk@aol.com Date: Thu, 14 Mar 1996 18:51:06 -0500 Subject: MID: Re: more then 3 clans In a message dated 96-03-14 17:04:00 EST, USAMIDARD writes: >THE most valuable reason; however, it could be a real problem when you >consider the secrecy - hah - of the factional benefits. I'm sorry, but the only way to keep factional benefits secret is not to let anyone in the faction <g>. Frankly I don't think factional special abilities/benefits should be secret - they should be clearly stated in the factional descriptions in the rules. Kerry ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Thu, 14 Mar 1996 17:47:45 -0600 Subject: Re: Re[2]: MID: Player Quantity Mike_Williams@pc.radian.com wrote: > I don't think there should be a limit on the number of clans you can have in any > ONE faction, though. <g> What would be the reason for limiting this? But if > the players feel this should be limited... Yeah take that upper cap limit off - I could handle running about 50 to 60 clans (and still get out cheaper then BSE <G>). ------------------------------------------------------------ * Kerry Harrison | kerry@io.com | http://www.io.com/~kerry * ------------------------------------------------------------ ------------------------------ From: Arlap@aol.com Date: Sat, 16 Mar 1996 11:03:31 -0500 Subject: Re: MID: Player Quantity I would say that the problem Zan describes would best be handles by an appeal to the Zero for that faction, assuming there were 9 armies in that faction to begin with. The only objection to running 9 clans in one faction, would be the lack of diversity for that player that they could get from running clans in several factions. No loss for the rest of us and it does allow for a predictable opponent. Brian, when will your Boda clan start up? David Ward ------------------------------ From: Mike_Williams@pc.radian.com Date: Fri, 15 Mar 96 14:10:32 CDT Subject: Re: MID: Conference on AOL This is a great idea. Give me about a week's notice and I'll get an account with AOL (just have CIS and general Internet for now). Hey, this would be a good way to burn up some of those 15 free hours! <g> ______________________________ Reply Separator _________________________________ Subject: MID: Conference on AOL Author: Kerry Harrison <kerry@io.com> at INTERNET Date: 3/14/96 6:16 PM Would anyone be interested in getting together some night or on the weekend for a Midgard conference / Q&A session with the GMs on AOL (America Online) in the OGF Conference Center? ------------------------------------------------------------ * Kerry Harrison | kerry@io.com | http://www.io.com/~kerry * ------------------------------------------------------------ ------------------------------ From: "John & Alissa Pyrich" <pyrich@cris.com> Date: Thu, 14 Mar 1996 20:06:24 -5000 Subject: Re: MID: Conference on AOL > Would anyone be interested in getting together some night or on > the weekend for a Midgard conference / Q&A session with the GMs on > AOL (America Online) in the OGF Conference Center? I'd love to, but I'm not on AOL. What about IRC? John ------------------------------ From: J1WESCHAN@aol.com Date: Thu, 14 Mar 1996 20:11:42 -0500 Subject: MID: Number of factions I have no problems with the number of factions played by one player being restricted to 4, if this is the general decision. Actually, this is the game owners' decision. I feel that we are all adults and able to decide how many factions we could play and still keep them seperate. We all decided to play this game within certain rules. To do otherwise would result in expulsion from the game. Worse, it would expose a persons' character and personal honor. Character is what you do when no one is watching. It is also part of adulthood. John ------------------------------ From: Getham@aol.com Date: Thu, 14 Mar 1996 21:54:50 -0500 Subject: MID: Votes (in season) For what it is worth Zan, Iphicrates votes for 3 personalities. - ------------------- What do I think of a player with 9 Clans in 1 Faction? A Faction in his own mind! - --------------------- Is there a problem with security when a player runs Clans in multiple Factions? Not really. The Seniors generally catch it and will keep an unreliable Clan in their Faction at arms length. Besides, military secrets are the most fleeting of all. - ----------------------- ------------------------------ From: Getham@aol.com Date: Thu, 14 Mar 1996 21:56:13 -0500 Subject: MID: What's in a Name? - ----Zan, please place in the Getham