New entry for PBM List: Warlord From: lindahl@rt.com (Greg Lindahl) Date: Sat, 28 Sep 1996 00:00:00 +0000 [ This is a new entry for the PBM List. You can find the list itself, and instructions for adding games or comments, at http://www.pbm.com/~lindahl/pbm.html or ftp://ftp.pbm.com/pub/pbm/PBM.list -- greg ] Name: Warlord EEmail: Inquiry@KJCGames.com (use only if new player or for ordering info or free starts) Contact: cezton@nvg.unit.no Type: Wargame Cost: 1.95 pounds/turn Duration: appr. 50-70 turns Frequency: every 12 days GM: computer URL: http://www.nvg.unit.no/~cezton/kjc_warlord.html Last Update: 1996Sep25 Status: About 30 games started in all, most are completed. 100 players in each game. Keywords: commercial, closed-ended, email, computer, snail, wargame, modern Description: Warlords is a wargame set on a world that was not as lucky as us during their Cuba Crisis, and got a nuclear holocaust. 100 years later, leaders in 100 cities come forth to continue the war. However, all have been set back in technology and power, so this will not be easy. Still, they keep deploying forces and waging war, and of course, urging their scientists to nuke once more... Opinion: Warlord is a not-too-advanced wargame in modern environment. You start the game with a sketchy world map and the local area. You are in control of a city and about 20 regiments of various types. There are 99 other players, but still there are 150 neutral cities of which some first must be subdued for you to dominate your neighbours. Warlord can be won as a team victory so diplomacy should be an important factor, at least, the good players use it at a great extent. There is a race for technology and the resources and the early turns are important, but not as crucial as some seem to think. A good start does not mean that you survive and a bad start does not mean that you lose. I have done both, but I have not won a game at this date. Disadvantages with the game is that a significant lot of the players tend to drop out too fast and that it lasts long. This could mean that effectively, a game can be won ten turns before the is declared. But it is easy to learn and relatively cheap, while not being without depth. -- Kjetil Friden <cezton@nvg.unit.no> (player, Nostramania (18) in game 27 right now) (1996Sep25) Company: KJC Games Thornton Cleveleys Lancashire FY5 3LJ United Kingdom Up