Atlantis 3.0: Times 4 From: Geoff Dunbar <gdunbar@prankster.com> Date: Mon, 08 Jul 1996 00:00:00 +0000 Subject: Atlantis 3.0: Times 4 Atlantis 3.0 Times April, 1 ------------------------------------------------------------------------ Email admin30@prankster.com with game issues. Visit http://www.prankster.com (or email atlantis@prankster.com) for information or to join. I may be running the turn remotely next week, due to a potential family problem. Hopefully this won't mean any trouble for the turn or anything, but if any problems do come up, it may be difficult to fix them. I'd like to the see quality of some Times Articles improve. If this doesn't happen, I may be forced to start giving rewards selectively, or even eliminating the reward altogether. I updated the rules for this turn; just a few amendments and corrections. The latest version is dated July 2, 1996. You can find a file detailing the differences between this set and the last set at ftp://ftp.prankster.com/pub/atlantis3/diff2.txt ------------------------------------------------------------------------ "Contrariwise," continued Tweedledee, "if it was so, it might be, and if it were so, it would be; but as it isn't, it ain't. That's logic!" -- Lewis Carroll, "Through the Looking Glass" ------------------------------------------------------------------------ --=>> SHIPYARD FOR HIRE <<=-- Would you like to travel by boat and can't afford to build the boat. You can now hire 25 shipbuilders in Helsickel, the only requirement is that you provide the wood and pay the builders. Price for: Longboat 500 silver + 25 wood Clipper 1000 silver + 50 wood Galleon 1500 silver + 75 wood contact pf@x.dtu.dk, Black Sun(18) --=>> SHIPYARD FOR HIRE <<=-- ------------------------------------------------------------------------ ********************************************************************* *********************** magic spoiler ***************************** ********************************************************************* Skills: force [FORC] 1 (30). Can Study: fire [FIRE], force shield [FSHI], energy shield [ESHI]. Skills: spirit [SPIR] 1 (30). Can Study: [nothing at all]. Skills: pattern [PATT] 1 (30). Can Study: magical healing [MHEA], mind reading [MIND], earth lore [EART]. ********************************************************************* ********************************************************************* ------------------------------------------------------------------------ Next week I might have something to say.. gimme 50 sil please. ------------------------------------------------------------------------ Any units in the Deveron area looking for alliances? Please contact markrlind@aol.com. ------------------------------------------------------------------------ Well magic is a little different in Atl 3.0, its a pity as I was just working out how the spells work in Atl 2.0 Is anyone willing to trade magic information? rjmckinnon@peg.apc.org (faction 120) - another person whose not afraid to sign their name in the times Ross. ------------------------------------------------------------------------ And so a new day has dawned over a new world. Will life be only for the strong or ruthless? Or will those with a will to good and cooperation win in the end? Isn't that the fun of these games. A quick and dirty exploration of how people might act, if there were no real personal consequences to their actions. It appears those arround Helsicke are going for the cooperation option, at least initially. ------------------------------------------------------------------------ What a glorious new world. Lots of land to explore. I hope there are no monsters or dragons in this land. I am just a poor little scout with no weapons just making my way through the swamps. ------------------------------------------------------------------------ Then as we approached the newly-discovered city, we saw the familiar signs of recent battle. We saw the blood on the ground and the mounds of dirt that could only be massive gravesites. It was all so familiar, and then it hit me. "Cremona! We have found Cremona! Run away!" But then I came to my senses. This was a new beginning. This city of notorious legend was a peaceful community of peasants and traders, as it was so long ago. We were the first ones to find this oasis, and this time it would be ours! ------------------------------------------------------------------------ <:-) ------------------------------------------------------------------------ Rob's Ruffians (35), having magically teleported themselves from A-2 to A-3, announce their arrival. All emnities forgotten, all friendships remembered. ------------------------------------------------------------------------ Another day in the life of a minor faction -- quite a few of them around this time of year. So many things to be studied. So little money to make these happen... ------------------------------------------------------------------------ Let this serve as public notice: anyone venturing outside Graevbygd without making prior arrangments with the Nameless will be killed. We offer no appologies to those who did not heed our previous warnings. # end ------------------------------------------------------------------------ Holgar looked out from his mountain post. He wasn't expecting anyone to come up, but it never hurt to be sure. It had been a slow month; something he hadn't expected in this crowded area... ------------------------------------------------------------------------ Is the Rantlu Ice Pirates' ship the 'Fair Damsel' the first ship launched in Atl 3.0? ------------------------------------------------------------------------ Helsicke (AP) - Declaration of Friendship Discussed Negotiations continued this month between representatives of the Majestic Democracy of Urium, the United Factions, and COBRA. The three alliances have agreed in principle to a declaration of friendship between their nations, and are now ironing out the details. One representative seemed hopeful that their example could serve as a useful model for other alliances around the world to follow. ------------------------------------------------------------------------ The tropical morning mist blanketed the highland forest. As it was clearing, Manakuke could hear the faint sounds of many birds - the manu liilii, manu ku, manu mele, and manu-aipapaia. But he could neither see nor hear the one he needed to find. The puaa was stubborn, too, constantly tugging at the rope, sniffing here and there, snorting and whining. It seemed as if everything was going wrong. But, the wise one told him that the omens were good. Manakuke walked along the edge of a bog, over a ravine, and waded through a stream. There was no sign of the Elepaio. Exhausted, he lay on a mossy bank and watched as the sky turned from blue to orange to crimson to black. He contemplated the night sky. He could not name all the stars as Kilo could, but he did recognize the biggest and brightest ones as well as the familiar constellations. He fell into a peaceful slumber dreaming of a lithe woman leading him through the forest. Manukeke awoke and stretched. The puaa was still asleep tied to a small kukui. The sunlight began filtering in through the leaves. A faint rustling sound came from nearby and, on inspiration, Manukeke walked toward the sound. There on a rock in the middle of a stream was a silhouette of a bird washing herself. Manukeke, gleamed with inspiration. It was an Elepaio, and he knew then that the woman in his dream was Lea, the woman of the forest and patroness of shipbuilders. The Elepaio flew from tree to tree. Lightly touching each large koa in her path, leaving as soon as she landed. Sometimes when she landed on a koa, she would peck at the tree, but it chips of bark would fall. So she would take off again and Manukeke would follow. He lost track of the time and lost track of where he was in the forested wetlands. At last the Elepaio landed on a stout, straight koa. She pecked at this one, and nothing fell. The Elepaio then took off into the sky where Manukeke could not possibly follow her. He looked at the tree and knew that it was perfect. He imagined it being shaped into the hull of a waa and knew that it would make not sink. The men of Na Kua Papa Kahi followed Manukeke into the marsh forest bearing a variety of koi and other tools as well as kalo, kalo leaves, ulu, leaves from the ki plant, and some ia. Manukeke led them all and carried the puaa. At the tree, they set up a small camp, and cleaned the tools. They lit large fire and place large rocks from the stream on it. They dug an imu and placed the steaming rocks in then covered the rocks with maia leaves. They sacrificed the puaa to Lea and the local amakua. Then they rubbed salt into the meat from the puaa and placed it in the kalo leaves with the ia, ulu, and kalo. Finally, they wrapped the bundle with ki leaves and placed them in the imu. They covered the imu with more steaming rocks and dirt. By late evening, they feasted on the laulau. Finally, Manukeke did a hula in honor of Lea. The next morning, Na Kua Papa Kahi began work using the koi kupa to roughly hollow out the koa. On the third day, they felled the partially cut koa under the direction of Manukeke. After that, Manukeke roughly shaped the hull of the waa. The hull then had to dry for a month, so they packed up their tools and went back to the village. ------------------------------------------------------------------------ To: The Dark Legion and his buddies From: Your new landlords Re: Death of a faction in Dunster How does it feel to be the first alliance to have a member restart? You chose to set default hostile and prevent us from leaving Dunster. We asked nicely for access, you responded with inflammatory rhetoric. We demanded, you thumbed your sandy noses at us. We advanced, you died. So who's next? I strongly suggest that you reconsider the diplomatic relations we've offered. Of course, now we're going to be a bit tougher on the terms. You missed your chance at some semblance of equality. Maybe if you agree to swear fealty to us we'll let you keep some of what you tax. Maybe not. -Harold -Simpleton Socialists (51) ------------------------------------------------------------------------ How I love silver, let me count the ways 1,2,3 ... 