New Amber DRPG PBeM From: Tom deMayo Date: Sun, 16 Jun 1996 00:00:00 +0000 I have gotten tired of going without RP for over a year. Therefore, I am going to try to start a PBeM group. (God help me.) I'm looking for a half-dozen or so Amber players, and ought to be able to keep a game running for at least a year. I hope to be able to get a turn out every week or so, with possible delays during the end of semesters - Nov/Dec 96 and April/May 97 - when my senior thesis will be due. I intend to run a campaign set several decades (Amber time) after the Patternfall War. The Merlin Books will not have taken place, though I will be stealing ideas from them. In other words, it will be a campaign fairly close to the "norm" set by the rulebooks. Be warned, I have had no previous experience with PBeM, though I have RL GMed a good bit. If you are interested, please reply to me at tdemayo@chalk.cs.westga.edu, along with a character idea and tentative point breakdown. If I get too many, I'll probably take the best 6 or so. Familiarity with the Amber series of books is probably required on the part of players. Characters should be based on 125 points. There will be no attribute auction. Simply decide what you want to spend for each attribute. All the Powers exist as described in the main rulebook. In addition, the Powers from Shadow Knight are available upon request, should anybody wish to purchase them. (I'm open to negotiations about net variants of Powers as well.) Sorcery will work slightly differently than normal. Basically, Sorcery will be always be based on a source - Pattern, Logrus, Broken Pattern, or something out of Shadow - on which the spells can be hung. Magic cast from Pattern/Logrus will be stronger than Broken Pattern Magic which will be stronger than Shadow Magic. Other than this gradation of power among Magics, there only other major ramification is that spells can be hung on any of the following: an item, a construct, Pattern, Broken P, or the Logrus. Only Advanced Pattern, Advanced BP, and the Logrus (or possibly an expensive construct or item) will provide the initiate with a "lens" for seeing magic. Other sorcerors have to work "blind" - minus continual sensory input from their lenses. The campaign will center around the Amber end of things. Therefore, players are strongly encouraged to purchase either Pattern _or_ the six-point Amber devotee background. Anybody who does not should figure out a reason that they hang around Amber and Amberites. Campaign contributions should probably all things that work well on the web: maintaining a web-site, or providing logs or archives or diaries or trump art. Tom deMayo tdemayo@chalk.cs.westga.edu Up