section of the Midgard Report---- Did you know? While the Rulebook refers to the Imperial #1 Senior as the Governor of Midgard, the Title was originally 'Governor-General of Midgard'. Most of you probably think GM stands for Game Master, illustrating the influence D&D has had on the world of wargames. It doesn't. It really stands for 'Grand Master', illustrating the influence Chess once had. My Clan leader name is Iphicrates. Iphicrates comes from the Greek mercenary general who 'invented' Regular class Peltasts, Regular 'C' LMI with LTS, Javelins and Sheld. My Clan name is Gnomes of Zurich # 2312. For the conspiracy-minded among you, this name comes from the card game Illuminati. Where does your Clan name come from? Yours in Trade, Iphicrates ------------------------------ From: USAMIDGARD@aol.com Date: Fri, 15 Mar 1996 13:49:18 -0500 Subject: Re: MID: clans/factions per player Jeff, In a message dated 96-03-15 03:00:19 EST, you write: >I'd say no more than 4 different factions per player, with the following >stipulation - no playing clans who are enemies of each other, ie you cant >have a clan in the Getham and the Barbarians at the same time. It seems to >me that no matter how you try to role play you clans, sooner or later one >clan will come into information that would benifit another and it would just >to tempting to ignore it. I don't know if there is anyway to prevent this >as you can always get around any restriction by just starting up a new >postition >in a friends name. Maybe all we can do is trust the players not to abuse the >game system too much. Something to think about. > Jeff Parrish > (Getham #1) A good point, but as to restricting factions, what happens when two previously neutral factions turn enemies... example, Merc Verk and Imperial? Zan ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Fri, 15 Mar 1996 11:22:39 -0600 (CST) Subject: Re: MID: clans/factions per player On Thu, 14 Mar 1996 JJPARRISH@csupomona.edu wrote: > I'd say no more than 4 different factions per player, with the following > stipulation - no playing clans who are enemies of each other, ie you cant > have a clan in the Getham and the Barbarians at the same time. It seems to Jeff, this would be kinda hard to do as ones enemies could easily change from cycle to cycle and frankly one of my Getham clans gets along better with the "Barbarians" then some of the so-called civilized factions on Midgard. ------------------------------------------------------------ * Kerry Harrison | kerry@io.com | http://www.io.com/~kerry * ------------------------------------------------------------ Vist my Midgard PBM home page at http://www.comland.com/~pbm/midgard ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Thu, 14 Mar 1996 21:38:11 -0600 Subject: MID: AOL Conference [Message reposted - the listserver choked and died earlier] Subject: AOL Conference Date: Thu, 14 Mar 1996 20:15:26 -0500 From: J1WESCHAN@aol.com To: midgard-list@io.com It would be interesting to get togeather online, But this seems to be more global. Someday, it would be nice to meet each other face to face. John ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Thu, 14 Mar 1996 21:39:27 -0600 Subject: Re: MID: Player Quanity [Message reposted - the listserver choked and died earlier] Subject: Re: MID: Player Quantity Date: Thu, 14 Mar 1996 20:45:22 -5000 From: "John & Alissa Pyrich" <pyrich@cris.com> To: midgard-list@io.com Paul raised some very interesting points about limits on the number of factions. I'd like to see a limit of some kind because it forces players to deal with the other factions. We won't be able to stop people from having their friends "play". We couldn't before, so that's really not an issue. Here is the underlying question that needs to be answered. Without a limit on the number of factions, will the nature of Midgard as we know it change for the worse? I can answer that for one limit. There should be a limit on the number of clans in any one faction. It's would be too easy for a player to "buy" the game by running 9 clans and 9 cities. John ------------------------------ From: Kurt Mullins <103302.3555@compuserve.com> Date: 14 Mar 96 22:40:23 EST Subject: MID: Factions Greetings fellow players, as to the issue of the number of factions you could belong to. I believe that it SHOULD be very limited mainly for security reasons as someone has allready pointed out. The MV were hurt very badly by players who joined them just to get