50! ------------------------------------------------------------------------ Murder! Oh my Geoff, another faction murdered in Dunster. When would the slaying end. No time soon if I have anything to do with it. ------------------------------------------------------------------------ Times were tough in Dunster. My faction was brutally murdered on the outskirts of Dunster. I had just hired my cowboys only to have then butchered by the the so called Dunster alliance. They talk friendship and goodwill but as soon as you turn your back you end up with a knife in it. Now I will have to decide which starting city to goto on my restart. One thing is for sure, it will not be Dunster again. ------------------------------------------------------------------------ "Ah, these are the days!!! Such great endeavours have not been seen since last the VIKIngs inhabited Greenland, and yea, even Vinland. Soon, this humble fjord will be a mighty port. I think I'll buy a ship from these fine COBRA lads. Save me valuable turns in training and building, and it'll be cheaper than if I did it all myself." ------------------------------------------------------------------------ Gimme my 50 silver..... ------------------------------------------------------------------------ Anew world, a new life. What to study, where to go, who to trust. What is this rule about 50 sliver - I haven't heard about that... ------------------------------------------------------------------------ Dunster brigands! That's what happens to you if you go around threatening people! Only pray that we stop now instead of killing every faction we see and don't recognize... Wait a minute, maybe we'll do that! Just to set an example... ------------------------------------------------------------------------ LAND! LAND! LAND! You can stay in one of the exit cities and dream or sail with me to free lands beyond the sea. If you want land of your own read on... SAIL TO NEW LANDS BEYOND THE SEA!! My well protected longboat will sail to unexplored lands from one of the exit cities soon and there will be space aboard for a passenger or two. Preference will be given to factions willing to join the alliance to which I belong but factions with no allegiance to other groups and willing to co-operate may also be accepted. LOW, LOW FARES!! 500 silver to first landfall - far less than a third of the tax obtainable from an average plains province!! 50 silver per turn thereafter if you wish to move further - write a Times article and travel far for free! Pay only after you board the ship and at sea. BEAT THE RUSH!! Our ship will certainly be one of the first to leave any exit city. Most likely the first from here. You could build your own ship at great expense, but time is ticking away. Get your share of Atlantis NOW! WHAT ABOUT MY MAGES? You may wish to leave a mage or two in the exit city and study under the wise and powerful mages there. Perhaps you see yourself not as a great coloniser or trader but as a student of the arcane arts. I can put you in contact with friendly mages, come and make our city your home! INTERESTED? Discretion forbids me to disclose full information to all in this dangerous world. But worry not! New Factions in the Nexus will be contacted as soon as the new players list is out, as will any who the fates bring to our home. Space is limited and I will obviously choose compatible factions first, so tell me something of your hopes and dreams if you reply to my offer. ------------------------------------------------------------------------ I wonder how many more errors I'll make this turn then ????? Oh well, whatever, nervermind. ------------------------------------------------------------------------ Dateline Dunster: Well it seems that a warning was not enough. They went and attacked us anyway. Well this turn we have assembled all of our forces and the worm will turn. Let's see how they like a vendetta! The Dark Legion ------------------------------------------------------------------------ Well we thought Dunster was going to be a nice place to live, guess not. It looks like we are going to be spending alot of time fighting over this area. Well They asked for it and now they will get it. We the Peace loving people of Dunster will not STAND for Tyranny. This act will not go unpunished, into the breach we go and damn the torpedoes. As a public service announcement: Dunster is landlocked. There is a 1 hex lake but no ocean exit from the Gate City, anyone coming here planing on sailing away, won't be able to. The Grey Death Legion ------------------------------------------------------------------------ The 'Way of Peace' is experiencing too much peace. May this change soon. ------------------------------------------------------------------------ Why must blood run on the sand? The people of the mighty llama seek merely for a home. We seek merely for a place to lie down our great burden. The burden of our great and mighty lord Llama. We come to find our home only to discover strife and bloodshed. Oh mighty desert raiders please spare our people so that we may spread our word on the earth. ------------------------------------------------------------------------ ------------------------------------------------------------------------ C.H.A.O.S. Rulzs!!! ------------------------------------------------------------------------ The Dunster hoax! You can't leave Dunster by sea! Sure enough there is one ocean hex northeast of Dunster but that is just a lake leading nowhere. The hexes surrounding the lake are already occupied, you sure can move fast in the desert... ------------------------------------------------------------------------ Are you in Helsicke ? Do you need a Boat ? Do you have all the woodunits ? But not the shipbuilders ? Then E-mail me, because I've got 25 shipbuilders standing ready to build you a longboat in 1 turn. Yes, that's right ONE TURN!! / Elves Of Essedail(93) (rolemast@kuai.se) ------------------------------------------------------------------------ The Plain (41,71) in Aldan is claimed by Irie Kaya (73) and friends, as agreed with the ShadowDragons. Access to this hex is open to all for now, and will remain so if no troubles arise. Travellers and traders are welcome. Horses and livestock to produce, market next door... Taxers will be tolerated for a couple of turns, but they are politely asked to find some place else. Thieves will not be tolerated at all and are told dryly to get hanged elsewhere. 