Re: MEPBM Food From: draugnar@iglou.com (Draugnar) Date: Mon, 07 Oct 1996 00:00:00 +0000 ALS@email_address wrote: >It states in the rulebook that when an army runs out of food it begins foraging and has its >morale reduced. In addition, its movement is supposed to slow to less than 75% of normal. > Does anyone know more precisely what the effects on movement are? The official GSI calculation is 4/3 the movement rate for each hex rounded against your army's favor. If your movement through a hex is normally 1, it becomes 2. 2 becomes 3, 3 becomes 4, 4 becomes 6 (not 5), 5 becomes 7, 6 becomes 8, 7 becomes 10 (not 9), 8 becomes 11, 9 becomes 12, and 10 becomes 14 (not 13). I give the higher ones because stealthy movement is at twice normal, so a normal 5 would cost 14 without food and stealthy (theoretically). . . . . . . __ _ __ __ _ __ | ) ) | ) (_(_| | ) ) | ) | | References MEPBM FoodALS@email_addressMon, 07 Oct 1996 00:00:00 +0000 Up