-- Galaxy FAQ -- From: slothoub@cs.utwente.nl (Frans Slothouber) Date: Thu, 05 Sep 1996 00:00:00 +0000 -- Frequently Asked Questions about Galaxy -- Galaxy FAQ Version 1.0 05 September 1996 This document can also be found on: http://wwwtios.cs.utwente.nl/~slothoub/Galaxy/FAQ.html This document is public domain and can be free distributed. Introduction: A game master usually gets a lot of questions about Galaxy, simple ones, but also rather difficult ones. Beginners are usually confused on how to interpret the rules, and come up with questions such as "can I produce more than one product on a planet?". As soon as players become more experienced they come up with far more detailed questions about the exact working of the Galaxy code. This FAQ tries to give answers to both kind of questions. This is the first version of the FAQ, and there are no doubt many more questions to be answered. If you can think of any, think you have a better answer to the ones listed here, discovered an error, created another FAQ, please send a email to, slothoub@xs4all.nl, and I'll include it in the next version. Frans Slothouber. Questions Answered in this FAQ: 0. General 0.1: What is Galaxy? 0.2: How can I join a game? 0.3: How long does a game take? 0.4: Where can I find more information about Galaxy? 1. Technical 1.1: What is the sequence of Events? 2. Production 2.1: Can I produce more than one thing on a planet? 2.2: If I research technology on one planet can I also use it on other planets? 2.3: I have this -very- tiny planet and I use it to produce drive tech, will this have any effect? 2.4: Do I have to repeat the P order to state what a planet has to produce even if I want to make it produce the same product? 2.5: My planets have very low resources, what do I do? 2.6: What largest ship I can produce at planet X? 3. Transport 3.1: Can I transport and unload cargo onto a planet in the same turn? 3.2: Can I unload cargo and send the cargo ship to another planet in the same turn? 3.3: I have 100 cargo ships, I want to use 50 of them to transport COL to planet X and 50 to transport CAP to planet Y, how is this done? 4. Battle 4.1: War and Peace. 4.2: Where can I learn more about Strategy or Tactics? 5. Ship Design 5.1: What are the best ship designs? 6. Tools 6.1: What is GalaxyTV? 6.2: Is there a battle Simulator? 6.3: Where can I find more tools? --------------------------------------------------------------- 0. General 0.1: What is Galaxy? Galaxy is a play-by-email interstellar wargame for several players created by Russel Wallace somewhere in 1992. A game usually has somewhere between 10 and 80 players and one Game Master that runs the game. Each player gets to play one nation. The game is set in a Galaxy filled with many planets. Each nation starts with one populated planet. The other planets are empty. The goal of the game is to conquer the whole Galaxy by colonising the empty planets and killing the other nations. A game runs several turns a week. Players send in orders before each turn. These orders tell what the player wants his nation to do, and after each turn runs each player receives a report that states what happened that turn. When you play a nations you can do many things. You can design your own ships. Each ship has many parameters, drive, number of weapons, shields, and cargo capabilities. These can all be tweaked to create many different ship designs. Populated planets can be used to build the ships you designed. The ships can be used to transport cargo and colonize planets, or to fight battles with your neighbours to take over their planets. Ships can be improved by technology research. Experienced players do not operate alone, they use diplomacy to create a pacts with other players, and attack their enemies together. Back stabbing, double deals, and other treason are of course also possible, no-one is to be completely trusted, and you will find that Galaxy is a good simulation of real-world politics. It is also very addictive :) 0.2: How can I join a game? Watch the newsgroup rec.games.pbm for announcements, or 0.3: How long does a game take? Depending on how many turns are played a week, a Galaxy game can last from 6 months till 2 years. Preparing orders can take than an hour a turn. 0.4: Where can I find more information about Galaxy? There are several WWW and FTP sites that contain information about Galaxy, links to these sites can be found on the galactic traveler page: http://www.jacobean.demon.co.uk/gtrav.html It also contains links to information to games similar to Galaxy; VGA Planets and Stars. See also: 4.2 and 5.1. --------------------------------------------------------------- 1. Technical 1.1: What is the sequence of events in Galaxy? The exact sequence of events is a good way to get answers to many questions about Galaxy. This is how the Galaxy program computes what happens during a turn: o join phase: Similar ships are merged into groups. o fight phase: Enemy ships fight each other. o bomb phase: Planets are bombed. o load phase: Cargo is uploaded into ships. o fleet phase: o intercept phase: o move phase: Ships move through hyperspace. o join phase: Similar ships are merged into groups. o fight phase: Enemy ships fight each other. o bomb phase: Planets are bombed. o produce phase: Production takes place. o unload phase: Cargo is downloaded to the planet. A number of things follow from this: (a) Any COL and CAP you transport to a planet during a turn has no effect on the production of that turn. (b) You can upload cargo, send it to another planet, and download it all in the same turn. See 3.1 (c) You can bomb two planets in the same turn with the same ship. See 4.1. --------------------------------------------------------------- 2. Production 2.1: Can I produce more than one thing on a planet? No you can not. A planet can only produce one product at a time. If you want to produce several products each turns, you have to use more planets. 2.2: If I research technology on one planet can I also use it on other planets? Yes you can. Technology levels are global. 2.3: I have this -very- tiny planet and I use it to produce drive tech, will this have any effect? Yes it will, even if your planet produces tiny amounts, they do have effect, since Galaxy internally stores techlevels with more than two digits after the decimal point. 