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Atlantis Medical Association (AMA) Presents: Atlantean Health Report - Volume I Number 1 It is known among doctors and non-doctors that the general disposition of the mind can affect the health of the body. Having spent a month or so in the Atlantis Nexus, Dr. Fakir Krigazzolo reports a unique experince. Dr. Krigazzolo himself is the object of this research, resumed from his last letter(1). The Nexus has no entertatainers. Nobody can buy, sell or produce a single thing. Most people are there for a month and then they are gone, we can make no friends. There are no hills, no roads, no trees, no rocks. Just 6 doors with 6 names in 6 directions. Just 6 doors with 6 names in 6 directions. Just 6 doors with 6 names in 6 directions...[ad nauseam]. I have studied every detail of the doors, the name plates, the materials, the paintings, the letters, the stains and my only conclusion is that I can't take it any more. I am running around in underwear, hanging between brief moments of sobriety and long periods of mind absence. Beware my fellow physicians: Boredom kills! (1) Yup, he's dead, stiff, bought a farm, etc. etc. ------------------------------------------------------------------------ Let's try to keep peace on this world.... ------------------------------------------------------------------------ Ooooooohhhhhhmmmmmmmmmm......... ------------------------------------------------------------------------ The Fellowship of Song had gathered. It was time to make merry... ------------------------------------------------------------------------ Faction 63 announces that it is a member in good standing of ACME. If you need to deal with ACME, you probably already know who to talk to - and it's not me! ------------------------------------------------------------------------ If you're looking to leave a gateway city via boat, don't come to Dunster. The adjacent ocean is landlocked! ------------------------------------------------------------------------ The White Lotus Kung-fu School has choosen to relocate. The students are moving out of the city of Helsicke this month, to open a new school elsewhere. The founder, kung-fu master Cao Cao, will remain in Helsicke at this point, along with several aids (including the nefarious Lu Bu), to continue the furtherment of White Lotus Kung-fu. ------------------------------------------------------------------------ Lardo Landlocked you say, No way. That would be CONTRARY TO THE RULES (5th page, 6th paragraph). I can't believe that DUNSTER is landlocked. Wilt Oh but Dunster is landlocked, and that fact has been confirmed by the great Geoff. Lardo Well, that's nice to know. I'll be sure not to make the same mistake that you did. I know that you were planning to sail out, establish yourself & return to pick up your friends. Wilt Yeah, (sigh) Life's poop 'n sometimes we end up stinky. I've also heard that the assasinations are about to begin in the nearby regions. This is definately not a nice place to be. ------------------------------------------------------------------------ SCIO and NAA have been teleported with all of us. Do you think a war will arise this time ? # ------------------------------------------------------------------------ A faint trace of a dank stench is in the wind, the Wyrm of Corruptiom crawls across the land. Unite under the banner of Gaia to protect the world from destruction! ------------------------------------------------------------------------ ************** JOIN THE SAILOR'S BROTHERHOOD !! ************ Are you going to Sail? Are you going to explore the Oceans of Atlantis and maybe claim the coasts you'll discover? Then join the Sailor's Brotherhood today! Sailors in this brotherhood will exchange cartographic information and announce their claims. By publishing your sailing routes, directions and claims in the Sailor's Brotherhood Column, you'll be able to legitimate your claims, and get famous for your discoveries. Just as Magellan, Marco Polo or Christoph Colomb did!! DON'T SAIL IN THE DARK ! LEGITIMATE YOUR DISCOVERIES ! Join the Sailor's Brotherhood TODAY! (contact: cyrilb@microsoft.com) Pinpanikaye, King of the Minstrels. ************************************************************ ------------------------------------------------------------------------ Well, this is the 4th turn of the game. I wonder if any wars have broken out yet. ------------------------------------------------------------------------ A horse walked into the bar. The bartender turned to the horse and said, "Hey, pal, why the long face?" ------------------------------------------------------------------------ Big Al looked around the new city. Wow, what a site. The walls were all clean and white, the guards had shiny new swords and shiny new amulets. There were plenty of open spaces within the walls of the city for inns and such. What a wonder... ------------------------------------------------------------------------ The Lakotah warriors mount their horses and shout "Hanta Yo!" ------------------------------------------------------------------------ Do