GREAT MUD From: algo@ime.net (Alg0) Date: Fri, 20 Sep 1996 00:00:00 +0000 The Sword of the Dawn You are late. The gathering of the Gray Men taking place in the guilds secret area was to begin ten minutes ago, so you race into the guild house. As you enter, the only greeting is the smell of death, of fresh blood spilled, and screams of pain as more blood is let loose... Your guild brothers and sisters are being attacked! Members of the guilds Law and Dragon, overpowering in numbers, are teaming up to slaughter your bretheren. You draw your sword in a vain attempt to turn the tide of battle, but they are too many and you are too few. You hold off three of the attackers, allowing a hurt comrade to escape through a secret gateway. Quickly scanning around the room you see someone familiar, someone who you belived to be a kinsman, fighting under the banner of the Dragon...That is how the other guilds knew of the gathering, there had been a traitor! Pulling your sword from the side of a fallen enemy, you charge after the traitor, shouting your hate as though that alone could kill him. Your swords collide in a frenzy of movement, a dance of steel. Flashes of the blades mirror the flashes of hate in your eyes. Your skill is matched only by your desire for blood, and finally, the steel blade of your sword rips into his flesh, releasing his tainted blood onto the stones at your feet. Suddenly, your are grabbed by a fellow Gray Man and pushed through the secret gateway... There will be payback later, now it is time for healing and for planning... With over 400 new rooms, mobs, and equipment, the Sword of the Dawn is becoming a very unique place to mud. More areas are being constantly added every week, so you are sure never to be bored. We also have many new spells and skill not seen on any other mud! Fire wall - creates a wall of flames which covers an entrance to the room. Anyone who walks through catches on fire. Glass wall - creates a wall of glass which covers an entrance to the room. Anyone who walks through is teleported randomly to another place on the mud. Snare - a skill which allows you set a trap in a room to snare unsuspecting players. taint - a skill which allows you to poison food or poison the tip of a weapon. And many more being added all the time! Including Brew and Bows and arrows!! We also feature eight different guilds that you may join if the guild leaders believe you are worthy. Also, the guild leaders may be challenged by guild members for the right of leadership...it's a dog eat dog world out there... So check us out at amas2.tacom.army.mil 4444 147.240.114.83 4444 Ask for a free newbie kit and tell em Thorin sent ya! Any questions, email us at info@mud.ime.net Up