re: Galaxy intercept question From: cebra@ids2.idsonline.com (Jonathan Cebra) Date: Tue, 05 Nov 1996 00:00:00 +0000 >Hi >I have a question that splits into some more regarding Intercept command >on Galaxy. >For example : >I have planet A and B, and there's an enemy fleet on planet C. >The fleet on planet C can reach planet A and B in just one turn. >I send an Intercept order on the ships that are on planet A. >Now 2 things ( well there can be more ) can happen: >1 - Enemy ships on planet C are sent to planet A >2 - Enemy ships on planet C are sent to planet B >What happens on the 1st case ? >Will my ships stay there ? Or will they be sent to planet C ? Your ships on A are ordered to intercept C. The ships from C are headed towards A. Since by definition reach A they will stay there. If the ships on C are sent to B, your ships will follow if they can reach in 2 turns and go to C otherwise. >One other case: >The enemy fleet is sent to planet A, but it will take 2 turns to get there. >What happens if I send an Intercept C order ? Will my ships stay on planet A ( >because the enemy fleet is heading towards planet A ), or will it be sent to >planet C ? ( Now we have another 2 cross point ) >1 - My ships on planet A can reach C in one turn >2 - My ships on planet A can only reach planet C in 2 turns It doesn't matter how long it will take the enemy ships to reach A. The important point is how long it will take your ships to arrive. (Interceptors can arrive before the fleet they are intercepting.) >I believe that Intercept order is one of the most complicated ones to understand from the manual. And one can't waste many turns trying. This is true. Interception is a valuable tactic, but as one of the other posts following this thread pointed out, you can get yourself into trouble using intercept orders. If you suspect your opponent is using intercepts you can: 1) send a single probe to pull the opponent out of position while your fleet sits. (Preferably leaving the opponents fleets in hyperspace or arriving en masse at the planet of a neutral third party.) 2) retreat 51% of your mass towards the rear to a planet that is between one and two turns distance from your opponents heavy ships. This leaves 49% of your ships free to raid and gives you the option of reinforcing the rendevous point (especially if your opponents deflectors arrive before the heavy ships) or abandoning it. Now if anyone understands the codes (not just the rulebook) here's my question: what if the ships on planet A have an intercept C order and the ships on planet C have an intercept A order? Would it matter who came first in the player list? Referenced By Up