2.4: Do I have to repeat the P order to state what a planet has to produce even if I want to make it produce the same product? No you have not. Once you used a P order to state a planet has to produce something, for instance capital, the planet continues producing this until told otherwise. 2.5: My planets have very low resources, what do I do? Low resources mean that when ever a planet is used to build a ship or capital, a lot of industry points are wasted on building materials. This means that the total mass a planet can produce is smaller than that of planets with higher resources (see also 2.6). There are two options two solve this problem (1) Only use the planet for technology research or upgrading ships, since this does not require materials. (2) Start shipping materials to that planet. For instance, use one turn to produce materials on your home planet, this will provide you with enough materials to last 30 or more turns, and then use a large cargo ship to ship the materials to the planets with low resources. 2.6: What largest ship I can produce at planet X? The size of a ship you can produce at a planet depends on a number of factors: the effective industry, the resources, and the material stockpiled. The ship mass you can produce is calculated as follows: effective_industry = (population - industry)/4.0 + industry effective_industry + materials/resources mass = ------------------------------------------ 10.0 + 1.0/resources if the mass turns out to be larger than effective_industry/10 then the mass = effective_industry/10 For instance (1) A home planet, Pop=1000, Industry=1000, resources=10, no materials stockpiled effective_industry = 0/4 + 1000 = 1000 mass = (1000 + 0/10) / (10 + 1/10) = 99.0099 (2) A half developed planet, Pop=750, Industry=300, resources=5 25 Materials stockpiled. effective_industry = (750-300)/4 + 300 = 412.5 mass = (412.5 + 25/5)/(10+1/5) = 40.93 (3) A half developed planet , Pop=750, Industry=300, resources=5 2500 Materials stockpiled. effective_industry = (750-300)/4 + 300 = 412.5 mass = (412.5 + 2500/5)/(10+1/5) = 89.46 since this is larger than 412.5/10 the mass is 41.25. --------------------------------------------------------------- 3. Transport 3.1: Can I transport and unload cargo onto a planet in the same turn? Yes you can. There are two different cases: 1) You already own the planet. In this case you use the option AUTOUNLOAD. Use the order O AUTOUNLOAD to turn this option on. If you now send ships with cargo to a planet, the cargo is automatically unloaded that same turn. 2) The planet is empty. In this case you use both the AUTOUNLOAD option and Routes. Example. Your home planet is called Coosy_Home, and some light years away from it is am empty planet called 111. If you use the orders: R Coosy_Home COL 111 O AUTOUNLOAD then all your cargo ships at Coosy_home will be automatically loaded with Colonists, the ships will be send to 111, and their the colonist will be automatically unloaded. This all in one turn. 3.2: Can I unload cargo and send the cargo ship to another planet in the same turn? Yes you can. Just use the U and S orders. 3.3: I have 100 cargo ships, I want to use 50 of them to transport COL to planet X and 50 to transport CAP to planet Y, how is this done? Suppose the 100 cargo ships have the group number 20, then you use the following orders: B 20 50 L MAX COL S MAX X L 20 CAP S 20 Y --------------------------------------------------------------- 4. Battle 4.1: War and Peace A common question is: "I am at war with everybody. I send a probe to a planet but it was not shot down, how can this be?" It is sometimes confusing to determine whether or not a ship will be shot down, or a planet will be bombed or not. It depends on the peace/war status of all the nations. We will try to clarify this with a number of scenarios: Scenario 1: o Nation X has declared peace on Nation Y. o Nation Y has declared war on Nation X. o Planet Friendly is owned by Nation X. Orbiting Friendly are a number of armed ships of X. o Planet Evil is owned by Nation Y, Orbiting Evil are a number of armed ships of Y. Consider the following situations: o Y sends a probe to Friendly. This probe is -NOT- shot down, since the ships of X only fire when fired upon. o X sends a probe to Evil. This probe is shot down. o Y sends a big armed ship to Friendly. A battle will take place. If Y wins, Friendly is bombed. o X sends a big armed ship to Evil. A battle will take place, (since the ships of Y will fire first). If X wins, Evil will -NOT- be bombed, since X declared peace on Y. Scenario 2: o Nations X and Y have both declared peace. o Planet Friendly is owned by Nation X. Orbiting Friendly are a is a big armed ship of X and a big armed ship of Y. o Planet Snoody is also owned by Nation X, there are no ships orbiting Snoody. Consider the following situations: o Y declares War on X, and sends its ship on Friendly to planet Snoody. The following will happen: (a) Before any ships move a battle takes place on Friendly. Lets suppose Y wins it; planet Friendly is bombed. (b) The ship of Y moves from Friendly to Snoody. (c) Planet Snoody is bombed. As you can see it is possible to bomb to planets in one turn. 4.2: Where can I learn more about Strategy or Tactics? Get a copy of the Galaxy Strategy Guide from http://www.IAEhv.nl/users/weertj/Galaxy/galstrat.html --------------------------------------------------------------- 5. Ship Design 5.1: What are the best ship designs? Get a copy of the Ship Design Guide. http://www.jacobean.demon.co.uk/galaxy/strategy.html --------------------------------------------------------------- 6. Tools 6.1: What is GalaxyTV? Galaxy TV is a turn viewer. It creates a graphical representation of the Galaxy that you can use to analyse your current situation and create your orders. Many players use this program, though you need a MS-Windows machine to use it. http://dspace.dial.pipex.com/t.hughes/ 6.2: Is there a battle Simulator? Yes there are at least two battle simulators. You can find one on http://www.xs4all.nl/~slothoub/galaxytools.html and the other on http://dspace.dial.pipex.com/t.hughes/ 6.3: Where can I find more tools? http://www.xs4all.nl/~slothoub/galaxytools.html or http://www.jacobean.demon.co.uk/galaxy/start.html -- ( Frans Slothouber, Centre for Telematics and Information Technology ) ( www.xs4all.nl/~slothoub slothoub@cs.utwente.nl ) Referenced By Up