information on their military operations. I do not believe that there is a foolproof way to stop this kind of "CHEATING" in the game, but for the sake of ALL players this should be looked at. With the "powers" that each faction has, abuses could happen. If your cousin, a Gift, were to park in your B&F city and with ONE EF, you could triple the size of that city in a and Alan try hard to stop such abuses, but as GODS they can only do so much. With my faction just starting to recover from the "Bad times", I am very concerned about factional security. Even though the Barbarians are not xworried about this, I feel we all (players, seniors, AND GMs) need to look at this issue as some thing that needs to be addressed. Thank you for your time, Kurt M. Ring #1 ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Sat, 16 Mar 1996 15:21:21 -0600 Subject: Re: MID: What's in a Name? Getham@aol.com wrote: > My Clan name is Gnomes of Zurich # 2312. For the conspiracy-minded among you, > this name comes from the card game Illuminati. Actually the term "Gnomes of Zurich" predates SJGames' Illuminati game by several years. Fnord. (sorry, I just couldn't resist) > Where does your Clan name come from? Various places, mostly historical surnames. ------------------------------------------------------------ * Kerry Harrison | kerry@io.com | http://www.io.com/~kerry * ------------------------------------------------------------ ------------------------------ From: "John & Alissa Pyrich" <pyrich@cris.com> Date: Thu, 14 Mar 1996 23:13:29 -5000 Subject: Re: MID: Conference on AOL > Hmm, well somebody would need to show the GMs how to access IRC > I'd imagine for starters, but me personally I don't particularly > care where it's held at. You closer than I am, so your nominated. :) John ------------------------------ From: USAMIDGARD@aol.com Date: Sat, 16 Mar 1996 17:28:44 -0500 Subject: Re: MID: Conference on AOL In a message dated 96-03-16 13:24:20 EST, you write: > This is a great idea. Give me about a week's notice and I'll get an > account with AOL (just have CIS and general Internet for now). > > Hey, this would be a good way to burn up some of those 15 free hours! > <g> We are working on getting a scheduled time now with AOL and the Games Forum People. Will keep you informed here. Zan ------------------------------ From: Robert Morris <ichabodshaw@earthlink.net> Date: Sat, 16 Mar 1996 16:09:28 -0800 Subject: MID: Quantity/Factions Hello And Geertings to All In regards to the number of Clans in a faction, my personal thoughts are that a maximum of four Factions per player should be the limit. A player should be able to keep each faction seperate from the others and play the game within this context. Robert Morris ------------------------------ From: mjs@savanti.com (Mike Sutton) Date: Sat, 16 Mar 1996 19:42:28 -0500 (EST) Subject: Re: MID: Votes (in season) >--------------------- > >Is there a problem with security when a player runs Clans in multiple >Factions? > >Not really. The Seniors generally catch it and will keep an unreliable Clan >in their Faction at arms length. Besides, military secrets are the most >fleeting of all. > >----------------------- Precisely my point, however, why should this information ONLY be known by Seniors, when we are talking about possible abuse of this information BY Seniors. My suggestion is that a proper an open Registry of all players and their clans and affiliations be kept available for mailing/download at all times. This should keep players more honest on "double-dealing" a faction. The reason declaring a clan for a faction then using the information is unethical is that you are role-playing the leader of the clan, it ain't YOU down on the planet of Midgard. If you declare, it means your character and his or her men truly believe in the faction. Put it another way, if you really want to do something underhanded or sneaky, use the Faction called "Independent", that is one of the reasons it's there. Mike Sutton mjs@savanti.com ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Sat, 16 Mar 1996 21:56:45 -0600 Subject: MID: Revised Who's Who Midgard Player Email Address List Midgard USA <usamidgard@aol.com> Midgard GMs Michael Barnhart <michael.barnhart@internetmci.com> Gift Senior 1 Richard Butler <rgb0853@aol.com> Banner Senior 3 John Chan <j1weschan@aol.com> Terry Cookston <getham@aol.com> Getham Senior 2 Terry Doner <hideyori@aol.com> Blood and Fire Senior 1 Jim Early <earlyj@belmont.edu> Merc Verk Senior 1 Kerry Harrison <kerry@io.com> Michael Harrison <michaelh@io.com> Michael Lui <wylander@aol.com> Frank McCloy <74541.3464@compuserve.com> Banner Senior 2 Jerre Morris <jmorris@ccm.livestock.org.nz> Banner Senior 4 Robert Morris <ichabodshaw@earthlink.net> John Muir <johncmuir@aol.com> Kurt Mullins <103302.3555@compuserve.com> Ring Senior 1 Jeff Parrish <jjparrish@csupomona.edu> Getham Senior 1 Paul Petonak <paulp@microbio.lifesci.ucla.edu> Andrew Philipson <aphilipson@gnn.com> John Pyrich <pyrich@cris.com> Society of Arms Senior 1 John Sassaman <slash@wheel.dcn.davis.ca.us> Brian Schrader <schrader@sxu.edu> Imperial Senior 1 Jay Seymour <jay.seymour@wichita.brite.com> David Shirley <dshir13@aol.com> Imperial Senior 4 Andrew Stott <ajs@server.virtual.net.au> Mike Sutton <mjs@savanti.com> Dave Sutton <david.sutton@sheridanc.on.ca> Steve Tranzon <pachockey@aol.com> Rick Vollebregt <rvollebregt@ccm.livestock.org.nz> David Ward <arlap@aol.com> Boda Senior 1 Christopher Warren <staraxe@aol.com> Anthony Weller <asweller@powerup.com.au> Mike Williams <mike_williams@pc.radian.com> Barbarian Senior 1 Bob ? <mosespr@aol.com> "The Revenge" <anon5063@nyx.net> Please let me know of any additions or corrections to the above. ------------------------------ From: DShir13@aol.com Date: Sat, 16 Mar 1996 23:54:41 -0500 Subject: Re: MID: Factions To All, Kurt mentioned that the MV was hurt by players joining there faction just to gain military information and called this cheating. I would not call it this. Spying is part of the game. And all factions need to worry about internal security, who to trust is part of the game. Just my opinion. David ------------------------------ From: USAMIDGARD@aol.com Date: Sun, 17 Mar 1996 02:26:16 -0500 Subject: Re: MID: Votes (in season) Mike, In a message dated 96-03-16 20:35:44 EST, you write: > My suggestion is that a proper an open Registry of all players > and their clans and affiliations be kept available for > mailing/download at all times. This should keep players more > honest on "double-dealing" a faction. And how do we the company then maintain the annonimity of a player who desires for whatever reason to play the game in quiet seclusion from the balance of the game. Not that this is possible now, unless he is an independent. > The reason declaring a clan for a faction then using > the information is unethical is that you are role-playing > the leader of the clan, it ain't YOU down on the planet > of Midgard. If you declare, it means your character > and his or her men truly believe in the faction. Bravo... and role-playing is what this game is supposed to be all about, now isn't it? > Put it another way, if you really want to do something > underhanded or sneaky, use the Faction called "Independent", > that is one of the reasons it's there. Of course that does not mean that ALL independents are spys... some honestly just don't want anything to do with any of the factions. Zan ------------------------------ From: Robert Morris <ichabodshaw@earthlink.net> Date: Sat, 16 Mar 1996 23:51:55 -0800 Subject: MID: Pictures Hey Toadie Just had a Heliograph (phone) Flash from Galion. Galion will pose for nude pictures. Just come to her and bring loot. Ichabod Shaw ------------------------------ From: Kerry Harrison <kerry@io.com> Date: Fri, 15 Mar 1996 11:13:03 -0600 (CST) Subject: MID: AOL Conference [reposted, original message was ate by the server] Date- Thu, 14 Mar 1996 20:15:26 -0500 From- J1WESCHAN@aol.com It would be interesting to get togeather online, But this seems to be more global. Someday, it would be nice to meet each other face to face. John ------------------------------ End of The Midgard Digest V1 #18 ******************************** To subscribe to The Midgard Digest, send the command: subscribe midgard-digest in the body of a message to "majordomo@io.com" To unsubscribe from The Midgard Digest send the command: unsubscribe midgard-digest in the body of a message to "majordomo@io.com" If you want to subscribe something other than the account the mail is coming from, such as a local redistribution list, then append that address to the "subscribe" command; for example, to subscribe "local-midgard-list": subscribe midgard-digest local-mid-list@your.domain.net A non-digest (direct mail) version of this list is also available; to subscribe to that instead, replace all instances of "midgard-digest" in the commands above with "midgard-list". Up