not be fooled by the proclaimed peace in Helsenke. A alliance has already claimed the South of the city - declaring a blockade. This will only serve to create war. Other alliances have announced their intention to claim land. Claiming land without setting foot on it is also foolish. We will not respect anyone's claim to land unless they can show a development of the hex. No still - no claim. The Moonshiners ------------------------------------------------------------------------ With only two men seeking gold in their native mountain lands, the Chibcha people struggle to survive and grow amidst infested swamps. Yet the shamans claim it a blessing, for they have found in those pestiferous lands the seeds of enlightenment, which they contemplate. Meantime more practical young men seek to provide for the tribe by shepherding a few small and sickly animals which they have captured... ------------------------------------------------------------------------ Where war and wrack and wonder By shifts have sojourned there, And bliss by turns with blunder In that land�s lot had share. ------------------------------------------------------------------------ There�s rumors of plague in Helsicke ------------------------------------------------------------------------ There is yet another alliance in Helsicke. Be it known that the Atlantean Consortium of Magikal Entreprenuers (ACME) has been formed in Helsicke. Our current membership is: 36, 63, 48, 117. Our membership is not open, but our policies are. We are scouting all the surrounding areas of Helsicke, but intend to focus our efforts to the west and leave Helsicke by next Spring. We seek peace and commerce, for ourselves and our neighbors, and we will fight to defend both. All independents and alliances in the Helsicke area are asked to contact us to establish peaceful dialog in this crowded region. There is plenty of rich territory, we should all be able to get what we need without the need for fighting. We have been attempting to contact all other alliances where possible. Some alliances, like ours are not obvious from the turn 3 report, however our factions should now be clearly labelled. We encourage those unlabelled alliances to contact us. A silent stranger is often considered an enemy in chaotic times. We are claiming all income and products in hex 60,92. We intend to claim the surrounding hexes south and west of it as well. All travellers through ACME lands are asked to REVEAL FACTION and contact us immediately. Failure to comply will be considered a hostile act and treated accordingly. All the territories adjacent to our claims will contain picket units defining our borders to minimize suprises for wanderers. We would also like to announce our friendship with Faction (3) the New World Explorers provisional and our intentions to support their claims in the vicinity of ACME territory. Our Spokesfaction is: faction (117) RCOA - ACME spokesfaction (aka the Reformed Church of Azthar) email address: azthar@wolfenet.com please direct all diplomatic messengers to Azthar at that address. ------------------------------------------------------------------------ The north-south border is not. ------------------------------------------------------------------------ Announcement The New World Explorers are happy to announce a strict colaboration with the ACME alliance in the Helsicke area. NWE will defend all territorial claims made by ACME. We claim the area around the North of Verguin. We intend to explore all of the area N,NW,and NE from Helsicke. We understand that the UF will also be going in that direction, but expect to be able to spread out enough so as not to hinder each other. All factions are welcome to send scouts through our hexes as long as they REVEAL FACTION and get in touch stating intentions. Mapping information will be made available on request. Hey guys, the worlds a big place, and we'd better try and not splat each other now, otherwise those starting cities that have got their acts together will be able to expand far faster than us, and we'll get smashed by them!!! New World Order, Faction 3. Pigeons: <jbroom@encomix.es> ------------------------------------------------------------------------ Jag aer ocksaa svensk! ------------------------------------------------------------------------ Swamp, Swamp, Swamp Sigh ! Ah well may as well keep going. Knowing my luck the IUN will be round the next corner ! ------------------------------------------------------------------------ ================================================================================ = Monthly N.E.W.S ========== Roses On White Lace ======================== #3 = ================================================================================ EXPANSION REPORTS: The resources has been bought, the boat will be built. Expansion will soon begin. WAR REPORTS: Helsicke is a way peaceful city. Despite different opinions, the big alliances negotiate for peace. TRADE REPORTS: The fishers have to wait, as funds are running low. MAGIC REPORTS: All basic foundations has been studied, new skills have appeared. Pattern: MagicalHealing,MindReading,Earthlore Force: Fire,ForceShield,EnergyShield Spirit: None. Let's see what happends if we mix with force. ALLIANCE REPORTS: The alliance with Elves of Essedail (93) will be called 'Glorious Organization of Divineship', shortly GOD. OTHER REPORTS: We want to trade map info with everyone. ================================================================================ = 91 ======================= Roses On White Lace ======= smygelfh@kuai.se ==================================================================================== ------------------------------------------------------------------------ The time has come to make some enemies. Kill, maim, destroy! Its like A2 revisited. ------------------------------------------------------------------------ It appears a few small skirmishes will break out near Greavsbygd. The Knights of Solemnia and another faction have taken on a hostile position. We expect the battles to be brief. The University founded by the 70s is growing strong. Buildings will soon rise and teaching has already commenced. Knowledge will flower in Graevsbygd. Davros, Lord of the Shadowdragons (24) dwshelley@aol.com ------------------------------------------------------------------------ The Child, pushed to the limits of mortality by starvation and exhaustion, crawled into the Nexus Plaza and collapsed at the Explorer's feet. The Child sighed "Don't go there, Sahib! Very bad Magic!" then he expired. The Explorer bent down to remove a scrap of fabric clutched in the waif's fist; unwadded it to reveal a crude map of of the Ancient City of Durness... -- Chilled Monkey Brains ------------------------------------------------------------------------ There were many opportunities in Helsicke. Some people called it Hell, but it was better than the Nexus. There was an unlimited supply of everything except money. Well there was plenty of money, the local economy was producing $89,267 each turn. That would feed no more than 8926 people; maybe fewer if there were a lot of hungry leaders around. With over fifty factions around, that would be fewer than 200 people per faction. Looks like it will be necessary to spread out. This worthless waste of bandwidth was brought to you by Diastrophism, Faction 83, who is not afraid to sign his Times submissions. ------------------------------------------------------------------------ So, how many starting cities are on small islands? I know of one. ------------------------------------------------------------------------ The Guild of Starfox is looking for experienced teachers of magical arts in Deveron. Please send your prices and abilities to the Guild of Starfox via MAGiC-AURA-Network to : andyk@site133.ping.at ------------------------------------------------------------------------ The Jaca Assassins Guild rises again in Rantlu!! Fear us now!!!! All mages who do not pay 100 silver will be killed. ------------------------------------------------------------------------ Seems to be a lot of people teaching things nowadays. ------------------------------------------------------------------------ Come one, come all to the greatest show in Atlantis! The Atlantis Circus will begin it's travels in two months. We are a peaceful faction that only wishes to travel and bring entertainment to the inhabitants of Atlantis. Watch for us soon in a city near you. ------------------------------------------------------------------------ It shall be so nice to sail away from Helsicke ... ------------------------------------------------------------------------ The Boxes were unpacked and the books were open to the first pages. Deld looked around the room, the view from his room over the ocean was to his liking. Now was the hard part, the study of magic in this new world. He knew he was going to be successful as he had studied magic in many worlds. A knock came at the door, Deld was prepared as his teacher came into the room. ------------------------------------------------------------------------ Having just arrived in the dank city, the hero looked around. He killed the first three urchins trying to pickpocket him, then decided that a lower-key approach might be better. He only cut off the left hand of the next three children who pickpocketed him. This was not a man to cross. People quickly cleared the street for him by ducking into doorways, or hastening down a side alley. They could smell trouble when it came to town. ------------------------------------------------------------------------ To the 20 Brave Factions that Dared Follow Paul Muadib and his Dessert Raiders into Dunstar last turn: I saulute you for your courage; however you must by now realize that the combined might of My Fremen forces and the armies of my 12 other allies will surely crush you like the sand vermin that you are. Soon the desert sands will run red with you blood as you die before the combined might of our forces! Let this be a warning to those of you who dare to step foot outside of the city limits. Know that it is only there inside of those city walls that you will be safe, only there will you be permitted to live. Paul Muadib Faction 23 ------------------------------------------------------------------------ All is quiet at the front. ------------------------------------------------------------------------ Too many people, too little land.... *study study study* ------------------------------------------------------------------------ Atlantis 3 Skills Report: combat [COMB] 1: This skill gives the unit a bonus in hand to hand combat. Also, a unit with this skill may TAX or PILLAGE. The Cherokee Nation, COBRA (116) kalmar@acf2.nyu.edu ------------------------------------------------------------------------ Hmm. fun fun stuff while i walk as a dead man... ------------------------------------------------------------------------ Up